Change default settings in Map Analysis mode, add texture name wildcards to the reference manual, update the installer.

This commit is contained in:
sphere 2021-02-27 02:21:33 +01:00
parent 0cf3e0a29c
commit f50866dd31
17 changed files with 9 additions and 5 deletions

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@ -18,7 +18,7 @@
<div id="contents"> <div id="contents">
<p> <p>
Looking for something? This is the mode you want to use to quickly find specific elements in your map. This mode is accessible from any classic mode using <b>F3</b> and shows a dialog window that you can use to find items. Select the type of search you want to perform at the top of the dialog window. Then enter the value you are looking for. Depending on the type of search, you can click the browse button to select from a browser, or use comparison operators (<b>></b>, <b>>=</b>, <b><</b>, <b><=</b> or <b>!</b>/<b>!=</b>) for more advanced numeric searching. Check the <b>Replace</b> checkbox if you want to replace the value of the found elements with another value. Click the Find / Replace button to perform the search.<br /> Looking for something? This is the mode you want to use to quickly find specific elements in your map. This mode is accessible from any classic mode using <b>F3</b> and shows a dialog window that you can use to find items. Select the type of search you want to perform at the top of the dialog window. Then enter the value you are looking for. Depending on the type of search, you can click the browse button to select from a browser, use comparison operators (<b>></b>, <b>>=</b>, <b><</b>, <b><=</b> or <b>!</b>/<b>!=</b>) for more advanced numeric searching, or wildcards (<b>*</b>, <b>?</b>) when searching for texture names. Check the <b>Replace</b> checkbox if you want to replace the value of the found elements with another value. Click the Find / Replace button to perform the search.<br />
<br /> <br />
The results will be displayed in a list that opens. Click on one of the results to zoom in on that particular element. You can also focus the main window and scroll or zoom the map to see the selected elements. Click the <b>Edit Selection</b> button to edit the selected elements. The results will be displayed in a list that opens. Click on one of the results to zoom in on that particular element. You can also focus the main window and scroll or zoom the map to see the selected elements. Click the <b>Edit Selection</b> button to edit the selected elements.
</p> </p>

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@ -26,7 +26,8 @@ LanguageDetectionMethod=none
MinVersion=0,6.1sp1 MinVersion=0,6.1sp1
UninstallDisplayIcon={app}\Builder.exe UninstallDisplayIcon={app}\Builder.exe
WizardImageFile=..\Setup\WizardLarge.bmp WizardImageFile=..\Setup\WizardLarge.bmp
WizardSmallImageFile=..\Setup\WizardSmall.bmp WizardSmallImageFile=..\Setup\WizardSmall100.bmp,..\Setup\WizardSmall125.bmp,..\Setup\WizardSmall150.bmp,..\Setup\WizardSmall175.bmp,..\Setup\WizardSmall200.bmp
WizardImageStretch=false
[Languages] [Languages]
Name: english; MessagesFile: compiler:Default.isl Name: english; MessagesFile: compiler:Default.isl
@ -83,6 +84,9 @@ Root: HKLM; Subkey: SOFTWARE\SRB2\Zone Builder\; ValueType: string; ValueName: L
[Messages] [Messages]
ReadyLabel2a=Continue to begin with the installation, or click Back if you want to review or change any settings. ReadyLabel2a=Continue to begin with the installation, or click Back if you want to review or change any settings.
[Run]
Filename: "{app}\Builder.exe"; Description: Start Zone Builder; Flags: postinstall unchecked nowait
[Code] [Code]
// Global variables // Global variables
var var

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@ -23,7 +23,7 @@ using System.Threading;
namespace CodeImp.DoomBuilder.BuilderModes namespace CodeImp.DoomBuilder.BuilderModes
{ {
[ErrorChecker("Check missing textures", true, 80)] [ErrorChecker("Check missing textures", false, 80)]
public class CheckMissingTextures : ErrorChecker public class CheckMissingTextures : ErrorChecker
{ {
#region ================== Constants #region ================== Constants

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@ -23,7 +23,7 @@ using System.Threading;
namespace CodeImp.DoomBuilder.BuilderModes namespace CodeImp.DoomBuilder.BuilderModes
{ {
[ErrorChecker("Check unknown textures", true, 60)] [ErrorChecker("Check unknown textures", false, 60)]
public class CheckUnknownTextures : ErrorChecker public class CheckUnknownTextures : ErrorChecker
{ {
#region ================== Constants #region ================== Constants

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@ -7,7 +7,7 @@ using System.Threading;
namespace CodeImp.DoomBuilder.BuilderModes namespace CodeImp.DoomBuilder.BuilderModes
{ {
[ErrorChecker("Check unused textures", true, 60)] [ErrorChecker("Check unused textures", false, 60)]
public class CheckUnusedTextures : ErrorChecker public class CheckUnusedTextures : ErrorChecker
{ {
#region ================== Constants #region ================== Constants