ZoneBuilder/Build/Configurations/Hexen_HexenHexen.cfg

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/*************************************************************\
Doom Builder 2 Game Configuration for ZDoom-compatible port
\*************************************************************/
// This is required to prevent accidental use of a different configuration
type = "Doom Builder 2 Game Configuration";
// This is the title to show for this game
game = "Hexen: Hexen (Hexen format)";
// This is the simplified game engine/sourceport name
engine = "hexen";
// *******************************************************
// * *
// * Note: all the elements that could be factorized *
// * because they were common to ZDoom, GZDoom and *
// * Zandronum have been moved to ZDoom_common.cfg. *
// * *
// *******************************************************
// STANDARD ZDOOM SETTINGS
// Settings common to all games and all map formats
include("Includes\\Doom_common.cfg", "common");
// Settings common to Hexen map format
include("Includes\\Hexen_common.cfg", "mapformat_hexen");
// Settings common to Hexen games
include("Includes\\Game_Hexen.cfg");
//mxd. No DECORATE support in vanilla
decorategames = "";
//mxd. Don't do vanilla-style thing rotation angle clamping
doomthingrotationangles = false;
// Default thing filters
// (these are not required, just useful for new users)
thingsfilters
{
include("Includes\\Hexen_misc.cfg", "thingsfilters");
}
// THING TYPES
// Each engine has its own additional thing types
// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
thingtypes
{
// Basic game actors
include("Includes\\Hexen_things.cfg");
}
// ENUMERATIONS
// Each engine has its own additional thing types
// These are enumerated lists for linedef types and UDMF fields.
enums
{
// Basic game enums
include("Includes\\Doom_misc.cfg", "enums");
// Standard ZDoom enums
include("Includes\\ZDoom_misc.cfg", "enums");
// Additional ZDoom enums for that game
include("Includes\\ZDoom_misc.cfg", "enums_hexen");
}