mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-10 06:41:49 +00:00
996 lines
30 KiB
INI
996 lines
30 KiB
INI
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/*******************************************************************\
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Doom Builder Script highlighting definitions for ACS
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\*******************************************************************/
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// Compiler settings
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compiler = "zandronum_acc";
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parameters = "-I \"%PT\" -I \"%PS\" %FI %FO";
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resultlump = "BEHAVIOR";
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// Editor settings
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description = "Zandronum ACS script";
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codepage = 0;
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extensions = "acs";
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casesensitive = false;
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insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase
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lexer = 35; // CPP-style, case-insensitive
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functionopen = "(";
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functionclose = ")";
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argumentdelimiter = ",";
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terminator = ";";
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keywordhelp = "http://www.zdoom.org/wiki/index.php?title=%K";
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snippetsdir = "acs";
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scripttype = 1; //0 = unknown script, 1 = acc, 2 = modeldef, 3 = decorate
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keywords
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{
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#Define = "#Define identifier expression";
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#EncryptStrings = "#EncryptStrings";
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#Import = "#Import";
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#Include = "#Include";
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#Library = "#Library";
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#LibDefine = "#LibDefine identifier expression";
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#NoCompact = "#NoCompact";
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#NoWadAuthor = "#NoWadAuthor";
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#WadAuthor = "#WadAuthor";
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ACS_Execute = "ACS_Execute(script, map, arg1, arg2, arg3)";
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ACS_ExecuteAlways = "ACS_ExecuteAlways(script, map, arg1, arg2, arg3)";
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ACS_ExecuteWait = "ACS_ExecuteWait(script, map, arg1, arg2, arg3)";
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ACS_ExecuteWithResult = "ACS_ExecuteWithResult(script, s_arg1, s_arg2, s_arg3)";
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ACS_LockedExecute = "ACS_LockedExecute(script, map, arg1, arg2, lock)";
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ACS_LockedExecuteDoor = "ACS_LockedExecuteDoor(script, map, arg1, arg2, lock)";
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ACS_Suspend = "ACS_Suspend(script, map)";
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ACS_Terminate = "ACS_Terminate(script, map)";
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ActivatorSound = "ActivatorSound(name, volume)";
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ActivatorTID = "ActivatorTID()";
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AmbientSound = "AmbientSound(name, volume)";
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Autosave = "Autosave()";
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BlueTeamCount = "BlueTeamCount()";
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BlueTeamScore = "BlueTeamScore()";
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Bool = "Bool expression";
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Break = "Break";
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Return = "Return";
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CancelFade = "CancelFade()";
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Case = "Case expression:";
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Ceiling_CrushAndRaise = "Ceiling_CrushAndRaise(tag, speed, crush)";
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Ceiling_CrushAndRaiseA = "Ceiling_CrushAndRaiseA(tag, dspeed, uspeed, crush)";
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Ceiling_CrushAndRaiseSilentA = "Ceiling_CrushAndRaiseSilentA(tag, dspeed, uspeed, crush)";
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Ceiling_CrushRaiseAndStay = "Ceiling_CrushRaiseAndStay(tag, speed, crush)";
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Ceiling_CrushRaiseAndStayA = "Ceiling_CrushRaiseAndStayA(tag, dspeed, uspeed, crush)";
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Ceiling_CrushRaiseAndStaySilA = "Ceiling_CrushRaiseAndStaySilA(tag, dspeed, uspeed, crush)";
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Ceiling_CrushStop = "Ceiling_CrushStop(tag)";
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Ceiling_LowerAndCrush = "Ceiling_LowerAndCrush(tag, speed, crush)";
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Ceiling_LowerByValue = "Ceiling_LowerByValue(tag, speed, height)";
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Ceiling_LowerByValueTimes8 = "Ceiling_LowerByValueTimes8(tag, speed, height)";
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Ceiling_LowerInstant = "Ceiling_LowerInstant(tag, arg1, height)";
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Ceiling_LowerToFloor = "Ceiling_LowerToFloor(tag, speed)";
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Ceiling_LowerToHighestFloor = "Ceiling_LowerToHighestFloor(tag, speed)";
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Ceiling_LowerToLowest = "Ceiling_LowerToLowest(tag, speed)";
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Ceiling_MoveToValue = "Ceiling_MoveToValue(tag, speed, height, neg)";
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Ceiling_MoveToValueTimes8 = "Ceiling_MoveToValueTimes8(tag, speed, height, neg)";
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Ceiling_RaiseByValue = "Ceiling_RaiseByValue(tag, speed, height)";
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Ceiling_RaiseByValueTimes8 = "Ceiling_RaiseByValueTimes8(tag, speed, height)";
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Ceiling_RaiseInstant = "Ceiling_RaiseInstant(tag, arg1, height)";
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Ceiling_RaiseToNearest = "Ceiling_RaiseToNearest(tag, speed)";
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Ceiling_Waggle = "Ceiling_Waggle(tag, amp, freq, offset, time)";
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ChangeCamera = "ChangeCamera(tid, who, revert)";
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ChangeCeiling = "ChangeCeiling(tag, flat)";
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ChangeFloor = "ChangeFloor(tag, flat)";
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ChangeLevel = "ChangeLevel(mapname, position, flags, skill)";
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ChangeSkill = "ChangeSkill(skill)";
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CheckActorCeilingTexture = "CheckActorCeilingTexture(tid, texture)";
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CheckActorClass = "CheckActorClass(tid, class)";
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CheckActorFloorTexture = "CheckActorFloorTexture(tid, texture)";
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CheckActorInventory = "CheckActorInventory(tid, type)";
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CheckActorProperty = "CheckActorProperty(tid, property, value)";
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CheckInventory = "CheckInventory(type)";
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CheckPlayerCamera = "CheckPlayerCamera(player)";
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CheckWeapon = "CheckWeapon(weapon)";
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ClassifyActor = "ClassifyActor(tid)";
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ClearActorInventory = "ClearActorInventory(tid)";
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ClearForceField = "ClearForceField()";
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ClearInventory = "ClearInventory()";
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ClearLineSpecial = "ClearLineSpecial()";
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ConsoleCommand = "ConsoleCommand(command)";
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Const = "Const";
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Continue = "Continue";
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cos = "cos(angle)";
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CreateTranslation = "CreateTranslation(transnumber, translation, translation, translation, ...)";
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DamageThing = "DamageThing(amount)";
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Death = "Script expression Death";
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Default = "Default:";
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Delay = "Delay(tics)";
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Disconnect = "Script expression Disconnect";
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Do = "Do";
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Door_Animated = "Door_Animated(tag, speed, delay)";
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Door_Close = "Door_Close(tag, speed)";
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Door_CloseWaitOpen = "Door_CloseWaitOpen(tag, speed, delay)";
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Door_LockedRaise = "Door_LockedRaise(tag, speed, delay, lock)";
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Door_Open = "Door_Open(tag, speed)";
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Door_Raise = "Door_Raise(tag, speed, delay)";
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Elevator_LowerToNearest = "Elevator_LowerToNearest(tag, speed)";
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Elevator_MoveToFloor = "Elevator_MoveToFloor(tag, speed)";
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Elevator_RaiseToNearest = "Elevator_RaiseToNearest(tag, speed)";
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Else = "Else";
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Enter = "Script expression Enter";
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Exit_Normal = "Exit_Normal(pos)";
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Exit_Secret = "Exit_Secret(pos)";
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FadeRange = "FadeRange(red1, green1, blue1, red2, green2, blue2, amount, seconds)";
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FadeTo = "FadeTo(red, green, blue, amount, seconds)";
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FixedDiv = "FixedDiv(fa, fb)";
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FixedMul = "FixedMul(fa, fb)";
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Floor_CrushStop = "Floor_CrushStop(tag)";
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Floor_Donut = "Floor_Donut(ptag, pspeed, sspeed)";
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Floor_LowerByValue = "Floor_LowerByValue(tag, speed, height)";
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Floor_LowerByValueTimes8 = "Floor_LowerByValueTimes8(tag, speed, height)";
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Floor_LowerInstant = "Floor_LowerInstant(tag, arg1, height)";
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Floor_LowerToHighest = "Floor_LowerToHighest(tag, speed, adjust)";
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Floor_LowerToLowest = "Floor_LowerToLowest(tag, speed)";
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Floor_LowerToLowestTxTy = "Floor_LowerToLowestTxTy(tag, speed)";
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Floor_LowerToNearest = "Floor_LowerToNearest(tag, speed)";
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Floor_MoveToValue = "Floor_MoveToValue(tag, speed, height, neg)";
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Floor_MoveToValueTimes8 = "Floor_MoveToValueTimes8(tag, speed, height, neg)";
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Floor_RaiseAndCrush = "Floor_RaiseAndCrush(tag, speed, crush)";
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Floor_RaiseByTexture = "Floor_RaiseByTexture(tag, speed)";
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Floor_RaiseByValue = "Floor_RaiseByValue(tag, speed, height)";
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Floor_RaiseByValueTimes8 = "Floor_RaiseByValueTimes8(tag, speed, height)";
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Floor_RaiseByValueTxTy = "Floor_RaiseByValueTxTy(tag, speed, height)";
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Floor_RaiseInstant = "Floor_RaiseInstant(tag, arg1, height)";
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Floor_RaiseToHighest = "Floor_RaiseToHighest(tag, speed)";
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Floor_RaiseToLowestCeiling = "Floor_RaiseToLowestCeiling(tag, speed)";
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Floor_RaiseToNearest = "Floor_RaiseToNearest(tag, speed)";
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Floor_TransferNumeric = "Floor_TransferNumeric(tag)";
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Floor_TransferTrigger = "Floor_TransferTrigger(tag)";
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Floor_Waggle = "Floor_Waggle(tag, amp, freq, offset, time)";
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FloorAndCeiling_LowerByValue = "FloorAndCeiling_LowerByValue(tag, speed, height)";
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FloorAndCeiling_LowerRaise = "FloorAndCeiling_LowerRaise(tag, fspeed, cspeed)";
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FloorAndCeiling_RaiseByValue = "FloorAndCeiling_RaiseByValue(tag, speed, height)";
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For = "For(initialization, condition, iteration)";
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ForceField = "ForceField()";
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Function = "Function Void expression (Void)";
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GameSkill = "GameSkill()";
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GameType = "GameType()";
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Generic_Ceiling = "Generic_Ceiling(tag, speed, height, target, flag)";
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Generic_Crusher = "Generic_Crusher(tag, dspeed, uspeed, silent, crush)";
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Generic_Door = "Generic_Door(tag, speed, kind, delay, lock)";
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Generic_Floor = "Generic_Floor(tag, speed, height, target, flags)";
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Generic_Lift = "Generic_Lift(tag, speed, delay, type, height)";
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Generic_Stairs = "Generic_Stairs(tag, speed, height, flags, reset)";
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GetLevelInfo = "GetLevelInfo(infotype)";
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GetActorAngle = "GetActorAngle(tid)";
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GetActorCeilingZ = "GetActorCeilingZ(tid)";
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GetActorFloorZ = "GetActorFloorZ(tid)";
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GetActorLightLevel = "GetActorLightLevel(tid)";
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GetActorPitch = "GetActorPitch(tid)";
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GetActorProperty = "GetActorProperty(tid, property)";
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GetActorVelX = "GetActorVelX(tid)";
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GetActorVelY = "GetActorVelY(tid)";
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GetActorVelZ = "GetActorVelZ(tid)";
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GetActorViewHeight = "GetActorViewHeight(tid)";
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GetActorX = "GetActorX(tid)";
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GetActorY = "GetActorY(tid)";
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GetActorZ = "GetActorZ(tid)";
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GetAirSupply = "GetAirSupply(playernumber)";
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GetAmmoCapacity = "GetAmmoCapacity(classname)";
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GetArmorType = "GetArmorType(armortype, playernumber)";
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GetChar = "GetChar(string, index)";
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GetCVar = "GetCVar(name)";
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GetInvasionState = "GetInvasionState()";
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GetInvasionWave = "GetInvasionWave()";
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GetPlayerInfo = "GetPlayerInfo(playernumber, infotype)";
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GetLevelInfo = "GetLevelInfo(infotype)";
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GetLineRowOffset = "GetLineRowOffset()";
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GetLineUDMFInt = "GetLineUDMFInt(lineid, fieldname)";
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GetLineUDMFFixed = "GetLineUDMFFixed(lineid, fieldname)";
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GetPlayerInput = "GetPlayerInput(player, input)";
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GetPolyobjX = "GetPolyobjX(po)";
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GetPolyobjY = "GetPolyobjY(po)";
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GetScreenHeight = "GetScreenHeight()";
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GetScreenWidth = "GetScreenWidth()";
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GetSectorCeilingZ = "GetSectorCeilingZ(tag, x, y)";
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GetSectorFloorZ = "GetSectorFloorZ(tag, x, y)";
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GetSectorLightLevel = "GetSectorLightLevel(tag)";
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GetSectorUDMFInt = "GetSectorUDMFInt(tag, fieldname)";
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GetSectorUDMFFixed = "GetSectorUDMFFixed(tag, fieldname)";
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GetSideUDMFInt = "GetSideUDMFInt(lineid, side, fieldname)";
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GetSideUDMFFixed = "GetSideUDMFFixed(lineid, side, fieldname)";
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GetThingUDMFInt = "GetThingUDMFInt(tid, fieldname)";
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GetThingUDMFFixed = "GetThingUDMFFixed(tid, fieldname)";
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GetUserArray = "GetUserArray(tid, name, pos)";
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GetUserVariable = "GetUserVariable(tid, name)";
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GiveActorInventory = "GiveActorInventory(tid, type, amount)";
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GiveInventory = "GiveInventory(type, amount)";
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GlassBreak = "GlassBreak(dontspawnjunk)";
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Global = "Global Int expression:identifier";
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Goto = "Goto";
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HealThing = "HealThing(amount)";
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HudMessage = "HudMessage(text; type, id, color, x, y, holdtime)";
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HudMessageBold = "HudMessageBold(text; type, id, color, x, y, holdtime)";
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If = "If(expression)";
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Int = "Int expression";
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IsMultiplayer = "IsMultiplayer()";
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IsOneFlagCTF = "IsOneFlagCTF()";
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Light_ChangeToValue = "Light_ChangeToValue(tag, value)";
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Light_Fade = "Light_Fade(tag, value, tics)";
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Light_Flicker = "Light_Flicker(tag, upper, lower)";
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Light_ForceLightning = "Light_ForceLightning()";
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Light_Glow = "Light_Glow(tag, upper, lower, tics)";
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Light_LowerByValue = "Light_LowerByValue(tag, value)";
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Light_MaxNeighbor = "Light_MaxNeighbor(tag)";
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Light_MinNeighbor = "Light_MinNeighbor(tag)";
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Light_RaiseByValue = "Light_RaiseByValue(tag, value)";
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Light_Stop = "Light_Stop(tag)";
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Light_Strobe = "Light_Strobe(tag, upper, lower, u-tics, l-tics)";
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Light_StrobeDoom = "Light_StrobeDoom(tag, u-tics, l-tics)";
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Lightning = "Script expression Lightning";
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Line_AlignCeiling = "Line_AlignCeiling(lineid, side)";
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Line_AlignFloor = "Line_AlignFloor(lineid, side)";
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Line_SetBlocking = "Line_SetBlocking(lineid, setflags, clearflags)";
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Line_SetTextureScale = "Line_SetTextureScale(lineid, x, y, side, flags)";
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Line_SetTextureOffset = "Line_SetTextureOffset(lineid, x, y, side, flags)";
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LineSide = "LineSide()";
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LocalAmbientSound = "LocalAmbientSound(name, volume)";
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LocalSetMusic = "LocalSetMusic(song, pattern, transition)";
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Log = "Log(type:expression)";
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MorphActor = "MorphActor(tid, playerclass, monsterclass, duration, style, morphflash, unmorphflash)";
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Net = "Script expression Net";
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NoiseAlert = "NoiseAlert(target_tid, emiter_tid)";
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Open = "Script expression Open";
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Pillar_Build = "Pillar_Build(tag, speed, height)";
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Pillar_BuildAndCrush = "Pillar_BuildAndCrush(tag, speed, height, crush)";
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Pillar_Open = "Pillar_Open(tag, speed, fdist, cdist)";
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Plane_Align = "Plane_Align(floor, ceiling)";
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Plat_DownByValue = "Plat_DownByValue(tag, speed, delay, height)";
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Plat_DownWaitUpStay = "Plat_DownWaitUpStay(tag, speed, delay)";
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Plat_DownWaitUpStayLip = "Plat_DownWaitUpStayLip(tag, speed, delay, lip)";
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Plat_PerpetualRaise = "Plat_PerpetualRaise(tag, speed, delay)";
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Plat_PerpetualRaiseLip = "Plat_PerpetualRaiseLip(tag, speed, delay, lip)";
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Plat_RaiseAndStayTx0 = "Plat_RaiseAndStayTx0(tag, speed)";
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Plat_Stop = "Plat_Stop(tag)";
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Plat_ToggleCeiling = "Plat_ToggleCeiling(tag)";
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Plat_UpByValue = "Plat_UpByValue(tag, speed, delay, height)";
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Plat_UpByValueStayTx = "Plat_UpByValueStayTx(tag, speed, height)";
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Plat_UpNearestWaitDownStay = "Plat_UpNearestWaitDownStay(tag, speed, delay)";
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Plat_UpWaitDownStay = "Plat_UpWaitDownStay(tag, speed, delay)";
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Player_GiveItem = "Player_GiveItem(item, message)";
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Player_RemoveItem = "Player_RemoveItem(item, message)";
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Player_SetTeam = "Player_SetTeam(team)";
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PlayerArmorPoints = "PlayerArmorPoints()";
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PlayerBlueSkull = "PlayerBlueSkull()";
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PlayerClass = "PlayerClass(player_number)";
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PlayerCount = "PlayerCount()";
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PlayerFrags = "PlayerFrags()";
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PlayerHealth = "PlayerHealth()";
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PlayerInGame = "PlayerInGame(player_number)";
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PlayerIsBot = "PlayerIsBot(player_number)";
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PlayerNumber = "PlayerNumber()";
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PlayerOnTeam = "PlayerOnTeam()";
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PlayerRedSkull = "PlayerRedSkull()";
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PlayerTeam = "PlayerTeam()";
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PlayerYellowSkull = "PlayerYellowSkull()";
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PlayMovie = "PlayMovie(moviename)";
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Polyobj_DoorSlide = "Polyobj_DoorSlide(po, speed, angle, dist, delay)";
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Polyobj_DoorSwing = "Polyobj_DoorSwing(po, speed, angle, delay)";
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Polyobj_Move = "Polyobj_Move(po, speed, angle, dist)";
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Polyobj_MoveTimes8 = "Polyobj_MoveTimes8(po, speed, angle, dist)";
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Polyobj_OR_Move = "Polyobj_OR_Move(po, speed, angle, distance)";
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Polyobj_OR_MoveTimes8 = "Polyobj_OR_MoveTimes8(po, speed, angle, distance)";
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Polyobj_OR_RotateLeft = "Polyobj_OR_RotateLeft(po, speed)";
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Polyobj_OR_RotateRight = "Polyobj_OR_RotateRight(po, speed, angle)";
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Polyobj_RotateLeft = "Polyobj_RotateLeft(po, speed, angle)";
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Polyobj_RotateRight = "Polyobj_RotateRight(po, speed, angle)";
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PolyWait = "PolyWait(po)";
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Print = "Print(type:expression)";
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PrintBold = "PrintBold(type:expression)";
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PointPush_SetForce = "PointPush_SetForce(tag, tid, amount, useline)";
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Radius_Quake = "Radius_Quake(intensity, duration, damrad, tremrad, tid)";
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Random = "Random(low, high)";
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ReplaceTextures = "ReplaceTextures(oldtexture, newtexture, flags)";
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RedTeamCount = "RedTeamCount()";
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RedTeamScore = "RedTeamScore()";
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Respawn = "Script expression Respawn";
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Restart = "Restart";
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Script = "Script expression (Void)";
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ScriptWait = "ScriptWait(scriptid)";
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|
Scroll_Ceiling = "Scroll_Ceiling(tag, scrollbits, 0, xmove, ymove)";
|
||
|
Scroll_Floor = "Scroll_Floor(tag, scrollbits, method xmove, ymove)";
|
||
|
Scroll_Texture_Both = "Scroll_Texture_Both(lineid, left, right, down, up)";
|
||
|
Scroll_Texture_Model = "Scroll_Texture_Model(lineid, scrollbits)";
|
||
|
Scroll_Texture_Offsets = "Scroll_Texture_Offsets";
|
||
|
Scroll_Wall = "Scroll_Wall(lineid, x, y, side, flags)";
|
||
|
Sector_ChangeSound = "Sector_ChangeSound(tag, newsequence)";
|
||
|
Sector_SetCeilingPanning = "Sector_SetCeilingPanning(tag, u-int, u-frac, v-int, v-frac)";
|
||
|
Sector_SetCeilingScale = "Sector_SetCeilingScale(tag, u-int, u-frac, v-int, v-frac)";
|
||
|
Sector_SetColor = "Sector_SetColor(tag, r, g, b)";
|
||
|
Sector_SetDamage = "Sector_SetDamage(tag, amount, mod)";
|
||
|
Sector_SetFade = "Sector_SetFade(tag, r, g, b)";
|
||
|
Sector_SetFloorPanning = "Sector_SetFloorPanning(tag, u-int, u-frac, v-int, v-frac)";
|
||
|
Sector_SetFloorScale = "Sector_SetFloorScale(tag, u-int, u-frac, v-int, v-frac)";
|
||
|
Sector_SetFriction = "Sector_SetFriction(tag, amount)";
|
||
|
Sector_SetGravity = "Sector_SetGravity(tag, ipart, fpart)";
|
||
|
Sector_SetLink = "Sector_SetLink(controltag, tag, surface, movetype)";
|
||
|
Sector_SetPlaneReflection = "Sector_SetPlaneReflection(tag, floor, ceiling)";
|
||
|
Sector_SetRotation = "Sector_SetRotation(tag, floor-angle, ceiling-angle)";
|
||
|
SectorDamage = "SectorDamage(tag, amount, type, protection-item, flags)";
|
||
|
SectorSound = "SectorSound(name, volume)";
|
||
|
SendToCommunicator = "SendToCommunicator(voc_id, front_only, indentify, nolog)";
|
||
|
SetActorAngle = "SetActorAngle(tid, angle)";
|
||
|
SetAirControl = "SetAirControl(amount)";
|
||
|
SetActorPitch = "SetActorPitch(tid, angle)";
|
||
|
SetActorPosition = "SetActorPosition(tid, x, y, z, fog)";
|
||
|
SetActorProperty = "SetActorProperty(tid, property, value)";
|
||
|
SetActorState = "SetActorState(tid, state, exact)";
|
||
|
SetActorVelocity = "SetActorVelocity(tid, velx, vely, velz, add, setbob)";
|
||
|
SetAirSupply = "SetAirSupply(playernumber, tics)";
|
||
|
SetCameraToTexture = "SetCameraToTexture(tag, texture, fov)";
|
||
|
SetCeilingTrigger = "SetCeilingTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)";
|
||
|
SetFloorTrigger = "SetFloorTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)";
|
||
|
SetFont = "SetFont(fontname)";
|
||
|
SetGravity = "SetGravity(amount)";
|
||
|
SetHudSize = "SetHudSize(width, height, statusbar)";
|
||
|
SetLineBlocking = "SetLineBlocking(line, blocking)";
|
||
|
SetLineMonsterBlocking = "SetLineMonsterBlocking(line, blocking)";
|
||
|
SetLineSpecial = "SetLineSpecial(line, special, arg1, arg2, arg3, arg4, arg5)";
|
||
|
SetLineTexture = "SetLineTexture(line, side, position, texture)";
|
||
|
SetMarineSprite = "SetMarineSprite(tid, actorclass)";
|
||
|
SetMarineWeapon = "SetMarineWeapon(tid, weapon)";
|
||
|
SetMugShotState = "SetMugShotState(state)";
|
||
|
SetMusic = "SetMusic(song, pattern, transition)";
|
||
|
SetPlayerProperty = "SetPlayerProperty(who, set, which)";
|
||
|
SetResultValue = "SetResultValue(value)";
|
||
|
SetSkyScrollSpeed = "SetSkyScrollSpeed(skynumber, speed)";
|
||
|
SetThingSpecial = "SetThingSpecial(tid, special, arg1, arg2, arg3, arg4, arg5)";
|
||
|
SetWeapon = "SetWeapon(weaponname)";
|
||
|
sin = "sin(angle)";
|
||
|
SinglePlayer = "SinglePlayer()";
|
||
|
SoundSequence = "SoundSequence(name)";
|
||
|
SoundSequenceOnActor = "SoundSequenceOnActor(tid, sndseq)";
|
||
|
SoundSequenceOnSector = "SoundSequenceOnSector(tag, sndseq, location)";
|
||
|
SoundSequenceOnPolyObj = "SoundSequenceOnPolyObj(tag, sndseq)";
|
||
|
Spawn = "Spawn(type, x, y, z, thingid, angle)";
|
||
|
SpawnProjectile = "SpawnProjectile(tid, type, angle, speed, vspeed, gravity, newtid)";
|
||
|
SpawnSpot = "SpawnSpot(type, spotid, thingid, angle)";
|
||
|
SpawnSpotFacing = "SpawnSpotFacing(type, spotid, thingid)";
|
||
|
Special = "Special";
|
||
|
Stairs_BuildDown = "Stairs_BuildDown(tag, speed, height, delay, reset)";
|
||
|
Stairs_BuildDownSync = "Stairs_BuildDownSync(tag, speed, height, reset)";
|
||
|
Stairs_BuildUp = "Stairs_BuildUp(tag, speed, height, delay, reset)";
|
||
|
Stairs_BuildUpDoom = "Stairs_BuildUpDoom(tag, speed, height, delay, reset)";
|
||
|
Stairs_BuildUpSync = "Stairs_BuildUpSync(tag, speed, height, reset)";
|
||
|
StartConversation = "StartConversation(tid, facing)";
|
||
|
Str = "Str expression";
|
||
|
strlen = "strlen(string)";
|
||
|
Suspend = "Suspend";
|
||
|
Switch = "Switch(expression)";
|
||
|
TagWait = "TagWait(tag)";
|
||
|
TakeActorInventory = "TakeActorInventory(tid, type, amount)";
|
||
|
TakeInventory = "TakeInventory(type, amount)";
|
||
|
Team_GivePoints = "Team_GivePoints(team, amount, announce)";
|
||
|
Team_Score = "Team_Score(amount, nogrin)";
|
||
|
Teleport = "Teleport(tid, tag, nosourcefog)";
|
||
|
Teleport_EndGame = "Teleport_EndGame()";
|
||
|
Teleport_Line = "Teleport_Line(thisid, destid, flip)";
|
||
|
Teleport_NewMap = "Teleport_NewMap(map, pos)";
|
||
|
Teleport_NoFog = "Teleport_NoFog(tid)";
|
||
|
Teleport_NoStop = "Teleport_NoStop(tid, sector, nofog)";
|
||
|
Teleport_ZombieChanger = "Teleport_ZombieChanger(tid, tag)";
|
||
|
TeleportGroup = "TeleportGroup(groupid, sourceid, destinationid, movesource, fog)";
|
||
|
TeleportInSector = "TeleportInSector(tag, sourceid, destinationid, fog, groupid)";
|
||
|
TeleportOther = "TeleportOther(tid, destinationid, fog)";
|
||
|
Terminate = "Terminate";
|
||
|
Thing_Activate = "Thing_Activate(tid)";
|
||
|
Thing_ChangeTID = "Thing_ChangeTID(oldtid, newtid)";
|
||
|
Thing_Damage = "Thing_Damage(tid, amount, mod)";
|
||
|
Thing_Damage2 = "Thing_Damage2(tid, amount, type)";
|
||
|
Thing_Deactivate = "Thing_Deactivate(tid)";
|
||
|
Thing_Destroy = "Thing_Destroy(tid, extreme)";
|
||
|
Thing_Hate = "Thing_Hate(hater, hatee, type)";
|
||
|
Thing_Move = "Thing_Move(tid, destid, nofog)";
|
||
|
Thing_Projectile = "Thing_Projectile(tid, type, angle, speed, vspeed)";
|
||
|
Thing_Projectile2 = "Thing_Projectile2(tid, type, angle, speed, vspeed, gravity, newtid)";
|
||
|
Thing_ProjectileAimed = "Thing_ProjectileAimed(tid, type, speed, target, newtid)";
|
||
|
Thing_ProjectileGravity = "Thing_ProjectileGravity(tid, type, angle, speed, vspeed)";
|
||
|
Thing_ProjectileIntercept = "Thing_ProjectileIntercept(tid, type, speed, target, newtid)";
|
||
|
Thing_Raise = "Thing_Raise(tid)";
|
||
|
Thing_Remove = "Thing_Remove(tid)";
|
||
|
Thing_SetFrame = "Thing_SetFrame(tid, frame)";
|
||
|
Thing_SetGoal = "Thing_SetGoal(tid, goal, delay, ignore)";
|
||
|
Thing_SetSpecial = "Thing_SetSpecial(tid, special, arg1, arg2, arg3)";
|
||
|
Thing_SetTranslation = "Thing_SetTranslation(tid, translation)";
|
||
|
Thing_Spawn = "Thing_Spawn(tid, type, angle, newtid)";
|
||
|
Thing_SpawnFacing = "Thing_SpawnFacing(tid, type, nofog, newtid)";
|
||
|
Thing_SpawnNoFog = "Thing_SpawnNoFog(tid, type, angle, newtid)";
|
||
|
Thing_Stop = "Thing_Stop(tid)";
|
||
|
ThingCount = "ThingCount(type, id)";
|
||
|
ThingCountName = "ThingCountName(type, tid)";
|
||
|
ThingCountNameSector = "ThingCountNameSector(class, tid, tag)";
|
||
|
ThingCountSector = "ThingCountSector(type, tid, tag)";
|
||
|
ThingSound = "ThingSound(thingid, name, volume)";
|
||
|
ThrustThing = "ThrustThing(angle, force, limit, tid)";
|
||
|
ThrustThingZ = "ThrustThingZ(tid, speed, upordown, addorset)";
|
||
|
Timer = "Timer()";
|
||
|
Transfer_Heights = "Transfer_Heights(tag, flags)";
|
||
|
Transfer_WallLight = "Transfer_WallLight(lineid, flags)";
|
||
|
Transfer_CeilingLight = "Transfer_CeilingLight(tag)";
|
||
|
Transfer_FloorLight = "Transfer_FloorLight(tag)";
|
||
|
TranslucentLine = "TranslucentLine(lineid, amount, additive)";
|
||
|
Unloading = "Script expression Unloading";
|
||
|
UnmorphActor = "UnmorphActor(tid, force)";
|
||
|
Until = "Until(expression)";
|
||
|
UsePuzzleItem = "UsePuzzleItem(item, script)";
|
||
|
UseActorInventory = "UseActorInventory(tid, item)";
|
||
|
VectorAngle = "VectorAngle(x, y)";
|
||
|
Void = "Void";
|
||
|
While = "While(expression)";
|
||
|
World = "World Int expression:identifier";
|
||
|
}
|
||
|
|
||
|
constants
|
||
|
{
|
||
|
TRUE;
|
||
|
FALSE;
|
||
|
ON;
|
||
|
OFF;
|
||
|
YES;
|
||
|
NO;
|
||
|
CARRY;
|
||
|
SCROLL;
|
||
|
SCROLL_AND_CARRY;
|
||
|
ACTOR_NONE;
|
||
|
ACTOR_WORLD;
|
||
|
ACTOR_PLAYER;
|
||
|
ACTOR_BOT;
|
||
|
ACTOR_VOODOODOLL;
|
||
|
ACTOR_MONSTER;
|
||
|
ACTOR_ALIVE;
|
||
|
ACTOR_DEAD;
|
||
|
ACTOR_MISSILE;
|
||
|
ACTOR_GENERIC;
|
||
|
APROP_ActiveSound;
|
||
|
APROP_Alpha;
|
||
|
APROP_Ambush;
|
||
|
APROP_AttackSoun;
|
||
|
APROP_ChaseGoal;
|
||
|
APROP_Damage;
|
||
|
APROP_DeathSound;
|
||
|
APROP_Dropped;
|
||
|
APROP_Friendly;
|
||
|
APROP_Frightened;
|
||
|
APROP_Gravity;
|
||
|
APROP_Health;
|
||
|
APROP_Invulnerable;
|
||
|
APROP_JumpZ;
|
||
|
APROP_Notarget;
|
||
|
APROP_PainSound;
|
||
|
APROP_RenderStyle;
|
||
|
APROP_SeeSound;
|
||
|
APROP_SpawnHealth;
|
||
|
APROP_Speed;
|
||
|
BLOCK_CREATURES;
|
||
|
BLOCK_EVERYTHING;
|
||
|
BLOCK_NOTHING;
|
||
|
BLOCK_PLAYERS;
|
||
|
BLOCKF_MONSTERS;
|
||
|
BLOCKF_PLAYERS;
|
||
|
BLOCKF_FLOATERS;
|
||
|
BLOCKF_PROJECTILES;
|
||
|
BLOCKF_EVERYTHING;
|
||
|
BLOCKF_RAILING;
|
||
|
BLOCKF_USE;
|
||
|
BT_ALTATTACK;
|
||
|
BT_ATTACK;
|
||
|
BT_BACK;
|
||
|
BT_CROUCH;
|
||
|
BT_FORWARD;
|
||
|
BT_JUMP;
|
||
|
BT_LEFT;
|
||
|
BT_LOOKDOWN;
|
||
|
BT_LOOKUP;
|
||
|
BT_MOVEDOWN;
|
||
|
BT_MOVELEFT;
|
||
|
BT_MOVERIGHT;
|
||
|
BT_MOVEUP;
|
||
|
BT_RELOAD;
|
||
|
BT_RIGHT;
|
||
|
BT_SHOWSCORES;
|
||
|
BT_SPEED;
|
||
|
BT_STRAFE;
|
||
|
BT_TURN180;
|
||
|
BT_USE;
|
||
|
BT_USER1;
|
||
|
BT_USER2;
|
||
|
BT_USER3;
|
||
|
BT_USER4;
|
||
|
BT_ZOOM;
|
||
|
CLASS_CLERIC;
|
||
|
CLASS_FIGHTER;
|
||
|
CLASS_MAGE;
|
||
|
CR_BLACK;
|
||
|
CR_BLUE;
|
||
|
CR_BRICK;
|
||
|
CR_BROWN;
|
||
|
CR_CREAM;
|
||
|
CR_DARKBROWN;
|
||
|
CR_DARKGRAY;
|
||
|
CR_DARKGREEN;
|
||
|
CR_DARKRED;
|
||
|
CR_GOLD;
|
||
|
CR_GRAY;
|
||
|
CR_GREEN;
|
||
|
CR_GREY;
|
||
|
CR_LIGHTBLUE;
|
||
|
CR_OLIVE;
|
||
|
CR_ORANGE;
|
||
|
CR_PURPLE;
|
||
|
CR_RED;
|
||
|
CR_TAN;
|
||
|
CR_UNTRANSLATED;
|
||
|
CR_WHITE;
|
||
|
CR_YELLOW;
|
||
|
DAMAGE_IN_AIR;
|
||
|
DAMAGE_NONPLAYERS;
|
||
|
DAMAGE_PLAYERS;
|
||
|
DAMAGE_SUBCLASSES_PROTECT;
|
||
|
GAME_NET_COOPERATIVE;
|
||
|
GAME_NET_DEATHMATCH;
|
||
|
GAME_NET_TEAMGAME;
|
||
|
GAME_SINGLE_PLAYER;
|
||
|
HUDMSG_COLORSTRING;
|
||
|
HUDMSG_FADEINOUT;
|
||
|
HUDMSG_FADEOUT;
|
||
|
HUDMSG_LOG;
|
||
|
HUDMSG_PLAIN;
|
||
|
HUDMSG_TYPEON;
|
||
|
IS_COUNTDOWN;
|
||
|
IS_FIRSTCOUNTDOWN;
|
||
|
IS_INPROGRESS;
|
||
|
IS_WAITINGFORPLAYERS;
|
||
|
IS_WAVECOMPLETE;
|
||
|
INPUT_BUTTONS;
|
||
|
INPUT_FORWARDMOVE;
|
||
|
INPUT_OLDBUTTONS;
|
||
|
INPUT_PITCH;
|
||
|
INPUT_ROW;
|
||
|
INPUT_SIDEMOVE;
|
||
|
INPUT_UPMOVE;
|
||
|
INPUT_YAW;
|
||
|
LEVELINFO_CLUSTERNUM;
|
||
|
LEVELINFO_FOUND_ITEMS;
|
||
|
LEVELINFO_FOUND_SECRETS;
|
||
|
LEVELINFO_KILLED_MONSTERS;
|
||
|
LEVELINFO_LEVELNUM;
|
||
|
LEVELINFO_PAR_TIME;
|
||
|
LEVELINFO_SUCK_TIME;
|
||
|
LEVELINFO_TOTAL_ITEMS;
|
||
|
LEVELINFO_TOTAL_MONSTERS;
|
||
|
LEVELINFO_TOTAL_SECRETS;
|
||
|
LINE_BACK;
|
||
|
LINE_FRONT;
|
||
|
MARINEWEAPON_BerserkFis;
|
||
|
MARINEWEAPON_BFG;
|
||
|
MARINEWEAPON_Chaingun;
|
||
|
MARINEWEAPON_Chainsaw;
|
||
|
MARINEWEAPON_Dummy;
|
||
|
MARINEWEAPON_Fist;
|
||
|
MARINEWEAPON_Pistol;
|
||
|
MARINEWEAPON_PlasmaRifl;
|
||
|
MARINEWEAPON_Railgun;
|
||
|
MARINEWEAPON_RocketLaunche;
|
||
|
MARINEWEAPON_Shotgun;
|
||
|
MARINEWEAPON_SuperShotgu;
|
||
|
MOD_BARREL;
|
||
|
MOD_BFG_BOOM;
|
||
|
MOD_BFG_SPLASH;
|
||
|
MOD_CHAINGUN;
|
||
|
MOD_CHAINSAW;
|
||
|
MOD_CRUSH;
|
||
|
MOD_EXIT;
|
||
|
MOD_FALLING;
|
||
|
MOD_FIST;
|
||
|
MOD_HIT;
|
||
|
MOD_LAVA;
|
||
|
MOD_PISTOL;
|
||
|
MOD_PLASMARIFLE;
|
||
|
MOD_R_SPLASH;
|
||
|
MOD_ROCKET;
|
||
|
MOD_SHOTGUN;
|
||
|
MOD_SLIME;
|
||
|
MOD_SPLASH;
|
||
|
MOD_SSHOTGUN;
|
||
|
MOD_SUICIDE;
|
||
|
MOD_TELEFRAG;
|
||
|
MOD_UNKNOWN;
|
||
|
MOD_WATER;
|
||
|
MODINPUT_BUTTONS;
|
||
|
MODINPUT_FORWARDMOVE;
|
||
|
MODINPUT_OLDBUTTONS;
|
||
|
MODINPUT_PITCH;
|
||
|
MODINPUT_ROW;
|
||
|
MODINPUT_SIDEMOVE;
|
||
|
MODINPUT_UPMOVE;
|
||
|
MODINPUT_YAW;
|
||
|
MOVIE_Failed;
|
||
|
MOVIE_Played;
|
||
|
MOVIE_Played_Aborted;
|
||
|
MOVIE_Played_NoVideo;
|
||
|
NO_TEAM;
|
||
|
NOT_BOTTOM;
|
||
|
NOT_CEILING;
|
||
|
NOT_FLOOR;
|
||
|
NOT_MIDDLE;
|
||
|
NOT_TOP;
|
||
|
PLAYERINFO_AIMDIST;
|
||
|
PLAYERINFO_COLOR;
|
||
|
PLAYERINFO_GENDER;
|
||
|
PLAYERINFO_MOVEBOB;
|
||
|
PLAYERINFO_NEVERSWITCH;
|
||
|
PLAYERINFO_PLAYERCLASS;
|
||
|
PLAYERINFO_STILLBOB;
|
||
|
PLAYERINFO_TEAM;
|
||
|
PROP_FLY;
|
||
|
PROP_FROZEN;
|
||
|
PROP_INSTANTWEAPONSWITCH;
|
||
|
PROP_NOTARGET;
|
||
|
PROP_TOTALLYFROZEN;
|
||
|
SIDE_BACK;
|
||
|
SIDE_FRONT;
|
||
|
SKILL_EASY;
|
||
|
SKILL_HARD;
|
||
|
SKILL_NORMAL;
|
||
|
SKILL_VERY_EASY;
|
||
|
SKILL_VERY_HARD;
|
||
|
STYLE_Add;
|
||
|
STYLE_Fuzzy;
|
||
|
STYLE_None;
|
||
|
STYLE_Normal;
|
||
|
STYLE_OptFuzzy;
|
||
|
STYLE_SoulTrans;
|
||
|
STYLE_Translucent;
|
||
|
T_ABADDON;
|
||
|
T_ABADDONSHOT;
|
||
|
T_AMMOBOX;
|
||
|
T_AMULETOFWARDING;
|
||
|
T_ANTIGRAVBELT;
|
||
|
T_ARACHNOTRON;
|
||
|
T_ARACHNOTRONPLASMA;
|
||
|
T_ARCHSTATUE;
|
||
|
T_ARMORBONUS;
|
||
|
T_ARROW;
|
||
|
T_AXEKEY;
|
||
|
T_BACKPACK;
|
||
|
T_BARON;
|
||
|
T_BARONBALL;
|
||
|
T_BARONSTATUE;
|
||
|
T_BARREL;
|
||
|
T_BATTERY;
|
||
|
T_BEAST;
|
||
|
T_BEASTBALL;
|
||
|
T_BELPHEGOR;
|
||
|
T_BERSERK;
|
||
|
T_BFG;
|
||
|
T_BFG10000;
|
||
|
T_BFG10KSHOT;
|
||
|
T_BFGSHOT;
|
||
|
T_BISHOP;
|
||
|
T_BLADE;
|
||
|
T_BLASTER;
|
||
|
T_BLOOD;
|
||
|
T_BLOODDEMON;
|
||
|
T_BLOODPOOL;
|
||
|
T_BLOODPOOL1;
|
||
|
T_BLOODPOOL2;
|
||
|
T_BLUEARMOR;
|
||
|
T_BLUEFLAG;
|
||
|
T_BLUEKEY;
|
||
|
T_BLUEKEYCARD;
|
||
|
T_BLUESKULLKEY;
|
||
|
T_BLUETELEGLITTER;
|
||
|
T_BOBBINGSKULLINFLAMES;
|
||
|
T_BOUNCYMACEBALL;
|
||
|
T_BRAINS;
|
||
|
T_BRIDGE;
|
||
|
T_CACODEMON;
|
||
|
T_CACODEMONSHOT;
|
||
|
T_CACOLANTERN;
|
||
|
T_CACOLANTERNSHOT;
|
||
|
T_CELL;
|
||
|
T_CENTAUR;
|
||
|
T_CENTAUR_MASH;
|
||
|
T_CENTAURLEADER;
|
||
|
T_CHAINGUN;
|
||
|
T_CHAINGUY;
|
||
|
T_CHAINSAW;
|
||
|
T_CHICKEN;
|
||
|
T_CLERICHOLY1;
|
||
|
T_CLERICHOLY2;
|
||
|
T_CLERICHOLY3;
|
||
|
T_CLERICSTAFF;
|
||
|
T_CLINK;
|
||
|
T_CLIP;
|
||
|
T_COMPUTERMAP;
|
||
|
T_CROSSBOW;
|
||
|
T_CROSSBOWMAINBLAST;
|
||
|
T_CROSSBOWMINIBLAST;
|
||
|
T_CROSSBOWPOWERBLAST;
|
||
|
T_CYBERDEMON;
|
||
|
T_CYBERDEMONSTATUE;
|
||
|
T_DARKIMP;
|
||
|
T_DARKIMPFIREBALL;
|
||
|
T_DART;
|
||
|
T_DEADCYBERDEMON;
|
||
|
T_DEATHBALL;
|
||
|
T_DEMON;
|
||
|
T_DEMON_MASH;
|
||
|
T_DEMON1;
|
||
|
T_DEMON2_MASH;
|
||
|
T_DEMONSTATUE;
|
||
|
T_DIRT1;
|
||
|
T_DIRT2;
|
||
|
T_DIRT3;
|
||
|
T_DIRT4;
|
||
|
T_DIRT5;
|
||
|
T_DIRT6;
|
||
|
T_DOOMSPHERE;
|
||
|
T_DRAGONSKINBRACERS;
|
||
|
T_DRAIN;
|
||
|
T_DSPARILALONE;
|
||
|
T_DSPARILBLUESHOT;
|
||
|
T_DSPARILONSERPENT;
|
||
|
T_DSPARILTELEPORTDEST;
|
||
|
T_DSPARILWIZARDSPAWNER;
|
||
|
T_EMERALDKEY;
|
||
|
T_ETTIN;
|
||
|
T_ETTIN_MASH;
|
||
|
T_FALCONSHIELD;
|
||
|
T_FEATHER;
|
||
|
T_FIGHTERAXE;
|
||
|
T_FIGHTERHAMMER;
|
||
|
T_FIGHTERSWORD1;
|
||
|
T_FIGHTERSWORD2;
|
||
|
T_FIGHTERSWORD3;
|
||
|
T_FIREBALL1;
|
||
|
T_FIREGARGOYLE;
|
||
|
T_FIREKEY;
|
||
|
T_FLAME_LARGE;
|
||
|
T_FLAME_SMALL;
|
||
|
T_FLAMINGBARREL;
|
||
|
T_FLESH_DRIP1;
|
||
|
T_FLESH_DRIP2;
|
||
|
T_GAUNTLETS;
|
||
|
T_GOTHICPILLAR;
|
||
|
T_GREENARMOR;
|
||
|
T_GREENKEY;
|
||
|
T_GRENADE;
|
||
|
T_GRENADELAUNCHER;
|
||
|
T_GREYPILLARHEART;
|
||
|
T_GREYSTALAGMITE;
|
||
|
T_GUTS;
|
||
|
T_HASTE;
|
||
|
T_HEALTHBONUS;
|
||
|
T_HEAVYMACEBALL;
|
||
|
T_HECTEBUS;
|
||
|
T_HEFTYBLASTERAMMO;
|
||
|
T_HEFTYCROSSBOWAMMO;
|
||
|
T_HEFTYMACEAMMO;
|
||
|
T_HEFTYPHOENIXRODAMMO;
|
||
|
T_HEFTYSKULLRODAMMO;
|
||
|
T_HEFTYWANDAMMO;
|
||
|
T_HELLKNIGHT;
|
||
|
T_HELLPILLAR;
|
||
|
T_HIGHJUMP;
|
||
|
T_HISSY;
|
||
|
T_HORNKEY;
|
||
|
T_ICEGOLEM;
|
||
|
T_ICESHARD;
|
||
|
T_IMP;
|
||
|
T_IMPALINGSPIKE;
|
||
|
T_IMPALINGSPIKECGUN;
|
||
|
T_IMPALINGSPIKEZOMB;
|
||
|
T_IMPFIREBALL;
|
||
|
T_IMPHEAD;
|
||
|
T_IMPLEADER;
|
||
|
T_IMPSTATUE;
|
||
|
T_INFRAGOGGLES;
|
||
|
T_INFRATRACKER;
|
||
|
T_INVISIBILITY;
|
||
|
T_INVULNERABILITY;
|
||
|
T_IRONFEET;
|
||
|
T_IRONLICH;
|
||
|
T_IRONLICHBLUESHOT;
|
||
|
T_ITEMALLMAP;
|
||
|
T_ITEMBAGOFHOLDING;
|
||
|
T_ITEMBOOSTMANA;
|
||
|
T_ITEMBOOTS;
|
||
|
T_ITEMEGG;
|
||
|
T_ITEMFLECHETTE;
|
||
|
T_ITEMFLIGHT;
|
||
|
T_ITEMHEALTHFLASH;
|
||
|
T_ITEMHEALTHFLASK;
|
||
|
T_ITEMHEALTHFULL;
|
||
|
T_ITEMHEALTHPOTION;
|
||
|
T_ITEMINVISIBILITY;
|
||
|
T_ITEMINVULNERABILITY;
|
||
|
T_ITEMREPULSION;
|
||
|
T_ITEMSUMMON;
|
||
|
T_ITEMTELEPORT;
|
||
|
T_ITEMTIMEBOMB;
|
||
|
T_ITEMTOME;
|
||
|
T_ITEMTORCH;
|
||
|
T_ITEMTPORTOTHER;
|
||
|
T_KNIGHT;
|
||
|
T_KNIGHTAXE;
|
||
|
T_KNIGHTBLOODAXE;
|
||
|
T_KNIGHTGHOST;
|
||
|
T_LABORTORYPILLAR;
|
||
|
T_LIGHTAMP;
|
||
|
T_LOSTSOUL;
|
||
|
T_MACE;
|
||
|
T_MACEKEY;
|
||
|
T_MAGESHARDS;
|
||
|
T_MAGESTAFF1;
|
||
|
T_MAGESTAFF2;
|
||
|
T_MAGESTAFF3;
|
||
|
T_MANA1;
|
||
|
T_MANA2;
|
||
|
T_MANA3;
|
||
|
T_MANCUBUS;
|
||
|
T_MANCUBUSSHOT;
|
||
|
T_MASARMORBONUS;
|
||
|
T_MASSMOUTHSTATUE;
|
||
|
T_MAXHEALTHBONUS;
|
||
|
T_MEDKIT;
|
||
|
T_MEGASPHERE;
|
||
|
T_MESHARMOR;
|
||
|
T_METALKEY;
|
||
|
T_MILITARYPILLAR;
|
||
|
T_MINIGUN;
|
||
|
T_MORPHBLAST;
|
||
|
T_MUMMY;
|
||
|
T_MUMMYGHOST;
|
||
|
T_MUMMYHEAD;
|
||
|
T_MUMMYLEADER;
|
||
|
T_MUMMYLEADERGHOST;
|
||
|
T_NOGRAVITYMACEBALL;
|
||
|
T_NONE;
|
||
|
T_PAINELEMENTAL;
|
||
|
T_PERMLARGEFLAME;
|
||
|
T_PERMSMALLFLAME;
|
||
|
T_PHOENIXROD;
|
||
|
T_PHOENIXSHOT;
|
||
|
T_PISTOL;
|
||
|
T_PLASMABOLT;
|
||
|
T_PLASMAGUN;
|
||
|
T_PLATINUMHELM;
|
||
|
T_POD;
|
||
|
T_PODGENERATOR;
|
||
|
T_POISONDART;
|
||
|
T_POWERWANDBIGGERBLAST;
|
||
|
T_POWERWANDMINIBLAST;
|
||
|
T_PROSPERITY;
|
||
|
T_PUFF;
|
||
|
T_PUZZBOOK1;
|
||
|
T_PUZZBOOK2;
|
||
|
T_PUZZGEMBIG;
|
||
|
T_PUZZGEMBLUE1;
|
||
|
T_PUZZGEMBLUE2;
|
||
|
T_PUZZGEMGREEN1;
|
||
|
T_PUZZGEMGREEN2;
|
||
|
T_PUZZGEMRED;
|
||
|
T_PUZZSKULL;
|
||
|
T_RAGE;
|
||
|
T_RAILGUN;
|
||
|
T_RANDOMPOWERUP;
|
||
|
T_REDARMOR;
|
||
|
T_REDFLAG;
|
||
|
T_REDKEYCARD;
|
||
|
T_REDSKULLKEY;
|
||
|
T_REDTELEGLITTER;
|
||
|
T_REFLECTION;
|
||
|
T_REGENERATION;
|
||
|
T_RESISTANCE;
|
||
|
T_REVENANT;
|
||
|
T_REVENANTHAND;
|
||
|
T_RIPPER;
|
||
|
T_RIPPERBALL;
|
||
|
T_ROCK1;
|
||
|
T_ROCK2;
|
||
|
T_ROCK3;
|
||
|
T_ROCKET;
|
||
|
T_ROCKETAMMO;
|
||
|
T_ROCKETBOX;
|
||
|
T_ROCKETLAUNCHER;
|
||
|
T_RUSTYKEY;
|
||
|
T_SAUSAGEHEAD;
|
||
|
T_SAUSAGESPITTER;
|
||
|
T_SCRIPTEDMARINE;
|
||
|
T_SERPENTFIREBALL;
|
||
|
T_SERPENTKEY;
|
||
|
T_SHELLBOX;
|
||
|
T_SHELLS;
|
||
|
T_SHIELD1;
|
||
|
T_SHIELD2;
|
||
|
T_SHORTGREYPILLAR;
|
||
|
T_SHOTGUN;
|
||
|
T_SHOTGUY;
|
||
|
T_SILVERKEY;
|
||
|
T_SKULLROD;
|
||
|
T_SKULLRODBLAST;
|
||
|
T_SMALLMETALKEY;
|
||
|
T_SNAKE;
|
||
|
T_SNAKEPROJECTILE;
|
||
|
T_SNAKEPROJECTILEBIG;
|
||
|
T_SOULSPHERE;
|
||
|
T_SOUND_WATERFALL;
|
||
|
T_SOUND_WIND;
|
||
|
T_SPARK_DRIP;
|
||
|
T_SPECTRE;
|
||
|
T_SPIDERMASTERMIND;
|
||
|
T_SPREAD;
|
||
|
T_SSGGUY;
|
||
|
T_STAINEDGLASS0;
|
||
|
T_STAINEDGLASS1;
|
||
|
T_STAINEDGLASS2;
|
||
|
T_STAINEDGLASS3;
|
||
|
T_STAINEDGLASS4;
|
||
|
T_STAINEDGLASS5;
|
||
|
T_STAINEDGLASS6;
|
||
|
T_STAINEDGLASS7;
|
||
|
T_STAINEDGLASS8;
|
||
|
T_STAINEDGLASS9;
|
||
|
T_STARBASEPILLAR;
|
||
|
T_STEALTHARACHNOTRON;
|
||
|
T_STEALTHBARON;
|
||
|
T_STEALTHCACODEMON;
|
||
|
T_STEALTHCHAINGUY;
|
||
|
T_STEALTHIMP;
|
||
|
T_STEALTHKNIGHT;
|
||
|
T_STEALTHMANCUBUS;
|
||
|
T_STEALTHREVENANT;
|
||
|
T_STEALTHSERGEANT;
|
||
|
T_STEALTHSHOTGUY;
|
||
|
T_STEALTHVILE;
|
||
|
T_STEALTHZOMBIE;
|
||
|
T_STIMPACK;
|
||
|
T_STRENGTH;
|
||
|
T_SUPERSHOTGUN;
|
||
|
T_TALLGOTHICPILLAR;
|
||
|
T_TALLGREYPILLAR;
|
||
|
T_TEMPLARGEFLAME;
|
||
|
T_TEMPSMALLFLAME;
|
||
|
T_THRUSTSPIKEDOWN;
|
||
|
T_THRUSTSPIKEUP;
|
||
|
T_TIMEFREEZER;
|
||
|
T_TINYVOLCANOBALL;
|
||
|
T_TRACER;
|
||
|
T_TRANSLUCENCY;
|
||
|
T_TURBOSPHERE;
|
||
|
T_VILE;
|
||
|
T_VOLCANO;
|
||
|
T_VOLCANOBALL;
|
||
|
T_WATERDRIP;
|
||
|
T_WATERLURKER;
|
||
|
T_WATERLURKERLEADER;
|
||
|
T_WHIRLWIND;
|
||
|
T_WHITEFLAG;
|
||
|
T_WIMPYBLASTERAMMO;
|
||
|
T_WIMPYCROSSBOWAMMO;
|
||
|
T_WIMPYMACEAMMO;
|
||
|
T_WIMPYPHOENIXRODAMMO;
|
||
|
T_WIMPYSKULLRODAMMO;
|
||
|
T_WIMPYWANDAMMO;
|
||
|
T_WIZARD;
|
||
|
T_WIZARDSHOT;
|
||
|
T_WOLFSS;
|
||
|
T_WRAITH;
|
||
|
T_WRAITHBURIED;
|
||
|
T_YELLOWKEY;
|
||
|
T_YELLOWKEYCARD;
|
||
|
T_YELLOWSKULLKEY;
|
||
|
T_ZOMBIE;
|
||
|
TEAM_BLUE;
|
||
|
TEAM_RED;
|
||
|
TEXTURE_BOTTOM;
|
||
|
TEXTURE_MIDDLE;
|
||
|
TEXTURE_TOP;
|
||
|
}
|