Update some flavor text

This commit is contained in:
spherallic 2023-04-18 22:41:31 +02:00
parent 6f7b24291d
commit cdda06a85f
5 changed files with 58 additions and 82 deletions

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@ -53,73 +53,36 @@ namespace CodeImp.DoomBuilder.GZBuilder.Windows
bContinue.Enabled = !cannotContinue; bContinue.Enabled = !cannotContinue;
string[] titles = { string[] titles = {
"0x000000 at 0xFFFFFF. That's probaby bad", "Zone Builder was killed by Eggman's nefarious TV magic.",
"Here we go again...", "Zone Builder was killed by an environmental hazard.",
"Uh oh, you're screwed", "Zone Builder drowned.",
"All is lost!", "Zone Builder was crushed.",
"Achievement unlocked: CRASH TIME!", "Zone Builder fell into a bottomless pit.",
"OH NOES! TEH ERROR!", "Zone Builder asphyxiated in space.",
"0001000001111011000000000011001101011110110111", "Zone Builder died.",
"Nuclear launch detected!", "Zone Builder's playtime with heavy objects killed Zone Builder.",
"Don't send this to Microsoft", "Resynching...",
"You. Shall. Not. Pass!!!", "You have been banned from the server.",
"Yep, we have bugs", "SIGSEGV - segment violation",
"It's dangerous to go alone. Take this!", "SIGFPE - mathematical exception",
"The operation completed successfully", "SIGILL - illegal instruction - invalid function image",
"Security Alert Moving cursor is not as safe as you thought", "SIGABRT - abnormal termination triggered by abort call",
"Random error appears from north", "I'm putting my foot down.",
"ERROR: NO_ERROR", "All of this is over. You will be left with ashes.",
"Epic fail", "[Eggman laughing]",
"At least it's not BSoD...", "[Armageddon pow]",
"User Error. Please Replace User", "[Dying]",
"Brought to you by MaxED!", "I'm outta here...",
"Zone Builder proudly presents:", "GAME OVER",
"You aren't expected to understand this", "TIME OVER",
"Back to the drawing board...", "SONIC MADE A BAD FUTURE IN Zone Builder",
"I'm sorry... :(", ":dramahog:",
"This is a horrbble day for you, and of course, the world", "Sonic arrived just in time to see what little of the 'ruins' were left.",
"Abort, Retry, Fail?", "The natural beauty of the zone had been obliterated.",
"You are making progress. I'm afraid that's something I can't allow to happen", "some doofus gave us an empty string?",
"You are making progress. That's not OK", "unfortunate player falls into spike?!",
"No errors found, restarting computer", "Connection lost",
"Does Not Compute!", "Ack! Metal Sonic shouldn't die! Cut the tape, end recording!",
"Im sorry, Dave, Im afraid I cant do that",
"What's that? Chicken?",
"It can only be attributable to human error",
"It's now safe to turn off your computer",
"I've got a bad feeling about this",
"YOU CANT DO THAT!",
"Man the Lifeboats! Women and children first!",
"IMPOSSIBURU!!!",
"Now deleting all files. Goodbye",
"General Failure",
"Invalid Error",
"Beam me up Scotty, theres no life out here",
"Well, you ran into something and the game is over",
"I'm good at writing bad code",
"$FUNNY_ERROR_CAPTION",
"In Soviet Russia, exception throws YOU!",
"...and then GZDB was the demons!",
"B U S T E D",
"Freeze mode enabled",
"You feel strange...",
"That doesn't seem to work",
"This function is only available in the retail version of Zone Builder",
"You picked up the Random Exception.",
"Pinky says that you're the new hope. Bear that in mind.",
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
"Deal with it",
"Error 47",
"YOU DIED",
"Thanks, Obama",
"The God Of Exceptions Demands MORE Exceptions!",
"Good. It's boring here anyway.",
"Shameful display!",
"It's CRASHENING!",
"W-W-W-WIPEOUT!",
"EVERYTHING IS LOST!",
"Your empty is full!",
"Let's see how far this infinite loop goes...",
}; };
this.Text = titles[new Random().Next(0, titles.Length - 1)]; this.Text = titles[new Random().Next(0, titles.Length - 1)];
} }

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@ -185,14 +185,14 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Make an analysis and show info // Make an analysis and show info
string[] adjectives = string[] adjectives =
{ {
"beautiful", "lovely", "romantic", "stylish", "cheerful", "comical", "rounded", "bowed", "arched", "rotund", "bulbous",
"awesome", "accurate", "adorable", "adventurous", "attractive", "cute", "aerodynamic", "streamlined", "smooth", "sleek", "slick",
"elegant", "glamorous", "gorgeous", "handsome", "magnificent", "unusual", "clean", "neat", "delicate", "precise", "sensitive",
"outstanding", "mysterious", "amusing", "charming", "fantastic", "jolly" "fluid", "sleek", "polished", "accomplished", "shiny"
}; };
string word = adjectives[points.Count % adjectives.Length]; string word = adjectives[points.Count % adjectives.Length];
word = (points.Count > adjectives.Length) ? "very " + word : word; word = (points.Count > adjectives.Length) ? "very " + word : word;
string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a "; string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'i') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " curve."); General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " curve.");
List<DrawnVertex> verts = new List<DrawnVertex>(); List<DrawnVertex> verts = new List<DrawnVertex>();

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@ -789,14 +789,16 @@ namespace CodeImp.DoomBuilder.BuilderModes
General.Map.UndoRedo.CreateUndo("Line draw"); General.Map.UndoRedo.CreateUndo("Line draw");
// Make an analysis and show info // Make an analysis and show info
string[] adjectives = new[] string[] adjectives =
{ "beautiful", "lovely", "romantic", "stylish", "cheerful", "comical", {
"beautiful", "lovely", "romantic", "stylish", "cheerful", "comical",
"awesome", "accurate", "adorable", "adventurous", "attractive", "cute", "awesome", "accurate", "adorable", "adventurous", "attractive", "cute",
"elegant", "glamorous", "gorgeous", "handsome", "magnificent", "unusual", "elegant", "glamorous", "gorgeous", "handsome", "magnificent", "unusual",
"outstanding", "mysterious", "amusing", "charming", "fantastic", "jolly" }; "outstanding", "mysterious", "amusing", "charming", "fantastic", "jolly"
};
string word = adjectives[points.Count % adjectives.Length]; string word = adjectives[points.Count % adjectives.Length];
word = (points.Count > adjectives.Length) ? "very " + word : word; word = (points.Count > adjectives.Length) ? "very " + word : word;
string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a "; string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'i') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " drawing."); General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " drawing.");
// Make the drawing // Make the drawing

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@ -92,9 +92,14 @@ namespace CodeImp.DoomBuilder.BuilderModes
General.Map.UndoRedo.CreateUndo("Grid draw"); General.Map.UndoRedo.CreateUndo("Grid draw");
// Make an analysis and show info // Make an analysis and show info
string[] adjectives = { "gloomy", "sad", "unhappy", "lonely", "troubled", "depressed", "heartsick", "glum", "pessimistic", "bitter", "downcast" }; // aaand my english vocabulary ends here :) string[] adjectives =
{
"rigid", "solid", "stern", "sober", "unfazed",
"stoic", "neutral", "unbreakable", "immovable", "indifferent",
"aloof", "firm", "nonchalant", "unconcerned", "restrained"
};
string word = adjectives[new Random().Next(adjectives.Length - 1)]; string word = adjectives[new Random().Next(adjectives.Length - 1)];
string a = (word[0] == 'u' ? "an " : "a "); string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'i') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " grid."); General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " grid.");

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@ -402,9 +402,15 @@ namespace CodeImp.DoomBuilder.BuilderModes
General.Map.UndoRedo.CreateUndo(undoname); General.Map.UndoRedo.CreateUndo(undoname);
// Make an analysis and show info // Make an analysis and show info
string[] adjectives = { "gloomy", "sad", "unhappy", "lonely", "troubled", "depressed", "heartsick", "glum", "pessimistic", "bitter", "downcast" }; // aaand my english vocabulary ends here :) string[] adjectives =
{
"gloomy", "sad", "unhappy", "lonely", "troubled",
"depressed", "heartsick", "glum", "pessimistic", "bitter",
"downcast", "somber", "disturbed", "pained", "upset",
"estranged", "desolate", "miserable", "dejected", "moody"
};
string word = adjectives[new Random().Next(adjectives.Length - 1)]; string word = adjectives[new Random().Next(adjectives.Length - 1)];
string a = (word[0] == 'u' ? "an " : "a "); string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'i') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " " + shapename + "."); General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " " + shapename + ".");