ZoneBuilder/Source/Core/Windows/LinedefEditForm.cs

914 lines
25 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Types;
using SlimDX.Direct3D9;
#endregion
namespace CodeImp.DoomBuilder.Windows
{
internal partial class LinedefEditForm : DelayedForm
{
#region ================== Events
public event EventHandler OnValuesChanged; //mxd
#endregion
#region ================== Variables
private ICollection<Linedef> lines;
private List<LinedefProperties> linedefprops; //mxd
private bool preventchanges;
private bool undocreated; //mxd
private struct LinedefProperties //mxd
{
public readonly Dictionary<string, bool> Flags;
public readonly SidedefProperties Front;
public readonly SidedefProperties Back;
public LinedefProperties(Linedef line)
{
Front = (line.Front != null ? new SidedefProperties(line.Front) : null);
Back = (line.Back != null ? new SidedefProperties(line.Back) : null);
Flags = line.GetFlags();
}
}
private class SidedefProperties //mxd
{
public readonly int OffsetX;
public readonly int OffsetY;
public readonly string HighTexture;
public readonly string MiddleTexture;
public readonly string LowTexture;
public SidedefProperties(Sidedef side)
{
// Offset
OffsetX = side.OffsetX;
OffsetY = side.OffsetY;
// Textures
HighTexture = side.HighTexture;
MiddleTexture = side.MiddleTexture;
LowTexture = side.LowTexture;
}
}
#endregion
#region ================== Constructor
public LinedefEditForm()
{
// Initialize
InitializeComponent();
// Fill flags lists
foreach(KeyValuePair<string, string> lf in General.Map.Config.LinedefFlags)
flags.Add(lf.Value, lf.Key);
// Fill actions list
action.GeneralizedCategories = General.Map.Config.GenActionCategories;
action.AddInfo(General.Map.Config.SortedLinedefActions.ToArray());
// Fill activations list
activation.Items.AddRange(General.Map.Config.LinedefActivates.ToArray());
// Initialize image selectors
fronthigh.Initialize();
frontmid.Initialize();
frontlow.Initialize();
backhigh.Initialize();
backmid.Initialize();
backlow.Initialize();
// Mixed activations?
if(General.Map.FormatInterface.HasPresetActivations)
hexenpanel.Visible = true;
// Action arguments?
if(General.Map.FormatInterface.HasActionArgs) argscontrol.Visible = true;
// Arrange panels
if(!General.Map.FormatInterface.HasMixedActivations &&
!General.Map.FormatInterface.HasActionArgs &&
!General.Map.FormatInterface.HasPresetActivations)
{
actiongroup.Height = argscontrol.Top + argscontrol.Margin.Top; //mxd
}
// Arrange or hide Identification panel
if(General.Map.FormatInterface.HasLinedefTag)
{
// Match position after the action group
idgroup.Top = actiongroup.Bottom + actiongroup.Margin.Bottom + idgroup.Margin.Top;
panel.Height = idgroup.Bottom + idgroup.Margin.Bottom * 2;
}
else
{
idgroup.Visible = false;
panel.Height = actiongroup.Bottom + actiongroup.Margin.Bottom * 2;
}
// Arrange Apply/Cancel buttons
apply.Top = panel.Bottom + panel.Margin.Bottom + apply.Margin.Top;
cancel.Top = apply.Top;
// Update window height
this.Height = apply.Bottom + apply.Margin.Bottom * 2 + (this.Height - this.ClientRectangle.Height) + 1;
}
#endregion
#region ================== Methods
// This sets up the form to edit the given lines
public void Setup(ICollection<Linedef> lines)
{
preventchanges = true;
// Keep this list
this.lines = lines;
if(lines.Count > 1) this.Text = "Edit Linedefs (" + lines.Count + ")";
linedefprops = new List<LinedefProperties>();
////////////////////////////////////////////////////////////////////////
// Set all options to the first linedef properties
////////////////////////////////////////////////////////////////////////
// Get first line
Linedef fl = General.GetByIndex(lines, 0);
// Flags
LinedefActionInfo li = General.Map.Config.GetLinedefActionInfo(fl.Action);
IDictionary<string, string> newFlags = (li == null || li.Flags.Count == 0) ? General.Map.Config.LinedefFlags : li.Flags;
foreach (CheckBox c in flags.Checkboxes)
if(fl.Flags.ContainsKey(c.Tag.ToString())) c.Checked = fl.Flags[c.Tag.ToString()];
// Activations
foreach(LinedefActivateInfo ai in activation.Items)
if((fl.Activate & ai.Index) == ai.Index) activation.SelectedItem = ai;
// Action/tags
action.Value = fl.Action;
if(General.Map.FormatInterface.HasLinedefTag) //mxd
{
tagSelector.Setup(UniversalType.LinedefTag);
tagSelector.SetTag(fl.Tag);
}
//mxd. Args
argscontrol.SetValue(fl, true);
// Front side and back side checkboxes
frontside.Checked = (fl.Front != null);
backside.Checked = (fl.Back != null);
// Front settings
if(fl.Front != null)
{
fronthigh.TextureName = fl.Front.HighTexture;
frontmid.TextureName = fl.Front.MiddleTexture;
frontlow.TextureName = fl.Front.LowTexture;
fronthigh.Required = fl.Front.HighRequired();
frontmid.Required = fl.Front.MiddleRequired();
frontlow.Required = fl.Front.LowRequired();
frontsector.Text = fl.Front.Sector.Index.ToString();
frontTextureOffset.SetValues(fl.Front.OffsetX, fl.Front.OffsetY, true); //mxd
}
// Back settings
if(fl.Back != null)
{
backhigh.TextureName = fl.Back.HighTexture;
backmid.TextureName = fl.Back.MiddleTexture;
backlow.TextureName = fl.Back.LowTexture;
backhigh.Required = fl.Back.HighRequired();
backmid.Required = fl.Back.MiddleRequired();
backlow.Required = fl.Back.LowRequired();
backsector.Text = fl.Back.Sector.Index.ToString();
backTextureOffset.SetValues(fl.Back.OffsetX, fl.Back.OffsetY, true); //mxd
}
////////////////////////////////////////////////////////////////////////
// Now go for all lines and change the options when a setting is different
////////////////////////////////////////////////////////////////////////
bool allsameaction = true;
// Go for all lines
foreach(Linedef l in lines)
{
if (l.Action != fl.Action) allsameaction = false;
// Flags
foreach (CheckBox c in flags.Checkboxes)
{
if(c.CheckState == CheckState.Indeterminate) continue; //mxd
if(l.IsFlagSet(c.Tag.ToString()) != c.Checked)
{
c.ThreeState = true;
c.CheckState = CheckState.Indeterminate;
}
}
// Activations
if(activation.Items.Count > 0)
{
LinedefActivateInfo sai = (activation.Items[0] as LinedefActivateInfo);
foreach(LinedefActivateInfo ai in activation.Items)
if((l.Activate & ai.Index) == ai.Index) sai = ai;
if(sai != activation.SelectedItem) activation.SelectedIndex = -1;
}
// Action/tags
if(l.Action != action.Value) action.Empty = true;
if(General.Map.FormatInterface.HasLinedefTag && l.Tag != fl.Tag) tagSelector.ClearTag(); //mxd
//mxd. Arguments
argscontrol.SetValue(l, false);
// Front side checkbox
if((l.Front != null) != frontside.Checked)
{
frontside.ThreeState = true;
frontside.CheckState = CheckState.Indeterminate;
frontside.AutoCheck = false;
}
// Back side checkbox
if((l.Back != null) != backside.Checked)
{
backside.ThreeState = true;
backside.CheckState = CheckState.Indeterminate;
backside.AutoCheck = false;
}
// Front settings
if(l.Front != null)
{
//mxd
if(!string.IsNullOrEmpty(fronthigh.TextureName) && fronthigh.TextureName != l.Front.HighTexture)
{
if(!fronthigh.Required && l.Front.HighRequired()) fronthigh.Required = true;
fronthigh.MultipleTextures = true;
fronthigh.TextureName = string.Empty;
}
if(!string.IsNullOrEmpty(frontmid.TextureName) && frontmid.TextureName != l.Front.MiddleTexture)
{
if(!frontmid.Required && l.Front.MiddleRequired()) frontmid.Required = true;
frontmid.MultipleTextures = true;
frontmid.TextureName = string.Empty;
}
if(!string.IsNullOrEmpty(frontlow.TextureName) && frontlow.TextureName != l.Front.LowTexture)
{
if(!frontlow.Required && l.Front.LowRequired()) frontlow.Required = true;
frontlow.MultipleTextures = true;
frontlow.TextureName = string.Empty;
}
if(frontsector.Text != l.Front.Sector.Index.ToString()) frontsector.Text = string.Empty;
frontTextureOffset.SetValues(l.Front.OffsetX, l.Front.OffsetY, false); //mxd
}
// Back settings
if(l.Back != null)
{
//mxd
if(!string.IsNullOrEmpty(backhigh.TextureName) && backhigh.TextureName != l.Back.HighTexture)
{
if(!backhigh.Required && l.Back.HighRequired()) backhigh.Required = true;
backhigh.MultipleTextures = true;
backhigh.TextureName = string.Empty;
}
if(!string.IsNullOrEmpty(backmid.TextureName) && backmid.TextureName != l.Back.MiddleTexture)
{
if(!backmid.Required && l.Back.MiddleRequired()) backmid.Required = true;
backmid.MultipleTextures = true;
backmid.TextureName = string.Empty;
}
if(!string.IsNullOrEmpty(backlow.TextureName) && backlow.TextureName != l.Back.LowTexture)
{
if(!backlow.Required && l.Back.LowRequired()) backlow.Required = true;
backlow.MultipleTextures = true;
backlow.TextureName = string.Empty;
}
if(backsector.Text != l.Back.Sector.Index.ToString()) backsector.Text = string.Empty;
backTextureOffset.SetValues(l.Back.OffsetX, l.Back.OffsetY, false); //mxd
}
//mxd
linedefprops.Add(new LinedefProperties(l));
}
if (allsameaction) flags.UpdateCheckboxes(newFlags, General.Map.Config.LinedefFlags);
// Refresh controls so that they show their image
backhigh.Refresh();
backmid.Refresh();
backlow.Refresh();
fronthigh.Refresh();
frontmid.Refresh();
frontlow.Refresh();
preventchanges = false;
argscontrol.UpdateScriptControls(); //mxd
actionhelp.UpdateAction(action.GetValue()); //mxd
//mxd. Update some labels
if(frontside.CheckState != CheckState.Unchecked)
{
labelFrontTextureOffset.Enabled = frontTextureOffset.NonDefaultValue;
}
if(backside.CheckState != CheckState.Unchecked)
{
labelBackTextureOffset.Enabled = backTextureOffset.NonDefaultValue;
}
}
//mxd
private void MakeUndo()
{
if(undocreated) return;
undocreated = true;
//mxd. Make undo
General.Map.UndoRedo.CreateUndo("Edit " + (lines.Count > 1 ? lines.Count + " linedefs" : "linedef"));
}
#endregion
#region ================== Events
// Apply clicked
private void apply_Click(object sender, EventArgs e)
{
// Verify the tag
if(General.Map.FormatInterface.HasLinedefTag)
{
tagSelector.ValidateTag(); //mxd
if(((tagSelector.GetTag(0) < General.Map.FormatInterface.MinTag) || (tagSelector.GetTag(0) > General.Map.FormatInterface.MaxTag)))
{
General.ShowWarningMessage("Linedef tag must be between " + General.Map.FormatInterface.MinTag + " and " + General.Map.FormatInterface.MaxTag + ".", MessageBoxButtons.OK);
return;
}
}
// Verify the action
if((action.Value < General.Map.FormatInterface.MinAction) || (action.Value > General.Map.FormatInterface.MaxAction))
{
General.ShowWarningMessage("Linedef action must be between " + General.Map.FormatInterface.MinAction + " and " + General.Map.FormatInterface.MaxAction + ".", MessageBoxButtons.OK);
return;
}
MakeUndo(); //mxd
// Get tagged sectors and old tag (hack for flat alignment)
int oldtag = 0;
Dictionary<int, List<Sector>> sectortags = new Dictionary<int, List<Sector>>();
foreach (Sector s in General.Map.Map.Sectors)
{
foreach (int tag in s.Tags)
{
if (tag == 0) continue;
if (!sectortags.ContainsKey(tag)) sectortags[tag] = new List<Sector>();
sectortags[tag].Add(s);
}
}
// Go for all the lines
int offset = 0; //mxd
foreach(Linedef l in lines)
{
// Apply chosen activation flag
if(activation.SelectedIndex > -1)
l.Activate = (activation.SelectedItem as LinedefActivateInfo).Index;
// Action/tags
l.Tag = General.Clamp(tagSelector.GetSmartTag(l.Tag, offset), General.Map.FormatInterface.MinTag, General.Map.FormatInterface.MaxTag); //mxd
if(!action.Empty) l.Action = action.Value;
//mxd. Apply args
argscontrol.Apply(l, offset);
// Remove front side?
if((l.Front != null) && (frontside.CheckState == CheckState.Unchecked))
{
l.Front.Dispose();
}
// Create or modify front side?
else if(frontside.CheckState == CheckState.Checked)
{
// Make sure we have a valid sector (make a new one if needed)
int index = (l.Front != null ? l.Front.Sector.Index : -1);
index = frontsector.GetResult(index);
if((index > -1) && (index < General.Map.Map.Sectors.Count))
{
Sector s = (General.Map.Map.GetSectorByIndex(index) ?? General.Map.Map.CreateSector());
if(s != null)
{
// Create new sidedef?
if(l.Front == null) General.Map.Map.CreateSidedef(l, true, s);
// Change sector?
if(l.Front != null && l.Front.Sector != s) l.Front.SetSector(s);
}
}
}
// Remove back side?
if((l.Back != null) && (backside.CheckState == CheckState.Unchecked))
{
l.Back.Dispose();
}
// Create or modify back side?
else if(backside.CheckState == CheckState.Checked)
{
// Make sure we have a valid sector (make a new one if needed)
int index = (l.Back != null ? l.Back.Sector.Index : -1);
index = backsector.GetResult(index);
if((index > -1) && (index < General.Map.Map.Sectors.Count))
{
Sector s = (General.Map.Map.GetSectorByIndex(index) ?? General.Map.Map.CreateSector());
if(s != null)
{
// Create new sidedef?
if(l.Back == null) General.Map.Map.CreateSidedef(l, false, s);
// Change sector?
if(l.Back != null && l.Back.Sector != s) l.Back.SetSector(s);
}
}
}
// (Re)set hacky flat alignment
if (sectortags.ContainsKey(l.Tag))
{
foreach (Sector s in sectortags[l.Tag])
{
s.UpdateFloorSurface();
s.UpdateCeilingSurface();
}
}
if (sectortags.ContainsKey(oldtag) && oldtag != l.Tag)
{
foreach (Sector s in sectortags[oldtag])
{
s.UpdateFloorSurface();
s.UpdateCeilingSurface();
}
}
if (l.Front != null && l.Front.Sector != null)
{
l.Front.Sector.UpdateFloorSurface();
l.Front.Sector.UpdateCeilingSurface();
}
//mxd. Increase offset...
offset++;
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
// Done
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); //mxd
this.DialogResult = DialogResult.OK;
this.Close();
}
// Cancel clicked
private void cancel_Click(object sender, EventArgs e)
{
//mxd. Let's pretend nothing of this really happened...
if(undocreated) General.Map.UndoRedo.WithdrawUndo();
// Be gone
this.DialogResult = DialogResult.Cancel;
this.Close();
}
// Front side (un)checked
private void frontside_CheckStateChanged(object sender, EventArgs e)
{
// Enable/disable panel
// NOTE: Also enabled when checkbox is grayed!
frontgroup.Enabled = (frontside.CheckState != CheckState.Unchecked);
}
// Back side (un)checked
private void backside_CheckStateChanged(object sender, EventArgs e)
{
// Enable/disable panel
// NOTE: Also enabled when checkbox is grayed!
backgroup.Enabled = (backside.CheckState != CheckState.Unchecked);
}
// Action changes
private void action_ValueChanges(object sender, EventArgs e)
{
int showaction = 0;
// Only when line type is known
if(General.Map.Config.LinedefActions.ContainsKey(action.Value)) showaction = action.Value;
//mxd. Change the argument descriptions
argscontrol.UpdateAction(showaction, preventchanges);
if(!preventchanges)
{
MakeUndo(); //mxd
//mxd. Update what must be updated
argscontrol.UpdateScriptControls();
actionhelp.UpdateAction(showaction);
LinedefActionInfo li = General.Map.Config.GetLinedefActionInfo(action.Value);
IDictionary<string, string> newFlags = (li == null || li.Flags.Count == 0) ? General.Map.Config.LinedefFlags : li.Flags;
flags.UpdateCheckboxes(newFlags, General.Map.Config.LinedefFlags);
// (Re)set hacky flat alignment
foreach (Linedef l in lines)
{
if (l.Tag == 0)
{
l.Front.Sector.UpdateFloorSurface();
l.Front.Sector.UpdateCeilingSurface();
}
else
foreach (Sector s in General.Map.Map.Sectors)
if (s.Tag == l.Tag)
{
s.UpdateFloorSurface();
s.UpdateCeilingSurface();
}
}
}
}
// Browse Action clicked
private void browseaction_Click(object sender, EventArgs e)
{
action.Value = ActionBrowserForm.BrowseAction(this, action.Value);
}
// Help!
private void LinedefEditForm_HelpRequested(object sender, HelpEventArgs hlpevent)
{
General.ShowHelp("w_linedefedit.html");
hlpevent.Handled = true;
}
#endregion
#region ================== Linedef realtime events (mxd)
private void flags_OnValueChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
foreach(Linedef l in lines)
{
// Apply all flags
foreach(CheckBox c in flags.Checkboxes)
{
if(c.CheckState == CheckState.Checked)
l.SetFlag(c.Tag.ToString(), true);
else if(c.CheckState == CheckState.Unchecked)
l.SetFlag(c.Tag.ToString(), false);
else if(linedefprops[i].Flags.ContainsKey(c.Tag.ToString()))
l.SetFlag(c.Tag.ToString(), linedefprops[i].Flags[c.Tag.ToString()]);
else //linedefs created in the editor have empty Flags by default
l.SetFlag(c.Tag.ToString(), false);
}
// (Re)set hacky flat alignment
if (l.IsFlatAlignment)
{
if (l.Tag == 0)
{
l.Front.Sector.UpdateFloorSurface();
l.Front.Sector.UpdateCeilingSurface();
}
else
foreach (Sector s in General.Map.Map.Sectors)
if (s.Tag == l.Tag)
{
s.UpdateFloorSurface();
s.UpdateCeilingSurface();
}
}
i++;
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
#endregion
#region ================== Sidedef reltime events (mxd)
private void fronthigh_OnValueChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo();
// Restore values
if(string.IsNullOrEmpty(fronthigh.TextureName))
{
int i = 0;
foreach(Linedef l in lines)
{
if(l.Front != null) l.Front.SetTextureHigh(linedefprops[i].Front != null ? linedefprops[i].Front.HighTexture : "-");
i++;
}
}
// Update values
else
{
foreach(Linedef l in lines)
{
if(l.Front != null) l.Front.SetTextureHigh(fronthigh.GetResult(l.Front.HighTexture));
}
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void frontmid_OnValueChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo();
// Restore values
if(string.IsNullOrEmpty(frontmid.TextureName))
{
int i = 0;
foreach(Linedef l in lines)
{
if(l.Front != null) l.Front.SetTextureMid(linedefprops[i].Front != null ? linedefprops[i].Front.MiddleTexture : "-");
i++;
}
}
// Update values
else
{
foreach(Linedef l in lines)
{
if(l.Front != null) l.Front.SetTextureMid(frontmid.GetResult(l.Front.MiddleTexture));
}
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void frontlow_OnValueChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo();
// Restore values
if(string.IsNullOrEmpty(frontlow.TextureName))
{
int i = 0;
foreach(Linedef l in lines)
{
if(l.Front != null) l.Front.SetTextureLow(linedefprops[i].Front != null ? linedefprops[i].Front.LowTexture : "-");
i++;
}
}
// Update values
else
{
foreach(Linedef l in lines)
{
if(l.Front != null) l.Front.SetTextureLow(frontlow.GetResult(l.Front.LowTexture));
}
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void backhigh_OnValueChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo();
// Restore values
if(string.IsNullOrEmpty(backhigh.TextureName))
{
int i = 0;
foreach(Linedef l in lines)
{
if(l.Back != null) l.Back.SetTextureHigh(linedefprops[i].Back != null ? linedefprops[i].Back.HighTexture : "-");
i++;
}
}
// Update values
else
{
foreach(Linedef l in lines)
{
if(l.Back != null) l.Back.SetTextureHigh(backhigh.GetResult(l.Back.HighTexture));
}
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void backmid_OnValueChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo();
// Restore values
if(string.IsNullOrEmpty(backmid.TextureName))
{
int i = 0;
foreach(Linedef l in lines)
{
if(l.Back != null) l.Back.SetTextureMid(linedefprops[i].Back != null ? linedefprops[i].Back.MiddleTexture : "-");
i++;
}
}
// Update values
else
{
foreach(Linedef l in lines)
{
if(l.Back != null) l.Back.SetTextureMid(backmid.GetResult(l.Back.MiddleTexture));
}
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void backlow_OnValueChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo();
// Restore values
if(string.IsNullOrEmpty(backlow.TextureName))
{
int i = 0;
foreach(Linedef l in lines)
{
if(l.Back != null) l.Back.SetTextureLow(linedefprops[i].Back != null ? linedefprops[i].Back.LowTexture : "-");
i++;
}
}
// Update values
else
{
foreach(Linedef l in lines)
{
if(l.Back != null) l.Back.SetTextureLow(backlow.GetResult(l.Back.LowTexture));
}
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void frontTextureOffset_OnValuesChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
foreach(Linedef l in lines)
{
if(l.Front != null)
{
if(linedefprops[i].Front != null)
{
l.Front.OffsetX = frontTextureOffset.GetValue1(linedefprops[i].Front.OffsetX);
l.Front.OffsetY = frontTextureOffset.GetValue2(linedefprops[i].Front.OffsetY);
}
else
{
l.Front.OffsetX = frontTextureOffset.GetValue1(0);
l.Front.OffsetY = frontTextureOffset.GetValue2(0);
}
}
// (Re)set hacky flat alignment
if (l.IsFlatAlignment && l.IsFlagSet("8192"))
{
if (l.Tag == 0)
{
l.Front.Sector.UpdateFloorSurface();
l.Front.Sector.UpdateCeilingSurface();
}
else
foreach (Sector s in General.Map.Map.Sectors)
if (s.Tag == l.Tag)
{
s.UpdateFloorSurface();
s.UpdateCeilingSurface();
}
}
i++;
}
General.Map.IsChanged = true;
labelFrontTextureOffset.Enabled = frontTextureOffset.NonDefaultValue;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void backTextureOffset_OnValuesChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
foreach(Linedef l in lines)
{
if(l.Back != null)
{
if(linedefprops[i].Back != null)
{
l.Back.OffsetX = backTextureOffset.GetValue1(linedefprops[i].Back.OffsetX);
l.Back.OffsetY = backTextureOffset.GetValue2(linedefprops[i].Back.OffsetY);
}
else
{
l.Back.OffsetX = backTextureOffset.GetValue1(0);
l.Back.OffsetY = backTextureOffset.GetValue2(0);
}
}
i++;
}
General.Map.IsChanged = true;
labelBackTextureOffset.Enabled = backTextureOffset.NonDefaultValue;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
#endregion
}
}