ZoneBuilder/Source/Plugins/BuilderEffects/BuilderPlug.cs

185 lines
4.5 KiB
C#

#region ================== Namespaces
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Plugins;
using CodeImp.DoomBuilder.VisualModes;
using CodeImp.DoomBuilder.Windows;
#endregion
namespace CodeImp.DoomBuilder.BuilderEffects
{
public class BuilderPlug : Plug
{
// Static instance
private static BuilderPlug me;
// Main objects
private MenusForm menusForm;
private Form form;
private Point formLocation; //used to keep form's location constant
public override string Name { get { return "Builder Effects"; } }
public static BuilderPlug Me { get { return me; } }
// When plugin is initialized
public override void OnInitialize()
{
// Setup
base.OnInitialize();
me = this;
// Load menus form
menusForm = new MenusForm();
General.Actions.BindMethods(this);
}
// Disposer
public override void Dispose()
{
// Not already disposed?
if(!IsDisposed)
{
menusForm.Unregister();
menusForm.Dispose();
menusForm = null;
// Done
me = null;
base.Dispose();
}
}
public override void OnMapNewEnd()
{
base.OnMapNewEnd();
menusForm.Register();
}
public override void OnMapOpenEnd()
{
base.OnMapOpenEnd();
menusForm.Register();
}
public override void OnMapCloseEnd()
{
base.OnMapCloseEnd();
menusForm.Unregister();
}
public override void OnReloadResources()
{
base.OnReloadResources();
menusForm.Register();
}
//actions
[BeginAction("applyjitter")]
private void ApplyJitterTransform()
{
if(General.Editing.Mode == null) return;
string currentModeName = General.Editing.Mode.GetType().Name;
//display one of colorPickers or tell the user why we can't do that
if(currentModeName == "ThingsMode")
{
if(General.Map.Map.SelectedThingsCount == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "Select some things first!");
return;
}
form = new JitterThingsForm(currentModeName);
}
else if(currentModeName == "SectorsMode")
{
if(General.Map.Map.SelectedSectorsCount == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "Select some sectors first!");
return;
}
form = new JitterSectorsForm(currentModeName);
}
else if(currentModeName == "LinedefsMode")
{
if(General.Map.Map.SelectedLinedefsCount == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "Select some linedefs first!");
return;
}
form = new JitterVerticesForm(currentModeName);
}
else if(currentModeName == "VerticesMode")
{
if(General.Map.Map.SelectedVerticessCount == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "Select some vertices first!");
return;
}
form = new JitterVerticesForm(currentModeName);
}
else if(currentModeName == "BaseVisualMode")
{
//no visual things selected in visual mode?
if(((VisualMode)General.Editing.Mode).GetSelectedVisualThings(true).Count == 0)
{
//check selected geometry
List<VisualGeometry> list = ((VisualMode)General.Editing.Mode).GetSelectedSurfaces();
if(list.Count > 0)
{
foreach(VisualGeometry vg in list)
{
if(vg.GeometryType == VisualGeometryType.CEILING
|| vg.GeometryType == VisualGeometryType.FLOOR)
{
form = new JitterSectorsForm(currentModeName);
break;
}
}
if(form == null) form = new JitterVerticesForm(currentModeName);
}
else
{
General.Interface.DisplayStatus(StatusType.Warning, "Select some things, sectors or surfaces first!");
return;
}
}
else
{
form = new JitterThingsForm(currentModeName);
}
}
else //wrong mode
{
General.Interface.DisplayStatus(StatusType.Warning, "Switch to Sectors, Things, Vertices, Linedefs or Visual mode first!");
return;
}
//position and show form
if(formLocation.X == 0 && formLocation.Y == 0)
{
Size displaySize = General.Interface.Display.Size;
Point displayLocation = General.Interface.Display.GetLocationAbs();
formLocation = new Point(displayLocation.X + displaySize.Width - form.Width - 16, displayLocation.Y + 16);
}
form.Location = formLocation;
form.FormClosed += form_FormClosed;
form.ShowDialog(General.Interface);
}
//events
private void form_FormClosed(object sender, FormClosedEventArgs e)
{
formLocation = form.Location;
form.Dispose();
form = null;
}
}
}