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https://git.do.srb2.org/STJr/ZoneBuilder.git
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94 lines
2.6 KiB
C#
94 lines
2.6 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Drawing;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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public class TextureSelectorControl : ImageSelectorControl
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{
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// Variables
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private bool required;
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// Properties
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public bool Required { get { return required; } set { required = value; } }
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// Setup
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public override void Initialize()
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{
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base.Initialize();
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// Fill autocomplete list
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name.AutoCompleteCustomSource.AddRange(General.Map.Data.TextureNames.ToArray());
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//mxd
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if(required) Refresh();
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}
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// This finds the image we need for the given texture name
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protected override Image FindImage(string imagename)
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{
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timer.Stop(); //mxd
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// Check if name is a "none" texture
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if(string.IsNullOrEmpty(imagename))
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{
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DisplayImageSize(0, 0); //mxd
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UpdateToggleImageNameButton(null); //mxd
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//mxd. Determine image to show
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if(multipletextures) return Properties.Resources.ImageStack;
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return (required ? Properties.Resources.MissingTexture : null);
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}
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else if(imagename == "-") //mxd
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{
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DisplayImageSize(0, 0);
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UpdateToggleImageNameButton(null); //mxd
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// Determine image to show
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return (required ? Properties.Resources.MissingTexture : null);
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}
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else
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{
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ImageData texture = General.Map.Data.GetTextureImage(imagename); //mxd
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UpdateToggleImageNameButton(texture); //mxd
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if(string.IsNullOrEmpty(texture.FilePathName) || texture is UnknownImage) DisplayImageSize(0, 0); //mxd
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else DisplayImageSize(texture.ScaledWidth, texture.ScaledHeight); //mxd
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if(usepreviews && !texture.IsPreviewLoaded) timer.Start(); //mxd
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else if(!texture.IsImageLoaded) texture.LoadImage(); //mxd. In some cases the image may never me loaded by the DataManager
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// Set the image
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return new Bitmap((usepreviews ? texture.GetPreview() : texture.GetBitmap()));
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}
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}
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// This browses for a texture
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protected override string BrowseImage(string imagename)
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{
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// Browse for texture
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string result = TextureBrowserForm.Browse(this.ParentForm, imagename, false);
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return result ?? imagename;
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}
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}
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}
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