mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
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2f046137c0
Added, Sound Environments mode: current sound environment is now highlighted (can be toggled using "Toggle Highlight" action). Added: Tag selectors now have up/down buttons. Fixed, Sound Environments mode: sound environments were not updated after performing Undo/Redo actions. Fixed, Sound Propagation mode: sound zones were not updated after performing Undo/Redo actions. Internal: moved "Toggle Highlight" action to the core, also changed it's category to "View". Internal: "Toggle Highlight" action state is now saved in the Program configuration. Updated ZDoom_DECORATE.cfg (GetZAt). Updated ZDoom_linedefs.cfg (Sector_SetPortal args).
64 lines
1.7 KiB
C#
64 lines
1.7 KiB
C#
#region ================== Namespaces
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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//mxd. Encapsulates boring stuff
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internal class BaseFindSector : FindReplaceType
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{
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#region ================== Methods
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// This is called when a specific object is selected from the list
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public override void ObjectSelected(FindReplaceObject[] selection)
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{
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if(selection.Length == 1)
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{
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ZoomToSelection(selection);
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General.Interface.ShowSectorInfo(selection[0].Sector);
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}
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else
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{
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General.Interface.HideInfo();
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}
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General.Map.Map.ClearAllSelected();
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foreach(FindReplaceObject obj in selection) obj.Sector.Selected = true;
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}
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// Render selection
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public override void PlotSelection(IRenderer2D renderer, FindReplaceObject[] selection)
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{
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foreach(FindReplaceObject o in selection)
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{
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foreach(Sidedef sd in o.Sector.Sidedefs)
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renderer.PlotLinedef(sd.Line, General.Colors.Selection);
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}
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}
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//mxd. Render selection highlight
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public override void RenderOverlaySelection(IRenderer2D renderer, FindReplaceObject[] selection)
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{
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if(!General.Settings.UseHighlight) return;
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int color = General.Colors.Selection.WithAlpha(64).ToInt();
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foreach(FindReplaceObject o in selection)
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renderer.RenderHighlight(o.Sector.FlatVertices, color);
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}
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// Edit objects
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public override void EditObjects(FindReplaceObject[] selection)
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{
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HashSet<Sector> sectors = new HashSet<Sector>();
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foreach(FindReplaceObject o in selection)
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if(!sectors.Contains(o.Sector)) sectors.Add(o.Sector);
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General.Interface.ShowEditSectors(sectors);
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}
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#endregion
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}
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}
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