Thing position, linedef offset and sector height boxes now all change in increments of 8 (16 with Shift, 1 with Ctrl).
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@ -198,9 +198,9 @@ namespace CodeImp.DoomBuilder.Windows
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posX.Text = ((int)ft.Position.x).ToString();
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posX.Text = ((int)ft.Position.x).ToString();
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posY.Text = ((int)ft.Position.y).ToString();
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posY.Text = ((int)ft.Position.y).ToString();
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posZ.Text = (useabsoluteheight ? ((int)Math.Round(ft.Position.z + floorheight)).ToString() : ((int)ft.Position.z).ToString());
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posZ.Text = (useabsoluteheight ? ((int)Math.Round(ft.Position.z + floorheight)).ToString() : ((int)ft.Position.z).ToString());
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posX.ButtonStep = General.Map.Grid.GridSize;
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/*posX.ButtonStep = General.Map.Grid.GridSize;
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posY.ButtonStep = General.Map.Grid.GridSize;
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posY.ButtonStep = General.Map.Grid.GridSize;
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posZ.ButtonStep = General.Map.Grid.GridSize;
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posZ.ButtonStep = General.Map.Grid.GridSize;*/
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// Action/tags
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// Action/tags
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action.Value = ft.Action;
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action.Value = ft.Action;
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