ZoneBuilder/Source/Core
MaxED 4b85392a18 Fixed: HiRes images should not be used on surfaces with long texture names.
Changed, Draw Lines and Draw Curve modes: "Auto-finish drawing" option now works regardless of "Continuous drawing" option (previously it worked only when the latter was enabled).
Changed: position and size of the "Errors and Warnings" window is now stored while the editor is running.
Internal: rewritten parts of long texture names support code. It now involves much less special handling.
Updated ZDoom_DECORATE.cfg (A_QuakeEx, A_CheckBlock).
Updated ZDoom_ACS.cfg (QuakeEx).
Updated ZDoom ACC (QuakeEx).
2023-01-04 14:19:13 +01:00
..
Actions Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2023-01-04 14:04:43 +01:00
Compilers Added, Tag Explorer plugin, UDMF: added multiple tags support. 2023-01-04 13:15:34 +01:00
Config Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected. 2023-01-04 14:11:51 +01:00
Controls Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2023-01-04 14:04:43 +01:00
Data Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2023-01-04 14:04:43 +01:00
Editing Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2023-01-04 14:04:43 +01:00
General one fix 2023-01-04 14:08:48 +01:00
Geometry Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions. 2023-01-04 13:30:21 +01:00
GZBuilder Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2023-01-04 14:04:43 +01:00
IO Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2023-01-04 14:04:43 +01:00
Map Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2023-01-04 14:04:43 +01:00
Plugins GZDB merging - part 1 2022-11-25 17:14:35 +00:00
Properties Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it). 2023-01-04 13:47:31 +01:00
Rendering Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2023-01-04 14:04:43 +01:00
Resources Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected. 2023-01-04 14:11:51 +01:00
SRB2 Add angle arrow setting for individual thing definitions 2022-12-19 20:55:10 +01:00
Types GZDB merging - part 1 2022-11-25 17:14:35 +00:00
VisualModes Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2023-01-04 14:04:43 +01:00
Windows Fixed: HiRes images should not be used on surfaces with long texture names. 2023-01-04 14:19:13 +01:00
ZDoom GZDB merging - part 1 2022-11-25 17:14:35 +00:00
app.manifest Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Builder.csproj Fixed, Script Editor: in some cases "[EP]" (Entry Position) markers were processed incorrectly when inserting a snippet. 2023-01-04 13:39:13 +01:00
Builder.sln Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ZB.ico Rebranded the editor from GZDoom Builder to Zone Builder 2015-12-31 16:44:28 +01:00