mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2025-02-28 23:01:47 +00:00
Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing. Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting. Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled. Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled. Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases. Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
This commit is contained in:
parent
4c7aae544b
commit
187653bfa9
11 changed files with 160 additions and 90 deletions
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@ -3642,9 +3642,9 @@ teleport
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arg0
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arg0
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{
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{
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title = "Target MapSpot Tag";
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title = "Target Teleport Dest. Tag";
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type = 14;
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type = 14;
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targetclasses = "MapSpot,MapSpotGravity";
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targetclasses = "TeleportDest,TeleportDest2,TeleportDest3";
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}
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}
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arg1
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arg1
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@ -3661,9 +3661,9 @@ teleport
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arg0
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arg0
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{
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{
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title = "Target MapSpot Tag";
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title = "Target Teleport Dest. Tag";
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type = 14;
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type = 14;
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targetclasses = "MapSpot,MapSpotGravity";
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targetclasses = "TeleportDest,TeleportDest2,TeleportDest3";
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}
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}
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arg1
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arg1
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@ -6473,9 +6473,9 @@ zdoom
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arg0
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arg0
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{
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{
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title = "Target MapSpot Tag";
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title = "Target Teleport Dest. Tag";
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type = 14;
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type = 14;
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targetclasses = "MapSpot,MapSpotGravity";
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targetclasses = "TeleportDest,TeleportDest2,TeleportDest3";
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}
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}
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arg1
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arg1
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{
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{
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@ -6541,17 +6541,20 @@ zdoom
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arg0
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arg0
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{
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{
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title = "Thing Tag";
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title = "Thing Tag";
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tooltip = "The TID of the actor(s) to teleport.\nIf 0, teleports the activator only.";
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type = 14;
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type = 14;
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}
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}
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arg1
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arg1
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{
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{
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title = "Source Teleport Dest. Tag";
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title = "Source Teleport Dest. Tag";
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type = 14;
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type = 14;
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targetclasses = "TeleportDest,TeleportDest2,TeleportDest3";
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}
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}
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arg2
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arg2
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{
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{
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title = "Target Teleport Dest. Tag";
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title = "Target Teleport Dest. Tag";
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type = 14;
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type = 14;
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targetclasses = "TeleportDest,TeleportDest2,TeleportDest3";
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}
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}
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arg3
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arg3
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{
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{
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@ -6578,15 +6581,15 @@ zdoom
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}
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}
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arg1
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arg1
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{
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{
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title = "Source MapSpot Tag";
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title = "Source Tag";
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tooltip = "The spot relative to which to teleport.";
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type = 14;
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type = 14;
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targetclasses = "MapSpot,MapSpotGravity";
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}
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}
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arg2
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arg2
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{
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{
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title = "Target MapSpot Tag";
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title = "Target Teleport Dest. Tag";
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type = 14;
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type = 14;
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targetclasses = "MapSpot,MapSpotGravity";
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targetclasses = "TeleportDest,TeleportDest2,TeleportDest3";
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}
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}
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arg3
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arg3
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{
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{
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@ -6597,6 +6600,7 @@ zdoom
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arg4
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arg4
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{
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{
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title = "Group Thing Tag";
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title = "Group Thing Tag";
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tooltip = "The TID of the thing(s) to teleport.\nIf 0, teleports all actors in the sector";
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type = 14;
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type = 14;
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}
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}
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}
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}
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@ -6607,9 +6611,9 @@ zdoom
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arg0
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arg0
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{
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{
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title = "Target MapSpot Tag";
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title = "Target Teleport Dest. Tag";
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type = 14;
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type = 14;
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targetclasses = "MapSpot,MapSpotGravity";
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targetclasses = "TeleportDest,TeleportDest2,TeleportDest3";
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}
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}
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arg1
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arg1
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{
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{
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@ -41,6 +41,7 @@ namespace CodeImp.DoomBuilder
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private DebugMessageType filters;
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private DebugMessageType filters;
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private static long starttime = -1;
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private static long starttime = -1;
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private static int counter;
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private static DebugConsole me;
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private static DebugConsole me;
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#endregion
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#endregion
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@ -159,6 +160,24 @@ namespace CodeImp.DoomBuilder
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starttime = -1;
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starttime = -1;
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}
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}
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public static void IncrementCounter() { IncrementCounter(1); }
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public static void IncrementCounter(int incrementby)
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{
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counter += incrementby;
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}
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public static void ResetCounter(string message)
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{
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if(message.Contains("%"))
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message = message.Replace("%", counter.ToString());
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else
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message = message.TrimEnd() + ": " + counter;
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WriteLine(DebugMessageType.SPECIAL, message);
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counter = 0;
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}
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public static void StartProfiler()
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public static void StartProfiler()
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{
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{
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#if PROFILE
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#if PROFILE
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@ -1846,6 +1846,14 @@ namespace CodeImp.DoomBuilder.Geometry
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((sd.LongMiddleTexture == texturelongname) && (sd.MiddleRequired() || sd.LongMiddleTexture != MapSet.EmptyLongName)) ;
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((sd.LongMiddleTexture == texturelongname) && (sd.MiddleRequired() || sd.LongMiddleTexture != MapSet.EmptyLongName)) ;
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}
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}
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//mxd. This checks if any of the sidedef texture match the given textures
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public static bool SidedefTextureMatch(Sidedef sd, HashSet<long> texturelongnames)
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{
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return (texturelongnames.Contains(sd.LongHighTexture) && sd.HighRequired()) ||
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(texturelongnames.Contains(sd.LongLowTexture) && sd.LowRequired()) ||
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(texturelongnames.Contains(sd.LongMiddleTexture) && (sd.MiddleRequired() || sd.LongMiddleTexture != MapSet.EmptyLongName));
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}
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//mxd. This converts offsetY from/to "normalized" offset for given wall part
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//mxd. This converts offsetY from/to "normalized" offset for given wall part
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public static float GetSidedefOffsetY(Sidedef side, VisualGeometryType part, float offset, float scaleY, bool fromNormalized)
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public static float GetSidedefOffsetY(Sidedef side, VisualGeometryType part, float offset, float scaleY, bool fromNormalized)
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{
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{
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@ -1725,11 +1725,8 @@ namespace CodeImp.DoomBuilder.Rendering
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public void RenderText(TextLabel label)
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public void RenderText(TextLabel label)
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{
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{
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//mxd. Update the text if needed
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//mxd. Update the text if needed
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RectangleF bbox = label.Update(translatex, translatey, scale, -scale);
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label.Update(translatex, translatey, scale, -scale);
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if(label.SkipRendering) return;
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//mxd. Have graphics / on screen?
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if(label.VertexBuffer == null || (bbox.Right < 0.1f) || (bbox.Left > windowsize.Width) || (bbox.Bottom < 0.1f) || (bbox.Top > windowsize.Height))
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return;
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// Set renderstates for rendering
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// Set renderstates for rendering
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graphics.Device.SetRenderState(RenderState.CullMode, Cull.None);
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graphics.Device.SetRenderState(RenderState.CullMode, Cull.None);
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@ -1759,18 +1756,8 @@ namespace CodeImp.DoomBuilder.Rendering
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foreach(TextLabel label in labels)
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foreach(TextLabel label in labels)
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{
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{
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// Update the text if needed
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// Update the text if needed
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RectangleF bbox = label.Update(translatex, translatey, scale, -scale);
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label.Update(translatex, translatey, scale, -scale);
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if(label.SkipRendering) skipped++;
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// Have graphics / on screen?
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if(label.VertexBuffer == null || (bbox.Right < 0.1f) || (bbox.Left > windowsize.Width) || (bbox.Bottom < 0.1f) || (bbox.Top > windowsize.Height))
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{
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label.SkipRendering = true;
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skipped++;
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}
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else
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{
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label.SkipRendering = false;
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}
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}
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}
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if(labels.Count == skipped) return;
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if(labels.Count == skipped) return;
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@ -47,7 +47,6 @@ namespace CodeImp.DoomBuilder.Rendering
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// Text settings
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// Text settings
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private string text;
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private string text;
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private RectangleF rect;
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private RectangleF rect;
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private RectangleF absview; //mxd
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private bool transformcoords;
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private bool transformcoords;
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private PixelColor color;
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private PixelColor color;
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private PixelColor backcolor;
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private PixelColor backcolor;
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@ -64,6 +63,9 @@ namespace CodeImp.DoomBuilder.Rendering
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private float lastscalex;
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private float lastscalex;
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private float lastscaley;
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private float lastscaley;
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//mxd. Rendering
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private bool skiprendering;
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// Disposing
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// Disposing
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private bool isdisposed;
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private bool isdisposed;
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public bool DrawBackground { get { return drawbg; } set { if(drawbg != value) { drawbg = value; textureupdateneeded = true; } } } //mxd
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public bool DrawBackground { get { return drawbg; } set { if(drawbg != value) { drawbg = value; textureupdateneeded = true; } } } //mxd
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internal Texture Texture { get { return texture; } } //mxd
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internal Texture Texture { get { return texture; } } //mxd
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internal VertexBuffer VertexBuffer { get { return textbuffer; } }
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internal VertexBuffer VertexBuffer { get { return textbuffer; } }
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internal bool SkipRendering; //mxd
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internal bool SkipRendering { get { return skiprendering; } } //mxd
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// Disposing
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// Disposing
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public bool IsDisposed { get { return isdisposed; } }
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public bool IsDisposed { get { return isdisposed; } }
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// Register as resource
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// Register as resource
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General.Map.Graphics.RegisterResource(this);
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General.Map.Graphics.RegisterResource(this);
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//mxd. Create the buffer
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this.textbuffer = new VertexBuffer(General.Map.Graphics.Device, 4 * FlatVertex.Stride,
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Usage.Dynamic | Usage.WriteOnly, VertexFormat.None, Pool.Default);
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// We have no destructor
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// We have no destructor
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GC.SuppressFinalize(this);
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GC.SuppressFinalize(this);
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}
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}
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#region ================== Methods
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#region ================== Methods
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// This updates the text if needed
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// This updates the text if needed
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internal RectangleF Update(float translatex, float translatey, float scalex, float scaley)
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internal void Update(float translatex, float translatey, float scalex, float scaley)
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{
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{
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// Check if transformation changed and needs to be updated
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// Check if transformation changed and needs to be updated
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if(transformcoords && (translatex != lasttranslatex || translatey != lasttranslatey ||
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if(transformcoords && (translatex != lasttranslatex || translatey != lasttranslatey ||
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updateneeded = true;
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updateneeded = true;
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}
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}
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//mxd. Update texture if needed
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if(textureupdateneeded)
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{
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// Get rid of old texture
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if(texture != null)
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{
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texture.Dispose();
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texture = null;
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}
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// Create label image
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Bitmap img = CreateLabelImage(text, font, color, backcolor, drawbg);
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textsize = img.Size;
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// Create texture
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MemoryStream memstream = new MemoryStream((img.Size.Width * img.Size.Height * 4) + 4096);
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img.Save(memstream, ImageFormat.Bmp);
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memstream.Seek(0, SeekOrigin.Begin);
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texture = Texture.FromStream(General.Map.Graphics.Device, memstream, (int)memstream.Length,
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img.Size.Width, img.Size.Height, 1, Usage.None, Format.Unknown,
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Pool.Managed, General.Map.Graphics.PostFilter, General.Map.Graphics.MipGenerateFilter, 0);
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}
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// Update if needed
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// Update if needed
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if(updateneeded || textureupdateneeded)
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if(updateneeded || textureupdateneeded)
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{
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{
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@ -187,6 +169,7 @@ namespace CodeImp.DoomBuilder.Rendering
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if(text.Length > 0)
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if(text.Length > 0)
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{
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{
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// Transform?
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// Transform?
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RectangleF absview;
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if(transformcoords)
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if(transformcoords)
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{
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{
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// Calculate absolute coordinates
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// Calculate absolute coordinates
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@ -202,6 +185,37 @@ namespace CodeImp.DoomBuilder.Rendering
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absview = rect;
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absview = rect;
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}
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}
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//mxd. Skip when not on screen...
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RectangleF abssize = absview;
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abssize.Inflate(textsize.Width / 2, textsize.Height / 2);
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Size windowsize = General.Map.Graphics.RenderTarget.ClientSize;
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skiprendering = (abssize.Right < 0.1f) || (abssize.Left > windowsize.Width) || (abssize.Bottom < 0.1f) || (abssize.Top > windowsize.Height);
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if(skiprendering) return;
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//mxd. Update texture if needed
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if(textureupdateneeded)
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{
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// Get rid of old texture
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if(texture != null)
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{
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texture.Dispose();
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texture = null;
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}
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// Create label image
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Bitmap img = CreateLabelImage(text, font, color, backcolor, drawbg);
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textsize = img.Size;
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// Create texture
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MemoryStream memstream = new MemoryStream((img.Size.Width * img.Size.Height * 4) + 4096);
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img.Save(memstream, ImageFormat.Bmp);
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memstream.Seek(0, SeekOrigin.Begin);
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texture = Texture.FromStream(General.Map.Graphics.Device, memstream, (int)memstream.Length,
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img.Size.Width, img.Size.Height, 1, Usage.None, Format.Unknown,
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Pool.Managed, General.Map.Graphics.PostFilter, General.Map.Graphics.MipGenerateFilter, 0);
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}
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// Align the text horizontally
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// Align the text horizontally
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float beginx = 0;
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float beginx = 0;
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switch(alignx)
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switch(alignx)
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@ -220,14 +234,6 @@ namespace CodeImp.DoomBuilder.Rendering
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case TextAlignmentY.Bottom: beginy = absview.Y + absview.Height - textsize.Height; break;
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case TextAlignmentY.Bottom: beginy = absview.Y + absview.Height - textsize.Height; break;
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}
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}
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// Do we have to make a new buffer?
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if(textbuffer == null)
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{
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// Create the buffer
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textbuffer = new VertexBuffer(General.Map.Graphics.Device, 4 * FlatVertex.Stride,
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Usage.Dynamic | Usage.WriteOnly, VertexFormat.None, Pool.Default);
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}
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//mxd. Lock the buffer
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//mxd. Lock the buffer
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using(DataStream stream = textbuffer.Lock(0, 4 * FlatVertex.Stride, LockFlags.Discard | LockFlags.NoSystemLock))
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using(DataStream stream = textbuffer.Lock(0, 4 * FlatVertex.Stride, LockFlags.Discard | LockFlags.NoSystemLock))
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{
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{
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@ -241,16 +247,14 @@ namespace CodeImp.DoomBuilder.Rendering
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else
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else
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{
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{
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// No faces in polygon
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// No faces in polygon
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if(textbuffer != null) textbuffer.Dispose(); //mxd
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textsize = new SizeF();
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textsize = new SizeF();
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skiprendering = true; //mxd
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}
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}
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// Text updated
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// Text updated
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updateneeded = false;
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updateneeded = false;
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textureupdateneeded = false; //mxd
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textureupdateneeded = false; //mxd
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}
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}
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return absview; //mxd
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|
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}
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}
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//mxd
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//mxd
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@ -706,7 +706,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
||||||
if(requiredsize > group.Key.Labels[i].radius)
|
if(requiredsize > group.Key.Labels[i].radius)
|
||||||
{
|
{
|
||||||
requiredsize = (General.Interface.MeasureString(group.Value[1], l.Font).Width / 2) / renderer.Scale;
|
requiredsize = (General.Interface.MeasureString(group.Value[1], l.Font).Width / 2) / renderer.Scale;
|
||||||
l.Text = (requiredsize > group.Key.Labels[i].radius ? "+" : group.Value[1]);
|
if(requiredsize > group.Key.Labels[i].radius)
|
||||||
|
l.Text = (requiredsize > group.Key.Labels[i].radius * 4 ? string.Empty : "+");
|
||||||
|
else
|
||||||
|
l.Text = group.Value[1];
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -197,6 +197,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
||||||
List<TextLabel> torender = new List<TextLabel>(orderedselection.Count);
|
List<TextLabel> torender = new List<TextLabel>(orderedselection.Count);
|
||||||
foreach(Sector s in orderedselection)
|
foreach(Sector s in orderedselection)
|
||||||
{
|
{
|
||||||
|
//mxd. Self-referencing (and probably some other) sectors don't have labels...
|
||||||
|
if(labels[s].Length == 0) continue;
|
||||||
|
|
||||||
// Render labels
|
// Render labels
|
||||||
TextLabel[] labelarray = labels[s];
|
TextLabel[] labelarray = labels[s];
|
||||||
float requiredsize = (labelarray[0].TextSize.Height / 2) / renderer.Scale;
|
float requiredsize = (labelarray[0].TextSize.Height / 2) / renderer.Scale;
|
||||||
|
@ -238,7 +241,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
||||||
if(requiredsize > group.Key.Labels[i].radius)
|
if(requiredsize > group.Key.Labels[i].radius)
|
||||||
{
|
{
|
||||||
requiredsize = (General.Interface.MeasureString(group.Value[1], l.Font).Width / 2) / renderer.Scale;
|
requiredsize = (General.Interface.MeasureString(group.Value[1], l.Font).Width / 2) / renderer.Scale;
|
||||||
l.Text = (requiredsize > group.Key.Labels[i].radius ? "+" : group.Value[1]);
|
if(requiredsize > group.Key.Labels[i].radius)
|
||||||
|
l.Text = (requiredsize > group.Key.Labels[i].radius * 4 ? string.Empty : "+");
|
||||||
|
else
|
||||||
|
l.Text = group.Value[1];
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -295,7 +295,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
||||||
if(requiredsize > group.Key.Labels[i].radius)
|
if(requiredsize > group.Key.Labels[i].radius)
|
||||||
{
|
{
|
||||||
requiredsize = (General.Interface.MeasureString(group.Value[1], l.Font).Width / 2) / renderer.Scale;
|
requiredsize = (General.Interface.MeasureString(group.Value[1], l.Font).Width / 2) / renderer.Scale;
|
||||||
l.Text = (requiredsize > group.Key.Labels[i].radius ? "+" : group.Value[1]);
|
if(requiredsize > group.Key.Labels[i].radius)
|
||||||
|
l.Text = (requiredsize > group.Key.Labels[i].radius * 4 ? string.Empty : "+");
|
||||||
|
else
|
||||||
|
l.Text = group.Value[1];
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -559,14 +562,14 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
||||||
//mxd. Update helper lines
|
//mxd. Update helper lines
|
||||||
UpdateHelperObjects();
|
UpdateHelperObjects();
|
||||||
|
|
||||||
|
//mxd. Update selection info
|
||||||
|
UpdateSelectionInfo();
|
||||||
|
|
||||||
// Update display
|
// Update display
|
||||||
General.Interface.RedrawDisplay();
|
General.Interface.RedrawDisplay();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//mxd. Update selection info
|
|
||||||
UpdateSelectionInfo();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
editpressed = false;
|
editpressed = false;
|
||||||
|
@ -982,9 +985,20 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
||||||
Vector2D v = thing.Position;
|
Vector2D v = thing.Position;
|
||||||
TextLabel l = new TextLabel();
|
TextLabel l = new TextLabel();
|
||||||
l.TransformCoords = true;
|
l.TransformCoords = true;
|
||||||
l.Rectangle = new RectangleF(v.x - thing.Size + 1, v.y + thing.Size - 1, 0f, 0f);
|
|
||||||
l.AlignX = TextAlignmentX.Left;
|
if(thing.FixedSize)
|
||||||
l.AlignY = TextAlignmentY.Top;
|
{
|
||||||
|
l.Rectangle = new RectangleF(v.x, v.y, 0f, 0f);
|
||||||
|
l.AlignX = TextAlignmentX.Center;
|
||||||
|
l.AlignY = TextAlignmentY.Middle;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
l.Rectangle = new RectangleF(v.x - thing.Size + 1, v.y + thing.Size - 1, 0f, 0f);
|
||||||
|
l.AlignX = TextAlignmentX.Left;
|
||||||
|
l.AlignY = TextAlignmentY.Top;
|
||||||
|
}
|
||||||
|
|
||||||
l.Color = (thing == highlighted ? General.Colors.Selection : General.Colors.Highlight);
|
l.Color = (thing == highlighted ? General.Colors.Selection : General.Colors.Highlight);
|
||||||
l.Backcolor = General.Colors.Background.WithAlpha(255);
|
l.Backcolor = General.Colors.Background.WithAlpha(255);
|
||||||
l.DrawBackground = true;
|
l.DrawBackground = true;
|
||||||
|
|
|
@ -4488,6 +4488,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
||||||
first.controlSide = start.Sidedef;
|
first.controlSide = start.Sidedef;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//mxd
|
||||||
|
HashSet<long> texturehashes = new HashSet<long> { texture.LongName };
|
||||||
|
|
||||||
first.forward = true;
|
first.forward = true;
|
||||||
todo.Push(first);
|
todo.Push(first);
|
||||||
|
|
||||||
|
@ -4535,11 +4538,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
||||||
|
|
||||||
// Add sidedefs forward (connected to the right vertex)
|
// Add sidedefs forward (connected to the right vertex)
|
||||||
Vertex v = j.sidedef.IsFront ? j.sidedef.Line.End : j.sidedef.Line.Start;
|
Vertex v = j.sidedef.IsFront ? j.sidedef.Line.End : j.sidedef.Line.Start;
|
||||||
AddSidedefsForAlignment(todo, v, true, forwardoffset, 1.0f, texture.LongName, false);
|
AddSidedefsForAlignment(todo, v, true, forwardoffset, 1.0f, texturehashes, false);
|
||||||
|
|
||||||
// Add sidedefs backward (connected to the left vertex)
|
// Add sidedefs backward (connected to the left vertex)
|
||||||
v = j.sidedef.IsFront ? j.sidedef.Line.Start : j.sidedef.Line.End;
|
v = j.sidedef.IsFront ? j.sidedef.Line.Start : j.sidedef.Line.End;
|
||||||
AddSidedefsForAlignment(todo, v, false, backwardoffset, 1.0f, texture.LongName, false);
|
AddSidedefsForAlignment(todo, v, false, backwardoffset, 1.0f, texturehashes, false);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -4575,11 +4578,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
||||||
|
|
||||||
// Add sidedefs backward (connected to the left vertex)
|
// Add sidedefs backward (connected to the left vertex)
|
||||||
Vertex v = j.sidedef.IsFront ? j.sidedef.Line.Start : j.sidedef.Line.End;
|
Vertex v = j.sidedef.IsFront ? j.sidedef.Line.Start : j.sidedef.Line.End;
|
||||||
AddSidedefsForAlignment(todo, v, false, backwardoffset, 1.0f, texture.LongName, false);
|
AddSidedefsForAlignment(todo, v, false, backwardoffset, 1.0f, texturehashes, false);
|
||||||
|
|
||||||
// Add sidedefs forward (connected to the right vertex)
|
// Add sidedefs forward (connected to the right vertex)
|
||||||
v = j.sidedef.IsFront ? j.sidedef.Line.End : j.sidedef.Line.Start;
|
v = j.sidedef.IsFront ? j.sidedef.Line.End : j.sidedef.Line.Start;
|
||||||
AddSidedefsForAlignment(todo, v, true, forwardoffset, 1.0f, texture.LongName, false);
|
AddSidedefsForAlignment(todo, v, true, forwardoffset, 1.0f, texturehashes, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4609,6 +4612,24 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
||||||
else
|
else
|
||||||
first.controlSide = start.Sidedef;
|
first.controlSide = start.Sidedef;
|
||||||
|
|
||||||
|
//mxd. We potentially need to deal with 2 textures (because of long and short texture names)...
|
||||||
|
HashSet<long> texturehashes = new HashSet<long> { texture.LongName };
|
||||||
|
switch(start.GeometryType)
|
||||||
|
{
|
||||||
|
case VisualGeometryType.WALL_LOWER:
|
||||||
|
texturehashes.Add(first.controlSide.LongLowTexture);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case VisualGeometryType.WALL_MIDDLE:
|
||||||
|
case VisualGeometryType.WALL_MIDDLE_3D:
|
||||||
|
texturehashes.Add(first.controlSide.LongMiddleTexture);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case VisualGeometryType.WALL_UPPER:
|
||||||
|
texturehashes.Add(first.controlSide.LongHighTexture);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
//mxd
|
//mxd
|
||||||
List<BaseVisualGeometrySidedef> selectedVisualSides = new List<BaseVisualGeometrySidedef>();
|
List<BaseVisualGeometrySidedef> selectedVisualSides = new List<BaseVisualGeometrySidedef>();
|
||||||
if(checkSelectedSidedefParts && !singleselection)
|
if(checkSelectedSidedefParts && !singleselection)
|
||||||
|
@ -4692,9 +4713,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
||||||
// Get the align job to do
|
// Get the align job to do
|
||||||
SidedefAlignJob j = todo.Pop();
|
SidedefAlignJob j = todo.Pop();
|
||||||
|
|
||||||
bool matchtop = (!j.sidedef.Marked && (!singleselection || j.sidedef.LongHighTexture == texture.LongName) && j.sidedef.HighRequired());
|
bool matchtop = (!j.sidedef.Marked && (!singleselection || texturehashes.Contains(j.sidedef.LongHighTexture)) && j.sidedef.HighRequired());
|
||||||
bool matchbottom = (!j.sidedef.Marked && (!singleselection || j.sidedef.LongLowTexture == texture.LongName) && j.sidedef.LowRequired());
|
bool matchbottom = (!j.sidedef.Marked && (!singleselection || texturehashes.Contains(j.sidedef.LongLowTexture)) && j.sidedef.LowRequired());
|
||||||
bool matchmid = ((!singleselection || j.controlSide.LongMiddleTexture == texture.LongName) && (j.controlSide.MiddleRequired() || j.controlSide.LongMiddleTexture != MapSet.EmptyLongName)); //mxd
|
bool matchmid = ((!singleselection || texturehashes.Contains(j.controlSide.LongMiddleTexture)) && (j.controlSide.MiddleRequired() || j.controlSide.LongMiddleTexture != MapSet.EmptyLongName)); //mxd
|
||||||
|
|
||||||
//mxd. If there's a selection, check if matched part is actually selected
|
//mxd. If there's a selection, check if matched part is actually selected
|
||||||
if(checkSelectedSidedefParts && !singleselection)
|
if(checkSelectedSidedefParts && !singleselection)
|
||||||
|
@ -4825,11 +4846,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
||||||
|
|
||||||
// Add sidedefs backward (connected to the left vertex)
|
// Add sidedefs backward (connected to the left vertex)
|
||||||
v = j.sidedef.IsFront ? j.sidedef.Line.Start : j.sidedef.Line.End;
|
v = j.sidedef.IsFront ? j.sidedef.Line.Start : j.sidedef.Line.End;
|
||||||
AddSidedefsForAlignment(todo, v, false, backwardoffset, j.scaleY, texture.LongName, true);
|
AddSidedefsForAlignment(todo, v, false, backwardoffset, j.scaleY, texturehashes, true);
|
||||||
|
|
||||||
// Add sidedefs forward (connected to the right vertex)
|
// Add sidedefs forward (connected to the right vertex)
|
||||||
v = j.sidedef.IsFront ? j.sidedef.Line.End : j.sidedef.Line.Start;
|
v = j.sidedef.IsFront ? j.sidedef.Line.End : j.sidedef.Line.Start;
|
||||||
AddSidedefsForAlignment(todo, v, true, forwardoffset, j.scaleY, texture.LongName, true);
|
AddSidedefsForAlignment(todo, v, true, forwardoffset, j.scaleY, texturehashes, true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -4921,17 +4942,17 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
||||||
|
|
||||||
// Add sidedefs forward (connected to the right vertex)
|
// Add sidedefs forward (connected to the right vertex)
|
||||||
v = j.sidedef.IsFront ? j.sidedef.Line.End : j.sidedef.Line.Start;
|
v = j.sidedef.IsFront ? j.sidedef.Line.End : j.sidedef.Line.Start;
|
||||||
AddSidedefsForAlignment(todo, v, true, forwardoffset, j.scaleY, texture.LongName, true);
|
AddSidedefsForAlignment(todo, v, true, forwardoffset, j.scaleY, texturehashes, true);
|
||||||
|
|
||||||
// Add sidedefs backward (connected to the left vertex)
|
// Add sidedefs backward (connected to the left vertex)
|
||||||
v = j.sidedef.IsFront ? j.sidedef.Line.Start : j.sidedef.Line.End;
|
v = j.sidedef.IsFront ? j.sidedef.Line.Start : j.sidedef.Line.End;
|
||||||
AddSidedefsForAlignment(todo, v, false, backwardoffset, j.scaleY, texture.LongName, true);
|
AddSidedefsForAlignment(todo, v, false, backwardoffset, j.scaleY, texturehashes, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// This adds the matching, unmarked sidedefs from a vertex for texture alignment
|
// This adds the matching, unmarked sidedefs from a vertex for texture alignment
|
||||||
private void AddSidedefsForAlignment(Stack<SidedefAlignJob> stack, Vertex v, bool forward, float offsetx, float scaleY, long texturelongname, bool udmf)
|
private void AddSidedefsForAlignment(Stack<SidedefAlignJob> stack, Vertex v, bool forward, float offsetx, float scaleY, HashSet<long> texturelongnames, bool udmf)
|
||||||
{
|
{
|
||||||
foreach(Linedef ld in v.Linedefs)
|
foreach(Linedef ld in v.Linedefs)
|
||||||
{
|
{
|
||||||
|
@ -4949,7 +4970,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
||||||
|
|
||||||
foreach(Sidedef s in controlSides)
|
foreach(Sidedef s in controlSides)
|
||||||
{
|
{
|
||||||
if(!singleselection || Tools.SidedefTextureMatch(s, texturelongname))
|
if(!singleselection || Tools.SidedefTextureMatch(s, texturelongnames))
|
||||||
{
|
{
|
||||||
SidedefAlignJob nj = new SidedefAlignJob();
|
SidedefAlignJob nj = new SidedefAlignJob();
|
||||||
nj.forward = forward;
|
nj.forward = forward;
|
||||||
|
@ -4967,7 +4988,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
||||||
|
|
||||||
foreach(Sidedef s in controlSides)
|
foreach(Sidedef s in controlSides)
|
||||||
{
|
{
|
||||||
if(!singleselection || Tools.SidedefTextureMatch(s, texturelongname))
|
if(!singleselection || Tools.SidedefTextureMatch(s, texturelongnames))
|
||||||
{
|
{
|
||||||
SidedefAlignJob nj = new SidedefAlignJob();
|
SidedefAlignJob nj = new SidedefAlignJob();
|
||||||
nj.forward = forward;
|
nj.forward = forward;
|
||||||
|
|
|
@ -270,6 +270,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
||||||
if(translucent && !othertranslucent && !ef.ClipSidedefs) continue;
|
if(translucent && !othertranslucent && !ef.ClipSidedefs) continue;
|
||||||
if(ef.ClipSidedefs == extrafloor.ClipSidedefs || ef.ClipSidedefs)
|
if(ef.ClipSidedefs == extrafloor.ClipSidedefs || ef.ClipSidedefs)
|
||||||
{
|
{
|
||||||
|
//TODO: find out why ef can be not updated at this point
|
||||||
|
//TODO: [this crashed on me once when performing auto-align on myriad of textures on BoA C1M0]
|
||||||
|
if(ef.Floor == null || ef.Ceiling == null) ef.Update();
|
||||||
|
|
||||||
int num = polygons.Count;
|
int num = polygons.Count;
|
||||||
for(int pi = 0; pi < num; pi++)
|
for(int pi = 0; pi < num; pi++)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue