..
ClipboardStreamReader.cs
GZDB merging - part 1
2022-11-25 17:14:35 +00:00
ClipboardStreamWriter.cs
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2023-01-04 14:04:43 +01:00
ClippedStream.cs
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2023-01-04 14:04:43 +01:00
Configuration.cs
GZDB merging - part 1
2022-11-25 17:14:35 +00:00
DeserializerStream.cs
Merged in GZDB r2493.
2016-04-07 15:29:47 +02:00
DirectoryFileEntry.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
DirectoryFilesList.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
DoomColormapReader.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
DoomFlatReader.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
DoomMapSetIO.cs
Make skywall rendering much more accurate to 2.2, and take horizon lines into account.
2021-10-21 12:21:27 +02:00
DoomPictureReader.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
FileImageReader.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
HexenMapSetIO.cs
Make skywall rendering much more accurate to 2.2, and take horizon lines into account.
2021-10-21 12:21:27 +02:00
IImageReader.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
IMapSetIO.cs
Make skywall rendering much more accurate to 2.2, and take horizon lines into account.
2021-10-21 12:21:27 +02:00
IReadWriteStream.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
Lump.cs
Merged in GZDB r2493.
2016-04-07 15:29:47 +02:00
MapSetIO.cs
Make skywall rendering much more accurate to 2.2, and take horizon lines into account.
2021-10-21 12:21:27 +02:00
SerializerStream.cs
Merged in GZDB r2493.
2016-04-07 15:29:47 +02:00
SRB2MapSetIO.cs
Merge branch 'blentran-support' into 'master'
2022-01-11 22:17:10 +00:00
UniversalCollection.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
UniversalEntry.cs
GZDB merging - part 1
2022-11-25 17:14:35 +00:00
UniversalMapSetIO.cs
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2023-01-04 14:04:43 +01:00
UniversalParser.cs
GZDB merging - part 1
2022-11-25 17:14:35 +00:00
UniversalStreamReader.cs
Changed: single-sided linedefs with only back sidedef present are now automatically flipped when loading a map.
2023-01-05 00:44:34 +01:00
UniversalStreamWriter.cs
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2023-01-04 14:04:43 +01:00
UnknownImageReader.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
WAD.cs
Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
2023-01-05 00:15:28 +01:00