..
Actions
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2023-01-04 14:04:43 +01:00
Compilers
Added, Tag Explorer plugin, UDMF: added multiple tags support.
2023-01-04 13:15:34 +01:00
Config
Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.
2023-01-04 17:09:21 +01:00
Controls
Changed, Visual mode: adjusted fog density calculation to better match with GZDoom.
2023-01-04 14:24:06 +01:00
Data
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
2023-01-04 16:35:40 +01:00
Editing
Fixed, "Check Polyobjects" error check: an error is no longer added when "Mirror Polyobject Number" of "Polyobj_Startline" is 0.
2023-01-04 14:26:07 +01:00
General
Classic modes: rewritten and optimized some parts of text label rendering logic.
2023-01-04 15:54:20 +01:00
Geometry
Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
2023-01-04 13:30:21 +01:00
GZBuilder
Changed, Visual mode: adjusted fog density calculation to better match with GZDoom.
2023-01-04 14:24:06 +01:00
IO
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2023-01-04 14:04:43 +01:00
Map
Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button.
2023-01-04 17:12:17 +01:00
Plugins
GZDB merging - part 1
2022-11-25 17:14:35 +00:00
Properties
Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
2023-01-04 13:47:31 +01:00
Rendering
Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button.
2023-01-04 17:12:17 +01:00
Resources
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
2023-01-04 16:35:40 +01:00
SRB2
Add angle arrow setting for individual thing definitions
2022-12-19 20:55:10 +01:00
Types
Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.
2023-01-04 17:09:21 +01:00
VisualModes
Changed, Visual mode: adjusted fog density calculation to better match with GZDoom.
2023-01-04 14:24:06 +01:00
Windows
Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button.
2023-01-04 17:12:17 +01:00
ZDoom
GZDB merging - part 1
2022-11-25 17:14:35 +00:00
app.manifest
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
Builder.csproj
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
2023-01-04 16:35:40 +01:00
Builder.sln
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
ZB.ico
Rebranded the editor from GZDoom Builder to Zone Builder
2015-12-31 16:44:28 +01:00