mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-10 06:41:49 +00:00
6405af2fea
Fixed: Nodebuilder is no longer invoked with "Save" settings when entering Visual Mode. Fixed: Editor no longer crashes when entering Visual Mode with one or no sector.
285 lines
8.3 KiB
C#
285 lines
8.3 KiB
C#
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.IO;
|
|
using System.Windows.Forms;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Windows;
|
|
using CodeImp.DoomBuilder.Map;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Map
|
|
{
|
|
public class BSP
|
|
{
|
|
#region ================== Constants
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
private Seg[] segs;
|
|
private Node[] nodes;
|
|
private Vector2D[] verts;
|
|
private Subsector[] ssectors;
|
|
private bool deactivate;
|
|
private bool isdisposed;
|
|
private string errormessage;
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public Seg[] Segs { get { return segs; } }
|
|
public Node[] Nodes { get { return nodes; } }
|
|
public Vector2D[] Vertices { get { return verts; } }
|
|
public Subsector[] Subsectors { get { return ssectors; } }
|
|
public bool IsDeactivated { get { return deactivate; } }
|
|
public string ErrorMessage { get { return errormessage; } }
|
|
#endregion
|
|
|
|
#region ================== Constructor / Destructor
|
|
|
|
// Constructor
|
|
public BSP(bool deactivate)
|
|
{
|
|
this.deactivate = deactivate;
|
|
this.errormessage = "";
|
|
if (!deactivate && !General.Map.IsChanged) LoadStructures();
|
|
}
|
|
|
|
// Disposer
|
|
public void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if (!isdisposed)
|
|
{
|
|
// Clean up
|
|
segs = null;
|
|
nodes = null;
|
|
verts = null;
|
|
ssectors = null;
|
|
|
|
// Done
|
|
isdisposed = true;
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
public void Build()
|
|
{
|
|
if (!deactivate && General.Map.IsChanged)
|
|
{
|
|
if (!General.Map.RebuildNodes(General.Map.ConfigSettings.NodebuilderTest, true)) return;
|
|
LoadStructures();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This loads all nodes structures data from the lumps
|
|
/// </summary>
|
|
private bool LoadStructures()
|
|
{
|
|
errormessage = "";
|
|
// Load the nodes structure
|
|
MemoryStream nodesstream = General.Map.GetLumpData("NODES");
|
|
if (nodesstream == null)
|
|
{
|
|
deactivate = true;
|
|
return false;
|
|
}
|
|
int numnodes = (int)nodesstream.Length / 28;
|
|
|
|
//mxd. Boilerplate!
|
|
if(numnodes < 1)
|
|
{
|
|
errormessage = "The map has only one subsector.";
|
|
deactivate = true;
|
|
return false;
|
|
}
|
|
|
|
BinaryReader nodesreader = new BinaryReader(nodesstream);
|
|
nodes = new Node[numnodes];
|
|
for(int i = 0; i < nodes.Length; i++)
|
|
{
|
|
nodes[i].linestart.x = nodesreader.ReadInt16();
|
|
nodes[i].linestart.y = nodesreader.ReadInt16();
|
|
nodes[i].linedelta.x = nodesreader.ReadInt16();
|
|
nodes[i].linedelta.y = nodesreader.ReadInt16();
|
|
float top = nodesreader.ReadInt16();
|
|
float bot = nodesreader.ReadInt16();
|
|
float left = nodesreader.ReadInt16();
|
|
float right = nodesreader.ReadInt16();
|
|
nodes[i].rightbox = new RectangleF(left, top, (right - left), (bot - top));
|
|
top = nodesreader.ReadInt16();
|
|
bot = nodesreader.ReadInt16();
|
|
left = nodesreader.ReadInt16();
|
|
right = nodesreader.ReadInt16();
|
|
nodes[i].leftbox = new RectangleF(left, top, (right - left), (bot - top));
|
|
int rightindex = nodesreader.ReadInt16();
|
|
int leftindex = nodesreader.ReadInt16();
|
|
nodes[i].rightchild = rightindex & 0x7FFF;
|
|
nodes[i].leftchild = leftindex & 0x7FFF;
|
|
nodes[i].rightsubsector = (rightindex & 0x8000) != 0;
|
|
nodes[i].leftsubsector = (leftindex & 0x8000) != 0;
|
|
}
|
|
nodesreader.Close();
|
|
nodesstream.Close();
|
|
nodesstream.Dispose();
|
|
|
|
// Add additional properties to nodes
|
|
nodes[nodes.Length - 1].parent = -1;
|
|
RecursiveSetupNodes(nodes.Length - 1);
|
|
|
|
// Load the segs structure
|
|
MemoryStream segsstream = General.Map.GetLumpData("SEGS");
|
|
BinaryReader segsreader = new BinaryReader(segsstream);
|
|
int numsegs = (int)segsstream.Length / 12;
|
|
|
|
//mxd. Boilerplate!
|
|
if(numsegs < 1)
|
|
{
|
|
errormessage = "The map has an empty SEGS lump.";
|
|
deactivate = true;
|
|
return false;
|
|
}
|
|
|
|
segs = new Seg[numsegs];
|
|
for(int i = 0; i < segs.Length; i++)
|
|
{
|
|
segs[i].startvertex = segsreader.ReadInt16();
|
|
segs[i].endvertex = segsreader.ReadInt16();
|
|
segs[i].angle = Angle2D.DoomToReal(segsreader.ReadInt16());
|
|
segs[i].lineindex = segsreader.ReadInt16();
|
|
segs[i].leftside = segsreader.ReadInt16() != 0;
|
|
segs[i].offset = segsreader.ReadInt16();
|
|
}
|
|
segsreader.Close();
|
|
segsstream.Close();
|
|
segsstream.Dispose();
|
|
|
|
// Load the vertexes structure
|
|
MemoryStream vertsstream = General.Map.GetLumpData("VERTEXES");
|
|
BinaryReader vertsreader = new BinaryReader(vertsstream);
|
|
int numverts = (int)vertsstream.Length / 4;
|
|
|
|
//mxd. Boilerplate!
|
|
if(numverts < 1)
|
|
{
|
|
errormessage = "The map has an empty VERTEXES lump.";
|
|
deactivate = true;
|
|
return false;
|
|
}
|
|
|
|
verts = new Vector2D[numverts];
|
|
for(int i = 0; i < verts.Length; i++)
|
|
{
|
|
verts[i].x = vertsreader.ReadInt16();
|
|
verts[i].y = vertsreader.ReadInt16();
|
|
}
|
|
vertsreader.Close();
|
|
vertsstream.Close();
|
|
vertsstream.Dispose();
|
|
|
|
// Load the subsectors structure
|
|
MemoryStream ssecstream = General.Map.GetLumpData("SSECTORS");
|
|
BinaryReader ssecreader = new BinaryReader(ssecstream);
|
|
int numssec = (int)ssecstream.Length / 4;
|
|
|
|
//mxd. Boilerplate!
|
|
if(numssec < 1)
|
|
{
|
|
errormessage = "The map has an empty SSECTORS lump.";
|
|
deactivate = true;
|
|
return false;
|
|
}
|
|
|
|
ssectors = new Subsector[numssec];
|
|
for(int i = 0; i < ssectors.Length; i++)
|
|
{
|
|
ssectors[i].numsegs = ssecreader.ReadInt16();
|
|
ssectors[i].firstseg = ssecreader.ReadUInt16();
|
|
}
|
|
ssecreader.Close();
|
|
ssecstream.Close();
|
|
ssecstream.Dispose();
|
|
|
|
// Link all segs to their subsectors
|
|
for(int i = 0; i < ssectors.Length; i++)
|
|
{
|
|
int lastseg = ssectors[i].firstseg + ssectors[i].numsegs - 1;
|
|
for(int sg = ssectors[i].firstseg; sg <= lastseg; sg++)
|
|
{
|
|
segs[sg].ssector = i;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// This recursively sets up the nodes structure with additional properties
|
|
/// </summary>
|
|
private void RecursiveSetupNodes(int nodeindex)
|
|
{
|
|
Node n = nodes[nodeindex];
|
|
if(!n.leftsubsector)
|
|
{
|
|
nodes[n.leftchild].parent = nodeindex;
|
|
RecursiveSetupNodes(n.leftchild);
|
|
}
|
|
if(!n.rightsubsector)
|
|
{
|
|
nodes[n.rightchild].parent = nodeindex;
|
|
RecursiveSetupNodes(n.rightchild);
|
|
}
|
|
}
|
|
|
|
private bool PointOnSide(Vector2D p, Node node)
|
|
{
|
|
if (node.linedelta.x == 0)
|
|
return p.x <= node.linestart.x ? node.linedelta.y > 0 : node.linedelta.y < 0;
|
|
|
|
if (node.linedelta.y == 0)
|
|
return p.y <= node.linestart.y ? node.linedelta.x < 0 : node.linedelta.x > 0;
|
|
|
|
float dx = p.x - node.linestart.x;
|
|
float dy = p.y - node.linestart.y;
|
|
|
|
// Try to quickly decide by looking at sign bits.
|
|
if (((node.linedelta.y < 0) ^ (node.linedelta.x < 0) ^ (dx < 0) ^ (dy < 0)))
|
|
return (node.linedelta.y < 0) ^ (dx < 0); // (left is negative)
|
|
return dy*node.linedelta.x/65536 >= dx*node.linedelta.y/65536;
|
|
}
|
|
|
|
private Subsector PointInSubsector(Vector2D p)
|
|
{
|
|
int nodenum = nodes.Length - 1;
|
|
bool reachedsubsector = false;
|
|
|
|
while (!reachedsubsector)
|
|
{
|
|
bool side = !PointOnSide(p, nodes[nodenum]);
|
|
reachedsubsector = side ? nodes[nodenum].rightsubsector : nodes[nodenum].leftsubsector;
|
|
nodenum = side ? nodes[nodenum].rightchild : nodes[nodenum].leftchild;
|
|
}
|
|
|
|
return ssectors[nodenum];
|
|
}
|
|
|
|
public Sector GetSector(Vector2D p)
|
|
{
|
|
Subsector ss = PointInSubsector(p);
|
|
Seg seg = segs[ss.firstseg];
|
|
Linedef line = General.Map.Map.GetLinedefByIndex(seg.lineindex);
|
|
Sidedef sidedef = seg.leftside ? line.Back : line.Front;
|
|
return sidedef.Sector;
|
|
}
|
|
#endregion
|
|
}
|
|
}
|