mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-10 14:51:52 +00:00
73 lines
2.2 KiB
INI
73 lines
2.2 KiB
INI
/*************************************************************\
|
|
Doom Builder 2 Game Configuration for ZDoom-compatible port
|
|
\*************************************************************/
|
|
|
|
// This is required to prevent accidental use of a different configuration
|
|
type = "Doom Builder 2 Game Configuration";
|
|
|
|
// This is the title to show for this game
|
|
game = "Boom: Doom (Doom format)";
|
|
|
|
// This is the simplified game engine/sourceport name
|
|
engine = "boom";
|
|
|
|
// *******************************************************
|
|
// * *
|
|
// * Note: all the elements that could be factorized *
|
|
// * because they were common to ZDoom, GZDoom and *
|
|
// * Zandronum have been moved to ZDoom_common.cfg. *
|
|
// * *
|
|
// *******************************************************
|
|
|
|
// STANDARD DOOM SETTINGS
|
|
// Settings common to all games and all map formats
|
|
include("Includes\\Doom_common.cfg", "common");
|
|
|
|
// Settings common to Doom map format
|
|
include("Includes\\Boom_common.cfg", "mapformat_doom");
|
|
|
|
// Settings common to Doom games
|
|
include("Includes\\Game_Doom.cfg");
|
|
|
|
//mxd. No DECORATE support in vanilla
|
|
decorategames = "";
|
|
|
|
//mxd. Sky textures for vanilla maps
|
|
defaultskytextures
|
|
{
|
|
SKY1 = "E1M1,E1M2,E1M3,E1M4,E1M5,E1M6,E1M7,E1M8,E1M9";
|
|
SKY2 = "E2M1,E2M2,E2M3,E2M4,E2M5,E2M6,E2M7,E2M8,E2M9";
|
|
SKY3 = "E3M1,E3M2,E3M3,E3M4,E3M5,E3M6,E3M7,E3M8,E3M9";
|
|
SKY4 = "E4M1,E4M2,E4M3,E4M4,E4M5,E4M6,E4M7,E4M8,E4M9";
|
|
}
|
|
|
|
// Default thing filters
|
|
// (these are not required, just useful for new users)
|
|
thingsfilters
|
|
{
|
|
include("Includes\\Doom_misc.cfg", "thingsfilters");
|
|
}
|
|
|
|
//Default map name
|
|
defaultlumpname = "E1M1";
|
|
|
|
// Default testing parameters
|
|
include("Includes\\Test_params.cfg", "vanilla_exmx");
|
|
|
|
// THING TYPES
|
|
// Each engine has its own additional thing types
|
|
// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
|
|
thingtypes
|
|
{
|
|
// Basic game actors
|
|
include("Includes\\Doom_things.cfg");
|
|
}
|
|
|
|
// ENUMERATIONS
|
|
// Each engine has its own additional thing types
|
|
// These are enumerated lists for linedef types and UDMF fields.
|
|
enums
|
|
{
|
|
// Basic game enums
|
|
include("Includes\\Doom_misc.cfg", "enums");
|
|
}
|