mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-15 09:01:40 +00:00
972d55f066
Changed, Sound Propagation mode: all sound zones are now shown when no sector is highlighted. Changed, Sound Environments mode: the mode is now available only in UDMF map format. Changed, Color Picker plugin: the plugin functionality is no longer available in Doom map format. Restored the ability to create superimposed lines by dragging them with "Snap to Geometry" mode disabled. Fixed, Sound Propagation mode: fixed a crash when a single-sided linedef had "Block Sound" flag. Fixed, Find & Replace mode: in some cases "Find Sector/Sidedef/Linedef/Thing flags" search modes failed to find map elements with required flags. Fixed, Edit Selection mode: in some cases incorrect geometry was created after applying multipart sector edit when "Replace with Dragged Geometry" mode was enabled. Fixed a crash caused by eventual GDI font objects overflow.
144 lines
3.7 KiB
C#
144 lines
3.7 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Drawing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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public class RenderTargetControl : Panel
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private ToolTip tooltip; //mxd
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#endregion
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#region ================== Properties
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public event KeyEventHandler OnKeyReleased; //mxd. Sometimes it's handeled here, not by MainForm
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public RenderTargetControl()
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{
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// Initialize
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this.SetStyle(ControlStyles.FixedWidth, true);
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this.SetStyle(ControlStyles.FixedHeight, true);
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//mxd. Create tooltip
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tooltip = new ToolTip { UseAnimation = false, UseFading = false, InitialDelay = 0, AutoPopDelay = 9000 };
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}
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//mxd
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protected override void Dispose(bool disposing)
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{
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if(disposing)
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{
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tooltip.Dispose();
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tooltip = null;
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}
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base.Dispose(disposing);
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}
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#endregion
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#region ================== Overrides
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// Paint method
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protected override void OnPaint(PaintEventArgs pe)
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{
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// Pass on to base
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// Do we really want this?
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if(!D3DDevice.IsRendering) base.RaisePaintEvent(this, pe); //mxd. Dont raise event when in the middle of rendering
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}
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//mxd
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protected override void OnKeyUp(KeyEventArgs e)
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{
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if(OnKeyReleased != null) OnKeyReleased(this, e);
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}
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#endregion
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#region ================== Methods
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//JBR removed from properties as was causing issues in Component Properties panel
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public Point GetLocationAbs()
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{
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return this.PointToScreen(new Point(-(General.MainWindow.Width - General.MainWindow.ClientSize.Width) / 2, 0));
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}
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// This sets up the control to display the splash logo
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public void SetSplashLogoDisplay()
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{
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// Change display to show splash logo
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this.SetStyle(ControlStyles.SupportsTransparentBackColor, false);
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this.SetStyle(ControlStyles.ContainerControl, true);
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this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
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this.SetStyle(ControlStyles.UserPaint, true);
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this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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this.SetStyle(ControlStyles.Opaque, false);
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this.UpdateStyles();
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this.BackColor = SystemColors.ControlDarkDark;
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this.BackgroundImage = Properties.Resources.zonebuilder;
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this.BackgroundImageLayout = ImageLayout.Center;
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}
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// This sets up the control for manual rendering
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public void SetManualRendering()
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{
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// Change display for rendering
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this.SetStyle(ControlStyles.SupportsTransparentBackColor, false);
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this.SetStyle(ControlStyles.ContainerControl, true);
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this.SetStyle(ControlStyles.OptimizedDoubleBuffer, false);
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this.SetStyle(ControlStyles.UserPaint, true);
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this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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this.SetStyle(ControlStyles.Opaque, true);
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this.UpdateStyles();
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this.BackColor = Color.Black;
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this.BackgroundImage = null;
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this.BackgroundImageLayout = ImageLayout.None;
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}
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//mxd. This shows tooltip at given position
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public void ShowToolTip(string title, string text, int x, int y)
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{
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tooltip.ToolTipTitle = title;
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tooltip.Show(text, this, x, y);
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}
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//mxd. This hides it
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public void HideToolTip()
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{
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tooltip.Hide(this);
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}
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#endregion
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}
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}
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