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42 lines
1.6 KiB
HTML
42 lines
1.6 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>Make Sectors Mode</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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<script type="text/javascript" src="scripts.js"></script>
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Make Sectors Mode">
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</object>
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<div id="title"><h1>Make Sectors Mode</h1></div>
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<div id="contents">
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<p>
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With this mode you can create new sectors from existing geometry only. This is useful to fix broken sectors, split the islands from a single sector into multiple sectors, or create sectors from enclosed void areas. When moving the mouse over the map, the potential sector is highlighted. Use <b title="Left Mouse Button">LMB</b> to create the new sector.<br />
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<br />
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The Make Sectors editing mode is one of the classic (2D) editing modes.
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<h2>Default Controls</h2>
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<table border="0" cellspacing="6" width="90%">
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<tr>
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<td width="150" valign="top"><b>M</b></td>
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<td>Switches from any other classic editing mode to this mode.</td>
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</tr>
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<tr>
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<td valign="top"><b title="Left Mouse Button">LMB</b></td>
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<td>Click to create a new, closed sector.</td>
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</tr>
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<tr>
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<td valign="top"><b title="Right Mouse Button">RMB</b></td>
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<td>Click to create a new, closed sector and edit its properties.</td>
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</tr>
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</table>
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</p>
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</div>
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</body>
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