ZoneBuilder/Source/Core/GZBuilder/Data/EngineInfo.cs

85 lines
2.0 KiB
C#

using System;
using System.Drawing;
using System.IO;
namespace CodeImp.DoomBuilder.GZBuilder.Data
{
public class EngineInfo : IDisposable
{
// Disposing
private bool isdisposed;
public const string DEFAULT_ENGINE_NAME = "Engine with no name";
private string testprogramname;
public string TestProgramName { get { return testprogramname; } set { testprogramname = value; CheckProgramName(); } }
public string TestProgram;
public string TestParameters;
public bool CustomParameters;
public int TestSkill;
public string TestSkin;
public int TestGametype;
public bool TestShortPaths;
private Bitmap icon;
public Bitmap TestProgramIcon { get { return icon; } }
public EngineInfo()
{
testprogramname = DEFAULT_ENGINE_NAME;
}
public EngineInfo(EngineInfo other)
{
testprogramname = other.TestProgramName;
TestProgram = other.TestProgram;
TestParameters = other.TestParameters;
CustomParameters = other.CustomParameters;
TestSkill = other.TestSkill;
TestSkin = other.TestSkin;
TestGametype = other.TestGametype;
TestShortPaths = other.TestShortPaths;
icon = other.icon;
}
private void CheckProgramName()
{
if(testprogramname == DEFAULT_ENGINE_NAME && !String.IsNullOrEmpty(TestProgram))
{
//get engine name from path
testprogramname = Path.GetFileNameWithoutExtension(TestProgram);
}
// Update icon
if(icon != null)
{
icon.Dispose();
icon = null;
}
if(File.Exists(TestProgram))
{
Icon i = Icon.ExtractAssociatedIcon(TestProgram);
if(i != null) icon = i.ToBitmap();
}
if(icon == null)
{
icon = new Bitmap(16, 16);
}
}
public void Dispose()
{
// Not already disposed?
if (!isdisposed)
{
// Clean up
icon.Dispose();
// Done
isdisposed = true;
}
}
}
}