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https://git.do.srb2.org/STJr/ZoneBuilder.git
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Thing angles outside of 0-359 are now preserved when copypasting or placing new Things
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parent
a0c77248b7
commit
130101a227
4 changed files with 15 additions and 12 deletions
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@ -141,7 +141,7 @@ namespace CodeImp.DoomBuilder.Config
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private int defaultfloorheight;
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private int defaultceilheight;
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private int defaultthingtype = 1;
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private float defaultthingangle;
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private int defaultthingangle;
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private List<string> defaultthingflags;
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#endregion
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@ -251,7 +251,7 @@ namespace CodeImp.DoomBuilder.Config
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public int DefaultCeilingHeight { get { return defaultceilheight; } set { defaultceilheight = value; } }
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public int DefaultThingType { get { return defaultthingtype; } set { defaultthingtype = value; } }
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public float DefaultThingAngle { get { return defaultthingangle; } set { defaultthingangle = value; } }
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public int DefaultThingAngle { get { return defaultthingangle; } set { defaultthingangle = value; } }
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#endregion
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@ -439,7 +439,7 @@ namespace CodeImp.DoomBuilder.Windows
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foreach(CheckBox c in flags.Checkboxes)
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if(c.CheckState == CheckState.Checked) defaultflags.Add(c.Tag.ToString());
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General.Settings.DefaultThingType = thingtype.GetResult(General.Settings.DefaultThingType);
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General.Settings.DefaultThingAngle = Angle2D.DegToRad((float)angle.GetResult((int)Angle2D.RadToDeg(General.Settings.DefaultThingAngle) - 90) + 90);
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General.Settings.DefaultThingAngle = angle.GetResult(General.Settings.DefaultThingAngle);
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General.Settings.SetDefaultThingFlags(defaultflags);
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// Done
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@ -505,7 +505,7 @@ namespace CodeImp.DoomBuilder.Windows
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if(c.CheckState == CheckState.Checked) defaultflags.Add(c.Tag.ToString());
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}
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General.Settings.DefaultThingType = thingtype.GetResult(General.Settings.DefaultThingType);
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General.Settings.DefaultThingAngle = Angle2D.DegToRad((float)angle.GetResult((int)Angle2D.RadToDeg(General.Settings.DefaultThingAngle) - 90) + 90);
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General.Settings.DefaultThingAngle = angle.GetResult(General.Settings.DefaultThingAngle);
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General.Settings.SetDefaultThingFlags(defaultflags);
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// Store value linking
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@ -158,7 +158,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
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private List<Vector2D> vertexpos;
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private List<Vector2D> thingpos;
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private List<float> thingangle;
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private ICollection<Vertex> unselectedvertices;
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private List<int> thingangledoom;
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private ICollection<Vertex> unselectedvertices;
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private ICollection<Linedef> unselectedlines;
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// Modification
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@ -731,7 +732,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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private void UpdateGeometry()
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{
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float[] newthingangle = thingangle.ToArray();
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int index;
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int index;
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// Flip things horizontally
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if(size.x < 0.0f)
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@ -834,7 +835,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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index = 0;
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foreach(Thing t in selectedthings)
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{
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if(!fixedrotationthingtypes.Contains(t.SRB2Type)) //mxd. Polyobject Anchors, I hate you!
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if(!fixedrotationthingtypes.Contains(t.SRB2Type) && newthingangle[index] != thingangle[index]) //mxd. Polyobject Anchors, I hate you!
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t.Rotate(Angle2D.Normalized(newthingangle[index]));
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index++;
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}
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@ -1093,7 +1094,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
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vertexpos = new List<Vector2D>(selectedvertices.Count);
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thingpos = new List<Vector2D>(selectedthings.Count);
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thingangle = new List<float>(selectedthings.Count);
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fixedrotationthingtypes = new List<int>(); //mxd
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thingangledoom = new List<int>(selectedthings.Count);
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fixedrotationthingtypes = new List<int>(); //mxd
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// A selection must be made!
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if((selectedvertices.Count > 0) || (selectedthings.Count > 0))
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@ -1135,7 +1137,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Keep original coordinates
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thingpos.Add(t.Position);
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thingangle.Add(t.Angle);
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}
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thingangledoom.Add(t.AngleDoom);
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}
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// Calculate size
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size = right - offset;
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@ -1243,7 +1246,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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index = 0;
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foreach(Thing t in selectedthings)
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{
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t.Rotate(thingangle[index]);
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t.Rotate(thingangledoom[index]);
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t.Move(thingpos[index++]);
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}
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@ -1305,7 +1308,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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index = 0;
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foreach(Thing t in selectedthings)
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{
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t.Rotate(thingangle[index]);
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t.Rotate(thingangledoom[index]);
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t.Move(thingpos[index++]);
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}
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@ -1333,7 +1336,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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index = 0;
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foreach(Thing t in selectedthings)
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{
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t.Rotate(thingangle[index]);
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t.Rotate(thingangledoom[index]);
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t.Move(thingpos[index++]);
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}
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