mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-10 14:51:52 +00:00
4767 lines
No EOL
74 KiB
INI
4767 lines
No EOL
74 KiB
INI
/*********************************************************\
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Zone Builder Game Configuration
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For Sonic Robo Blast 2 Version 2.1
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Contributors (alphabetical):
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* Foxboy
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* JJames19119
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* Kalaron
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* Kristos
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* MascaraSnake
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* Morpheus
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* Neo Chaotikal
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* Oogaland
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* Rob
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* Shadow Hog
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* ST218
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* SRB2-Playah
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* SSNTails
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* toaster
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* Viola
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\*********************************************************/
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// This is required to prevent accedential use of a different configuration
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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game = "Sonic Robo Blast 2 - 2.1 + Slopes";
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//GZDB specific. Don't try to load lumps that don't exist.
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basegame = 0;
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// This is the simplified game engine/sourceport name
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engine = "zdoom";
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = true;
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// The format interface handles the map data format - DoomMapSetIO for SRB2DB2, SRB2MapSetIO for Zone Builder
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formatinterface = "SRB2MapSetIO";
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// Default lump name for new map
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defaultlumpname = "MAP01";
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// Default testing parameters
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testparameters = "-file \"%AP\" -warp %L";
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testshortpaths = true;
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// Default nodebuilder configurations
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defaultsavecompiler = "zennode_normal";
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defaulttestcompiler = "zennode_fast";
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// Skill levels
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skills
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{
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1 = "Normal";
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}
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = true;
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// Special linedefs
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soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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doublesidedflag = 4; // See linedefflags
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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// Generalized actions
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generalizedlinedefs = false;
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generalizedsectors = true;
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// Texture loading options
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mixtexturesflats = false;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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// Thing number for start position in 3D Mode
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start3dmode = 32000;
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/*
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TEXTURES AND FLAT SOURCES
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This tells Doom Builder where to find the information for textures
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and flats in the IWAD file, Addition WAD file and Map WAD file.
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Start and end lumps must be given in a structure (of which the
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key name doesnt matter) and any textures or flats in between them
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are loaded in either the textures category or flats category.
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For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default.
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Kalaron: and now TX_START
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*/
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// Texture sources
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textures
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{
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zdoom1
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{
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start = "TX_START";
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end = "TX_END";
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}
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}
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// Patch sources
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patches
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{
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standard1
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{
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start = "P_START";
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end = "P_END";
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}
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standard2
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{
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start = "PP_START";
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end = "PP_END";
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}
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}
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// Sprite sources
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sprites
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{
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standard1
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{
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start = "S_START";
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end = "S_END";
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}
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standard2
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{
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start = "SS_START";
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end = "SS_END";
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}
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}
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// Flat sources
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flats
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{
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standard1
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{
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start = "F_START";
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end = "F_END";
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}
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standard2
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{
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start = "FF_START";
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end = "FF_END";
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}
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standard3
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{
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start = "FF_START";
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end = "F_END";
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}
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standard4
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{
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start = "F_START";
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end = "FF_END";
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}
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}
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/*
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GAME DETECT PATTERN
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Used to guess the game for which a WAD file is made.
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1 = One of these lumps must exist
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2 = None of these lumps must exist
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3 = All of these lumps must exist
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*/
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gamedetect
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{
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EXTENDED = 2;
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BEHAVIOR = 2;
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E#M# = 2;
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MAP?? = 1;
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}
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/*
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MAP LUMP NAMES
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Map lumps are loaded with the map as long as they are right after each other. When the editor
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meets a lump which is not defined in this list it will ignore the map if not satisfied.
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The order of items defines the order in which lumps will be written to WAD file on save.
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To indicate the map header lump, use ~MAP
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Legenda:
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required = Lump is required to exist.
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blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use)
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nodebuild = The nodebuilder generates this lump.
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allowempty = The nodebuilder is allowed to leave this lump empty.
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script = This lump is a text-based script. Specify the filename of the script configuration to use.
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*/
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maplumpnames
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{
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~MAP
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{
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required = true;
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blindcopy = true;
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nodebuild = false;
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}
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THINGS
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{
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required = true;
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nodebuild = true;
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allowempty = true;
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}
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LINEDEFS
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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SIDEDEFS
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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VERTEXES
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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SEGS
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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SSECTORS
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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NODES
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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SECTORS
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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REJECT
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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BLOCKMAP
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{
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required = false;
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nodebuild = true;
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allowempty = true;
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}
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}
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// DEFAULT SECTOR BRIGHTNESS LEVELS
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sectorbrightness
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{
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255;
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248;
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240;
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232;
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224;
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216;
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208;
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200;
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192;
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184;
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176;
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168;
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160;
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152;
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144;
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136;
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128;
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120;
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112;
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104;
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96;
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88;
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80;
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72;
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64;
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56;
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48;
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40;
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32;
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24;
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16;
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8;
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0;
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}
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// SECTOR TYPES-----------------------------------------------------------------
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sectortypes
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{
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0 = "Normal";
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1 = "Damage";
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2 = "Damage (Water)";
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3 = "Damage (Fire)";
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4 = "Damage (Electrical)";
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5 = "Spikes";
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6 = "Death Pit (Camera Tilt)";
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7 = "Death Pit (No Camera Tilt)";
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8 = "Instant Kill";
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9 = "Ring Drainer (Floor Touch)";
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10 = "Ring Drainer (Anywhere in Sector)";
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11 = "Special Stage Damage";
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12 = "Space Countdown";
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13 = "Ramp Sector (double step-up/down)";
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14 = "Non-Ramp Sector (no step-down)";
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15 = "Bouncy FOF";
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16 = "Trigger Line Ex. (Pushable Objects)";
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32 = "Trigger Line Ex. (Anywhere, All Players)";
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48 = "Trigger Line Ex. (Floor Touch, All Players)";
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64 = "Trigger Line Ex. (Anywhere in Sector)";
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80 = "Trigger Line Ex. (Floor Touch)";
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96 = "Trigger Line Ex. (Emerald Check)";
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112 = "Trigger Line Ex. (NiGHTS Mare)";
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128 = "Check for Linedef Executor on FOFs";
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144 = "Egg Capsule";
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160 = "Special Stage Time/Rings Parameters";
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176 = "Custom Global Gravity";
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256 = "Ice/Sludge";
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512 = "Wind/Current";
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768 = "Ice/Sludge and Wind/Current";
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1024 = "Conveyor Belt";
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1280 = "Speed Pad (No Spin)";
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1536 = "Speed Pad (Spin)";
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1792 = "Bustable Block Sprite Parameter (ROIA)";
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2048 = "Bustable Block Sprite Parameter (ROIB)";
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2304 = "Bustable Block Sprite Parameter (ROIC)";
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2560 = "Bustable Block Sprite Parameter (ROID)";
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2816 = "Bustable Block Sprite Parameter (ROIE)";
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3072 = "Bustable Block Sprite Parameter (ROIF)";
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3328 = "Bustable Block Sprite Parameter (ROIG)";
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3884 = "Bustable Block Sprite Parameter (ROIH)";
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3840 = "Bustable Block Sprite Parameter (ROII)";
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4096 = "Star Post Activator";
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8192 = "Exit/Special Stage Pit/Return Flag";
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12288 = "CTF Red Team Base";
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16384 = "CTF Blue Team Base";
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20480 = "Fan Sector";
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24576 = "Super Sonic Transform";
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28672 = "Force Spin";
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32768 = "Zoom Tube Start";
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36864 = "Zoom Tube End";
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40960 = "Circuit Finish Line";
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45056 = "Rope Hang";
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49152 = "Intangible to the Camera";
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}
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// GENERALISED SECTOR TYPES-----------------------------------------------------------------
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gen_sectortypes
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{
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first
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{
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0 = "Normal";
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1 = "Damage";
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2 = "Damage (Water)";
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3 = "Damage (Fire)";
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4 = "Damage (Electrical)";
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5 = "Spikes";
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6 = "Death Pit (Camera Tilt)";
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7 = "Death Pit (No Camera Tilt)";
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8 = "Instant Kill";
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9 = "Ring Drainer (Floor Touch)";
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10 = "Ring Drainer (Anywhere in Sector)";
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11 = "Special Stage Damage";
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12 = "Space Countdown";
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13 = "Ramp Sector (double step-up/down)";
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14 = "Non-Ramp Sector (no step-down)";
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15 = "Bouncy FOF";
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}
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second
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{
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0 = "Normal";
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16 = "Trigger Line Ex. (Pushable Objects)";
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32 = "Trigger Line Ex. (Anywhere, All Players)";
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48 = "Trigger Line Ex. (Floor Touch, All Players)";
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64 = "Trigger Line Ex. (Anywhere in Sector)";
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80 = "Trigger Line Ex. (Floor Touch)";
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96 = "Trigger Line Ex. (Emerald Check)";
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112 = "Trigger Line Ex. (NiGHTS Mare)";
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128 = "Check for Linedef Executor on FOFs";
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144 = "Egg Capsule";
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160 = "Special Stage Time/Rings Parameters";
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176 = "Custom Global Gravity";
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}
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third
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{
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0 = "Normal";
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256 = "Ice/Sludge";
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512 = "Wind/Current";
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768 = "Ice/Sludge and Wind/Current";
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1024 = "Conveyor Belt";
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1280 = "Speed Pad (No Spin)";
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1536 = "Speed Pad (Spin)";
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1792 = "Bustable Block Sprite Parameter (ROIA)";
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2048 = "Bustable Block Sprite Parameter (ROIB)";
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2304 = "Bustable Block Sprite Parameter (ROIC)";
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2560 = "Bustable Block Sprite Parameter (ROID)";
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2816 = "Bustable Block Sprite Parameter (ROIE)";
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3072 = "Bustable Block Sprite Parameter (ROIF)";
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3328 = "Bustable Block Sprite Parameter (ROIG)";
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3884 = "Bustable Block Sprite Parameter (ROIH)";
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3840 = "Bustable Block Sprite Parameter (ROII)";
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}
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fourth
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{
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0 = "Normal";
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4096 = "Star Post Activator";
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8192 = "Exit/Special Stage Pit/Return Flag";
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12288 = "CTF Red Team Base";
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16384 = "CTF Blue Team Base";
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20480 = "Fan Sector";
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24576 = "Super Sonic Transform";
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28672 = "Force Spin";
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32768 = "Zoom Tube Start";
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36864 = "Zoom Tube End";
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40960 = "Circuit Finish Line";
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45056 = "Rope Hang";
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49152 = "Intangible to the Camera";
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}
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}
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// LINEDEF FLAGS
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linedefflags
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{
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1 = "[0] Impassable";
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2 = "[1] Block Enemies";
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4 = "[2] Double-Sided";
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8 = "[3] Upper Unpegged";
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16 = "[4] Lower Unpegged";
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32 = "[5] Effect 1";
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64 = "[6] Not Climbable";
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128 = "[7] Effect 2";
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256 = "[8] Effect 3";
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512 = "[9] Effect 4";
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1024 = "[10] Effect 5";
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2048 = "[11] No Sonic";
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4096 = "[12] No Tails";
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8192 = "[13] No Knuckles";
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16384 = "[14] Bouncy Wall";
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32768 = "[15] Transfer Line";
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}
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// Linedef flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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linedefflagstranslation
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{
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1 = "blocking";
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2 = "blockmonsters";
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4 = "twosided";
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8 = "dontpegtop";
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16 = "dontpegbottom";
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32 = "secret";
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64 = "blocksound";
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128 = "dontdraw";
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256 = "mapped";
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}
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// LINEDEF ACTIVATIONS
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linedefactivations
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{
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}
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|
|
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// LINEDEF TYPES
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linedeftypes
|
|
{
|
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misc
|
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{
|
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title = "Miscellaneous";
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0
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{
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title = "None";
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prefix = "(0)";
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}
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1
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{
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title = "Per-Sector Gravity";
|
|
prefix = "(1)";
|
|
flags64text = "[6] Flip in reverse gravity";
|
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}
|
|
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4
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{
|
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title = "Speed Pad";
|
|
prefix = "(4)";
|
|
flags512text = "[9] No teleport to center";
|
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}
|
|
|
|
5
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{
|
|
title = "Camera Scanner";
|
|
prefix = "(5)";
|
|
}
|
|
|
|
6
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{
|
|
title = "Disable Linedef Effect on Level Load";
|
|
prefix = "(6)";
|
|
}
|
|
|
|
7
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{
|
|
title = "Sector Flat Alignment";
|
|
prefix = "(7)";
|
|
flags64text = "[6] Align only floor";
|
|
flags2text = "[1] Align only ceiling";
|
|
flags512text = "[9] Rotate flats";
|
|
flags16384text = "[14] Rotate only floor";
|
|
flags1024text = "[10] Rotate only ceiling";
|
|
}
|
|
|
|
10
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{
|
|
title = "Culling Plane";
|
|
prefix = "(10)";
|
|
flags64text = "[6] Cull only while in sector";
|
|
}
|
|
|
|
13
|
|
{
|
|
title = "Heat Wave Effect";
|
|
prefix = "(13)";
|
|
}
|
|
|
|
40
|
|
{
|
|
title = "Visual Portal Between Tagged Linedefs";
|
|
prefix = "(40)";
|
|
}
|
|
|
|
50
|
|
{
|
|
title = "Instantly Lower Floor on Level Load";
|
|
prefix = "(50)";
|
|
}
|
|
|
|
51
|
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{
|
|
title = "Instantly Raise Ceiling on Level Load";
|
|
prefix = "(51)";
|
|
}
|
|
|
|
63
|
|
{
|
|
title = "Fake Floor/Ceiling Planes";
|
|
prefix = "(63)";
|
|
}
|
|
|
|
540
|
|
{
|
|
title = "Floor Friction";
|
|
prefix = "(540)";
|
|
}
|
|
}
|
|
|
|
parameters
|
|
{
|
|
title = "Parameters";
|
|
|
|
2
|
|
{
|
|
title = "Custom Exit";
|
|
prefix = "(2)";
|
|
flags2text = "[1] Check emeralds";
|
|
flags64text = "[6] Skip score tally";
|
|
}
|
|
|
|
3
|
|
{
|
|
title = "Zoom Tube Parameters";
|
|
prefix = "(3)";
|
|
flags512text = "[9] Ignore player direction";
|
|
}
|
|
|
|
8
|
|
{
|
|
title = "Special Sector Properties";
|
|
prefix = "(8)";
|
|
flags64text = "[6] Touch only ceiling";
|
|
flags256text = "[8] Touch sector edge";
|
|
flags512text = "[9] Touch floor or ceiling";
|
|
}
|
|
|
|
9
|
|
{
|
|
title = "Chain Parameters";
|
|
prefix = "(9)";
|
|
flags64text = "[6] Fixed spinning direction";
|
|
}
|
|
|
|
11
|
|
{
|
|
title = "Rope Hang Parameters";
|
|
prefix = "(12)";
|
|
flags32text = "[5] Don't loop";
|
|
flags64text = "[6] Static";
|
|
}
|
|
|
|
12
|
|
{
|
|
title = "Rock Spawner Parameters";
|
|
prefix = "(12)";
|
|
flags64text = "[6] Randomize speed";
|
|
}
|
|
|
|
64
|
|
{
|
|
title = "Continuously Appearing/Disappearing FOF";
|
|
prefix = "(64)";
|
|
flags2text = "[1] Use control sector tag";
|
|
flags64text = "[6] No sound effect";
|
|
}
|
|
|
|
65
|
|
{
|
|
title = "Bridge Thinker <disabled>";
|
|
prefix = "(65)";
|
|
}
|
|
}
|
|
|
|
polyobject
|
|
{
|
|
title = "PolyObject";
|
|
|
|
20
|
|
{
|
|
title = "First Line";
|
|
prefix = "(20)";
|
|
flags64text = "[6] Trigger linedef executor";
|
|
flags128text = "[7] Intangible";
|
|
flags256text = "[8] Stopped by pushables";
|
|
flags512text = "[9] Render flats";
|
|
}
|
|
|
|
21
|
|
{
|
|
title = "Explicitly Include Line";
|
|
prefix = "(21)";
|
|
}
|
|
|
|
22
|
|
{
|
|
title = "Parameters";
|
|
prefix = "(22)";
|
|
}
|
|
|
|
30
|
|
{
|
|
title = "Waving Flag";
|
|
prefix = "(30)";
|
|
}
|
|
|
|
31
|
|
{
|
|
title = "Displacement by Front Sector";
|
|
prefix = "(31)";
|
|
}
|
|
}
|
|
|
|
planemove
|
|
{
|
|
title = "Plane Movement";
|
|
|
|
52
|
|
{
|
|
title = "Continuously Falling Sector";
|
|
prefix = "(52)";
|
|
flags64text = "[6] Continuously rising";
|
|
}
|
|
|
|
53
|
|
{
|
|
title = "Continuous Floor/Ceiling Mover";
|
|
prefix = "(53)";
|
|
}
|
|
|
|
54
|
|
{
|
|
title = "Continuous Floor Mover";
|
|
prefix = "(54)";
|
|
}
|
|
|
|
55
|
|
{
|
|
title = "Continuous Ceiling Mover";
|
|
prefix = "(55)";
|
|
}
|
|
|
|
56
|
|
{
|
|
title = "Continuous Two-Speed Floor/Ceiling Mover";
|
|
prefix = "(56)";
|
|
}
|
|
|
|
57
|
|
{
|
|
title = "Continuous Two-Speed Floor Mover";
|
|
prefix = "(57)";
|
|
}
|
|
|
|
58
|
|
{
|
|
title = "Continuous Two-Speed Ceiling Mover";
|
|
prefix = "(58)";
|
|
}
|
|
|
|
59
|
|
{
|
|
title = "Activate Moving Platform";
|
|
prefix = "(59)";
|
|
flags64text = "[6] Move upwards at start";
|
|
}
|
|
|
|
60
|
|
{
|
|
title = "Activate Moving Platform (Adjustable Speed)";
|
|
prefix = "(60)";
|
|
flags64text = "[6] Move upwards at start";
|
|
}
|
|
|
|
61
|
|
{
|
|
title = "Crusher (Ceiling to Floor)";
|
|
prefix = "(61)";
|
|
flags512text = "[9] Double, constant speed";
|
|
}
|
|
|
|
62
|
|
{
|
|
title = "Crusher (Floor to Ceiling)";
|
|
prefix = "(62)";
|
|
flags512text = "[9] Double, constant speed";
|
|
}
|
|
}
|
|
|
|
fofsolid
|
|
{
|
|
title = "FOF (solid)";
|
|
|
|
100
|
|
{
|
|
title = "Solid, Opaque";
|
|
prefix = "(100)";
|
|
}
|
|
|
|
101
|
|
{
|
|
title = "Solid, Opaque, No Shadow";
|
|
prefix = "(101)";
|
|
}
|
|
|
|
102
|
|
{
|
|
title = "Solid, Translucent";
|
|
prefix = "(102)";
|
|
flags64text = "[6] Render insides";
|
|
}
|
|
|
|
103
|
|
{
|
|
title = "Solid, Sides Only";
|
|
prefix = "(103)";
|
|
}
|
|
|
|
104
|
|
{
|
|
title = "Solid, No Sides";
|
|
prefix = "(104)";
|
|
flags64text = "[6] Cast shadow";
|
|
}
|
|
|
|
105
|
|
{
|
|
title = "Solid, Invisible";
|
|
prefix = "(105)";
|
|
}
|
|
|
|
140
|
|
{
|
|
title = "Intangible from Bottom, Opaque";
|
|
prefix = "(140)";
|
|
flags64text = "[6] Don't cast shadow";
|
|
}
|
|
|
|
141
|
|
{
|
|
title = "Intangible from Bottom, Translucent";
|
|
prefix = "(141)";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Render insides";
|
|
}
|
|
|
|
142
|
|
{
|
|
title = "Intangible from Bottom, Translucent, No Sides";
|
|
prefix = "(142)";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Render insides";
|
|
}
|
|
|
|
143
|
|
{
|
|
title = "Intangible from Top, Opaque";
|
|
prefix = "(143)";
|
|
flags64text = "[6] Don't cast shadow";
|
|
}
|
|
|
|
144
|
|
{
|
|
title = "Intangible from Top, Translucent";
|
|
prefix = "(144)";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Render insides";
|
|
}
|
|
|
|
145
|
|
{
|
|
title = "Intangible from Top, Translucent, No Sides";
|
|
prefix = "(145)";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Render insides";
|
|
}
|
|
|
|
146
|
|
{
|
|
title = "Only Tangible from Sides";
|
|
prefix = "(146)";
|
|
}
|
|
}
|
|
|
|
fofintangible
|
|
{
|
|
title = "FOF (intangible)";
|
|
|
|
120
|
|
{
|
|
title = "Water, Opaque";
|
|
prefix = "(120)";
|
|
flags64text = "[6] Use two light levels";
|
|
flags512text = "[9] Use target light level";
|
|
flags1024text = "[10] Ripple effect";
|
|
}
|
|
|
|
121
|
|
{
|
|
title = "Water, Translucent";
|
|
prefix = "(121)";
|
|
flags64text = "[6] Use two light levels";
|
|
flags512text = "[9] Use target light level";
|
|
flags1024text = "[10] Ripple effect";
|
|
}
|
|
|
|
122
|
|
{
|
|
title = "Water, Opaque, No Sides";
|
|
prefix = "(122)";
|
|
flags64text = "[6] Use two light levels";
|
|
flags512text = "[9] Use target light level";
|
|
flags1024text = "[10] Ripple effect";
|
|
}
|
|
|
|
123
|
|
{
|
|
title = "Water, Translucent, No Sides";
|
|
prefix = "(123)";
|
|
flags64text = "[6] Use two light levels";
|
|
flags512text = "[9] Use target light level";
|
|
flags1024text = "[10] Ripple effect";
|
|
}
|
|
|
|
124
|
|
{
|
|
title = "Goo Water, Translucent";
|
|
prefix = "(124)";
|
|
flags64text = "[6] Use two light levels";
|
|
flags512text = "[9] Use target light level";
|
|
flags1024text = "[10] Ripple effect";
|
|
}
|
|
|
|
125
|
|
{
|
|
title = "Goo Water, Translucent, No Sides";
|
|
prefix = "(125)";
|
|
flags64text = "[6] Use two light levels";
|
|
flags512text = "[9] Use target light level";
|
|
flags1024text = "[10] Ripple effect";
|
|
}
|
|
|
|
220
|
|
{
|
|
title = "Intangible, Opaque";
|
|
prefix = "(220)";
|
|
}
|
|
|
|
221
|
|
{
|
|
title = "Intangible, Translucent";
|
|
prefix = "(221)";
|
|
flags64text = "[6] Cast shadow";
|
|
}
|
|
|
|
222
|
|
{
|
|
title = "Intangible, Sides Only";
|
|
prefix = "(222)";
|
|
flags64text = "[6] Cast shadow";
|
|
}
|
|
|
|
223
|
|
{
|
|
title = "Intangible, Invisible";
|
|
prefix = "(223)";
|
|
}
|
|
}
|
|
|
|
fofmoving
|
|
{
|
|
title = "FOF (moving)";
|
|
|
|
150
|
|
{
|
|
title = "Air Bobbing";
|
|
prefix = "(150)";
|
|
flags64text = "[6] Spindash to move";
|
|
}
|
|
|
|
151
|
|
{
|
|
title = "Air Bobbing (Adjustable)";
|
|
prefix = "(151)";
|
|
flags64text = "[6] Spindash to move";
|
|
}
|
|
|
|
152
|
|
{
|
|
title = "Reverse Air Bobbing (Adjustable)";
|
|
prefix = "(152)";
|
|
flags64text = "[6] Spindash to move";
|
|
}
|
|
|
|
160
|
|
{
|
|
title = "Floating, Bobbing";
|
|
prefix = "(160)";
|
|
}
|
|
|
|
190
|
|
{
|
|
title = "Rising Platform, Solid, Opaque";
|
|
prefix = "(190)";
|
|
flags2text = "[1] Sink when stepped on";
|
|
flags64text = "[6] Spindash to move";
|
|
}
|
|
|
|
191
|
|
{
|
|
title = "Rising Platform, Solid, Opaque, No Shadow";
|
|
prefix = "(191)";
|
|
flags2text = "[1] Sink when stepped on";
|
|
flags64text = "[6] Spindash to move";
|
|
}
|
|
|
|
192
|
|
{
|
|
title = "Rising Platform, Solid, Translucent";
|
|
prefix = "(192)";
|
|
flags2text = "[1] Sink when stepped on";
|
|
flags64text = "[6] Spindash to move";
|
|
}
|
|
|
|
193
|
|
{
|
|
title = "Rising Platform, Solid, Invisible";
|
|
prefix = "(193)";
|
|
flags2text = "[1] Sink when stepped on";
|
|
flags64text = "[6] Spindash to move";
|
|
}
|
|
|
|
194
|
|
{
|
|
title = "Rising Platform, Intangible from Bottom, Opaque";
|
|
prefix = "(194)";
|
|
flags2text = "[1] Sink when stepped on";
|
|
flags64text = "[6] Spindash, no shadow";
|
|
}
|
|
|
|
195
|
|
{
|
|
title = "Rising Platform, Intangible from Bottom, Translucent";
|
|
prefix = "(195)";
|
|
flags2text = "[1] Sink when stepped on";
|
|
flags64text = "[6] Spindash, no shadow";
|
|
}
|
|
}
|
|
|
|
fofcrumbling
|
|
{
|
|
title = "FOF (crumbling)";
|
|
|
|
170
|
|
{
|
|
title = "Crumbling, Respawn";
|
|
prefix = "(170)";
|
|
}
|
|
|
|
171
|
|
{
|
|
title = "Crumbling, No Respawn";
|
|
prefix = "(171)";
|
|
}
|
|
|
|
172
|
|
{
|
|
title = "Crumbling, Respawn, Intangible from Bottom";
|
|
prefix = "(172)";
|
|
flags64text = "[6] Don't cast shadow";
|
|
}
|
|
|
|
173
|
|
{
|
|
title = "Crumbling, No Respawn, Intangible from Bottom";
|
|
prefix = "(173)";
|
|
flags64text = "[6] Don't cast shadow";
|
|
}
|
|
|
|
174
|
|
{
|
|
title = "Crumbling, Respawn, Int. from Bottom, Translucent";
|
|
prefix = "(174)";
|
|
flags64text = "[6] Don't cast shadow";
|
|
}
|
|
|
|
175
|
|
{
|
|
title = "Crumbling, No Respawn, Int. from Bottom, Translucent";
|
|
prefix = "(175)";
|
|
}
|
|
|
|
176
|
|
{
|
|
title = "Crumbling, Respawn, Floating, Bobbing";
|
|
prefix = "(176)";
|
|
}
|
|
|
|
177
|
|
{
|
|
title = "Crumbling, No Respawn, Floating, Bobbing";
|
|
prefix = "(177)";
|
|
}
|
|
|
|
178
|
|
{
|
|
title = "Crumbling, Respawn, Floating";
|
|
prefix = "(178)";
|
|
}
|
|
|
|
179
|
|
{
|
|
title = "Crumbling, No Respawn, Floating";
|
|
prefix = "(179)";
|
|
}
|
|
|
|
180
|
|
{
|
|
title = "Crumbling, Respawn, Air Bobbing";
|
|
prefix = "(180)";
|
|
}
|
|
}
|
|
|
|
fofspecial
|
|
{
|
|
title = "FOF (special)";
|
|
|
|
200
|
|
{
|
|
title = "Light Block";
|
|
prefix = "(200)";
|
|
}
|
|
|
|
201
|
|
{
|
|
title = "Half Light Block";
|
|
prefix = "(201)";
|
|
}
|
|
|
|
202
|
|
{
|
|
title = "Fog Block";
|
|
prefix = "(202)";
|
|
}
|
|
|
|
250
|
|
{
|
|
title = "Mario Block";
|
|
prefix = "(250)";
|
|
}
|
|
|
|
251
|
|
{
|
|
title = "Thwomp Block";
|
|
prefix = "(251)";
|
|
flags512text = "[9] Custom crushing sound";
|
|
flags1024text = "[10] Custom speed";
|
|
}
|
|
|
|
252
|
|
{
|
|
title = "Shatter Block";
|
|
prefix = "(252)";
|
|
flags64text = "[6] Shatter only from below";
|
|
flags512text = "[9] Shattered by pushables";
|
|
flags1024text = "[10] Trigger linedef executor";
|
|
}
|
|
|
|
253
|
|
{
|
|
title = "Shatter Block, Translucent";
|
|
prefix = "(253)";
|
|
flags512text = "[9] Shattered by pushables";
|
|
flags1024text = "[10] Trigger linedef executor";
|
|
}
|
|
|
|
254
|
|
{
|
|
title = "Bustable Block";
|
|
prefix = "(254)";
|
|
flags64text = "[6] Only bustable by Knuckles";
|
|
flags512text = "[9] Shattered by pushables";
|
|
flags1024text = "[10] Trigger linedef executor";
|
|
}
|
|
|
|
255
|
|
{
|
|
title = "Spin-Bustable Block";
|
|
prefix = "(255)";
|
|
flags512text = "[9] Shattered by pushables";
|
|
flags1024text = "[10] Trigger linedef executor";
|
|
}
|
|
|
|
256
|
|
{
|
|
title = "Spin-Bustable Block, Translucent";
|
|
prefix = "(256)";
|
|
flags512text = "[9] Shattered by pushables";
|
|
flags1024text = "[10] Trigger linedef executor";
|
|
}
|
|
|
|
257
|
|
{
|
|
title = "Quicksand";
|
|
prefix = "(257)";
|
|
flags1024text = "[10] Ripple effect";
|
|
}
|
|
|
|
258
|
|
{
|
|
title = "Laser";
|
|
prefix = "(258)";
|
|
flags32text = "[5] Don't damage bosses";
|
|
}
|
|
|
|
259
|
|
{
|
|
title = "Custom FOF";
|
|
prefix = "(259)";
|
|
flags32text = "[5] Block only player";
|
|
flags128text = "[7] Only block non-players";
|
|
flags512text = "[9] Shattered by pushables";
|
|
flags1024text = "[10] Trigger linedef executor";
|
|
}
|
|
}
|
|
|
|
linedeftrigger
|
|
{
|
|
title = "Lindef Executor Trigger";
|
|
|
|
300
|
|
{
|
|
title = "Continuous";
|
|
prefix = "(300)";
|
|
}
|
|
|
|
301
|
|
{
|
|
title = "Each Time";
|
|
prefix = "(301)";
|
|
flags16384text = "[14] Also trigger on exit";
|
|
}
|
|
|
|
302
|
|
{
|
|
title = "Once";
|
|
prefix = "(302)";
|
|
}
|
|
|
|
303
|
|
{
|
|
title = "Ring Count - Continuous";
|
|
prefix = "(303)";
|
|
flags2text = "[1] Rings greater or equal";
|
|
flags64text = "[6] Rings less or equal";
|
|
flags512text = "[9] Consider all players";
|
|
}
|
|
|
|
304
|
|
{
|
|
title = "Ring Count - Once";
|
|
prefix = "(304)";
|
|
flags2text = "[1] Rings greater or equal";
|
|
flags64text = "[6] Rings less or equal";
|
|
flags512text = "[9] Consider all players";
|
|
}
|
|
|
|
305
|
|
{
|
|
title = "Character Ability - Once";
|
|
prefix = "(305)";
|
|
}
|
|
|
|
306
|
|
{
|
|
title = "Character Ability - Each Time";
|
|
prefix = "(306)";
|
|
flags16384text = "[14] Also trigger on exit";
|
|
}
|
|
|
|
307
|
|
{
|
|
title = "Character Ability - Continuous";
|
|
prefix = "(307)";
|
|
}
|
|
|
|
308
|
|
{
|
|
title = "Race Only - Once";
|
|
prefix = "(308)";
|
|
}
|
|
|
|
309
|
|
{
|
|
title = "CTF Red Team - Continuous";
|
|
prefix = "(309)";
|
|
}
|
|
|
|
310
|
|
{
|
|
title = "CTF Red Team - Each Time";
|
|
prefix = "(310)";
|
|
flags16384text = "[14] Also trigger on exit";
|
|
}
|
|
|
|
311
|
|
{
|
|
title = "CTF Blue Team - Continuous";
|
|
prefix = "(311)";
|
|
}
|
|
|
|
312
|
|
{
|
|
title = "CTF Blue Team - Each Time";
|
|
prefix = "(312)";
|
|
flags16384text = "[14] Also trigger on exit";
|
|
}
|
|
|
|
313
|
|
{
|
|
title = "No More Enemies - Once";
|
|
prefix = "(313)";
|
|
}
|
|
|
|
314
|
|
{
|
|
title = "Number of Pushables - Continuous";
|
|
prefix = "(314)";
|
|
flags64text = "[6] Number greater or equal";
|
|
flags512text = "[9] Number less";
|
|
}
|
|
|
|
315
|
|
{
|
|
title = "Number of Pushables - Once";
|
|
prefix = "(315)";
|
|
flags64text = "[6] Number greater or equal";
|
|
flags512text = "[9] Number less";
|
|
}
|
|
|
|
317
|
|
{
|
|
title = "Condition Set Trigger - Continuous";
|
|
prefix = "(317)";
|
|
}
|
|
|
|
318
|
|
{
|
|
title = "Condition Set Trigger - Once";
|
|
prefix = "(318)";
|
|
}
|
|
|
|
319
|
|
{
|
|
title = "Unlockable - Continuous";
|
|
prefix = "(319)";
|
|
}
|
|
|
|
320
|
|
{
|
|
title = "Unlockable - Once";
|
|
prefix = "(320)";
|
|
}
|
|
|
|
321
|
|
{
|
|
title = "Trigger After X Calls - Continuous";
|
|
prefix = "(321)";
|
|
flags64text = "[6] Trigger more than once";
|
|
|
|
}
|
|
|
|
322
|
|
{
|
|
title = "Trigger After X Calls - Each Time";
|
|
prefix = "(322)";
|
|
flags64text = "[6] Trigger more than once";
|
|
}
|
|
|
|
399
|
|
{
|
|
title = "Level Load";
|
|
prefix = "(399)";
|
|
}
|
|
}
|
|
|
|
linedefexecsector
|
|
{
|
|
title = "Linedef Executor (sector)";
|
|
|
|
400
|
|
{
|
|
title = "Set Tagged Sector's Floor Height/Texture";
|
|
prefix = "(400)";
|
|
flags64text = "[6] Keep floor flat";
|
|
}
|
|
|
|
401
|
|
{
|
|
title = "Set Tagged Sector's Ceiling Height/Texture";
|
|
prefix = "(401)";
|
|
}
|
|
|
|
402
|
|
{
|
|
title = "Set Tagged Sector's Light Level";
|
|
prefix = "(402)";
|
|
}
|
|
|
|
409
|
|
{
|
|
title = "Change Tagged Sector's Tag";
|
|
prefix = "(409)";
|
|
}
|
|
|
|
410
|
|
{
|
|
title = "Change Front Sector's Tag";
|
|
prefix = "(410)";
|
|
}
|
|
|
|
416
|
|
{
|
|
title = "Start Adjustable Fire Flicker";
|
|
prefix = "(416)";
|
|
flags64text = "[6] Second level from back";
|
|
}
|
|
|
|
417
|
|
{
|
|
title = "Start Adjustable Glowing Light";
|
|
prefix = "(417)";
|
|
flags64text = "[6] Second level from back";
|
|
}
|
|
|
|
418
|
|
{
|
|
title = "Start Adjustable Blinking Light (unsynchronized)";
|
|
prefix = "(418)";
|
|
flags64text = "[6] Second level from back";
|
|
}
|
|
|
|
419
|
|
{
|
|
title = "Start Adjustable Blinking Light (synchronized)";
|
|
prefix = "(419)";
|
|
flags64text = "[6] Second level from back";
|
|
}
|
|
|
|
420
|
|
{
|
|
title = "Fade Light Level";
|
|
prefix = "(420)";
|
|
}
|
|
|
|
421
|
|
{
|
|
title = "Stop Lighting Effect";
|
|
prefix = "(421)";
|
|
}
|
|
|
|
435
|
|
{
|
|
title = "Change Plane Scroller Direction";
|
|
prefix = "(435)";
|
|
}
|
|
}
|
|
|
|
linedefexecplane
|
|
{
|
|
title = "Linedef Executor (plane movement)";
|
|
|
|
403
|
|
{
|
|
title = "Move Tagged Sector's Floor";
|
|
prefix = "(403)";
|
|
flags2text = "[1] Trigger linedef executor";
|
|
flags64text = "[6] Change floor flat";
|
|
}
|
|
|
|
404
|
|
{
|
|
title = "Move Tagged Sector's Ceiling";
|
|
prefix = "(404)";
|
|
flags2text = "[1] Trigger linedef executor";
|
|
flags64text = "[6] Change ceiling flat";
|
|
}
|
|
|
|
405
|
|
{
|
|
title = "Move Floor According to Front Texture Offsets";
|
|
prefix = "(405)";
|
|
flags64text = "[6] Move instantly";
|
|
}
|
|
|
|
407
|
|
{
|
|
title = "Move Ceiling According to Front Texture Offsets";
|
|
prefix = "(407)";
|
|
flags64text = "[6] Move instantly";
|
|
}
|
|
|
|
411
|
|
{
|
|
title = "Stop Plane Movement";
|
|
prefix = "(411)";
|
|
}
|
|
|
|
428
|
|
{
|
|
title = "Start Platform Movement";
|
|
prefix = "(428)";
|
|
flags64text = "[6] Move upwards at start";
|
|
}
|
|
|
|
429
|
|
{
|
|
title = "Crush Ceiling Once";
|
|
prefix = "(429)";
|
|
flags512text = "[9] Double, constant speed";
|
|
}
|
|
|
|
430
|
|
{
|
|
title = "Crush Floor Once";
|
|
prefix = "(430)";
|
|
}
|
|
|
|
431
|
|
{
|
|
title = "Crush Floor and Ceiling Once";
|
|
prefix = "(431)";
|
|
flags512text = "[9] Double, constant speed";
|
|
}
|
|
}
|
|
|
|
linedefexecplayer
|
|
{
|
|
title = "Linedef Executor (player/object)";
|
|
|
|
412
|
|
{
|
|
title = "Teleporter";
|
|
prefix = "(412)";
|
|
flags2text = "[1] Silent";
|
|
flags64text = "[6] Retain angle";
|
|
flags256text = "[8] Relative, silent";
|
|
flags512text = "[9] Retain momentum";
|
|
}
|
|
|
|
425
|
|
{
|
|
title = "Change Object State";
|
|
prefix = "(425)";
|
|
}
|
|
|
|
426
|
|
{
|
|
title = "Stop Object";
|
|
prefix = "(426)";
|
|
flags64text = "[6] Teleport to sector center";
|
|
}
|
|
|
|
427
|
|
{
|
|
title = "Award Score";
|
|
prefix = "(427)";
|
|
}
|
|
|
|
432
|
|
{
|
|
title = "Enable/Disable 2D Mode";
|
|
prefix = "(432)";
|
|
flags64text = "[6] Return to 3D";
|
|
}
|
|
|
|
433
|
|
{
|
|
title = "Enable/Disable Gravity Flip";
|
|
prefix = "(433)";
|
|
flags64text = "[6] Return to normal";
|
|
}
|
|
|
|
434
|
|
{
|
|
title = "Award Power-Up";
|
|
prefix = "(434)";
|
|
flags2text = "[1] Use back upper texture";
|
|
flags64text = "[6] No time limit";
|
|
}
|
|
|
|
437
|
|
{
|
|
title = "Disable Player Control";
|
|
prefix = "(437)";
|
|
flags64text = "[6] Allow jumping";
|
|
}
|
|
|
|
438
|
|
{
|
|
title = "Change Object Size";
|
|
prefix = "(438)";
|
|
}
|
|
|
|
442
|
|
{
|
|
title = "Change Object Type State";
|
|
prefix = "(442)";
|
|
}
|
|
}
|
|
|
|
linedefexecmisc
|
|
{
|
|
title = "Linedef Executor (misc.)";
|
|
|
|
413
|
|
{
|
|
title = "Change Music";
|
|
prefix = "(413)";
|
|
flags2text = "[1] Keep after death";
|
|
flags64text = "[6] For everyone";
|
|
flags512text = "[9] Don't loop";
|
|
}
|
|
|
|
414
|
|
{
|
|
title = "Play Sound Effect";
|
|
prefix = "(414)";
|
|
flags2text = "[1] From sector center";
|
|
flags64text = "[6] From nowhere";
|
|
flags512text = "[9] For everyone";
|
|
flags512text = "[9] From tagged FOF";
|
|
}
|
|
|
|
415
|
|
{
|
|
title = "Run Script";
|
|
prefix = "(415)";
|
|
}
|
|
|
|
422
|
|
{
|
|
title = "Switch to Cut-Away View";
|
|
prefix = "(422)";
|
|
flags64text = "[6] Adjust pitch";
|
|
}
|
|
|
|
423
|
|
{
|
|
title = "Change Sky";
|
|
prefix = "(423)";
|
|
flags64text = "[6] For everyone";
|
|
}
|
|
|
|
424
|
|
{
|
|
title = "Change Weather";
|
|
prefix = "(424)";
|
|
flags64text = "[6] For everyone";
|
|
}
|
|
|
|
436
|
|
{
|
|
title = "Shatter FOF";
|
|
prefix = "(436)";
|
|
}
|
|
|
|
439
|
|
{
|
|
title = "Change Tagged Linedef's Textures";
|
|
prefix = "(439)";
|
|
flags64text = "[6] Only existing";
|
|
}
|
|
|
|
440
|
|
{
|
|
title = "Start Metal Sonic Race";
|
|
prefix = "(440)";
|
|
}
|
|
|
|
441
|
|
{
|
|
title = "Condition Set Trigger";
|
|
prefix = "(441)";
|
|
}
|
|
|
|
443
|
|
{
|
|
title = "Call Lua Function";
|
|
prefix = "(443)";
|
|
}
|
|
|
|
444
|
|
{
|
|
title = "Earthquake";
|
|
prefix = "(444)";
|
|
}
|
|
|
|
|
|
445
|
|
{
|
|
title = "Make FOF Disappear/Reappear";
|
|
prefix = "(445)";
|
|
flags64text = "[6] Reappear";
|
|
}
|
|
|
|
450
|
|
{
|
|
title = "Execute Linedef Executor (specific tag)";
|
|
prefix = "(450)";
|
|
}
|
|
|
|
451
|
|
{
|
|
title = "Execute Linedef Executor (random tag in range)";
|
|
prefix = "(451)";
|
|
}
|
|
}
|
|
|
|
linedefexecpoly
|
|
{
|
|
title = "Linedef Executor (polyobject)";
|
|
|
|
480
|
|
{
|
|
title = "Door Slide";
|
|
prefix = "(480)";
|
|
}
|
|
|
|
481
|
|
{
|
|
title = "Door Swing";
|
|
prefix = "(481)";
|
|
}
|
|
|
|
482
|
|
{
|
|
title = "Move";
|
|
prefix = "(482)";
|
|
}
|
|
|
|
483
|
|
{
|
|
title = "Move, Override";
|
|
prefix = "(483)";
|
|
}
|
|
|
|
484
|
|
{
|
|
title = "Rotate Right";
|
|
prefix = "(484)";
|
|
flags64text = "[6] Don't turn players";
|
|
flags512text = "[9] Turn all objects";
|
|
}
|
|
|
|
485
|
|
{
|
|
title = "Rotate Right, Override";
|
|
prefix = "(485)";
|
|
flags64text = "[6] Don't turn players";
|
|
flags512text = "[9] Turn all objects";
|
|
}
|
|
|
|
486
|
|
{
|
|
title = "Rotate Left";
|
|
prefix = "(486)";
|
|
flags64text = "[6] Don't turn players";
|
|
flags512text = "[9] Turn all objects";
|
|
}
|
|
|
|
487
|
|
{
|
|
title = "Rotate Left, Override";
|
|
prefix = "(487)";
|
|
flags64text = "[6] Don't turn players";
|
|
flags512text = "[9] Turn all objects";
|
|
}
|
|
|
|
488
|
|
{
|
|
title = "Move by Waypoints";
|
|
prefix = "(488)";
|
|
flags32text = "[5] Reverse order";
|
|
flags128text = "[7] There and back";
|
|
flags256text = "[8] Return when done";
|
|
flags512text = "[9] Loop movement";
|
|
}
|
|
|
|
489
|
|
{
|
|
title = "Turn Inisible, Intangible";
|
|
prefix = "(489)";
|
|
flags64text = "[6] Only invisible";
|
|
}
|
|
|
|
490
|
|
{
|
|
title = "Turn Visible, Tangible";
|
|
prefix = "(490)";
|
|
flags64text = "[6] Only visible";
|
|
}
|
|
|
|
491
|
|
{
|
|
title = "Set Translucency";
|
|
prefix = "(491)";
|
|
}
|
|
}
|
|
|
|
wallscroll
|
|
{
|
|
title = "Wall Scrolling";
|
|
|
|
500
|
|
{
|
|
title = "Scroll Wall Front Side Left";
|
|
prefix = "(500)";
|
|
}
|
|
|
|
501
|
|
{
|
|
title = "Scroll Wall Front Side Right";
|
|
prefix = "(501)";
|
|
}
|
|
|
|
502
|
|
{
|
|
title = "Scroll Wall According to Linedef";
|
|
prefix = "(502)";
|
|
}
|
|
|
|
503
|
|
{
|
|
title = "Scroll Wall According to Linedef (Accelerative)";
|
|
prefix = "(503)";
|
|
}
|
|
|
|
504
|
|
{
|
|
title = "Scroll Wall According to Linedef (Displacement)";
|
|
prefix = "(504)";
|
|
}
|
|
|
|
505
|
|
{
|
|
title = "Scroll Texture by Front Side Offsets";
|
|
prefix = "(505)";
|
|
}
|
|
|
|
506
|
|
{
|
|
title = "Scroll Texture by Back Side Offsets";
|
|
prefix = "(506)";
|
|
}
|
|
}
|
|
|
|
planescroll
|
|
{
|
|
title = "Plane Scrolling";
|
|
|
|
510
|
|
{
|
|
title = "Scroll Floor Texture";
|
|
prefix = "(510)";
|
|
}
|
|
|
|
511
|
|
{
|
|
title = "Scroll Floor Texture (Accelerative)";
|
|
prefix = "(511)";
|
|
}
|
|
|
|
512
|
|
{
|
|
title = "Scroll Floor Texture (Displacement)";
|
|
prefix = "(512)";
|
|
}
|
|
|
|
513
|
|
{
|
|
title = "Scroll Ceiling Texture";
|
|
prefix = "(513)";
|
|
}
|
|
|
|
514
|
|
{
|
|
title = "Scroll Ceiling Texture (Accelerative)";
|
|
prefix = "(514)";
|
|
}
|
|
|
|
515
|
|
{
|
|
title = "Scroll Ceiling Texture (Displacement)";
|
|
prefix = "(515)";
|
|
}
|
|
|
|
520
|
|
{
|
|
title = "Carry Objects on Floor";
|
|
prefix = "(520)";
|
|
}
|
|
|
|
521
|
|
{
|
|
title = "Carry Objects on Floor (Accelerative)";
|
|
prefix = "(521)";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
522
|
|
{
|
|
title = "Carry Objects on Floor (Displacement)";
|
|
prefix = "(522)";
|
|
}
|
|
|
|
523
|
|
{
|
|
title = "Carry Objects on Ceiling";
|
|
prefix = "(523)";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
524
|
|
{
|
|
title = "Carry Objects on Ceiling (Accelerative)";
|
|
prefix = "(524)";
|
|
}
|
|
|
|
525
|
|
{
|
|
title = "Carry Objects on Ceiling (Displacement)";
|
|
prefix = "(525)";
|
|
}
|
|
|
|
530
|
|
{
|
|
title = "Scroll Floor Texture and Carry Objects";
|
|
prefix = "(530)";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
531
|
|
{
|
|
title = "Scroll Floor Texture and Carry Objects (Accelerative)";
|
|
prefix = "(531)";
|
|
}
|
|
|
|
532
|
|
{
|
|
title = "Scroll Floor Texture and Carry Objects (Displacement)";
|
|
prefix = "(532)";
|
|
}
|
|
|
|
533
|
|
{
|
|
title = "Scroll Ceiling Texture and Carry Objects";
|
|
prefix = "(533)";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
534
|
|
{
|
|
title = "Scroll Ceiling Texture and Carry Objects (Accelerative)";
|
|
prefix = "(534)";
|
|
}
|
|
|
|
535
|
|
{
|
|
title = "Scroll Ceiling Texture and Carry Objects (Displacement)";
|
|
prefix = "(535)";
|
|
}
|
|
}
|
|
|
|
pusher
|
|
{
|
|
title = "Pusher";
|
|
|
|
541
|
|
{
|
|
title = "Wind";
|
|
prefix = "(541)";
|
|
flags512text = "[9] Player slides";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
542
|
|
{
|
|
title = "Upwards Wind";
|
|
prefix = "(542)";
|
|
flags512text = "[9] Player slides";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
543
|
|
{
|
|
title = "Downwards Wind";
|
|
prefix = "(543)";
|
|
flags512text = "[9] Player slides";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
544
|
|
{
|
|
title = "Current";
|
|
prefix = "(544)";
|
|
flags512text = "[9] Player slides";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
545
|
|
{
|
|
title = "Upwards Current";
|
|
prefix = "(545)";
|
|
flags512text = "[9] Player slides";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
546
|
|
{
|
|
title = "Downwards Current";
|
|
prefix = "(546)";
|
|
flags512text = "[9] Player slides";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
547
|
|
{
|
|
title = "Push/Pull";
|
|
prefix = "(547)";
|
|
}
|
|
}
|
|
|
|
light
|
|
{
|
|
title = "Lighting";
|
|
|
|
600
|
|
{
|
|
title = "Floor Lighting";
|
|
prefix = "(600)";
|
|
}
|
|
|
|
601
|
|
{
|
|
title = "Ceiling Lighting";
|
|
prefix = "(601)";
|
|
}
|
|
|
|
602
|
|
{
|
|
title = "Adjustable Pulsating Light";
|
|
prefix = "(602)";
|
|
}
|
|
|
|
603
|
|
{
|
|
title = "Adjustable Flickering Light";
|
|
prefix = "(603)";
|
|
}
|
|
|
|
604
|
|
{
|
|
title = "Adjustable Blinking Light (unsynchronized)";
|
|
prefix = "(604)";
|
|
}
|
|
|
|
605
|
|
{
|
|
title = "Adjustable Blinking Light (synchronized)";
|
|
prefix = "(605)";
|
|
}
|
|
|
|
606
|
|
{
|
|
title = "Colormap";
|
|
prefix = "(606)";
|
|
}
|
|
}
|
|
|
|
slope
|
|
{
|
|
title = "Slope";
|
|
|
|
700
|
|
{
|
|
title = "Slope Frontside Floor";
|
|
prefix = "(700)";
|
|
}
|
|
|
|
701
|
|
{
|
|
title = "Slope Frontside Ceiling";
|
|
prefix = "(701)";
|
|
}
|
|
|
|
702
|
|
{
|
|
title = "Slope Frontside Floor & Ceiling";
|
|
prefix = "(702)";
|
|
}
|
|
|
|
703
|
|
{
|
|
title = "Slope Frontside Floor and Backside Ceiling";
|
|
prefix = "(703)";
|
|
}
|
|
|
|
704
|
|
{
|
|
title = "Slope Frontside Floor by 3 Tagged Vertex Things";
|
|
prefix = "(704)";
|
|
flags8192text = "[13] Use tag and offsets";
|
|
}
|
|
|
|
705
|
|
{
|
|
title = "Slope Frontside Ceiling by 3 Tagged Vertex Things";
|
|
prefix = "(705)";
|
|
flags8192text = "[13] Use tag and offsets";
|
|
}
|
|
|
|
710
|
|
{
|
|
title = "Slope Backside Floor";
|
|
prefix = "(710)";
|
|
}
|
|
|
|
711
|
|
{
|
|
title = "Slope Backside Ceiling";
|
|
prefix = "(711)";
|
|
}
|
|
|
|
712
|
|
{
|
|
title = "Slope Backside Floor & Ceiling";
|
|
prefix = "(712)";
|
|
}
|
|
|
|
713
|
|
{
|
|
title = "Slope Backside Floor & Frontside Ceiling";
|
|
prefix = "(713)";
|
|
}
|
|
|
|
714
|
|
{
|
|
title = "Slope Backside Floor by 3 Tagged Vertex Things";
|
|
prefix = "(714)";
|
|
flags8192text = "[13] Use tag and offsets";
|
|
}
|
|
|
|
715
|
|
{
|
|
title = "Slope Backside Ceiling by 3 Tagged Vertex Things";
|
|
prefix = "(715)";
|
|
flags8192text = "[13] Use tag and offsets";
|
|
}
|
|
|
|
721
|
|
{
|
|
title = "Copy Frontside Ceiling Slope from Line Tag";
|
|
prefix = "(720)";
|
|
}
|
|
|
|
720
|
|
{
|
|
title = "Copy Frontside Floor Slope from Line Tag";
|
|
prefix = "(721)";
|
|
}
|
|
|
|
722
|
|
{
|
|
title = "Copy Frontside Floor & Ceiling Slope from Line Tag";
|
|
prefix = "(722)";
|
|
}
|
|
}
|
|
|
|
transwall
|
|
{
|
|
title = "Translucent Wall";
|
|
|
|
900
|
|
{
|
|
title = "90% Opaque";
|
|
prefix = "(900)";
|
|
}
|
|
|
|
901
|
|
{
|
|
title = "80% Opaque";
|
|
prefix = "(901)";
|
|
}
|
|
|
|
902
|
|
{
|
|
title = "70% Opaque";
|
|
prefix = "(902)";
|
|
}
|
|
|
|
903
|
|
{
|
|
title = "60% Opaque";
|
|
prefix = "(903)";
|
|
}
|
|
|
|
904
|
|
{
|
|
title = "50% Opaque";
|
|
prefix = "(904)";
|
|
}
|
|
|
|
905
|
|
{
|
|
title = "40% Opaque";
|
|
prefix = "(905)";
|
|
}
|
|
|
|
906
|
|
{
|
|
title = "30% Opaque";
|
|
prefix = "(906)";
|
|
}
|
|
|
|
907
|
|
{
|
|
title = "20% Opaque";
|
|
prefix = "(907)";
|
|
}
|
|
|
|
908
|
|
{
|
|
title = "10% Opaque";
|
|
prefix = "(908)";
|
|
}
|
|
|
|
909
|
|
{
|
|
title = "Fog Wall";
|
|
prefix = "(909)";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// THING FLAGS
|
|
thingflags
|
|
{
|
|
1 = "[1] Extra";
|
|
2 = "[2] Flip";
|
|
4 = "[4] Special";
|
|
8 = "[8] Ambush";
|
|
}
|
|
|
|
// Thing flags UDMF translation table
|
|
// This is needed for copy/paste and prefabs to work properly
|
|
// When the UDMF field name is prefixed with ! it is inverted
|
|
thingflagstranslation
|
|
{
|
|
1 = "skill1";
|
|
2 = "skill2";
|
|
4 = "skill3";
|
|
8 = "ambush";
|
|
}
|
|
|
|
// THING FLAGS ERROR MASK
|
|
// Mask for the thing flags which indicates the options
|
|
// that make the same thing appear in the same modes
|
|
thingflagsmask1 = 7; // 1 + 2 + 4
|
|
thingflagsmask2 = 0;
|
|
|
|
|
|
// THING TYPES------------------------------------------------------------------
|
|
// Color values: 1-Blue 2-Green 3-Cyan 4-Red 5-Magenta 6-Brown 7-Gray
|
|
// 8-Dark_Gray 9-Light_Blue 10-Light_Green 11-Light_Cyan 12-Light_Red 13-Pink
|
|
// 14-Yellow 15-White
|
|
thingtypes
|
|
{
|
|
editor
|
|
{
|
|
color = 15; // White
|
|
arrow = 1;
|
|
title = "<Editor Things>";
|
|
error = -1;
|
|
width = 8;
|
|
height = 16;
|
|
sort = 1;
|
|
|
|
32000 = "3D Mode Start";
|
|
32001
|
|
{
|
|
arrow = 0;
|
|
title = "Control Sector Position Hint";
|
|
}
|
|
}
|
|
|
|
starts
|
|
{
|
|
color = 1; // Blue
|
|
arrow = 1;
|
|
title = "Player Starts";
|
|
width = 16;
|
|
height = 56;
|
|
flags8text = "[8] Spawn on ceiling";
|
|
sprite = "SUPTD0";
|
|
|
|
1
|
|
{
|
|
title = "Player 01 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
2
|
|
{
|
|
title = "Player 02 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
3
|
|
{
|
|
title = "Player 03 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
4
|
|
{
|
|
title = "Player 04 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
5
|
|
{
|
|
title = "Player 05 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
6
|
|
{
|
|
title = "Player 06 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
7
|
|
{
|
|
title = "Player 07 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
8
|
|
{
|
|
title = "Player 08 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
9
|
|
{
|
|
title = "Player 09 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
10
|
|
{
|
|
title = "Player 10 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
11
|
|
{
|
|
title = "Player 11 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
12
|
|
{
|
|
title = "Player 12 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
13
|
|
{
|
|
title = "Player 13 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
14
|
|
{
|
|
title = "Player 14 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
15
|
|
{
|
|
title = "Player 15 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
16
|
|
{
|
|
title = "Player 16 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
17
|
|
{
|
|
title = "Player 17 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
18
|
|
{
|
|
title = "Player 18 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
19
|
|
{
|
|
title = "Player 19 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
20
|
|
{
|
|
title = "Player 20 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
21
|
|
{
|
|
title = "Player 21 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
22
|
|
{
|
|
title = "Player 22 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
23
|
|
{
|
|
title = "Player 23 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
24
|
|
{
|
|
title = "Player 24 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
25
|
|
{
|
|
title = "Player 25 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
26
|
|
{
|
|
title = "Player 26 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
27
|
|
{
|
|
title = "Player 27 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
28
|
|
{
|
|
title = "Player 28 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
29
|
|
{
|
|
title = "Player 29 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
30
|
|
{
|
|
title = "Player 30 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
31
|
|
{
|
|
title = "Player 31 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
32
|
|
{
|
|
title = "Player 32 Start";
|
|
sprite = "SUPTD0";
|
|
}
|
|
33
|
|
{
|
|
title = "Match Start";
|
|
sprite = "SUPTI0";
|
|
}
|
|
34
|
|
{
|
|
title = "CTF Red Team Start";
|
|
sprite = "SIGNG0";
|
|
}
|
|
35
|
|
{
|
|
title = "CTF Blue Team Start";
|
|
sprite = "SIGNE0";
|
|
}
|
|
}
|
|
|
|
enemies
|
|
{
|
|
color = 9; // Light_Blue
|
|
arrow = 1;
|
|
title = "Enemies";
|
|
width = 24;
|
|
height = 32;
|
|
sprite = "POSSA1";
|
|
|
|
100
|
|
{
|
|
title = "Crawla (Blue)";
|
|
sprite = "POSSA1";
|
|
}
|
|
101
|
|
{
|
|
title = "Crawla (Red)";
|
|
sprite = "SPOSA1";
|
|
}
|
|
102
|
|
{
|
|
title = "Stupid Dumb Unnamed RoboFish";
|
|
sprite = "FISHA0";
|
|
width = 8;
|
|
height = 28;
|
|
}
|
|
103
|
|
{
|
|
title = "Buzz (Gold)";
|
|
sprite = "BUZZA1";
|
|
width = 20;
|
|
height = 24;
|
|
flags8text = "[8] Cannot move";
|
|
}
|
|
104
|
|
{
|
|
title = "Buzz (Red)";
|
|
sprite = "RBUZA1";
|
|
width = 20;
|
|
height = 24;
|
|
flags8text = "[8] Cannot move";
|
|
}
|
|
124
|
|
{
|
|
title = "Buzz (Aqua)";
|
|
sprite = "BBUZA1";
|
|
width = 20;
|
|
height = 24;
|
|
}
|
|
105
|
|
{
|
|
title = "Jetty-Syn Bomber";
|
|
sprite = "JETBB1";
|
|
width = 20;
|
|
height = 48;
|
|
flags8text = "[8] Cannot move";
|
|
}
|
|
106
|
|
{
|
|
title = "Jetty-Syn Gunner";
|
|
sprite = "JETGB1";
|
|
width = 20;
|
|
height = 48;
|
|
flags8text = "[8] Cannot move";
|
|
}
|
|
107
|
|
{
|
|
title = "Crawla Commander";
|
|
sprite = "CCOMA1";
|
|
width = 16;
|
|
}
|
|
108
|
|
{
|
|
title = "Deton";
|
|
sprite = "DETNA1";
|
|
width = 20;
|
|
}
|
|
109
|
|
{
|
|
title = "Skim";
|
|
sprite = "SKIMA1";
|
|
width = 16;
|
|
height = 24;
|
|
}
|
|
110
|
|
{
|
|
title = "Turret";
|
|
sprite = "TRETA1";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
111
|
|
{
|
|
title = "Pop-up Turret";
|
|
sprite = "TURRI1";
|
|
width = 12;
|
|
height = 64;
|
|
}
|
|
112
|
|
{
|
|
title = "Sharp";
|
|
sprite = "SHRPA1";
|
|
width = 16;
|
|
height = 24;
|
|
}
|
|
113
|
|
{
|
|
title = "Jet Jaw";
|
|
sprite = "JJAWA3A7";
|
|
width = 12;
|
|
height = 20;
|
|
}
|
|
114
|
|
{
|
|
title = "Snailer";
|
|
sprite = "SNLRA3A7";
|
|
height = 48;
|
|
}
|
|
115
|
|
{
|
|
title = "Bird Aircraft Strike Hazard";
|
|
sprite = "VLTRF1";
|
|
width = 12;
|
|
height = 24;
|
|
}
|
|
116
|
|
{
|
|
title = "Pointy";
|
|
sprite = "PNTYA1";
|
|
width = 8;
|
|
height = 16;
|
|
}
|
|
117
|
|
{
|
|
title = "Robo-Hood";
|
|
sprite = "ARCHA1";
|
|
flags8text = "[8] Cannot jump";
|
|
}
|
|
118
|
|
{
|
|
title = "CastleBot FaceStabber";
|
|
sprite = "CBFSA1";
|
|
width = 32;
|
|
height = 64;
|
|
}
|
|
119
|
|
{
|
|
title = "Egg Guard";
|
|
sprite = "ESHIA1";
|
|
width = 16;
|
|
height = 48;
|
|
flags8text = "[8] Double speed";
|
|
}
|
|
120
|
|
{
|
|
title = "Green Snapper";
|
|
sprite = "GSNPA1";
|
|
height = 24;
|
|
}
|
|
121
|
|
{
|
|
title = "Minus";
|
|
sprite = "MNUSA1";
|
|
}
|
|
122
|
|
{
|
|
title = "Spring Shell (Green)";
|
|
sprite = "SSHLA1";
|
|
height = 40;
|
|
}
|
|
125
|
|
{
|
|
title = "Spring Shell (Yellow)";
|
|
sprite = "SSHLI1";
|
|
height = 40;
|
|
}
|
|
123
|
|
{
|
|
title = "Unidus";
|
|
sprite = "UNIDA1";
|
|
width = 18;
|
|
height = 36;
|
|
}
|
|
}
|
|
|
|
bosses
|
|
{
|
|
color = 8; // Dark_Gray
|
|
arrow = 1;
|
|
title = "Bosses";
|
|
width = 24;
|
|
height = 52;
|
|
sprite = "EGGMA1";
|
|
|
|
200
|
|
{
|
|
title = "Boss 1 - Egg Mobile";
|
|
sprite = "EGGMA1";
|
|
flags4text = "[4] End level on death";
|
|
flags8text = "[8] Alternate laser attack";
|
|
}
|
|
201
|
|
{
|
|
title = "Boss 2 - Egg Slimer";
|
|
sprite = "EGGNA1";
|
|
height = 48;
|
|
flags4text = "[4] End level on death";
|
|
flags8text = "[8] Speed up when hit";
|
|
}
|
|
202
|
|
{
|
|
title = "Boss 3 - Sea Egg";
|
|
sprite = "EGGOA1";
|
|
width = 32;
|
|
height = 80;
|
|
flags4text = "[4] End level on death";
|
|
}
|
|
203
|
|
{
|
|
title = "Boss 4 - Eggscalibur";
|
|
sprite = "EGGPA1";
|
|
flags4text = "[4] End level on death";
|
|
}
|
|
207
|
|
{
|
|
title = "Boss 5A - Metal Sonic (Race)";
|
|
sprite = "METLI1";
|
|
width = 16;
|
|
height = 48;
|
|
}
|
|
208
|
|
{
|
|
title = "Boss 5B - Metal Sonic (Battle)";
|
|
sprite = "METLC1";
|
|
width = 16;
|
|
height = 48;
|
|
flags4text = "[4] End level on death";
|
|
}
|
|
209
|
|
{
|
|
title = "Boss 6 - Brak Eggman";
|
|
sprite = "BRAK[1";
|
|
width = 48;
|
|
height = 160;
|
|
flags4text = "[4] End level on death";
|
|
flags8text = "[8] Electric barrier";
|
|
}
|
|
206
|
|
{
|
|
title = "Boss ? - Brak Eggman (Old)";
|
|
sprite = "BRAKB1";
|
|
width = 48;
|
|
height = 160;
|
|
flags4text = "[4] End level on death";
|
|
}
|
|
290
|
|
{
|
|
arrow = 0;
|
|
title = "Boss Escape Point";
|
|
width = 8;
|
|
height = 16;
|
|
sprite = "internal:eggmanend";
|
|
}
|
|
291
|
|
{
|
|
arrow = 0;
|
|
title = "Egg Capsule Center";
|
|
width = 8;
|
|
height = 16;
|
|
sprite = "internal:capsule";
|
|
}
|
|
292
|
|
{
|
|
arrow = 0;
|
|
title = "Boss Waypoint";
|
|
width = 8;
|
|
height = 16;
|
|
flags8text = "[8] Sea Egg shooting point";
|
|
sprite = "internal:eggmanway";
|
|
}
|
|
293
|
|
{
|
|
title = "Metal Sonic Gather Point";
|
|
sprite = "internal:metal";
|
|
}
|
|
}
|
|
|
|
rings
|
|
{
|
|
color = 14; // Yellow
|
|
title = "Rings and Weapon Panels";
|
|
width = 24;
|
|
height = 24;
|
|
flags8height = 24;
|
|
flags8text = "[8] Float";
|
|
sprite = "RINGA0";
|
|
|
|
300
|
|
{
|
|
title = "Ring";
|
|
sprite = "RINGA0";
|
|
width = 16;
|
|
}
|
|
301
|
|
{
|
|
title = "Bounce Ring";
|
|
sprite = "internal:RNGBA0";
|
|
}
|
|
302
|
|
{
|
|
title = "Rail Ring";
|
|
sprite = "internal:RNGRA0";
|
|
}
|
|
303
|
|
{
|
|
title = "Infinity Ring";
|
|
sprite = "internal:RNGIA0";
|
|
}
|
|
304
|
|
{
|
|
title = "Automatic Ring";
|
|
sprite = "internal:RNGAA0";
|
|
}
|
|
305
|
|
{
|
|
title = "Explosion Ring";
|
|
sprite = "internal:RNGEA0";
|
|
}
|
|
306
|
|
{
|
|
title = "Scatter Ring";
|
|
sprite = "internal:RNGSA0";
|
|
}
|
|
307
|
|
{
|
|
title = "Grenade Ring";
|
|
sprite = "internal:RNGGA0";
|
|
}
|
|
308
|
|
{
|
|
title = "CTF Team Ring (Red)";
|
|
sprite = "internal:RRNGA0";
|
|
width = 16;
|
|
}
|
|
309
|
|
{
|
|
title = "CTF Team Ring (Blue)";
|
|
sprite = "internal:BRNGA0";
|
|
width = 16;
|
|
}
|
|
330
|
|
{
|
|
title = "Bounce Ring Panel";
|
|
sprite = "internal:PIKBA0";
|
|
}
|
|
331
|
|
{
|
|
title = "Rail Ring Panel";
|
|
sprite = "internal:PIKRA0";
|
|
}
|
|
332
|
|
{
|
|
title = "Automatic Ring Panel";
|
|
sprite = "internal:PIKAA0";
|
|
}
|
|
333
|
|
{
|
|
title = "Explosion Ring Panel";
|
|
sprite = "internal:PIKEA0";
|
|
}
|
|
334
|
|
{
|
|
title = "Scatter Ring Panel";
|
|
sprite = "internal:PIKSA0";
|
|
}
|
|
335
|
|
{
|
|
title = "Grenade Ring Panel";
|
|
sprite = "internal:PIKGA0";
|
|
}
|
|
}
|
|
|
|
collectibles
|
|
{
|
|
color = 10; // Light_Green
|
|
title = "Other Collectibles";
|
|
width = 16;
|
|
height = 32;
|
|
sort = 1;
|
|
sprite = "CEMGA0";
|
|
|
|
310
|
|
{
|
|
title = "CTF Red Flag";
|
|
sprite = "RFLGA0";
|
|
width = 24;
|
|
height = 64;
|
|
}
|
|
311
|
|
{
|
|
title = "CTF Blue Flag";
|
|
sprite = "BFLGA0";
|
|
width = 24;
|
|
height = 64;
|
|
}
|
|
312
|
|
{
|
|
title = "Special Stage Token";
|
|
sprite = "internal:token";
|
|
width = 8;
|
|
height = 16;
|
|
flags8height = 24;
|
|
flags4text = "[4] Mario Block version";
|
|
flags8text = "[8] Float";
|
|
}
|
|
313
|
|
{
|
|
title = "Chaos Emerald 1 (Green)";
|
|
sprite = "EMMYA0";
|
|
}
|
|
314
|
|
{
|
|
title = "Chaos Emerald 2 (Purple)";
|
|
sprite = "EMMYB0";
|
|
}
|
|
315
|
|
{
|
|
title = "Chaos Emerald 3 (Blue)";
|
|
sprite = "EMMYC0";
|
|
}
|
|
316
|
|
{
|
|
title = "Chaos Emerald 4 (Cyan)";
|
|
sprite = "EMMYD0";
|
|
}
|
|
317
|
|
{
|
|
title = "Chaos Emerald 5 (Orange)";
|
|
sprite = "EMMYE0";
|
|
}
|
|
318
|
|
{
|
|
title = "Chaos Emerald 6 (Red)";
|
|
sprite = "EMMYF0";
|
|
}
|
|
319
|
|
{
|
|
title = "Chaos Emerald 7 (Gray)";
|
|
sprite = "EMMYG0";
|
|
}
|
|
320
|
|
{
|
|
title = "Emerald Hunt Location";
|
|
sprite = "internal:hunt";
|
|
}
|
|
323
|
|
{
|
|
title = "Match Chaos Emerald Spawn";
|
|
sprite = "CEMGA0";
|
|
width = 8;
|
|
height = 16;
|
|
flags8height = 24;
|
|
flags8text = "[8] Float";
|
|
}
|
|
}
|
|
|
|
boxes
|
|
{
|
|
color = 7; // Gray
|
|
blocking = 2;
|
|
title = "Item Boxes";
|
|
width = 16;
|
|
height = 32;
|
|
flags4text = "[4] Random (Strong)";
|
|
flags8text = "[8] Random (Weak)";
|
|
sprite = "SRBXA0";
|
|
|
|
400
|
|
{
|
|
title = "Super Ring (10 Rings)";
|
|
sprite = "SRBXA0";
|
|
}
|
|
401
|
|
{
|
|
title = "Pity Shield";
|
|
sprite = "GRTVA0";
|
|
}
|
|
402
|
|
{
|
|
title = "Attraction Shield";
|
|
sprite = "YLTVA0";
|
|
}
|
|
403
|
|
{
|
|
title = "Force Shield";
|
|
sprite = "BLTVA0";
|
|
}
|
|
404
|
|
{
|
|
title = "Armageddon Shield";
|
|
sprite = "BKTVA0";
|
|
}
|
|
405
|
|
{
|
|
title = "Whirlwind Shield";
|
|
sprite = "WHTVA0";
|
|
}
|
|
406
|
|
{
|
|
title = "Elemental Shield";
|
|
sprite = "ELTVA0";
|
|
}
|
|
407
|
|
{
|
|
title = "Super Sneakers";
|
|
sprite = "SHTVA0";
|
|
}
|
|
408
|
|
{
|
|
title = "Invincibility";
|
|
sprite = "PINVA0";
|
|
}
|
|
409
|
|
{
|
|
title = "Extra Life";
|
|
sprite = "PRUPA0";
|
|
flags4text = "[4] Random (Strong) / 10k points";
|
|
flags8text = "[8] Random (Weak) / 10k points";
|
|
}
|
|
410
|
|
{
|
|
title = "Eggman";
|
|
sprite = "EGGBA0";
|
|
flags4text = "[4] Special";
|
|
flags8text = "[8] Ambush";
|
|
}
|
|
411
|
|
{
|
|
title = "Teleporter";
|
|
sprite = "MIXUA0";
|
|
}
|
|
412
|
|
{
|
|
title = "Random";
|
|
sprite = "QUESA0";
|
|
flags4text = "[4] Special";
|
|
flags8text = "[8] Ambush";
|
|
}
|
|
413
|
|
{
|
|
title = "Gravity Boots";
|
|
sprite = "GBTVA0";
|
|
flags4text = "[4] Special";
|
|
flags8text = "[8] Ambush";
|
|
}
|
|
414
|
|
{
|
|
title = "CTF Team Ring Monitor (Red)";
|
|
sprite = "RRBXA0";
|
|
flags4text = "[4] Special";
|
|
flags8text = "[8] Ambush";
|
|
}
|
|
415
|
|
{
|
|
title = "CTF Team Ring Monitor (Blue)";
|
|
sprite = "BRBXA0";
|
|
flags4text = "[4] Special";
|
|
flags8text = "[8] Ambush";
|
|
}
|
|
416
|
|
{
|
|
title = "Recycler";
|
|
sprite = "RECYA0";
|
|
}
|
|
418
|
|
{
|
|
title = "Score (1,000 Points)";
|
|
sprite = "PTTVA0";
|
|
flags4text = "[4] Special";
|
|
flags8text = "[8] Ambush";
|
|
}
|
|
419
|
|
{
|
|
title = "Score (10,000 Points)";
|
|
sprite = "PTTVF0";
|
|
flags4text = "[4] Special";
|
|
flags8text = "[8] Ambush";
|
|
}
|
|
}
|
|
|
|
miscellaneous
|
|
{
|
|
color = 11; // Light_Cyan
|
|
title = "Miscellaneous";
|
|
width = 16;
|
|
height = 40;
|
|
sprite = "STPTA0";
|
|
|
|
500
|
|
{
|
|
title = "Air Bubble Patch";
|
|
sprite = "BUBLA0";
|
|
width = 8;
|
|
height = 16;
|
|
flags8text = "[8] No distance check";
|
|
}
|
|
501
|
|
{
|
|
title = "Level End Sign";
|
|
sprite = "SIGND0";
|
|
width = 8;
|
|
height = 32;
|
|
}
|
|
502
|
|
{
|
|
arrow = 1;
|
|
title = "Star Post";
|
|
sprite = "STPTA0";
|
|
width = 64;
|
|
height = 80;
|
|
}
|
|
526
|
|
{
|
|
blocking = 2;
|
|
title = "Cannonball";
|
|
sprite = "CBLLA0";
|
|
width = 20;
|
|
flags4text = "[4] Slides when pushed";
|
|
flags8text = "[8] Not pushable";
|
|
}
|
|
1000
|
|
{
|
|
arrow = 1;
|
|
blocking = 2;
|
|
title = "Gargoyle";
|
|
sprite = "GARGA1";
|
|
flags4text = "[4] Slides when pushed";
|
|
flags8text = "[8] Not pushable";
|
|
}
|
|
1102
|
|
{
|
|
arrow = 1;
|
|
blocking = 2;
|
|
title = "Eggman Statue";
|
|
sprite = "ESTAA1";
|
|
width = 32;
|
|
height = 240;
|
|
flags4text = "[4] Slides when pushed";
|
|
flags8text = "[8] Not pushable";
|
|
}
|
|
1106
|
|
{
|
|
arrow = 1;
|
|
title = "Chain (Swinging)";
|
|
sprite = "internal:chain1";
|
|
height = 32;
|
|
flags8text = "[8] Double size";
|
|
}
|
|
1107
|
|
{
|
|
arrow = 1;
|
|
title = "Chain (Spinning)";
|
|
sprite = "internal:chain2";
|
|
height = 32;
|
|
flags8text = "[8] Double size";
|
|
}
|
|
1108
|
|
{
|
|
arrow = 1;
|
|
title = "Chain (Hidden)";
|
|
sprite = "internal:chain3";
|
|
height = 32;
|
|
flags8text = "[8] Double size";
|
|
}
|
|
1200
|
|
{
|
|
title = "Tumbleweed (Big)";
|
|
sprite = "BTBLA0";
|
|
width = 24;
|
|
height = 48;
|
|
flags8text = "[8] Moves perpetually";
|
|
}
|
|
1201
|
|
{
|
|
title = "Tumbleweed (Small)";
|
|
sprite = "STBLA0";
|
|
width = 12;
|
|
height = 24;
|
|
flags8text = "[8] Moves perpetually";
|
|
}
|
|
1504
|
|
{
|
|
title = "ATZ Target";
|
|
sprite = "RCRYB0";
|
|
width = 24;
|
|
height = 32;
|
|
}
|
|
1852
|
|
{
|
|
blocking = 2;
|
|
title = "Snowman";
|
|
sprite = "XMS3A0";
|
|
flags4text = "[4] Slides when pushed";
|
|
flags8text = "[8] Not pushable";
|
|
}
|
|
1876
|
|
{
|
|
arrow = 1;
|
|
blocking = 2;
|
|
title = "Eggman Disco Statue";
|
|
sprite = "ESTAB1";
|
|
width = 20;
|
|
height = 96;
|
|
flags4text = "[4] Slides when pushed";
|
|
flags8text = "[8] Not pushable";
|
|
}
|
|
}
|
|
|
|
springs
|
|
{
|
|
color = 12; // Light_Red
|
|
title = "Springs and Fans";
|
|
width = 20;
|
|
height = 16;
|
|
sprite = "RSPRD2";
|
|
|
|
540
|
|
{
|
|
title = "Fan";
|
|
sprite = "FANSA0D0";
|
|
width = 16;
|
|
flags4text = "[4] Invisible";
|
|
flags8text = "[8] No distance check";
|
|
}
|
|
541
|
|
{
|
|
title = "Gas Jet";
|
|
sprite = "STEMD0";
|
|
width = 32;
|
|
}
|
|
550
|
|
{
|
|
title = "Yellow Spring";
|
|
sprite = "SPRYA0";
|
|
}
|
|
551
|
|
{
|
|
title = "Red Spring";
|
|
sprite = "SPRRA0";
|
|
}
|
|
552
|
|
{
|
|
title = "Blue Spring";
|
|
sprite = "SPRBA0";
|
|
}
|
|
555
|
|
{
|
|
arrow = 1;
|
|
title = "Diagonal Yellow Spring";
|
|
sprite = "YSPRD2";
|
|
width = 16;
|
|
flags8text = "[8] Rotate 22.5° CCW";
|
|
}
|
|
556
|
|
{
|
|
arrow = 1;
|
|
title = "Diagonal Red Spring";
|
|
sprite = "RSPRD2";
|
|
width = 16;
|
|
flags8text = "[8] Rotate 22.5° CCW";
|
|
}
|
|
}
|
|
|
|
patterns
|
|
{
|
|
color = 5; // Magenta
|
|
arrow = 1;
|
|
title = "Special Placement Patterns";
|
|
width = 16;
|
|
height = 384;
|
|
sprite = "RINGA0";
|
|
|
|
600
|
|
{
|
|
arrow = 0;
|
|
title = "5 Vertical Rings (Yellow Spring)";
|
|
sprite = "RINGA0";
|
|
}
|
|
601
|
|
{
|
|
arrow = 0;
|
|
title = "5 Vertical Rings (Red Spring)";
|
|
sprite = "RINGA0";
|
|
height = 1024;
|
|
}
|
|
602
|
|
{
|
|
title = "5 Diagonal Rings (Yellow Spring)";
|
|
sprite = "RINGA0";
|
|
height = 32;
|
|
}
|
|
603
|
|
{
|
|
title = "10 Diagonal Rings (Red Spring)";
|
|
sprite = "RINGA0";
|
|
height = 32;
|
|
}
|
|
604
|
|
{
|
|
title = "Circle of Rings";
|
|
sprite = "RINGA0";
|
|
width = 96;
|
|
height = 192;
|
|
}
|
|
605
|
|
{
|
|
title = "Circle of Rings (Big)";
|
|
sprite = "RINGA0";
|
|
width = 192;
|
|
}
|
|
606
|
|
{
|
|
title = "Circle of Wing Logos";
|
|
sprite = "NWNGA0";
|
|
width = 96;
|
|
height = 192;
|
|
}
|
|
607
|
|
{
|
|
title = "Circle of Wing Logos (Big)";
|
|
sprite = "NWNGA0";
|
|
width = 192;
|
|
}
|
|
608
|
|
{
|
|
title = "Circle of Rings and Wings";
|
|
sprite = "NWNGA0";
|
|
width = 96;
|
|
height = 192;
|
|
}
|
|
609
|
|
{
|
|
title = "Circle of Rings and Wings (Big)";
|
|
sprite = "NWNGA0";
|
|
width = 192;
|
|
}
|
|
}
|
|
|
|
invisible
|
|
{
|
|
color = 15; // White
|
|
title = "Misc. Invisible";
|
|
width = 8;
|
|
height = 16;
|
|
sprite = "UNKNA0";
|
|
|
|
700
|
|
{
|
|
title = "Water Ambience A (Large)";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
701
|
|
{
|
|
title = "Water Ambience B (Large)";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
702
|
|
{
|
|
title = "Water Ambience C (Medium)";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
703
|
|
{
|
|
title = "Water Ambience D (Medium)";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
704
|
|
{
|
|
title = "Water Ambience E (Small)";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
705
|
|
{
|
|
title = "Water Ambience F (Small)";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
706
|
|
{
|
|
title = "Water Ambience G (Extra Large)";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
707
|
|
{
|
|
title = "Water Ambience H (Extra Large)";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
708
|
|
{
|
|
title = "Disco Ambience";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
709
|
|
{
|
|
title = "Volcano Ambience";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
750
|
|
{
|
|
title = "Slope Vertex";
|
|
sprite = "internal:vertexslope";
|
|
}
|
|
|
|
751
|
|
{
|
|
arrow = 1;
|
|
title = "Teleport Destination";
|
|
sprite = "internal:tele";
|
|
}
|
|
|
|
752
|
|
{
|
|
arrow = 1;
|
|
title = "Alternate View Point";
|
|
sprite = "internal:view";
|
|
}
|
|
|
|
753
|
|
{
|
|
title = "Zoom Tube Waypoint";
|
|
sprite = "internal:zoom";
|
|
}
|
|
|
|
754
|
|
{
|
|
title = "Push Point";
|
|
flags4text = "[4] Fades using XY";
|
|
flags8text = "[8] Push using XYZ";
|
|
sprite = "GWLGA0";
|
|
}
|
|
755
|
|
{
|
|
title = "Pull Point";
|
|
flags4text = "[4] Fades using XY";
|
|
flags8text = "[8] Pull using XYZ";
|
|
sprite = "GWLRA0";
|
|
}
|
|
|
|
760
|
|
{
|
|
title = "PolyObject Anchor";
|
|
sprite = "internal:polyanchor";
|
|
}
|
|
|
|
761
|
|
{
|
|
title = "PolyObject Spawn Point";
|
|
sprite = "internal:polycenter";
|
|
}
|
|
|
|
762
|
|
{
|
|
title = "PolyObject Spawn Point (Crush)";
|
|
sprite = "internal:polycentercrush";
|
|
}
|
|
780
|
|
{
|
|
title = "Skybox View Point";
|
|
sprite = "internal:skyb";
|
|
flags4text = "[4] In-map reference point";
|
|
}
|
|
|
|
}
|
|
|
|
hazards
|
|
{
|
|
color = 4; // Red
|
|
title = "Hazards";
|
|
width = 20;
|
|
height = 40;
|
|
|
|
521
|
|
{
|
|
title = "Spikeball";
|
|
sprite = "SPIKA0";
|
|
width = 12;
|
|
height = 24;
|
|
flags8height = 24;
|
|
flags8text = "[8] Float";
|
|
}
|
|
523
|
|
{
|
|
title = "Spike";
|
|
sprite = "USPKA0";
|
|
width = 8;
|
|
height = 42;
|
|
flags4text = "[4] Retractable";
|
|
flags8text = "[8] Solid";
|
|
}
|
|
524
|
|
{
|
|
arrow = 1;
|
|
title = "Big Floating Mine";
|
|
width = 16;
|
|
height = 32;
|
|
sprite = "BMNEA1";
|
|
}
|
|
527
|
|
{
|
|
arrow = 1;
|
|
title = "Big Floating Mine (Air)";
|
|
width = 16;
|
|
height = 32;
|
|
sprite = "BMNEA1";
|
|
}
|
|
525
|
|
{
|
|
title = "Cannonball Launcher";
|
|
sprite = "internal:cannonball";
|
|
}
|
|
1101
|
|
{
|
|
title = "Torch";
|
|
sprite = "FLAMA0";
|
|
width = 8;
|
|
height = 32;
|
|
}
|
|
1105
|
|
{
|
|
title = "Mace (Swinging)";
|
|
sprite = "internal:mace1";
|
|
flags4text = "[4] No sounds";
|
|
flags8text = "[8] Double size";
|
|
}
|
|
1104
|
|
{
|
|
title = "Mace (Spinning)";
|
|
sprite = "internal:mace2";
|
|
flags4text = "[4] No sounds";
|
|
flags8text = "[8] Double size";
|
|
}
|
|
1202
|
|
{
|
|
arrow = 1;
|
|
title = "Rock Spawner";
|
|
sprite = "ROIAA0";
|
|
}
|
|
1300
|
|
{
|
|
arrow = 1;
|
|
title = "Flame Jet (Horizontal)";
|
|
sprite = "internal:flameh";
|
|
width = 16;
|
|
flags8text = "[8] Waves vertically";
|
|
}
|
|
1301
|
|
{
|
|
title = "Flame Jet (Vertical)";
|
|
sprite = "internal:flamev";
|
|
width = 16;
|
|
flags8text = "[8] Shoot downwards";
|
|
}
|
|
1500
|
|
{
|
|
arrow = 1;
|
|
blocking = 2;
|
|
title = "Trapgoyle";
|
|
sprite = "GARGA1";
|
|
width = 16;
|
|
height = 40;
|
|
flags4text = "[4] Slides when pushed";
|
|
flags8text = "[8] Not pushable";
|
|
}
|
|
1501
|
|
{
|
|
arrow = 1;
|
|
blocking = 2;
|
|
title = "Trapgoyle (Up)";
|
|
sprite = "GARGA1";
|
|
width = 16;
|
|
height = 40;
|
|
flags4text = "[4] Slides when pushed";
|
|
flags8text = "[8] Not pushable";
|
|
}
|
|
1502
|
|
{
|
|
arrow = 1;
|
|
blocking = 2;
|
|
title = "Trapgoyle (Down)";
|
|
sprite = "GARGA1";
|
|
width = 16;
|
|
height = 40;
|
|
flags4text = "[4] Slides when pushed";
|
|
flags8text = "[8] Not pushable";
|
|
}
|
|
1503
|
|
{
|
|
arrow = 1;
|
|
blocking = 2;
|
|
title = "Trapgoyle (Long)";
|
|
sprite = "GARGA1";
|
|
width = 16;
|
|
height = 40;
|
|
flags4text = "[4] Slides when pushed";
|
|
flags8text = "[8] Not pushable";
|
|
}
|
|
3576
|
|
{
|
|
title = "Spinning Flame Jet (Clockwise)";
|
|
sprite = "internal:flame1";
|
|
width = "16";
|
|
}
|
|
3575
|
|
{
|
|
title = "Spinning Flame Jet (Counter-Clockwise)";
|
|
sprite = "internal:flame2";
|
|
width = "16";
|
|
}
|
|
}
|
|
|
|
decoration
|
|
{
|
|
color = 2; // Green
|
|
title = "Decoration";
|
|
width = 16;
|
|
height = 40;
|
|
sprite = "FWR1A0";
|
|
|
|
757
|
|
{
|
|
title = "Fan Particle Generator";
|
|
sprite = "PRTLA0";
|
|
width = 8;
|
|
height = 16;
|
|
}
|
|
800
|
|
{
|
|
title = "GFZ Flower";
|
|
sprite = "FWR1A0";
|
|
}
|
|
801
|
|
{
|
|
title = "Sunflower";
|
|
sprite = "FWR2A0";
|
|
height = 96;
|
|
}
|
|
802
|
|
{
|
|
title = "Budding Flower";
|
|
sprite = "FWR3A0";
|
|
width = 8;
|
|
height = 32;
|
|
}
|
|
804
|
|
{
|
|
title = "Berry Bush";
|
|
sprite = "BUS1A0";
|
|
height = 32;
|
|
}
|
|
805
|
|
{
|
|
title = "Bush";
|
|
sprite = "BUS2A0";
|
|
height = 32;
|
|
}
|
|
900
|
|
{
|
|
title = "THZ Flower";
|
|
sprite = "THZPA0";
|
|
width = 8;
|
|
height = 32;
|
|
}
|
|
901
|
|
{
|
|
title = "Alarm";
|
|
sprite = "ALRMA0";
|
|
width = 8;
|
|
height = 16;
|
|
hangs = 1;
|
|
}
|
|
1001
|
|
{
|
|
title = "Seaweed";
|
|
sprite = "SEWEA0";
|
|
width = 24;
|
|
height = 56;
|
|
}
|
|
1002
|
|
{
|
|
title = "Dripping Water";
|
|
sprite = "DRIPD0";
|
|
width = 8;
|
|
height = 16;
|
|
hangs = 1;
|
|
}
|
|
1003
|
|
{
|
|
title = "Coral (Green)";
|
|
sprite = "CRL1A0";
|
|
width = 8;
|
|
height = 16;
|
|
}
|
|
1004
|
|
{
|
|
title = "Coral (Red)";
|
|
sprite = "CRL2A0";
|
|
width = 8;
|
|
height = 16;
|
|
}
|
|
1005
|
|
{
|
|
title = "Coral (Orange)";
|
|
sprite = "CRL3A0";
|
|
width = 8;
|
|
height = 16;
|
|
}
|
|
1006
|
|
{
|
|
title = "Blue Crystal";
|
|
sprite = "BCRYA1";
|
|
width = 8;
|
|
height = 16;
|
|
}
|
|
1100
|
|
{
|
|
title = "Chain";
|
|
sprite = "CHANA0";
|
|
width = 8;
|
|
height = 128;
|
|
hangs = 1;
|
|
}
|
|
1103
|
|
{
|
|
title = "CEZ Flower";
|
|
sprite = "FWR4A0";
|
|
}
|
|
1203
|
|
{
|
|
title = "Cactus with Brown Flower";
|
|
sprite = "CACTA0";
|
|
height = 32;
|
|
}
|
|
1204
|
|
{
|
|
title = "Cactus with Brown Flower (Tall)";
|
|
sprite = "CACTB0";
|
|
height = 64;
|
|
}
|
|
1205
|
|
{
|
|
title = "Cactus with Blue Flower";
|
|
sprite = "CACTC0";
|
|
height = 32;
|
|
}
|
|
1206
|
|
{
|
|
title = "Cactus with Blue Flower (Tall)";
|
|
sprite = "CACTD0";
|
|
height = 80;
|
|
}
|
|
1850
|
|
{
|
|
title = "Christmas Pole";
|
|
sprite = "XMS1A0";
|
|
}
|
|
1851
|
|
{
|
|
title = "Candy Cane";
|
|
sprite = "XMS2A0";
|
|
width = 8;
|
|
height = 32;
|
|
}
|
|
1875
|
|
{
|
|
title = "Disco Ball";
|
|
sprite = "DBALA0";
|
|
height = 54;
|
|
hangs = 1;
|
|
}
|
|
1900
|
|
{
|
|
title = "Brown Stalagmite (Tall)";
|
|
sprite = "STLGA0";
|
|
}
|
|
1901
|
|
{
|
|
title = "Brown Stalagmite";
|
|
sprite = "STLGB0";
|
|
}
|
|
1902
|
|
{
|
|
title = "Orange Stalagmite (Tall)";
|
|
sprite = "STLGC0";
|
|
}
|
|
1903
|
|
{
|
|
title = "Orange Stalagmite";
|
|
sprite = "STLGD0";
|
|
}
|
|
1904
|
|
{
|
|
title = "Red Stalagmite (Tall)";
|
|
sprite = "STLGE0";
|
|
}
|
|
1905
|
|
{
|
|
title = "Red Stalagmite";
|
|
sprite = "STLGF0";
|
|
}
|
|
1906
|
|
{
|
|
title = "Gray Stalagmite (Tall)";
|
|
sprite = "STLGG0";
|
|
}
|
|
1907
|
|
{
|
|
title = "Gray Stalagmite";
|
|
sprite = "STLGH0";
|
|
}
|
|
1908
|
|
{
|
|
title = "Blue Stalagmite (Tall)";
|
|
sprite = "STLGI0";
|
|
}
|
|
1909
|
|
{
|
|
title = "Blue Stalagmite";
|
|
sprite = "STLGJ0";
|
|
}
|
|
}
|
|
|
|
nights
|
|
{
|
|
color = 13; // Pink
|
|
title = "NiGHTS Items";
|
|
width = 12;
|
|
height = 32;
|
|
sprite = "NWNGA0";
|
|
|
|
1703
|
|
{
|
|
title = "Ideya Drone";
|
|
sprite = "NDRNA1";
|
|
width = 16;
|
|
height = 56;
|
|
flags8text = "[8] Die upon time up";
|
|
}
|
|
1704
|
|
{
|
|
arrow = 1;
|
|
title = "Bumper";
|
|
sprite = "NBMPG3G7";
|
|
width = 32;
|
|
height = 64;
|
|
}
|
|
1705
|
|
{
|
|
arrow = 1;
|
|
title = "Hoop (Generic)";
|
|
sprite = "HOOPA0";
|
|
width = 80;
|
|
height = 160;
|
|
}
|
|
1706
|
|
{
|
|
title = "Wing Logo";
|
|
sprite = "NWNGA0";
|
|
height = 24;
|
|
}
|
|
1707
|
|
{
|
|
title = "Super Paraloop";
|
|
sprite = "NPRUA0";
|
|
flags4text = "[4] Bonus time only";
|
|
flags8text = "[8] Spawn immediately";
|
|
}
|
|
1708
|
|
{
|
|
title = "Drill Refill";
|
|
sprite = "NPRUB0";
|
|
flags4text = "[4] Bonus time only";
|
|
flags8text = "[8] Spawn immediately";
|
|
}
|
|
1709
|
|
{
|
|
title = "Nightopian Helper";
|
|
sprite = "NPRUC0";
|
|
flags4text = "[4] Bonus time only";
|
|
flags8text = "[8] Spawn immediately";
|
|
}
|
|
1711
|
|
{
|
|
title = "Extra Time";
|
|
sprite = "NPRUD0";
|
|
flags4text = "[4] Bonus time only";
|
|
flags8text = "[8] Spawn immediately";
|
|
}
|
|
1712
|
|
{
|
|
title = "Link Freeze";
|
|
sprite = "NPRUE0";
|
|
flags4text = "[4] Bonus time only";
|
|
flags8text = "[8] Spawn immediately";
|
|
}
|
|
1713
|
|
{
|
|
arrow = 1;
|
|
title = "Hoop (Customizable)";
|
|
flags1text = "[1] Radius +16";
|
|
flags2text = "[2] Radius +32";
|
|
flags4text = "[4] Radius +64";
|
|
flags8text = "[8] Radius +128";
|
|
sprite = "HOOPA0";
|
|
width = 80;
|
|
height = 160;
|
|
}
|
|
}
|
|
|
|
nightstrk
|
|
{
|
|
color = 13; // Pink
|
|
title = "NiGHTS Track";
|
|
width = 8;
|
|
height = 4096;
|
|
sprite = "UNKNA0";
|
|
|
|
1700
|
|
{
|
|
title = "Axis";
|
|
sprite = "internal:axis1";
|
|
circle = 1;
|
|
}
|
|
1701
|
|
{
|
|
title = "Axis Transfer";
|
|
sprite = "internal:axis2";
|
|
}
|
|
1702
|
|
{
|
|
title = "Axis Transfer Line";
|
|
sprite = "internal:axis3";
|
|
}
|
|
1710
|
|
{
|
|
title = "Ideya Capture";
|
|
sprite = "CAPSA0";
|
|
width = 72;
|
|
height = 144;
|
|
}
|
|
}
|
|
|
|
nightstrk1
|
|
{
|
|
color = 13; // Pink
|
|
title = "NiGHTS Track (2nd Mare)";
|
|
width = 8;
|
|
height = 4096;
|
|
sprite = "UNKNA0";
|
|
|
|
5796
|
|
{
|
|
title = "(Mare 2) Axis";
|
|
sprite = "internal:axis1";
|
|
circle = 1;
|
|
}
|
|
5797
|
|
{
|
|
title = "(Mare 2) Axis Transfer";
|
|
sprite = "internal:axis2";
|
|
}
|
|
5798
|
|
{
|
|
title = "(Mare 2) Axis Transfer Line";
|
|
sprite = "internal:axis3";
|
|
}
|
|
5806
|
|
{
|
|
title = "(Mare 2) Ideya Capture";
|
|
sprite = "CAPSA0";
|
|
width = 72;
|
|
height = 144;
|
|
}
|
|
}
|
|
|
|
nightstrk2
|
|
{
|
|
color = 13; // Pink
|
|
title = "NiGHTS Track (3rd Mare)";
|
|
width = 8;
|
|
height = 4096;
|
|
sprite = "UNKNA0";
|
|
|
|
9892
|
|
{
|
|
title = "(Mare 3) Axis";
|
|
sprite = "internal:axis1";
|
|
circle = 1;
|
|
}
|
|
9893
|
|
{
|
|
title = "(Mare 3) Axis Transfer";
|
|
sprite = "internal:axis2";
|
|
}
|
|
9894
|
|
{
|
|
title = "(Mare 3) Axis Transfer Line";
|
|
sprite = "internal:axis3";
|
|
}
|
|
9902
|
|
{
|
|
title = "(Mare 3) Ideya Capture";
|
|
sprite = "CAPSA0";
|
|
width = 72;
|
|
height = 144;
|
|
}
|
|
}
|
|
|
|
nightstrk3
|
|
{
|
|
color = 13; // Pink
|
|
title = "NiGHTS Track (4th Mare)";
|
|
width = 8;
|
|
height = 4096;
|
|
sprite = "UNKNA0";
|
|
|
|
13988
|
|
{
|
|
title = "(Mare 4) Axis";
|
|
sprite = "internal:axis1";
|
|
circle = 1;
|
|
}
|
|
13989
|
|
{
|
|
title = "(Mare 4) Axis Transfer";
|
|
sprite = "internal:axis2";
|
|
}
|
|
13990
|
|
{
|
|
title = "(Mare 4) Axis Transfer Line";
|
|
sprite = "internal:axis3";
|
|
}
|
|
13998
|
|
{
|
|
title = "(Mare 4) Ideya Capture";
|
|
sprite = "CAPSA0";
|
|
width = 72;
|
|
height = 144;
|
|
}
|
|
}
|
|
|
|
nightstrk4
|
|
{
|
|
color = 13; // Pink
|
|
title = "NiGHTS Track (5th Mare)";
|
|
width = 8;
|
|
height = 4096;
|
|
sprite = "UNKNA0";
|
|
|
|
18084
|
|
{
|
|
title = "(Mare 5) Axis";
|
|
sprite = "internal:axis1";
|
|
circle = 1;
|
|
}
|
|
18085
|
|
{
|
|
title = "(Mare 5) Axis Transfer";
|
|
sprite = "internal:axis2";
|
|
}
|
|
18086
|
|
{
|
|
title = "(Mare 5) Axis Transfer Line";
|
|
sprite = "internal:axis3";
|
|
}
|
|
18094
|
|
{
|
|
title = "(Mare 5) Ideya Capture";
|
|
sprite = "CAPSA0";
|
|
width = 72;
|
|
height = 144;
|
|
}
|
|
}
|
|
|
|
nightstrk5
|
|
{
|
|
color = 13; // Pink
|
|
title = "NiGHTS Track (6th Mare)";
|
|
width = 8;
|
|
height = 4096;
|
|
sprite = "UNKNA0";
|
|
|
|
22180
|
|
{
|
|
title = "(Mare 6) Axis";
|
|
sprite = "internal:axis1";
|
|
circle = 1;
|
|
}
|
|
22181
|
|
{
|
|
title = "(Mare 6) Axis Transfer";
|
|
sprite = "internal:axis2";
|
|
}
|
|
22182
|
|
{
|
|
title = "(Mare 6) Axis Transfer Line";
|
|
sprite = "internal:axis3";
|
|
}
|
|
22190
|
|
{
|
|
title = "(Mare 6) Ideya Capture";
|
|
sprite = "CAPSA0";
|
|
width = 72;
|
|
height = 144;
|
|
}
|
|
}
|
|
|
|
nightstrk6
|
|
{
|
|
color = 13; // Pink
|
|
title = "NiGHTS Track (7th Mare)";
|
|
width = 8;
|
|
height = 4096;
|
|
sprite = "UNKNA0";
|
|
|
|
26276
|
|
{
|
|
title = "(Mare 7) Axis";
|
|
sprite = "internal:axis1";
|
|
circle = 1;
|
|
}
|
|
26277
|
|
{
|
|
title = "(Mare 7) Axis Transfer";
|
|
sprite = "internal:axis2";
|
|
}
|
|
26278
|
|
{
|
|
title = "(Mare 7) Axis Transfer Line";
|
|
sprite = "internal:axis3";
|
|
}
|
|
26286
|
|
{
|
|
title = "(Mare 7) Ideya Capture";
|
|
sprite = "CAPSA0";
|
|
width = 72;
|
|
height = 144;
|
|
}
|
|
}
|
|
|
|
nightstrk7
|
|
{
|
|
color = 13; // Pink
|
|
title = "NiGHTS Track (8th Mare)";
|
|
width = 8;
|
|
height = 4096;
|
|
sprite = "UNKNA0";
|
|
|
|
30372
|
|
{
|
|
title = "(Mare 8) Axis";
|
|
sprite = "internal:axis1";
|
|
circle = 1;
|
|
}
|
|
30373
|
|
{
|
|
title = "(Mare 8) Axis Transfer";
|
|
sprite = "internal:axis2";
|
|
}
|
|
30374
|
|
{
|
|
title = "(Mare 8) Axis Transfer Line";
|
|
sprite = "internal:axis3";
|
|
}
|
|
30382
|
|
{
|
|
title = "(Mare 8) Ideya Capture";
|
|
sprite = "CAPSA0";
|
|
width = 72;
|
|
height = 144;
|
|
}
|
|
}
|
|
|
|
mario
|
|
{
|
|
color = 6; // Brown
|
|
title = "Mario Items";
|
|
width = 16;
|
|
height = 32;
|
|
sprite = "GOOMA0";
|
|
|
|
1800
|
|
{
|
|
title = "Coin";
|
|
sprite = "COINA0";
|
|
height = 24;
|
|
flags8height = 24;
|
|
flags8text = "[8] Float";
|
|
}
|
|
1801
|
|
{
|
|
arrow = 1;
|
|
title = "Goomba";
|
|
sprite = "GOOMA0";
|
|
width = 24;
|
|
}
|
|
1802
|
|
{
|
|
arrow = 1;
|
|
title = "Goomba (Blue)";
|
|
sprite = "BGOMA0";
|
|
width = 24;
|
|
}
|
|
1803
|
|
{
|
|
title = "Fire Flower";
|
|
sprite = "FFWRB0";
|
|
}
|
|
1804
|
|
{
|
|
title = "Koopa Shell";
|
|
sprite = "SHLLA0";
|
|
width = 8;
|
|
height = 16;
|
|
}
|
|
1805
|
|
{
|
|
title = "Puma (Jumping Fireball)";
|
|
sprite = "PUMAA0";
|
|
width = 8;
|
|
height = 16;
|
|
}
|
|
1806
|
|
{
|
|
title = "King Bowser";
|
|
sprite = "KOOPA0";
|
|
height = 28;
|
|
}
|
|
1807
|
|
{
|
|
title = "Axe";
|
|
sprite = "MAXEA0";
|
|
width = 8;
|
|
height = 16;
|
|
}
|
|
1808
|
|
{
|
|
title = "Bush (Short)";
|
|
sprite = "MUS1A0";
|
|
}
|
|
1809
|
|
{
|
|
title = "Bush (Tall)";
|
|
sprite = "MUS2A0";
|
|
}
|
|
1810
|
|
{
|
|
title = "Toad";
|
|
sprite = "TOADA0";
|
|
width = 8;
|
|
}
|
|
}
|
|
|
|
srb1
|
|
{
|
|
color = 3; // Cyan
|
|
arrow = 1;
|
|
title = "SRB1 Remake";
|
|
width = 20;
|
|
height = 32;
|
|
sprite = "SRBAA1";
|
|
|
|
4000
|
|
{
|
|
title = "SRB1 Crawla";
|
|
sprite = "SRBAA1";
|
|
height = 40;
|
|
}
|
|
4001
|
|
{
|
|
title = "GuardRobo";
|
|
sprite = "SRBBA1";
|
|
width = 17;
|
|
height = 40;
|
|
}
|
|
4002
|
|
{
|
|
title = "Pyrin";
|
|
sprite = "SRBCB1";
|
|
width = 22;
|
|
}
|
|
4003
|
|
{
|
|
title = "HotRobo";
|
|
sprite = "SRBDA0";
|
|
height = 40;
|
|
}
|
|
4004
|
|
{
|
|
title = "Pogminz";
|
|
sprite = "SRBEA1";
|
|
}
|
|
4005
|
|
{
|
|
title = "Pogminz (Water)";
|
|
sprite = "SRBEA1";
|
|
}
|
|
4006
|
|
{
|
|
title = "Pog-GX2";
|
|
sprite = "SRBFA0";
|
|
width = 10;
|
|
height = 34;
|
|
}
|
|
4007
|
|
{
|
|
title = "Pyrex";
|
|
sprite = "SRBGA1";
|
|
width = 24;
|
|
}
|
|
4008
|
|
{
|
|
title = "SRB1 Turret";
|
|
sprite = "SRBHA0";
|
|
width = 24;
|
|
hangs = 1;
|
|
}
|
|
4009
|
|
{
|
|
title = "SWAT Bot";
|
|
sprite = "SRBIA1";
|
|
width = 21;
|
|
height = 69;
|
|
}
|
|
4010
|
|
{
|
|
title = "SpyBot 2000";
|
|
sprite = "SRBJA0";
|
|
width = 36;
|
|
height = 62;
|
|
}
|
|
4011
|
|
{
|
|
title = "Buzz Bomber";
|
|
sprite = "SRBKA0";
|
|
width = 44;
|
|
height = 45;
|
|
}
|
|
4012
|
|
{
|
|
arrow = 0;
|
|
title = "RBZ Spike";
|
|
sprite = "SRBLA0";
|
|
width = 10;
|
|
height = 53;
|
|
}
|
|
4013
|
|
{
|
|
arrow = 0;
|
|
blocking = 2;
|
|
title = "Dumb Metal Sonic";
|
|
sprite = "SRBMC0";
|
|
width = 16;
|
|
height = 40;
|
|
flags4text = "[4] Slides when pushed";
|
|
flags8text = "[8] Not pushable";
|
|
}
|
|
4014
|
|
{
|
|
title = "Super SWAT Bot";
|
|
sprite = "SRBNA1";
|
|
width = 21;
|
|
height = 69;
|
|
}
|
|
4015
|
|
{
|
|
title = "Genrex";
|
|
sprite = "SRBOA1";
|
|
width = 17;
|
|
height = 40;
|
|
}
|
|
}
|
|
|
|
bsz
|
|
{
|
|
color = 2; // Green
|
|
title = "Botanic Serenity Items";
|
|
width = 16;
|
|
height = 32;
|
|
sprite = "BSZ1A0";
|
|
1400
|
|
{
|
|
title = "Tall Flower (Red)";
|
|
sprite = "BSZ1A0";
|
|
}
|
|
1401
|
|
{
|
|
title = "Tall Flower (Purple)";
|
|
sprite = "BSZ1B0";
|
|
}
|
|
1402
|
|
{
|
|
title = "Tall Flower (Blue)";
|
|
sprite = "BSZ1C0";
|
|
}
|
|
1403
|
|
{
|
|
title = "Tall Flower (Cyan)";
|
|
sprite = "BSZ1D0";
|
|
}
|
|
1404
|
|
{
|
|
title = "Tall Flower (Yellow)";
|
|
sprite = "BSZ1E0";
|
|
}
|
|
1405
|
|
{
|
|
title = "Tall Flower (Orange)";
|
|
sprite = "BSZ1F0";
|
|
}
|
|
1410
|
|
{
|
|
title = "Medium Flower (Red)";
|
|
sprite = "BSZ2A0";
|
|
}
|
|
1411
|
|
{
|
|
title = "Medium Flower (Purple)";
|
|
sprite = "BSZ2B0";
|
|
}
|
|
1412
|
|
{
|
|
title = "Medium Flower (Blue)";
|
|
sprite = "BSZ2C0";
|
|
}
|
|
1413
|
|
{
|
|
title = "Medium Flower (Cyan)";
|
|
sprite = "BSZ2D0";
|
|
}
|
|
1414
|
|
{
|
|
title = "Medium Flower (Yellow)";
|
|
sprite = "BSZ2E0";
|
|
}
|
|
1415
|
|
{
|
|
title = "Medium Flower (Orange)";
|
|
sprite = "BSZ2F0";
|
|
}
|
|
1420
|
|
{
|
|
title = "Short Flower (Red)";
|
|
sprite = "BSZ3A0";
|
|
}
|
|
1421
|
|
{
|
|
title = "Short Flower (Purple)";
|
|
sprite = "BSZ3B0";
|
|
}
|
|
1422
|
|
{
|
|
title = "Short Flower (Blue)";
|
|
sprite = "BSZ3C0";
|
|
}
|
|
1423
|
|
{
|
|
title = "Short Flower (Cyan)";
|
|
sprite = "BSZ3D0";
|
|
}
|
|
1424
|
|
{
|
|
title = "Short Flower (Yellow)";
|
|
sprite = "BSZ3E0";
|
|
}
|
|
1425
|
|
{
|
|
title = "Short Flower (Orange)";
|
|
sprite = "BSZ3F0";
|
|
}
|
|
1430
|
|
{
|
|
title = "Tulip (Red)";
|
|
sprite = "BSZ4A0";
|
|
}
|
|
1431
|
|
{
|
|
title = "Tulip (Purple)";
|
|
sprite = "BSZ4B0";
|
|
}
|
|
1432
|
|
{
|
|
title = "Tulip (Blue)";
|
|
sprite = "BSZ4C0";
|
|
}
|
|
1433
|
|
{
|
|
title = "Tulip (Cyan)";
|
|
sprite = "BSZ4D0";
|
|
}
|
|
1434
|
|
{
|
|
title = "Tulip (Yellow)";
|
|
sprite = "BSZ4E0";
|
|
}
|
|
1435
|
|
{
|
|
title = "Tulip (Orange)";
|
|
sprite = "BSZ4F0";
|
|
}
|
|
1440
|
|
{
|
|
title = "Cluster (Red)";
|
|
sprite = "BSZ5A0";
|
|
}
|
|
1441
|
|
{
|
|
title = "Cluster (Purple)";
|
|
sprite = "BSZ5B0";
|
|
}
|
|
1442
|
|
{
|
|
title = "Cluster (Blue)";
|
|
sprite = "BSZ5C0";
|
|
}
|
|
1443
|
|
{
|
|
title = "Cluster (Cyan)";
|
|
sprite = "BSZ5D0";
|
|
}
|
|
1444
|
|
{
|
|
title = "Cluster (Yellow)";
|
|
sprite = "BSZ5E0";
|
|
}
|
|
1445
|
|
{
|
|
title = "Cluster (Orange)";
|
|
sprite = "BSZ5F0";
|
|
}
|
|
1450
|
|
{
|
|
title = "Bush (Red)";
|
|
sprite = "BSZ6A0";
|
|
}
|
|
1451
|
|
{
|
|
title = "Bush (Purple)";
|
|
sprite = "BSZ6B0";
|
|
}
|
|
1452
|
|
{
|
|
title = "Bush (Blue)";
|
|
sprite = "BSZ6C0";
|
|
}
|
|
1453
|
|
{
|
|
title = "Bush (Cyan)";
|
|
sprite = "BSZ6D0";
|
|
}
|
|
1454
|
|
{
|
|
title = "Bush (Yellow)";
|
|
sprite = "BSZ6E0";
|
|
}
|
|
1455
|
|
{
|
|
title = "Bush (Orange)";
|
|
sprite = "BSZ6F0";
|
|
}
|
|
1460
|
|
{
|
|
title = "Vine (Red)";
|
|
sprite = "BSZ7A0";
|
|
}
|
|
1461
|
|
{
|
|
title = "Vine (Purple)";
|
|
sprite = "BSZ7B0";
|
|
}
|
|
1462
|
|
{
|
|
title = "Vine (Blue)";
|
|
sprite = "BSZ7C0";
|
|
}
|
|
1463
|
|
{
|
|
title = "Vine (Cyan)";
|
|
sprite = "BSZ7D0";
|
|
}
|
|
1464
|
|
{
|
|
title = "Vine (Yellow)";
|
|
sprite = "BSZ7E0";
|
|
}
|
|
1465
|
|
{
|
|
title = "Vine (Orange)";
|
|
sprite = "BSZ7F0";
|
|
}
|
|
1470
|
|
{
|
|
title = "BSZ Shrub";
|
|
sprite = "BSZ8A0";
|
|
}
|
|
1471
|
|
{
|
|
title = "BSZ Clover";
|
|
sprite = "BSZ8B0";
|
|
}
|
|
1472
|
|
{
|
|
title = "BSZ Fish";
|
|
sprite = "BSZ8C0";
|
|
}
|
|
1473
|
|
{
|
|
title = "BSZ Sunflower";
|
|
sprite = "BSZ8D0";
|
|
}
|
|
}
|
|
}
|
|
|
|
//Default things filters
|
|
thingsfilters
|
|
{
|
|
|
|
filter0
|
|
{
|
|
name = "Player starts";
|
|
category = "starts";
|
|
type = -1;
|
|
}
|
|
|
|
|
|
filter1
|
|
{
|
|
name = "Enemies";
|
|
category = "enemies";
|
|
type = -1;
|
|
|
|
}
|
|
|
|
|
|
filter2
|
|
{
|
|
name = "NiGHTS Track";
|
|
category = "nightstrk";
|
|
type = -1;
|
|
|
|
}
|
|
|
|
|
|
filter3
|
|
{
|
|
name = "Normal Gravity";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
2 = false;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
filter4
|
|
{
|
|
name = "Reverse Gravity";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
2 = true;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
/* Better version */
|
|
/*texturesets
|
|
{
|
|
set0
|
|
{
|
|
name = "Greenflower Zone Flats & Textures";
|
|
filter0 = "GFZFLR02";
|
|
filter1 = "GFZFLR10";
|
|
filter2 = "GFZGRASS";
|
|
filter3 = "GFZGRSw";
|
|
filter4 = "FWATER1";
|
|
filter5 = "CFALL1";
|
|
filter6 = "GFALL1";
|
|
filter7 = "GFZFLR01";
|
|
filter8 = "GFZROCK";
|
|
filter9 = "GFZCRACK";
|
|
filter10 = "GFZINSID";
|
|
filter11 = "GFZVINES";
|
|
filter12 = "GFZVCRCK";
|
|
filter13 = "GFZFLR05";
|
|
filter14 = "GFZFLR06";
|
|
filter15 = "GFZFLR09";
|
|
filter16 = "GFZBRIDG";
|
|
filter17 = "GFZBLOCK";
|
|
filter18 = "GFZFLR03";
|
|
filter19 = "GFZFLR04";
|
|
filter20 = "GFZBRICK";
|
|
filter21 = "GFZDOOR";
|
|
filter22 = "GFZWINDW";
|
|
filter23 = "GFZROOF";
|
|
filter31 = "FLOOR0_2";
|
|
filter32 = "GFZFLR07";
|
|
filter33 = "DEM1_5";
|
|
filter34 = "GFZFENC2";
|
|
}
|
|
|
|
set1
|
|
{
|
|
name = "Techno Hill Zone Flats & Textures";
|
|
filter0 = "THZFLR01";
|
|
filter1 = "THZFLR02";
|
|
filter2 = "THZFLR03";
|
|
filter3 = "THZFLR04";
|
|
filter4 = "THZFLR05";
|
|
filter5 = "THZFLR08";
|
|
filter6 = "THZFLR19";
|
|
filter7 = "THZFLR24";
|
|
filter8 = "THZFLR27";
|
|
filter9 = "THZWAL01";
|
|
filter10 = "THZWAL02";
|
|
filter11 = "THZWAL03";
|
|
filter12 = "THZWAL04";
|
|
filter13 = "THZWAL05";
|
|
filter14 = "THZWAL09";
|
|
filter15 = "THZSTONE";
|
|
filter16 = "THZTILE";
|
|
filter17 = "THZBLOK1";
|
|
filter18 = "THZREACT";
|
|
filter19 = "THZVINES";
|
|
filter20 = "THZFLR30";
|
|
filter21 = "THZROCK";
|
|
filter22 = "THZCRACK";
|
|
filter23 = "THZMECH1";
|
|
filter24 = "THZMECH2";
|
|
filter25 = "THZMECH3";
|
|
filter26 = "CHEMG01";
|
|
filter27 = "TFALL1";
|
|
filter28 = "ALTBOXF1";
|
|
filter29 = "THZBOXF1";
|
|
filter30 = "ALTBOX01";
|
|
filter31 = "THZBOX01";
|
|
filter32 = "BOXWARNG";
|
|
filter33 = "BOXWARN2";
|
|
filter34 = "THZFLR06";
|
|
filter35 = "THZFLR09";
|
|
filter36 = "THZFLR11";
|
|
filter37 = "THZFLR13";
|
|
filter38 = "THZFLR21";
|
|
filter39 = "THZFLR07";
|
|
filter40 = "THZFLR10";
|
|
filter41 = "THZFLR12";
|
|
filter42 = "THZFLR20";
|
|
filter43 = "THZFLR28";
|
|
filter44 = "PIPE2F";
|
|
filter45 = "PIPE3F";
|
|
filter46 = "THZFLR22";
|
|
filter47 = "THZFLR23";
|
|
filter48 = "PIPE2";
|
|
filter49 = "PIPE3";
|
|
filter50 = "THZPIPE1";
|
|
filter51 = "THZPIPE2";
|
|
filter52 = "PISTON";
|
|
filter53 = "THZPIPE";
|
|
filter54 = "THZFLR16";
|
|
filter55 = "THZFLR17";
|
|
filter56 = "THZFLR25";
|
|
filter57 = "THZFLR26";
|
|
filter58 = "THZCONV1";
|
|
filter59 = "THZCONv2";
|
|
filter60 = "WHZFLR16";
|
|
filter61 = "WHZFLR17";
|
|
filter62 = "THZFLR18";
|
|
filter63 = "THZFLR29";
|
|
filter64 = "BARLSIDE";
|
|
filter65 = "BARREL2";
|
|
filter66 = "BARREL3";
|
|
}
|
|
}*/ |