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BlockEntry.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
BlockMap.cs
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Revert "MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size"
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2023-04-26 18:01:45 +02:00 |
BSP.cs
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Fixed: Nodebuilder is no longer invoked twice when entering Visual Mode.
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2016-02-01 21:59:22 +01:00 |
GroupInfo.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
Linedef.cs
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Fixed several cases when certain texture manipulation-related actions caused a crash when performed on not-yet-loaded textures.
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2023-01-06 12:26:20 +01:00 |
MapElement.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
MapElementCollection.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
MapOptions.cs
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Fixed, Script Editor: in some cases the editor was unable to restore saved script file settings.
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2023-01-04 23:11:19 +01:00 |
MapSet.cs
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Increase performance on drawing/stitching geometry by reducing blockmap operations
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2023-04-26 21:23:08 +02:00 |
MergeGeometryMode.cs
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Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
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2023-01-04 23:34:58 +01:00 |
Node.cs
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Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
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2016-01-10 17:15:27 +01:00 |
Sector.cs
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Fixed, Linedefs mode: linedef selection labels must be updated when performing undo/redo.
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2023-01-06 13:20:48 +01:00 |
SectorBuilder.cs
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Internal: threw out a lot of unoptimized code in TraceSector. Now using Tools.FindPotentialSectorAt.
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2023-04-26 17:39:11 +02:00 |
Seg.cs
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Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
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2016-01-10 17:15:27 +01:00 |
SelectableElement.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
SelectionType.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
Sidedef.cs
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Fixed several cases when certain texture manipulation-related actions caused a crash when performed on not-yet-loaded textures.
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2023-01-06 12:26:20 +01:00 |
SidedefPart.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
SplitLineBehavior.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
Subsector.cs
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Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
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2016-01-10 17:15:27 +01:00 |
Thing.cs
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Rewrite VisualBlockMap to use a quad tree
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2023-04-26 17:54:34 +02:00 |
UniFields.cs
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Changed: "Selection Options" window is now resized automatically.
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2023-01-05 00:36:05 +01:00 |
UniValue.cs
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Added: angle selector button used in arguments custom fields controls now shows angle value.
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2023-01-04 22:48:17 +01:00 |
Vertex.cs
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Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
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2023-01-04 23:34:58 +01:00 |