ZoneBuilder/Source/Core/IO
MaxED 6651a14bc6 Changed: single-sided linedefs with only back sidedef present are now automatically flipped when loading a map.
Changed, "Flip Linedefs" action: the action will no longer flip single-sided linedefs with only front side.
Fixed a crash when trying to determine sprite angles when images with non-sprite names, starting with expected characters, were present in the Sprites namespace.
2023-01-05 00:44:34 +01:00
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ClipboardStreamReader.cs GZDB merging - part 1 2022-11-25 17:14:35 +00:00
ClipboardStreamWriter.cs Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2023-01-04 14:04:43 +01:00
ClippedStream.cs Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2023-01-04 14:04:43 +01:00
Configuration.cs GZDB merging - part 1 2022-11-25 17:14:35 +00:00
DeserializerStream.cs Merged in GZDB r2493. 2016-04-07 15:29:47 +02:00
DirectoryFileEntry.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
DirectoryFilesList.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
DoomColormapReader.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
DoomFlatReader.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
DoomMapSetIO.cs Make skywall rendering much more accurate to 2.2, and take horizon lines into account. 2021-10-21 12:21:27 +02:00
DoomPictureReader.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
FileImageReader.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
HexenMapSetIO.cs Make skywall rendering much more accurate to 2.2, and take horizon lines into account. 2021-10-21 12:21:27 +02:00
IImageReader.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
IMapSetIO.cs Make skywall rendering much more accurate to 2.2, and take horizon lines into account. 2021-10-21 12:21:27 +02:00
IReadWriteStream.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Lump.cs Merged in GZDB r2493. 2016-04-07 15:29:47 +02:00
MapSetIO.cs Make skywall rendering much more accurate to 2.2, and take horizon lines into account. 2021-10-21 12:21:27 +02:00
SerializerStream.cs Merged in GZDB r2493. 2016-04-07 15:29:47 +02:00
SRB2MapSetIO.cs Merge branch 'blentran-support' into 'master' 2022-01-11 22:17:10 +00:00
UniversalCollection.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
UniversalEntry.cs GZDB merging - part 1 2022-11-25 17:14:35 +00:00
UniversalMapSetIO.cs Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2023-01-04 14:04:43 +01:00
UniversalParser.cs GZDB merging - part 1 2022-11-25 17:14:35 +00:00
UniversalStreamReader.cs Changed: single-sided linedefs with only back sidedef present are now automatically flipped when loading a map. 2023-01-05 00:44:34 +01:00
UniversalStreamWriter.cs Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2023-01-04 14:04:43 +01:00
UnknownImageReader.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
WAD.cs Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2023-01-05 00:15:28 +01:00