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Update flavor text some more
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2 changed files with 4 additions and 5 deletions
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@ -96,7 +96,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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{
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"rigid", "solid", "stern", "sober", "unfazed",
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"rigid", "solid", "stern", "sober", "unfazed",
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"stoic", "neutral", "unbreakable", "immovable", "indifferent",
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"stoic", "neutral", "unbreakable", "immovable", "indifferent",
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"aloof", "firm", "nonchalant", "unconcerned", "restrained"
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"aloof", "firm", "nonchalant", "unconcerned", "orderly"
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};
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};
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string word = adjectives[new Random().Next(adjectives.Length - 1)];
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string word = adjectives[new Random().Next(adjectives.Length - 1)];
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string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'i') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
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string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'i') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
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@ -404,10 +404,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Make an analysis and show info
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// Make an analysis and show info
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string[] adjectives =
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string[] adjectives =
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{
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{
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"gloomy", "sad", "unhappy", "lonely", "troubled",
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"rigid", "solid", "stern", "sober", "unfazed",
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"depressed", "heartsick", "glum", "pessimistic", "bitter",
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"stoic", "neutral", "unbreakable", "immovable", "indifferent",
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"downcast", "somber", "disturbed", "pained", "upset",
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"aloof", "firm", "nonchalant", "unconcerned", "orderly"
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"estranged", "desolate", "miserable", "dejected", "moody"
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};
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};
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string word = adjectives[new Random().Next(adjectives.Length - 1)];
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string word = adjectives[new Random().Next(adjectives.Length - 1)];
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string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'i') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
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string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'i') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
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