Thing angles outside of 0-359 are now preserved when copypasting or placing new Things

This commit is contained in:
MascaraSnake 2016-09-16 23:07:18 +02:00
parent a0c77248b7
commit 130101a227
4 changed files with 15 additions and 12 deletions

View file

@ -141,7 +141,7 @@ namespace CodeImp.DoomBuilder.Config
private int defaultfloorheight;
private int defaultceilheight;
private int defaultthingtype = 1;
private float defaultthingangle;
private int defaultthingangle;
private List<string> defaultthingflags;
#endregion
@ -251,7 +251,7 @@ namespace CodeImp.DoomBuilder.Config
public int DefaultCeilingHeight { get { return defaultceilheight; } set { defaultceilheight = value; } }
public int DefaultThingType { get { return defaultthingtype; } set { defaultthingtype = value; } }
public float DefaultThingAngle { get { return defaultthingangle; } set { defaultthingangle = value; } }
public int DefaultThingAngle { get { return defaultthingangle; } set { defaultthingangle = value; } }
#endregion

View file

@ -439,7 +439,7 @@ namespace CodeImp.DoomBuilder.Windows
foreach(CheckBox c in flags.Checkboxes)
if(c.CheckState == CheckState.Checked) defaultflags.Add(c.Tag.ToString());
General.Settings.DefaultThingType = thingtype.GetResult(General.Settings.DefaultThingType);
General.Settings.DefaultThingAngle = Angle2D.DegToRad((float)angle.GetResult((int)Angle2D.RadToDeg(General.Settings.DefaultThingAngle) - 90) + 90);
General.Settings.DefaultThingAngle = angle.GetResult(General.Settings.DefaultThingAngle);
General.Settings.SetDefaultThingFlags(defaultflags);
// Done

View file

@ -505,7 +505,7 @@ namespace CodeImp.DoomBuilder.Windows
if(c.CheckState == CheckState.Checked) defaultflags.Add(c.Tag.ToString());
}
General.Settings.DefaultThingType = thingtype.GetResult(General.Settings.DefaultThingType);
General.Settings.DefaultThingAngle = Angle2D.DegToRad((float)angle.GetResult((int)Angle2D.RadToDeg(General.Settings.DefaultThingAngle) - 90) + 90);
General.Settings.DefaultThingAngle = angle.GetResult(General.Settings.DefaultThingAngle);
General.Settings.SetDefaultThingFlags(defaultflags);
// Store value linking

View file

@ -158,7 +158,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
private List<Vector2D> vertexpos;
private List<Vector2D> thingpos;
private List<float> thingangle;
private ICollection<Vertex> unselectedvertices;
private List<int> thingangledoom;
private ICollection<Vertex> unselectedvertices;
private ICollection<Linedef> unselectedlines;
// Modification
@ -731,7 +732,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
private void UpdateGeometry()
{
float[] newthingangle = thingangle.ToArray();
int index;
int index;
// Flip things horizontally
if(size.x < 0.0f)
@ -834,7 +835,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
index = 0;
foreach(Thing t in selectedthings)
{
if(!fixedrotationthingtypes.Contains(t.SRB2Type)) //mxd. Polyobject Anchors, I hate you!
if(!fixedrotationthingtypes.Contains(t.SRB2Type) && newthingangle[index] != thingangle[index]) //mxd. Polyobject Anchors, I hate you!
t.Rotate(Angle2D.Normalized(newthingangle[index]));
index++;
}
@ -1093,7 +1094,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
vertexpos = new List<Vector2D>(selectedvertices.Count);
thingpos = new List<Vector2D>(selectedthings.Count);
thingangle = new List<float>(selectedthings.Count);
fixedrotationthingtypes = new List<int>(); //mxd
thingangledoom = new List<int>(selectedthings.Count);
fixedrotationthingtypes = new List<int>(); //mxd
// A selection must be made!
if((selectedvertices.Count > 0) || (selectedthings.Count > 0))
@ -1135,7 +1137,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Keep original coordinates
thingpos.Add(t.Position);
thingangle.Add(t.Angle);
}
thingangledoom.Add(t.AngleDoom);
}
// Calculate size
size = right - offset;
@ -1243,7 +1246,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
index = 0;
foreach(Thing t in selectedthings)
{
t.Rotate(thingangle[index]);
t.Rotate(thingangledoom[index]);
t.Move(thingpos[index++]);
}
@ -1305,7 +1308,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
index = 0;
foreach(Thing t in selectedthings)
{
t.Rotate(thingangle[index]);
t.Rotate(thingangledoom[index]);
t.Move(thingpos[index++]);
}
@ -1333,7 +1336,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
index = 0;
foreach(Thing t in selectedthings)
{
t.Rotate(thingangle[index]);
t.Rotate(thingangledoom[index]);
t.Move(thingpos[index++]);
}