.. |
BlockEntry.cs
|
Added GZDB repo at r2462 and updated project file to VS2015.
|
2015-12-31 13:21:44 +01:00 |
BlockMap.cs
|
MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size
|
2023-04-26 23:48:01 +02:00 |
BSP.cs
|
Fixed: Nodebuilder is no longer invoked twice when entering Visual Mode.
|
2016-02-01 21:59:22 +01:00 |
GroupInfo.cs
|
Added GZDB repo at r2462 and updated project file to VS2015.
|
2015-12-31 13:21:44 +01:00 |
Linedef.cs
|
Correct sector references when manually flipping sidedefs
|
2023-05-09 20:45:25 +02:00 |
MapElement.cs
|
Added GZDB repo at r2462 and updated project file to VS2015.
|
2015-12-31 13:21:44 +01:00 |
MapElementCollection.cs
|
Added GZDB repo at r2462 and updated project file to VS2015.
|
2015-12-31 13:21:44 +01:00 |
MapOptions.cs
|
Fixed, Script Editor: in some cases the editor was unable to restore saved script file settings.
|
2023-01-04 23:11:19 +01:00 |
MapSet.cs
|
Improved solution for issue #573 to not destroy the undo history when no player start is present
|
2023-05-08 13:26:42 +02:00 |
MergeGeometryMode.cs
|
Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
|
2023-01-04 23:34:58 +01:00 |
Node.cs
|
Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
|
2016-01-10 17:15:27 +01:00 |
Sector.cs
|
Remove more dictionaries from the render loop
|
2023-05-03 00:10:37 +02:00 |
SectorBuilder.cs
|
Remove unused SectorBuilder stuff
|
2023-04-26 21:27:03 +02:00 |
Seg.cs
|
Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
|
2016-01-10 17:15:27 +01:00 |
SelectableElement.cs
|
Added GZDB repo at r2462 and updated project file to VS2015.
|
2015-12-31 13:21:44 +01:00 |
SelectionType.cs
|
Added GZDB repo at r2462 and updated project file to VS2015.
|
2015-12-31 13:21:44 +01:00 |
Sidedef.cs
|
Remove more dictionaries from the render loop
|
2023-05-03 00:10:37 +02:00 |
SidedefPart.cs
|
Added GZDB repo at r2462 and updated project file to VS2015.
|
2015-12-31 13:21:44 +01:00 |
SplitLineBehavior.cs
|
Added GZDB repo at r2462 and updated project file to VS2015.
|
2015-12-31 13:21:44 +01:00 |
Subsector.cs
|
Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
|
2016-01-10 17:15:27 +01:00 |
Thing.cs
|
Improved solution for issue #573 to not destroy the undo history when no player start is present
|
2023-05-08 13:26:42 +02:00 |
UniFields.cs
|
Changed: "Selection Options" window is now resized automatically.
|
2023-01-05 00:36:05 +01:00 |
UniValue.cs
|
Added: angle selector button used in arguments custom fields controls now shows angle value.
|
2023-01-04 22:48:17 +01:00 |
Vertex.cs
|
Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
|
2023-01-04 23:34:58 +01:00 |