ZoneBuilder/Source/Plugins/BuilderModes/VisualModes
Ashnal 2f662d2dca Fixes a (so I'm told) prominent crash related to undoing
and looking towards some 3D floors that may not be
updated in the proper order
2022-08-20 22:31:30 -04:00
..
BaseVisualGeometrySector.cs Allow changing sector texture offsets, if the sector has tagless flat alignment. 2021-06-05 01:36:37 +02:00
BaseVisualGeometrySidedef.cs Add support for most new blendmodes. 2021-06-17 11:05:08 +02:00
BaseVisualMode.cs Visual Mode: first attempt at handling multitags 2021-11-10 01:26:41 +01:00
BaseVisualSector.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
BaseVisualThing.cs Visual Mode: Take CenterHitbox property into account for thing heights. 2021-10-25 22:01:36 +02:00
BaseVisualVertex.cs Added paint selecting to visual mode (PR#248 by biwa) 2021-03-22 19:52:25 +01:00
Effect3DFloor.cs Add support for most new blendmodes. 2021-06-17 11:05:08 +02:00
EffectBrightnessLevel.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectCopySlope.cs Added support for SRB2's Thing type "parameter" property. 2016-02-29 11:41:17 +01:00
EffectGlowingFlat.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectLineSlope.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectPlaneCopySlope.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectSRB2ThingVertexSlope.cs Display absolute-height slope vertices properly in Visual Mode. 2021-03-24 18:20:31 +01:00
EffectThingLineSlope.cs Added support for SRB2's Thing type "parameter" property. 2016-02-29 11:41:17 +01:00
EffectThingSlope.cs Added support for SRB2's Thing type "parameter" property. 2016-02-29 11:41:17 +01:00
EffectThingVertexSlope.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectTransferCeilingBrightness.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectTransferFloorBrightness.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectUDMFVertexOffset.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
IVisualEventReceiver.cs Added paint selecting to visual mode (PR#248 by biwa) 2021-03-22 19:52:25 +01:00
NullVisualEventReceiver.cs Added paint selecting to visual mode (PR#248 by biwa) 2021-03-22 19:52:25 +01:00
SectorData.cs Merged in GZDB r2465. 2016-01-23 01:30:20 +01:00
SectorEffect.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SectorLevel.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SectorLevelComparer.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SectorLevelType.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
TexturePlane.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ThingData.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VertexData.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VisualActionResult.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VisualCeiling.cs Merge branch 'blentran-support' into 'master' 2022-01-11 22:17:10 +00:00
VisualFloor.cs Merge branch 'blentran-support' into 'master' 2022-01-11 22:17:10 +00:00
VisualFogBoundary.cs Merged in GZDB r2483. 2016-01-25 16:50:03 +01:00
VisualLower.cs Make skywall rendering much more accurate to 2.2, and take horizon lines into account. 2021-10-21 12:21:27 +02:00
VisualMiddle3D.cs Fixes a (so I'm told) prominent crash related to undoing 2022-08-20 22:31:30 -04:00
VisualMiddleBack.cs Fixes a (so I'm told) prominent crash related to undoing 2022-08-20 22:31:30 -04:00
VisualMiddleDouble.cs Fix regression in repeating midtexture handling. 2021-03-14 00:16:36 +01:00
VisualMiddleSingle.cs Make skywall rendering much more accurate to 2.2, and take horizon lines into account. 2021-10-21 12:21:27 +02:00
VisualSidedefParts.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VisualUpper.cs Make skywall rendering much more accurate to 2.2, and take horizon lines into account. 2021-10-21 12:21:27 +02:00
WallPolygon.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00