mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2025-02-15 00:21:02 +00:00
121 lines
2.1 KiB
INI
121 lines
2.1 KiB
INI
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// Miscellaneous Zandronum settings.
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// Only contains ST-exclusive stuff, imports the rest from ZDoom configuration.
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enums_doom
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{
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spawnthing
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{
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155 = "Dark Imp";
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156 = "Blood Demon";
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157 = "SSG Guy";
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158 = "Hectebus";
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159 = "Cacolantern";
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163 = "Grenade Launcher";
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164 = "Railgun";
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165 = "BFG 10K";
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166 = "Max Health Bonus";
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167 = "Max Armor Bonus";
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168 = "Red Armor";
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169 = "Turbo Sphere";
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171 = "Time Freeze Sphere";
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174 = "Invisibility Sphere";
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175 = "Doom Sphere";
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176 = "Random Powerup";
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177 = "Blue Flag";
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178 = "Red Flag";
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179 = "White Flag";
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180 = "Strength Rune";
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181 = "Rage Rune";
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182 = "Drain Rune";
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183 = "Spread Rune";
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184 = "Resistance Rune";
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185 = "Regeneration Rune";
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186 = "Prosperity Rune";
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187 = "Reflection Rune";
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188 = "High Jump Rune";
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189 = "Haste Rune";
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214 = "Minigun";
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215 = "Belphegor";
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217 = "BFG 10K Shot";
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218 = "Dark Imp Shot";
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219 = "Cacolantern Shot";
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220 = "Abaddon";
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221 = "Abaddon Shot";
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222 = "Belphegor Shot";
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}
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}
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enums_notdoom
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{
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spawnthing
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{
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169 = "Turbo Sphere";
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171 = "Time Freeze Sphere";
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174 = "Invisibility Sphere";
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175 = "Doom Sphere";
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177 = "Blue Flag";
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178 = "Red Flag";
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179 = "White Flag";
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180 = "Strength Rune";
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181 = "Rage Rune";
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182 = "Drain Rune";
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183 = "Spread Rune";
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184 = "Resistance Rune";
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185 = "Regeneration Rune";
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186 = "Prosperity Rune";
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187 = "Reflection Rune";
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188 = "High Jump Rune";
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189 = "Haste Rune";
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214 = "Minigun";
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215 = "Belphegor";
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219 = "Cacolantern Shot";
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220 = "Abaddon";
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221 = "Abaddon Shot";
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222 = "Belphegor Shot";
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}
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}
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// Default thing filters
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// (these are not required, just useful for new users)
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thingsfilters
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{
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filter1
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{
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name = "Multiplayer";
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category = "";
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type = -1;
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fields
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{
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512 = true;
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1024 = true;
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}
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}
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}
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// These things are just way too repetitive
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invasionspawnerargs
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{
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arg0
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{
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title = "Start Spawn Number";
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}
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arg1
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{
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title = "Spawn Delay";
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}
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arg2
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{
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title = "Round Spawn Delay";
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}
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arg3
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{
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title = "First Appear Wave";
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}
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arg4
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{
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title = "Max Spawn";
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}
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}
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