ZoneBuilder/Source/Plugins/BuilderModes/VisualModes
2021-03-31 23:42:29 +02:00
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BaseVisualGeometrySector.cs More fixes for erroneously being able to select object multiple times when paint selecting 2021-03-22 20:31:16 +01:00
BaseVisualGeometrySidedef.cs Fixed: autoaligning and limited floodfill didn't work for selection. 2021-03-31 23:42:29 +02:00
BaseVisualMode.cs Added: more magic to the autoalign/select neighbours logic; These functions should not anymore wrap around to the opposite side of two-sided linedefs, allowing you to select back and front sides separately using shift+click, and reducing infinite broken autoalign loops. 2021-03-31 23:17:14 +02:00
BaseVisualSector.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
BaseVisualThing.cs Display absolute-height slope vertices properly in Visual Mode. 2021-03-24 18:20:31 +01:00
BaseVisualVertex.cs Added paint selecting to visual mode (PR#248 by biwa) 2021-03-22 19:52:25 +01:00
Effect3DFloor.cs Added functionality for rendering only sides/planes of a 3D floor 2016-01-13 19:27:21 +01:00
EffectBrightnessLevel.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectCopySlope.cs Added support for SRB2's Thing type "parameter" property. 2016-02-29 11:41:17 +01:00
EffectGlowingFlat.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectLineSlope.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectPlaneCopySlope.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectSRB2ThingVertexSlope.cs Display absolute-height slope vertices properly in Visual Mode. 2021-03-24 18:20:31 +01:00
EffectThingLineSlope.cs Added support for SRB2's Thing type "parameter" property. 2016-02-29 11:41:17 +01:00
EffectThingSlope.cs Added support for SRB2's Thing type "parameter" property. 2016-02-29 11:41:17 +01:00
EffectThingVertexSlope.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectTransferCeilingBrightness.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectTransferFloorBrightness.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectUDMFVertexOffset.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
IVisualEventReceiver.cs Added paint selecting to visual mode (PR#248 by biwa) 2021-03-22 19:52:25 +01:00
NullVisualEventReceiver.cs Added paint selecting to visual mode (PR#248 by biwa) 2021-03-22 19:52:25 +01:00
SectorData.cs Merged in GZDB r2465. 2016-01-23 01:30:20 +01:00
SectorEffect.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SectorLevel.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SectorLevelComparer.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SectorLevelType.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
TexturePlane.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ThingData.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VertexData.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VisualActionResult.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VisualCeiling.cs Merged in GZDB r2487 2016-01-29 11:02:09 +01:00
VisualFloor.cs Merged in GZDB r2487 2016-01-29 11:02:09 +01:00
VisualFogBoundary.cs Merged in GZDB r2483. 2016-01-25 16:50:03 +01:00
VisualLower.cs Fixed a typo in the last commit 2016-06-01 20:01:20 +02:00
VisualMiddle3D.cs Merged in GZDB r2487 2016-01-29 11:02:09 +01:00
VisualMiddleBack.cs Merged in GZDB r2483. 2016-01-25 16:50:03 +01:00
VisualMiddleDouble.cs Fix regression in repeating midtexture handling. 2021-03-14 00:16:36 +01:00
VisualMiddleSingle.cs Added texture skewing for everything except 3D floors. This is only partially tested and may display incorrectly in some situations. 2016-02-28 19:58:42 +01:00
VisualSidedefParts.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VisualUpper.cs Fixed skewing for upper textures 2016-06-01 20:26:06 +02:00
WallPolygon.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00