mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-10 06:41:49 +00:00
838b1dc702
Fixed, Things mode: thing selection labels must be updated when performing undo/redo. Fixed another case of invalid sectors being created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes.
928 lines
27 KiB
C#
928 lines
27 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using System.Drawing;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using System.Collections.ObjectModel;
|
|
using SlimDX;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Map
|
|
{
|
|
public enum SectorFogMode //mxd
|
|
{
|
|
NONE, // no fog
|
|
CLASSIC, // black fog when sector brightness < 243
|
|
FOGDENSITY, // sector uses "fogdensity" MAPINFO property
|
|
OUTSIDEFOGDENSITY, // sector uses "outsidefogdensity" MAPINFO property
|
|
FADE // sector uses UDMF "fade" sector property
|
|
}
|
|
|
|
public sealed class Sector : SelectableElement
|
|
{
|
|
#region ================== Constants
|
|
|
|
internal const int SLOPE_DECIMALS = 7;
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Map
|
|
private MapSet map;
|
|
|
|
// List items
|
|
private LinkedListNode<Sector> selecteditem;
|
|
|
|
// Sidedefs
|
|
private LinkedList<Sidedef> sidedefs;
|
|
|
|
// Properties
|
|
private int fixedindex;
|
|
private int floorheight;
|
|
private int ceilheight;
|
|
private string floortexname;
|
|
private string ceiltexname;
|
|
private long longfloortexname;
|
|
private long longceiltexname;
|
|
private int effect;
|
|
private List<int> tags; //mxd
|
|
private int brightness;
|
|
|
|
//mxd. UDMF properties
|
|
private Dictionary<string, bool> flags;
|
|
|
|
// Cloning
|
|
private Sector clone;
|
|
private int serializedindex;
|
|
|
|
// Triangulation
|
|
private bool updateneeded;
|
|
private bool triangulationneeded;
|
|
private RectangleF bbox;
|
|
private Triangulation triangles;
|
|
private FlatVertex[] flatvertices;
|
|
private ReadOnlyCollection<LabelPositionInfo> labels;
|
|
private readonly SurfaceEntryCollection surfaceentries;
|
|
|
|
//mxd. Rendering
|
|
private Color4 fogcolor;
|
|
private SectorFogMode fogmode;
|
|
|
|
//mxd. Slopes
|
|
private Vector3D floorslope;
|
|
private float flooroffset;
|
|
private Vector3D ceilslope;
|
|
private float ceiloffset;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public MapSet Map { get { return map; } }
|
|
public ICollection<Sidedef> Sidedefs { get { return sidedefs; } }
|
|
|
|
/// <summary>
|
|
/// An unique index that does not change when other sectors are removed.
|
|
/// </summary>
|
|
public int FixedIndex { get { return fixedindex; } }
|
|
public int FloorHeight { get { return floorheight; } set { BeforePropsChange(); floorheight = value; } }
|
|
public int CeilHeight { get { return ceilheight; } set { BeforePropsChange(); ceilheight = value; } }
|
|
public string FloorTexture { get { return floortexname; } }
|
|
public string CeilTexture { get { return ceiltexname; } }
|
|
public long LongFloorTexture { get { return longfloortexname; } }
|
|
public long LongCeilTexture { get { return longceiltexname; } }
|
|
internal Dictionary<string, bool> Flags { get { return flags; } } //mxd
|
|
public int Effect { get { return effect; } set { BeforePropsChange(); effect = value; } }
|
|
public int Tag { get { return tags[0]; } set { BeforePropsChange(); tags[0] = value; if((value < General.Map.FormatInterface.MinTag) || (value > General.Map.FormatInterface.MaxTag)) throw new ArgumentOutOfRangeException("Tag", "Invalid tag number"); } } //mxd
|
|
public List<int> Tags { get { return tags; } set { BeforePropsChange(); tags = value; } } //mxd
|
|
public int Brightness { get { return brightness; } set { BeforePropsChange(); brightness = value; updateneeded = true; } }
|
|
public bool UpdateNeeded { get { return updateneeded; } set { updateneeded |= value; triangulationneeded |= value; } }
|
|
public RectangleF BBox { get { return bbox; } }
|
|
internal Sector Clone { get { return clone; } set { clone = value; } }
|
|
internal int SerializedIndex { get { return serializedindex; } set { serializedindex = value; } }
|
|
public Triangulation Triangles { get { return triangles; } }
|
|
public FlatVertex[] FlatVertices { get { return flatvertices; } }
|
|
public ReadOnlyCollection<LabelPositionInfo> Labels { get { return labels; } }
|
|
|
|
//mxd. Rendering
|
|
public Color4 FogColor { get { return fogcolor; } }
|
|
public SectorFogMode FogMode { get { return fogmode; } }
|
|
|
|
//mxd. Slopes
|
|
public Vector3D FloorSlope { get { return floorslope; } set { BeforePropsChange(); floorslope = value; updateneeded = true; } }
|
|
public float FloorSlopeOffset { get { return flooroffset; } set { BeforePropsChange(); flooroffset = value; updateneeded = true; } }
|
|
public Vector3D CeilSlope { get { return ceilslope; } set { BeforePropsChange(); ceilslope = value; updateneeded = true; } }
|
|
public float CeilSlopeOffset { get { return ceiloffset; } set { BeforePropsChange(); ceiloffset = value; updateneeded = true; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
internal Sector(MapSet map, int listindex, int index)
|
|
{
|
|
// Initialize
|
|
this.elementtype = MapElementType.SECTOR; //mxd
|
|
this.map = map;
|
|
this.listindex = listindex;
|
|
this.sidedefs = new LinkedList<Sidedef>();
|
|
this.fixedindex = index;
|
|
this.floortexname = "-";
|
|
this.ceiltexname = "-";
|
|
this.longfloortexname = MapSet.EmptyLongName;
|
|
this.longceiltexname = MapSet.EmptyLongName;
|
|
this.flags = new Dictionary<string, bool>(StringComparer.Ordinal); //mxd
|
|
this.tags = new List<int> { 0 }; //mxd
|
|
this.updateneeded = true;
|
|
this.triangulationneeded = true;
|
|
this.triangles = new Triangulation(); //mxd
|
|
this.surfaceentries = new SurfaceEntryCollection();
|
|
|
|
if(map == General.Map.Map)
|
|
General.Map.UndoRedo.RecAddSector(this);
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Disposer
|
|
public override void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Already set isdisposed so that changes can be prohibited
|
|
isdisposed = true;
|
|
|
|
// Dispose the sidedefs that are attached to this sector
|
|
// because a sidedef cannot exist without reference to its sector.
|
|
if(map.AutoRemove)
|
|
foreach(Sidedef sd in sidedefs) sd.Dispose();
|
|
else
|
|
foreach(Sidedef sd in sidedefs) sd.SetSectorP(null);
|
|
|
|
if(map == General.Map.Map)
|
|
General.Map.UndoRedo.RecRemSector(this);
|
|
|
|
// Remove from main list
|
|
map.RemoveSector(listindex);
|
|
|
|
// Register the index as free
|
|
map.AddSectorIndexHole(fixedindex);
|
|
|
|
// Free surface entry
|
|
General.Map.CRenderer2D.Surfaces.FreeSurfaces(surfaceentries);
|
|
|
|
// Clean up
|
|
sidedefs = null;
|
|
map = null;
|
|
|
|
//mxd. Restore isdisposed so base classes can do their disposal job
|
|
isdisposed = false;
|
|
|
|
// Dispose base
|
|
base.Dispose();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Management
|
|
|
|
// Call this before changing properties
|
|
protected override void BeforePropsChange()
|
|
{
|
|
if(map == General.Map.Map)
|
|
General.Map.UndoRedo.RecPrpSector(this);
|
|
}
|
|
|
|
// Serialize / deserialize (passive: this doesn't record)
|
|
new internal void ReadWrite(IReadWriteStream s)
|
|
{
|
|
if(!s.IsWriting)
|
|
{
|
|
BeforePropsChange();
|
|
updateneeded = true;
|
|
}
|
|
|
|
base.ReadWrite(s);
|
|
|
|
//mxd
|
|
if(s.IsWriting)
|
|
{
|
|
s.wInt(flags.Count);
|
|
|
|
foreach(KeyValuePair<string, bool> f in flags)
|
|
{
|
|
s.wString(f.Key);
|
|
s.wBool(f.Value);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int c; s.rInt(out c);
|
|
|
|
flags = new Dictionary<string, bool>(c, StringComparer.Ordinal);
|
|
for(int i = 0; i < c; i++)
|
|
{
|
|
string t; s.rString(out t);
|
|
bool b; s.rBool(out b);
|
|
flags.Add(t, b);
|
|
}
|
|
}
|
|
|
|
s.rwInt(ref fixedindex);
|
|
s.rwInt(ref floorheight);
|
|
s.rwInt(ref ceilheight);
|
|
s.rwString(ref floortexname);
|
|
s.rwString(ref ceiltexname);
|
|
s.rwLong(ref longfloortexname);
|
|
s.rwLong(ref longceiltexname);
|
|
s.rwInt(ref effect);
|
|
s.rwInt(ref brightness);
|
|
|
|
//mxd. (Re)store tags
|
|
if(s.IsWriting)
|
|
{
|
|
s.wInt(tags.Count);
|
|
foreach(int tag in tags) s.wInt(tag);
|
|
}
|
|
else
|
|
{
|
|
int c;
|
|
s.rInt(out c);
|
|
tags = new List<int>(c);
|
|
for(int i = 0; i < c; i++)
|
|
{
|
|
int t;
|
|
s.rInt(out t);
|
|
tags.Add(t);
|
|
}
|
|
}
|
|
|
|
//mxd. Slopes
|
|
s.rwFloat(ref flooroffset);
|
|
s.rwVector3D(ref floorslope);
|
|
s.rwFloat(ref ceiloffset);
|
|
s.rwVector3D(ref ceilslope);
|
|
}
|
|
|
|
// After deserialization
|
|
internal void PostDeserialize(MapSet map)
|
|
{
|
|
triangles.PostDeserialize(map);
|
|
updateneeded = true;
|
|
triangulationneeded = true;
|
|
}
|
|
|
|
// This copies all properties to another sector
|
|
public void CopyPropertiesTo(Sector s)
|
|
{
|
|
s.BeforePropsChange();
|
|
|
|
// Copy properties
|
|
s.ceilheight = ceilheight;
|
|
s.ceiltexname = ceiltexname;
|
|
s.longceiltexname = longceiltexname;
|
|
s.floorheight = floorheight;
|
|
s.floortexname = floortexname;
|
|
s.longfloortexname = longfloortexname;
|
|
s.effect = effect;
|
|
s.tags = new List<int>(tags); //mxd
|
|
s.flags = new Dictionary<string, bool>(flags); //mxd
|
|
s.brightness = brightness;
|
|
s.flooroffset = flooroffset; //mxd
|
|
s.floorslope = floorslope; //mxd
|
|
s.ceiloffset = ceiloffset; //mxd
|
|
s.ceilslope = ceilslope; //mxd
|
|
s.updateneeded = true;
|
|
base.CopyPropertiesTo(s);
|
|
}
|
|
|
|
// This attaches a sidedef and returns the listitem
|
|
internal LinkedListNode<Sidedef> AttachSidedefP(Sidedef sd)
|
|
{
|
|
updateneeded = true;
|
|
triangulationneeded = true;
|
|
return sidedefs.AddLast(sd);
|
|
}
|
|
|
|
// This detaches a sidedef
|
|
internal void DetachSidedefP(LinkedListNode<Sidedef> l)
|
|
{
|
|
// Not disposing?
|
|
if(!isdisposed)
|
|
{
|
|
// Remove sidedef
|
|
updateneeded = true;
|
|
triangulationneeded = true;
|
|
sidedefs.Remove(l);
|
|
|
|
// No more sidedefs left?
|
|
if((sidedefs.Count == 0) && map.AutoRemove)
|
|
{
|
|
// This sector is now useless, dispose it
|
|
this.Dispose();
|
|
}
|
|
}
|
|
}
|
|
|
|
// This triangulates the sector geometry
|
|
internal void Triangulate()
|
|
{
|
|
if(updateneeded)
|
|
{
|
|
// Triangulate again?
|
|
if(triangulationneeded || (triangles == null))
|
|
{
|
|
// Triangulate sector
|
|
triangles = Triangulation.Create(this);
|
|
triangulationneeded = false;
|
|
updateneeded = true;
|
|
|
|
// Make label positions
|
|
labels = Array.AsReadOnly(Tools.FindLabelPositions(this).ToArray());
|
|
|
|
// Number of vertices changed?
|
|
if(triangles.Vertices.Count != surfaceentries.totalvertices)
|
|
General.Map.CRenderer2D.Surfaces.FreeSurfaces(surfaceentries);
|
|
}
|
|
}
|
|
}
|
|
|
|
// This makes new vertices as well as floor and ceiling surfaces
|
|
internal void CreateSurfaces()
|
|
{
|
|
if(updateneeded)
|
|
{
|
|
// Brightness color
|
|
int brightint = General.Map.Renderer2D.CalculateBrightness(brightness);
|
|
|
|
// Make vertices
|
|
flatvertices = new FlatVertex[triangles.Vertices.Count];
|
|
for(int i = 0; i < triangles.Vertices.Count; i++)
|
|
{
|
|
flatvertices[i].x = triangles.Vertices[i].x;
|
|
flatvertices[i].y = triangles.Vertices[i].y;
|
|
flatvertices[i].z = 1.0f;
|
|
flatvertices[i].c = brightint;
|
|
flatvertices[i].u = triangles.Vertices[i].x;
|
|
flatvertices[i].v = triangles.Vertices[i].y;
|
|
}
|
|
|
|
// Create bounding box
|
|
bbox = CreateBBox();
|
|
|
|
// Make update info (this lets the plugin fill in texture coordinates and such)
|
|
SurfaceUpdate updateinfo = new SurfaceUpdate(flatvertices.Length, true, true);
|
|
flatvertices.CopyTo(updateinfo.floorvertices, 0);
|
|
General.Plugins.OnSectorFloorSurfaceUpdate(this, ref updateinfo.floorvertices);
|
|
flatvertices.CopyTo(updateinfo.ceilvertices, 0);
|
|
General.Plugins.OnSectorCeilingSurfaceUpdate(this, ref updateinfo.ceilvertices);
|
|
updateinfo.floortexture = longfloortexname;
|
|
updateinfo.ceiltexture = longceiltexname;
|
|
|
|
// Update surfaces
|
|
General.Map.CRenderer2D.Surfaces.UpdateSurfaces(surfaceentries, updateinfo);
|
|
|
|
// Updated
|
|
updateneeded = false;
|
|
}
|
|
}
|
|
|
|
// This updates the floor surface
|
|
public void UpdateFloorSurface()
|
|
{
|
|
if(flatvertices == null) return;
|
|
|
|
// Create floor vertices
|
|
SurfaceUpdate updateinfo = new SurfaceUpdate(flatvertices.Length, true, false);
|
|
flatvertices.CopyTo(updateinfo.floorvertices, 0);
|
|
General.Plugins.OnSectorFloorSurfaceUpdate(this, ref updateinfo.floorvertices);
|
|
updateinfo.floortexture = longfloortexname;
|
|
|
|
// Update entry
|
|
General.Map.CRenderer2D.Surfaces.UpdateSurfaces(surfaceentries, updateinfo);
|
|
General.Map.CRenderer2D.Surfaces.UnlockBuffers();
|
|
}
|
|
|
|
// This updates the ceiling surface
|
|
public void UpdateCeilingSurface()
|
|
{
|
|
if(flatvertices == null) return;
|
|
|
|
// Create ceiling vertices
|
|
SurfaceUpdate updateinfo = new SurfaceUpdate(flatvertices.Length, false, true);
|
|
flatvertices.CopyTo(updateinfo.ceilvertices, 0);
|
|
General.Plugins.OnSectorCeilingSurfaceUpdate(this, ref updateinfo.ceilvertices);
|
|
updateinfo.ceiltexture = longceiltexname;
|
|
|
|
// Update entry
|
|
General.Map.CRenderer2D.Surfaces.UpdateSurfaces(surfaceentries, updateinfo);
|
|
General.Map.CRenderer2D.Surfaces.UnlockBuffers();
|
|
}
|
|
|
|
// This updates the sector when changes have been made
|
|
public void UpdateCache()
|
|
{
|
|
// Update if needed
|
|
if(updateneeded)
|
|
{
|
|
Triangulate();
|
|
|
|
CreateSurfaces();
|
|
|
|
General.Map.CRenderer2D.Surfaces.UnlockBuffers();
|
|
}
|
|
}
|
|
|
|
// Selected
|
|
protected override void DoSelect()
|
|
{
|
|
base.DoSelect();
|
|
selecteditem = map.SelectedSectors.AddLast(this);
|
|
}
|
|
|
|
// Deselect
|
|
protected override void DoUnselect()
|
|
{
|
|
base.DoUnselect();
|
|
if(selecteditem.List != null) selecteditem.List.Remove(selecteditem);
|
|
selecteditem = null;
|
|
}
|
|
|
|
// This removes UDMF stuff (mxd)
|
|
internal void TranslateFromUDMF()
|
|
{
|
|
// Clear UDMF-related properties (but keep VirtualSectorField!)
|
|
bool isvirtual = this.Fields.ContainsKey(MapSet.VirtualSectorField);
|
|
this.Fields.Clear();
|
|
if(isvirtual) this.Fields.Add(MapSet.VirtualSectorField, MapSet.VirtualSectorValue);
|
|
this.Flags.Clear();
|
|
this.fogmode = SectorFogMode.NONE;
|
|
|
|
// Reset Slopes
|
|
floorslope = new Vector3D();
|
|
flooroffset = 0;
|
|
ceilslope = new Vector3D();
|
|
ceiloffset = 0;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This checks and returns a flag without creating it
|
|
public bool IsFlagSet(string flagname)
|
|
{
|
|
return flags.ContainsKey(flagname) && flags[flagname];
|
|
}
|
|
|
|
// This sets a flag
|
|
public void SetFlag(string flagname, bool value)
|
|
{
|
|
if(!flags.ContainsKey(flagname) || (IsFlagSet(flagname) != value))
|
|
{
|
|
BeforePropsChange();
|
|
|
|
flags[flagname] = value;
|
|
}
|
|
}
|
|
|
|
// This returns a copy of the flags dictionary
|
|
public Dictionary<string, bool> GetFlags()
|
|
{
|
|
return new Dictionary<string, bool>(flags);
|
|
}
|
|
|
|
//mxd. This returns enabled flags
|
|
public HashSet<string> GetEnabledFlags()
|
|
{
|
|
HashSet<string> result = new HashSet<string>();
|
|
foreach(KeyValuePair<string, bool> group in flags)
|
|
if(group.Value) result.Add(group.Key);
|
|
return result;
|
|
}
|
|
|
|
// This clears all flags
|
|
public void ClearFlags()
|
|
{
|
|
BeforePropsChange();
|
|
flags.Clear();
|
|
}
|
|
|
|
// This checks if the given point is inside the sector polygon
|
|
// See: http://paulbourke.net/geometry/polygonmesh/index.html#insidepoly
|
|
public bool Intersect(Vector2D p) { return Intersect(p, true); }
|
|
public bool Intersect(Vector2D p, bool countontopastrue)
|
|
{
|
|
//mxd. Check bounding box first
|
|
if(p.x < bbox.Left || p.x > bbox.Right || p.y < bbox.Top || p.y > bbox.Bottom) return false;
|
|
|
|
uint c = 0;
|
|
Vector2D v1, v2;
|
|
|
|
// Go for all sidedefs
|
|
foreach(Sidedef sd in sidedefs)
|
|
{
|
|
// Get vertices
|
|
v1 = sd.Line.Start.Position;
|
|
v2 = sd.Line.End.Position;
|
|
|
|
//mxd. On top of a vertex?
|
|
if(p == v1 || p == v2) return countontopastrue;
|
|
|
|
// Check for intersection
|
|
if(v1.y != v2.y //mxd. If line is not horizontal...
|
|
&& p.y > (v1.y < v2.y ? v1.y : v2.y) //mxd. ...And test point y intersects with the line y bounds...
|
|
&& p.y <= (v1.y > v2.y ? v1.y : v2.y) //mxd
|
|
&& (p.x < (v1.x < v2.x ? v1.x : v2.x) || (p.x <= (v1.x > v2.x ? v1.x : v2.x) //mxd. ...And test point x is to the left of the line, or is inside line x bounds and intersects it
|
|
&& (v1.x == v2.x || p.x <= ((p.y - v1.y) * (v2.x - v1.x) / (v2.y - v1.y) + v1.x)))))
|
|
c++; //mxd. ...Count the line as crossed
|
|
}
|
|
|
|
// Inside this polygon when we crossed odd number of polygon lines
|
|
return (c % 2 != 0);
|
|
}
|
|
|
|
// This creates a bounding box rectangle
|
|
// This requires the sector triangulation to be up-to-date!
|
|
private RectangleF CreateBBox()
|
|
{
|
|
if(sidedefs.Count == 0) return new RectangleF(); //mxd
|
|
|
|
// Setup
|
|
float left = float.MaxValue;
|
|
float top = float.MaxValue;
|
|
float right = float.MinValue;
|
|
float bottom = float.MinValue;
|
|
|
|
HashSet<Vertex> processed = new HashSet<Vertex>(); //mxd
|
|
|
|
//mxd. This way bbox will be created even if triangulation failed (sector with 2 or less sidedefs and 2 vertices)
|
|
foreach(Sidedef s in sidedefs)
|
|
{
|
|
//start...
|
|
if(!processed.Contains(s.Line.Start))
|
|
{
|
|
if(s.Line.Start.Position.x < left) left = s.Line.Start.Position.x;
|
|
if(s.Line.Start.Position.x > right) right = s.Line.Start.Position.x;
|
|
if(s.Line.Start.Position.y < top) top = s.Line.Start.Position.y;
|
|
if(s.Line.Start.Position.y > bottom) bottom = s.Line.Start.Position.y;
|
|
processed.Add(s.Line.Start);
|
|
}
|
|
|
|
//end...
|
|
if(!processed.Contains(s.Line.End))
|
|
{
|
|
if(s.Line.End.Position.x < left) left = s.Line.End.Position.x;
|
|
if(s.Line.End.Position.x > right) right = s.Line.End.Position.x;
|
|
if(s.Line.End.Position.y < top) top = s.Line.End.Position.y;
|
|
if(s.Line.End.Position.y > bottom) bottom = s.Line.End.Position.y;
|
|
processed.Add(s.Line.End);
|
|
}
|
|
}
|
|
|
|
// Return rectangle
|
|
return new RectangleF(left, top, right - left, bottom - top);
|
|
}
|
|
|
|
//mxd
|
|
internal void UpdateBBox()
|
|
{
|
|
bbox = CreateBBox();
|
|
}
|
|
|
|
// This joins the sector with another sector
|
|
// This sector will be disposed
|
|
public void Join(Sector other)
|
|
{
|
|
// Any sidedefs to move?
|
|
if(sidedefs.Count > 0)
|
|
{
|
|
// Change secter reference on my sidedefs
|
|
// This automatically disposes this sector
|
|
while(sidedefs != null)
|
|
sidedefs.First.Value.SetSector(other);
|
|
}
|
|
else
|
|
{
|
|
// No sidedefs attached
|
|
// Dispose manually
|
|
this.Dispose();
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
}
|
|
|
|
//mxd
|
|
public static Geometry.Plane GetFloorPlane(Sector s)
|
|
{
|
|
if(General.Map.UDMF)
|
|
{
|
|
// UDMF Sector slope?
|
|
if(s.FloorSlope.GetLengthSq() > 0 && !float.IsNaN(s.FloorSlopeOffset / s.FloorSlope.z))
|
|
return new Geometry.Plane(s.FloorSlope, s.FloorSlopeOffset);
|
|
|
|
if(s.sidedefs.Count == 3)
|
|
{
|
|
Geometry.Plane floor = new Geometry.Plane(new Vector3D(0, 0, 1), -s.FloorHeight);
|
|
Vector3D[] verts = new Vector3D[3];
|
|
bool sloped = false;
|
|
int index = 0;
|
|
|
|
// Check vertices
|
|
foreach(Sidedef sd in s.Sidedefs)
|
|
{
|
|
Vertex v = sd.IsFront ? sd.Line.End : sd.Line.Start;
|
|
|
|
//create "normal" vertices
|
|
verts[index] = new Vector3D(v.Position);
|
|
|
|
// Check floor
|
|
if(!float.IsNaN(v.ZFloor))
|
|
{
|
|
//vertex offset is absolute
|
|
verts[index].z = v.ZFloor;
|
|
sloped = true;
|
|
}
|
|
else
|
|
{
|
|
verts[index].z = floor.GetZ(v.Position);
|
|
}
|
|
|
|
index++;
|
|
}
|
|
|
|
// Have slope?
|
|
return (sloped ? new Geometry.Plane(verts[0], verts[1], verts[2], true) : floor);
|
|
}
|
|
}
|
|
|
|
// Have line slope?
|
|
foreach(Sidedef side in s.sidedefs)
|
|
{
|
|
// Carbon copy of EffectLineSlope class here...
|
|
// MascaraSnake: Handle slopes
|
|
if(side.Line.IsRegularSlope && ((side.Line.Args[0] == 1 && side == side.Line.Front) || side.Line.Args[0] == 2) && side.Other != null)
|
|
{
|
|
Linedef l = side.Line;
|
|
|
|
// Find the vertex furthest from the line
|
|
Vertex foundv = null;
|
|
float founddist = -1.0f;
|
|
foreach(Sidedef sd in s.Sidedefs)
|
|
{
|
|
Vertex v = sd.IsFront ? sd.Line.Start : sd.Line.End;
|
|
float d = l.DistanceToSq(v.Position, false);
|
|
if(d > founddist)
|
|
{
|
|
foundv = v;
|
|
founddist = d;
|
|
}
|
|
}
|
|
|
|
Vector3D v1 = new Vector3D(l.Start.Position.x, l.Start.Position.y, side.Other.Sector.FloorHeight);
|
|
Vector3D v2 = new Vector3D(l.End.Position.x, l.End.Position.y, side.Other.Sector.FloorHeight);
|
|
Vector3D v3 = new Vector3D(foundv.Position.x, foundv.Position.y, s.FloorHeight);
|
|
|
|
return (l.SideOfLine(v3) < 0.0f ? new Geometry.Plane(v1, v2, v3, true) : new Geometry.Plane(v2, v1, v3, true));
|
|
}
|
|
}
|
|
|
|
//TODO: other types of slopes...
|
|
|
|
// Normal (flat) floor plane
|
|
return new Geometry.Plane(new Vector3D(0, 0, 1), -s.FloorHeight);
|
|
}
|
|
|
|
//mxd
|
|
public static Geometry.Plane GetCeilingPlane(Sector s)
|
|
{
|
|
if(General.Map.UDMF)
|
|
{
|
|
// UDMF Sector slope?
|
|
if(s.CeilSlope.GetLengthSq() > 0 && !float.IsNaN(s.CeilSlopeOffset / s.CeilSlope.z))
|
|
return new Geometry.Plane(s.CeilSlope, s.CeilSlopeOffset);
|
|
|
|
if(s.sidedefs.Count == 3)
|
|
{
|
|
Geometry.Plane ceiling = new Geometry.Plane(new Vector3D(0, 0, -1), s.CeilHeight);
|
|
Vector3D[] verts = new Vector3D[3];
|
|
bool sloped = false;
|
|
int index = 0;
|
|
|
|
// Check vertices
|
|
foreach(Sidedef sd in s.Sidedefs)
|
|
{
|
|
Vertex v = sd.IsFront ? sd.Line.End : sd.Line.Start;
|
|
|
|
//create "normal" vertices
|
|
verts[index] = new Vector3D(v.Position);
|
|
|
|
// Check floor
|
|
if(!float.IsNaN(v.ZCeiling))
|
|
{
|
|
//vertex offset is absolute
|
|
verts[index].z = v.ZCeiling;
|
|
sloped = true;
|
|
}
|
|
else
|
|
{
|
|
verts[index].z = ceiling.GetZ(v.Position);
|
|
}
|
|
|
|
index++;
|
|
}
|
|
|
|
// Have slope?
|
|
return (sloped ? new Geometry.Plane(verts[0], verts[2], verts[1], false) : ceiling);
|
|
}
|
|
}
|
|
|
|
// Have line slope?
|
|
foreach(Sidedef side in s.sidedefs)
|
|
{
|
|
// Carbon copy of EffectLineSlope class here...
|
|
// MascaraSnake: Handle slopes
|
|
if(side.Line.IsRegularSlope && ((side.Line.Args[1] == 1 && side == side.Line.Front) || side.Line.Args[1] == 2) && side.Other != null)
|
|
{
|
|
Linedef l = side.Line;
|
|
|
|
// Find the vertex furthest from the line
|
|
Vertex foundv = null;
|
|
float founddist = -1.0f;
|
|
foreach(Sidedef sd in s.Sidedefs)
|
|
{
|
|
Vertex v = sd.IsFront ? sd.Line.Start : sd.Line.End;
|
|
float d = l.DistanceToSq(v.Position, false);
|
|
if(d > founddist)
|
|
{
|
|
foundv = v;
|
|
founddist = d;
|
|
}
|
|
}
|
|
|
|
Vector3D v1 = new Vector3D(l.Start.Position.x, l.Start.Position.y, side.Other.Sector.CeilHeight);
|
|
Vector3D v2 = new Vector3D(l.End.Position.x, l.End.Position.y, side.Other.Sector.CeilHeight);
|
|
Vector3D v3 = new Vector3D(foundv.Position.x, foundv.Position.y, s.CeilHeight);
|
|
|
|
return (l.SideOfLine(v3) > 0.0f ? new Geometry.Plane(v1, v2, v3, false) : new Geometry.Plane(v2, v1, v3, false));
|
|
}
|
|
}
|
|
|
|
//TODO: other types of slopes...
|
|
|
|
// Normal (flat) ceiling plane
|
|
return new Geometry.Plane(new Vector3D(0, 0, -1), s.CeilHeight);
|
|
}
|
|
|
|
// String representation
|
|
public override string ToString()
|
|
{
|
|
#if DEBUG
|
|
return "Sector " + listindex + (marked ? " (marked)" : ""); //mxd
|
|
#else
|
|
return "Sector " + listindex;
|
|
#endif
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Changes
|
|
|
|
//mxd. This updates all properties (Doom/Hexen version)
|
|
public void Update(int hfloor, int hceil, string tfloor, string tceil, int effect, int tag, int brightness)
|
|
{
|
|
Update(hfloor, hceil, tfloor, tceil, effect, new Dictionary<string, bool>(StringComparer.Ordinal), new List<int> { tag }, brightness, 0, new Vector3D(), 0, new Vector3D());
|
|
}
|
|
|
|
//mxd. This updates all properties (UDMF version)
|
|
public void Update(int hfloor, int hceil, string tfloor, string tceil, int effect, Dictionary<string, bool> flags, List<int> tags, int brightness, float flooroffset, Vector3D floorslope, float ceiloffset, Vector3D ceilslope)
|
|
{
|
|
BeforePropsChange();
|
|
|
|
// Apply changes
|
|
this.floorheight = hfloor;
|
|
this.ceilheight = hceil;
|
|
//SetFloorTexture(tfloor);
|
|
//SetCeilTexture(tceil);
|
|
this.effect = effect;
|
|
this.tags = new List<int>(tags); //mxd
|
|
this.flags = new Dictionary<string, bool>(flags); //mxd
|
|
this.brightness = brightness;
|
|
this.flooroffset = flooroffset; //mxd
|
|
this.floorslope = floorslope; //mxd
|
|
this.ceiloffset = ceiloffset; //mxd
|
|
this.ceilslope = ceilslope; //mxd
|
|
|
|
//mxd. Set ceil texture
|
|
if(string.IsNullOrEmpty(tceil)) tceil = "-";
|
|
ceiltexname = tceil;
|
|
longceiltexname = Lump.MakeLongName(ceiltexname);
|
|
|
|
//mxd. Set floor texture
|
|
if(string.IsNullOrEmpty(tfloor)) tfloor = "-"; //mxd
|
|
floortexname = tfloor;
|
|
longfloortexname = Lump.MakeLongName(tfloor);
|
|
|
|
//mxd. Map is changed
|
|
General.Map.IsChanged = true;
|
|
updateneeded = true;
|
|
}
|
|
|
|
// This sets texture
|
|
public void SetFloorTexture(string name)
|
|
{
|
|
BeforePropsChange();
|
|
|
|
if(string.IsNullOrEmpty(name)) name = "-"; //mxd
|
|
floortexname = name;
|
|
longfloortexname = General.Map.Data.GetFullLongFlatName(Lump.MakeLongName(name)); //mxd
|
|
updateneeded = true;
|
|
General.Map.IsChanged = true;
|
|
}
|
|
|
|
// This sets texture
|
|
public void SetCeilTexture(string name)
|
|
{
|
|
BeforePropsChange();
|
|
|
|
if(string.IsNullOrEmpty(name)) name = "-"; //mxd
|
|
ceiltexname = name;
|
|
longceiltexname = General.Map.Data.GetFullLongFlatName(Lump.MakeLongName(name)); //mxd
|
|
updateneeded = true;
|
|
General.Map.IsChanged = true;
|
|
}
|
|
|
|
//mxd. This sets texture lookup
|
|
internal void SetFloorTexture(long hash)
|
|
{
|
|
BeforePropsChange();
|
|
|
|
longfloortexname = hash;
|
|
updateneeded = true;
|
|
General.Map.IsChanged = true;
|
|
}
|
|
|
|
//mxd. This sets texture lookup
|
|
internal void SetCeilTexture(long hash)
|
|
{
|
|
BeforePropsChange();
|
|
|
|
longceiltexname = hash;
|
|
updateneeded = true;
|
|
General.Map.IsChanged = true;
|
|
}
|
|
|
|
//mxd
|
|
public void UpdateFogColor()
|
|
{
|
|
if (General.Map.UDMF && Fields.ContainsKey("fadecolor"))
|
|
{
|
|
fogcolor = new Color4((int)Fields["fadecolor"].Value);
|
|
fogmode = SectorFogMode.FADE;
|
|
}
|
|
// Sector uses outisde fog when it's ceiling is sky or Sector_Outside effect (87) is set
|
|
else if (General.Map.Data.MapInfo.HasOutsideFogColor &&
|
|
(ceiltexname == General.Map.Config.SkyFlatName || (effect == 87 && General.Map.Config.SectorEffects.ContainsKey(effect))))
|
|
{
|
|
fogcolor = General.Map.Data.MapInfo.OutsideFogColor;
|
|
fogmode = SectorFogMode.OUTSIDEFOGDENSITY;
|
|
}
|
|
else if (General.Map.Data.MapInfo.HasFadeColor)
|
|
{
|
|
fogcolor = General.Map.Data.MapInfo.FadeColor;
|
|
fogmode = SectorFogMode.FOGDENSITY;
|
|
}
|
|
else
|
|
{
|
|
fogcolor = new Color4();
|
|
fogmode = (brightness < 248 ? SectorFogMode.CLASSIC : SectorFogMode.NONE);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|