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<<<<<<< HEAD
2015-12-31 12:21:44 +00:00
gzdoom_lights
{
dynlights
{
color = 7;
arrow = 0;
title = "Dynamic Lights";
sort = 1;
width = 0;
height = 0;
hangs = 0;
blocking = 0;
fixedsize = true;
sprite = "internal:light";
9800
{
title = "Light";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Intensity";
default = 64;
}
}
9801
{
title = "Pulse Light";
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fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Start intensity";
default = 64;
}
arg4
{
title = "End intensity";
default = 32;
}
}
9802
{
title = "Flicker Light";
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fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Primary intensity";
default = 64;
}
arg4
{
title = "Secondary intensity";
default = 32;
}
}
9803
{
title = "Sector Light";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Intensity scale";
default = 4;
}
}
9804
{
title = "Random Light";
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fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Minimal intensity";
default = 32;
}
arg4
{
title = "Maximal intensity";
default = 64;
}
}
9810
{
title = "Additive Light";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Intensity";
default = 64;
}
}
9811
{
title = "Additive Pulse Light";
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fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Start intensity";
default = 32;
}
arg4
{
title = "End intensity";
default = 64;
}
}
9812
{
title = "Additive Flicker Light";
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fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Primary intensity";
default = 64;
}
arg4
{
title = "Secondary intensity";
default = 32;
}
}
9813
{
title = "Additive Sector Light";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Intensity scale";
default = 4;
}
}
9814
{
title = "Additive Random Light";
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fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Minimal intensity";
default = 32;
}
arg4
{
title = "Maximal intensity";
default = 64;
}
}
9820
{
title = "Subtractive Light";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Radius";
default = 64;
}
}
9821
{
title = "Subtractive Pulse Light";
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fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Start intensity";
default = 32;
}
arg4
{
title = "End intensity";
default = 64;
}
}
9822
{
title = "Subtractive Flicker Light";
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fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Primary intensity";
default = 32;
}
arg4
{
title = "Secondary intensity";
default = 64;
}
}
9823
{
title = "Subtractive Sector Light";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Intensity scale";
default = 4;
}
}
9824
{
title = "Subtractive Random Light";
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fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Minimal intensity";
default = 32;
}
arg4
{
title = "Maximal intensity";
default = 64;
}
}
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9825 = "Vavoom Light (obsolete)";
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1502
{
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title = "Vavoom Light";
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arg0
{
title = "Radius";
default = 16;
}
}
1503
{
title = "Vavoom Light Color";
arg0
{
title = "Radius";
default = 16;
}
arg1
{
title = "Red";
default = 255;
}
arg2
{
title = "Green";
default = 255;
}
arg3
{
title = "Blue";
default = 255;
}
}
}
}
gzdoom
{
zdoom
{
blocking = 2;
5004 = "Map Spot (FraggleScript)";
}
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= ======
gzdoom_lights
{
dynlights
{
color = 7;
arrow = 0;
title = "Dynamic Lights";
sort = 1;
width = 0;
height = 0;
hangs = 0;
blocking = 0;
fixedsize = true;
sprite = "internal:light";
9800
{
title = "Light";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Intensity";
default = 64;
}
}
9801
{
title = "Pulse Light";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Start intensity";
default = 64;
}
arg4
{
title = "End intensity";
default = 32;
}
}
9802
{
title = "Flicker Light";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Primary intensity";
default = 64;
}
arg4
{
title = "Secondary intensity";
default = 32;
}
}
9803
{
title = "Sector Light";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Intensity scale";
default = 4;
}
}
9804
{
title = "Random Light";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Minimal intensity";
default = 32;
}
arg4
{
title = "Maximal intensity";
default = 64;
}
}
9810
{
title = "Additive Light";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Intensity";
default = 64;
}
}
9811
{
title = "Additive Pulse Light";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Start intensity";
default = 32;
}
arg4
{
title = "End intensity";
default = 64;
}
}
9812
{
title = "Additive Flicker Light";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Primary intensity";
default = 64;
}
arg4
{
title = "Secondary intensity";
default = 32;
}
}
9813
{
title = "Additive Sector Light";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Intensity scale";
default = 4;
}
}
9814
{
title = "Additive Random Light";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Minimal intensity";
default = 32;
}
arg4
{
title = "Maximal intensity";
default = 64;
}
}
9820
{
title = "Subtractive Light";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Radius";
default = 64;
}
}
9821
{
title = "Subtractive Pulse Light";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Start intensity";
default = 32;
}
arg4
{
title = "End intensity";
default = 64;
}
}
9822
{
title = "Subtractive Flicker Light";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Primary intensity";
default = 32;
}
arg4
{
title = "Secondary intensity";
default = 64;
}
}
9823
{
title = "Subtractive Sector Light";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Intensity scale";
default = 4;
}
}
9824
{
title = "Subtractive Random Light";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Minimal intensity";
default = 32;
}
arg4
{
title = "Maximal intensity";
default = 64;
}
}
9825 = "Vavoom Light (obsolete)";
1502
{
title = "Vavoom Light";
arg0
{
title = "Radius";
default = 16;
}
}
1503
{
title = "Vavoom Light Color";
arg0
{
title = "Radius";
default = 16;
}
arg1
{
title = "Red";
default = 255;
}
arg2
{
title = "Green";
default = 255;
}
arg3
{
title = "Blue";
default = 255;
}
}
}
}
gzdoom
{
zdoom
{
5004
{
title = "Map Spot (FraggleScript)";
sprite = "internal:MapSpot";
class = "FS_MapSpot";
}
}
>>>>>>> dddb1bbf (Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.)
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}