ZoneBuilder/Help/gc_argumentsettings.html

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>Game Configuration - Linedefs Settings</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
</head>
<body>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Configurations">
<param name="keyword" value="Game Configurations">
<param name="keyword" value="Action">
<param name="keyword" value="Argument">
</object>
<div id="title">
<h1>Game Configuration - Action Argument Settings</h1>
</div>
<div id="contents">
<p> <b class="fat">title</b> (string)<br />
Sets the title of this argument.<br />
Argument title can be also set in <a href="gc_decoratekeys.html#argtitle">DECORATE</a>.<br />
<br />
<b class="fat"><a name="argtooltip" id="argtooltip"></a>tooltip</b> (string) - <span class="red">GZDB only</span>.<br />
Allows to specify a tooltip text displayed for a <a href="gc_thingsettings.html#argtooltip">Thing</a> or Linedef argument definition. Newline character ("\n") can be used to format the text.<br />
Argument tooltips can be also set in <a href="gc_decoratekeys.html#argtooltip">DECORATE</a>.<br />
<strong>Example:</strong> </p>
<pre>arg1
{
title = "Mirror Polyobj Number";
<span class="blue">tooltip = "Polyobject that will mirror\nthis one's movements.";</span>
}</pre>
<br />
<b class="fat"><a name="argtype" id="argtype"></a>type</b> (integer)<br />
Sets the type of this argument. This changes the behaviour of Argument inputs in <a href="w_linedefedit.html">Linedef</a> and <a href="w_thingedit.html">Thing Edit</a> windows.<br />
Argument type can be also set in <a href="gc_decoratekeys.html#argtype">DECORATE</a>.<br />
<strong>Supported values are:</strong><br />
<br />
<ul style="list-style-type:none">
<li>0 = Integer (default)</li>
<li>4 = Action special</li>
<li>5 = Sector effect</li>
<li>8 = Angle in degrees</li>
<li>10 = XXRRGGBB color</li>
<li>11 = Enum option</li>
<li>12 = Enum bits</li>
<li>13 = Sector tag</li>
<li>14 = Thing tag</li>
<li>15 = Linedef tag</li>
<li>22 = Byte angle (<span class="red">GZDB only</span>)</li>
<li>23 = Thing Radius (<span class="red">GZDB only</span>)</li>
<li>24 = Thing Height (<span class="red">GZDB only</span>)</li>
</ul>
<p><b class="fat">enum</b> (structure or string)<br />
Provides a list of predefined values to display for this argument. Used only when argument <strong>type</strong> is 11 or 12.<br />
The value can be either a name of a predefined enum:<br />
<pre>
arg0
{
title = &quot;Volume&quot;;
type = 11;
<span class="blue">enum = &quot;sound_volume&quot;;</span>
}
</pre>
or an explicit definition:<br />
<pre>
arg0
{
title = "Apply to";
type = 11;
<span class="blue">enum
{
0 = "Floor and Ceiling";
1 = "Ceiling";
2 = "Floor";
}</span>
}
</pre>
Enums can be also set in <a href="gc_decoratekeys.html#argenum">DECORATE</a>.<br />
<br />
<b class="fat">default</b> (integer) - <span class="red">GZDB only</span>.<br />
Sets the default value for a Thing or Linedef argument definition.<br />
Default value can be also set in <a href="gc_decoratekeys.html#argdefault">DECORATE</a>.<br />
<strong>Example:</strong>
</p>
<pre>9038
{
title = "ColorSetter";
arg0
{
title = "Red";
<span class="blue">default = 255;</span>
}
}</pre>
</p>
</div>
</body>
=======
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>Game Configuration - Linedefs Settings</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
</head>
<body>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Configurations">
<param name="keyword" value="Game Configurations">
<param name="keyword" value="Action">
<param name="keyword" value="Argument">
</object>
<div id="title">
<h1>Game Configuration - Action Argument Settings</h1>
</div>
<div id="contents">
<p> <b class="fat">title</b> (string)<br />
Sets the title of this argument.<br />
Argument title can be also set in <a href="gc_decoratekeys.html#argtitle">DECORATE</a>.<br />
<br />
<b class="fat"><a name="argtooltip" id="argtooltip"></a>tooltip</b> (string) - <span class="red">GZDB only</span><br />
Allows to specify a tooltip text displayed for a <a href="gc_thingsettings.html#argtooltip">Thing</a> or Linedef argument definition. Newline character ("\n") can be used to format the text.<br />
Argument tooltips can be also set in <a href="gc_decoratekeys.html#argtooltip">DECORATE</a>.<br />
<strong>Example:</strong> </p>
<pre>arg1
{
title = "Mirror Polyobj Number";
<span class="blue">tooltip = "Polyobject that will mirror\nthis one's movements.";</span>
}</pre>
<br />
<b class="fat"><a name="argtype" id="argtype"></a>type</b> (integer)<br />
Sets the type of this argument. This changes the behaviour of Argument inputs in <a href="w_linedefedit.html">Linedef</a> and <a href="w_thingedit.html">Thing Edit</a> windows.<br />
Argument type can be also set in <a href="gc_decoratekeys.html#argtype">DECORATE</a>.<br />
<strong>Supported values are:</strong><br />
<br />
<ul style="list-style-type:none">
<li>0 = Integer (default)</li>
<li>4 = Action special</li>
<li>5 = Sector effect</li>
<li>8 = Angle in degrees</li>
<li>10 = XXRRGGBB color</li>
<li>11 = Enum option</li>
<li>12 = Enum bits</li>
<li>13 = Sector tag</li>
<li>14 = Thing tag</li>
<li>15 = Linedef tag</li>
<li>22 = Byte angle (<span class="red">GZDB only</span>)</li>
<li>23 = Thing Radius (<span class="red">GZDB only</span>)</li>
<li>24 = Thing Height (<span class="red">GZDB only</span>)</li>
</ul>
<p><b class="fat">targetclasses</b> (string) - <span class="red">GZDB only</span><br />
When set, only things of given classes will be shown in the argument dropdown list. Used only when argument <strong>type</strong> is 14.<br />
The value can be either a thing class name of a comma-separated list of thing class names:<br />
<pre>
arg0
{
title = &quot;MapSpot Tag&quot;;
type = 14;
<span class="blue">targetclasses = &quot;MapSpot,MapSpotGravity&quot;;</span>
}
</pre>
<p><b class="fat">enum</b> (structure or string)<br />
Provides a list of predefined values to display for this argument. Used only when argument <strong>type</strong> is 11 or 12.<br />
The value can be either a name of a predefined enum:<br />
<pre>
arg0
{
title = &quot;Volume&quot;;
type = 11;
<span class="blue">enum = &quot;sound_volume&quot;;</span>
}
</pre>
or an explicit definition:<br />
<pre>
arg0
{
title = "Apply to";
type = 11;
<span class="blue">enum
{
0 = "Floor and Ceiling";
1 = "Ceiling";
2 = "Floor";
}</span>
}
</pre>
Enums can be also set in <a href="gc_decoratekeys.html#argenum">DECORATE</a>.<br />
<br />
<b class="fat">default</b> (integer) - <span class="red">GZDB only</span><br />
Sets the default value for a Thing or Linedef argument definition.<br />
Default value can be also set in <a href="gc_decoratekeys.html#argdefault">DECORATE</a>.<br />
<strong>Example:</strong>
</p>
<pre>9038
{
title = "ColorSetter";
arg0
{
title = "Red";
<span class="blue">default = 255;</span>
}
}</pre>
</p>
</div>
</body>
>>>>>>> dddb1bbf (Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.)