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Fix weapon/team rings displaying old sprites in the 2.2 configuration.
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parent
e8ebbbf53e
commit
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3 changed files with 15 additions and 15 deletions
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@ -3898,79 +3898,79 @@ thingtypes
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301
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{
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title = "Bounce Ring";
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sprite = "internal:RNGBA0";
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sprite = "RNGBA0";
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}
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302
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{
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title = "Rail Ring";
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sprite = "internal:RNGRA0";
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sprite = "RNGRA0";
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}
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303
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{
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title = "Infinity Ring";
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sprite = "internal:RNGIA0";
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sprite = "RNGIA0";
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}
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304
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{
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title = "Automatic Ring";
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sprite = "internal:RNGAA0";
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sprite = "RNGAA0";
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}
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305
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{
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title = "Explosion Ring";
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sprite = "internal:RNGEA0";
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sprite = "RNGEA0";
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}
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306
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{
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title = "Scatter Ring";
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sprite = "internal:RNGSA0";
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sprite = "RNGSA0";
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}
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307
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{
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title = "Grenade Ring";
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sprite = "internal:RNGGA0";
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sprite = "RNGGA0";
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}
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308
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{
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title = "CTF Team Ring (Red)";
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sprite = "internal:RRNGA0";
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sprite = "internal:TRNGA0r";
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width = 16;
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}
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309
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{
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title = "CTF Team Ring (Blue)";
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sprite = "internal:BRNGA0";
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sprite = "internal:TRNGA0b";
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width = 16;
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}
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330
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{
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title = "Bounce Ring Panel";
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sprite = "internal:PIKBA0";
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sprite = "PIKBA0";
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}
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331
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{
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title = "Rail Ring Panel";
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sprite = "internal:PIKRA0";
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sprite = "PIKRA0";
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}
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332
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{
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title = "Automatic Ring Panel";
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sprite = "internal:PIKAA0";
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sprite = "PIKAA0";
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}
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333
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{
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title = "Explosion Ring Panel";
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sprite = "internal:PIKEA0";
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sprite = "PIKEA0";
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}
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334
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{
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title = "Scatter Ring Panel";
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sprite = "internal:PIKSA0";
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sprite = "PIKSA0";
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}
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335
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{
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title = "Grenade Ring Panel";
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sprite = "internal:PIKGA0";
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sprite = "PIKGA0";
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}
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}
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BIN
Build/Sprites/TRNGA0b.png
Normal file
BIN
Build/Sprites/TRNGA0b.png
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Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
BIN
Build/Sprites/TRNGA0r.png
Normal file
BIN
Build/Sprites/TRNGA0r.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
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