ZoneBuilder/Source/Core/Map
2023-04-26 21:23:08 +02:00
..
BlockEntry.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
BlockMap.cs Revert "MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size" 2023-04-26 18:01:45 +02:00
BSP.cs Fixed: Nodebuilder is no longer invoked twice when entering Visual Mode. 2016-02-01 21:59:22 +01:00
GroupInfo.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Linedef.cs Fixed several cases when certain texture manipulation-related actions caused a crash when performed on not-yet-loaded textures. 2023-01-06 12:26:20 +01:00
MapElement.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
MapElementCollection.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
MapOptions.cs Fixed, Script Editor: in some cases the editor was unable to restore saved script file settings. 2023-01-04 23:11:19 +01:00
MapSet.cs Increase performance on drawing/stitching geometry by reducing blockmap operations 2023-04-26 21:23:08 +02:00
MergeGeometryMode.cs Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode): 2023-01-04 23:34:58 +01:00
Node.cs Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences) 2016-01-10 17:15:27 +01:00
Sector.cs Fixed, Linedefs mode: linedef selection labels must be updated when performing undo/redo. 2023-01-06 13:20:48 +01:00
SectorBuilder.cs Internal: threw out a lot of unoptimized code in TraceSector. Now using Tools.FindPotentialSectorAt. 2023-04-26 17:39:11 +02:00
Seg.cs Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences) 2016-01-10 17:15:27 +01:00
SelectableElement.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SelectionType.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Sidedef.cs Fixed several cases when certain texture manipulation-related actions caused a crash when performed on not-yet-loaded textures. 2023-01-06 12:26:20 +01:00
SidedefPart.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SplitLineBehavior.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Subsector.cs Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences) 2016-01-10 17:15:27 +01:00
Thing.cs Rewrite VisualBlockMap to use a quad tree 2023-04-26 17:54:34 +02:00
UniFields.cs Changed: "Selection Options" window is now resized automatically. 2023-01-05 00:36:05 +01:00
UniValue.cs Added: angle selector button used in arguments custom fields controls now shows angle value. 2023-01-04 22:48:17 +01:00
Vertex.cs Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode): 2023-01-04 23:34:58 +01:00