..
Actions
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2023-01-04 14:04:43 +01:00
Compilers
Added, Tag Explorer plugin, UDMF: added multiple tags support.
2023-01-04 13:15:34 +01:00
Config
Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
2023-01-04 22:36:23 +01:00
Controls
Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
2023-01-04 22:36:23 +01:00
Data
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
2023-01-04 16:35:40 +01:00
Editing
Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
2023-01-04 22:36:23 +01:00
General
Classic modes: further text label rendering optimization.
2023-01-04 17:22:25 +01:00
Geometry
Fixed, all drawing modes: in some cases incorrect sector shape was constructed when updating sector shapes after drawing new lines, which resulted in nearby sectors being merged into sector(s) affected by linedefs drawing.
2023-01-04 22:23:43 +01:00
GZBuilder
Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
2023-01-04 22:36:23 +01:00
IO
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2023-01-04 14:04:43 +01:00
Map
Added: when "sidedefcompressionignoresaction" property is set to false, sidedefs, which belong to a line with a non-zero action or tag, will be skipped when compressing sidedefs.
2023-01-04 22:22:44 +01:00
Plugins
GZDB merging - part 1
2022-11-25 17:14:35 +00:00
Properties
Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
2023-01-04 13:47:31 +01:00
Rendering
Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
2023-01-04 20:06:08 +01:00
Resources
Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
2023-01-04 22:36:23 +01:00
SRB2
Add angle arrow setting for individual thing definitions
2022-12-19 20:55:10 +01:00
Types
Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.
2023-01-04 17:09:21 +01:00
VisualModes
Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
2023-01-04 22:36:23 +01:00
Windows
Fixed, Game configurations window: new test engine entry was still added when pressing "New Test Engine" button, then canceling the browse dialog.
2023-01-04 20:15:04 +01:00
ZDoom
GZDB merging - part 1
2022-11-25 17:14:35 +00:00
app.manifest
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
Builder.csproj
Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
2023-01-04 20:06:08 +01:00
Builder.sln
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
ZB.ico
Rebranded the editor from GZDoom Builder to Zone Builder
2015-12-31 16:44:28 +01:00