ZoneBuilder/Source/Plugins/BuilderModes/FindReplace/BaseFindSector.cs
MaxED 2f046137c0 Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
Added, Sound Environments mode: current sound environment is now highlighted (can be toggled using "Toggle Highlight" action).
Added: Tag selectors now have up/down buttons.
Fixed, Sound Environments mode: sound environments were not updated after performing Undo/Redo actions.
Fixed, Sound Propagation mode: sound zones were not updated after performing Undo/Redo actions.
Internal: moved "Toggle Highlight" action to the core, also changed it's category to "View".
Internal: "Toggle Highlight" action state is now saved in the Program configuration.
Updated ZDoom_DECORATE.cfg (GetZAt).
Updated ZDoom_linedefs.cfg (Sector_SetPortal args).
2023-01-04 22:36:23 +01:00

64 lines
1.7 KiB
C#

#region ================== Namespaces
using System.Collections.Generic;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
//mxd. Encapsulates boring stuff
internal class BaseFindSector : FindReplaceType
{
#region ================== Methods
// This is called when a specific object is selected from the list
public override void ObjectSelected(FindReplaceObject[] selection)
{
if(selection.Length == 1)
{
ZoomToSelection(selection);
General.Interface.ShowSectorInfo(selection[0].Sector);
}
else
{
General.Interface.HideInfo();
}
General.Map.Map.ClearAllSelected();
foreach(FindReplaceObject obj in selection) obj.Sector.Selected = true;
}
// Render selection
public override void PlotSelection(IRenderer2D renderer, FindReplaceObject[] selection)
{
foreach(FindReplaceObject o in selection)
{
foreach(Sidedef sd in o.Sector.Sidedefs)
renderer.PlotLinedef(sd.Line, General.Colors.Selection);
}
}
//mxd. Render selection highlight
public override void RenderOverlaySelection(IRenderer2D renderer, FindReplaceObject[] selection)
{
if(!General.Settings.UseHighlight) return;
int color = General.Colors.Selection.WithAlpha(64).ToInt();
foreach(FindReplaceObject o in selection)
renderer.RenderHighlight(o.Sector.FlatVertices, color);
}
// Edit objects
public override void EditObjects(FindReplaceObject[] selection)
{
HashSet<Sector> sectors = new HashSet<Sector>();
foreach(FindReplaceObject o in selection)
if(!sectors.Contains(o.Sector)) sectors.Add(o.Sector);
General.Interface.ShowEditSectors(sectors);
}
#endregion
}
}