ZoneBuilder/Source/Core/Config/ThingsFlagsCompare.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
#endregion
namespace CodeImp.DoomBuilder.Config
{
//mxd
public class ThingFlagsCompareGroup
{
public readonly string Name;
public readonly bool IsOptional; // When set to true, group flags won't be considered as required for a thing to show up ingame by CheckUnusedThings error check and ThingFlagsCompare.CheckThingEditFormFlags() method.
public readonly Dictionary<string, ThingFlagsCompare> Flags;
public ThingFlagsCompareGroup(Configuration cfg, string name)
{
Name = name;
Flags = new Dictionary<string, ThingFlagsCompare>();
IsOptional = cfg.ReadSetting("thingflagscompare." + name + ".optional", false);
IDictionary dic = cfg.ReadSetting("thingflagscompare." + name, new Hashtable());
foreach(DictionaryEntry de in dic)
{
if(de.Value != null && !(de.Value is IDictionary)) continue; // flag either has no value, or is defined as block
string flag = de.Key.ToString();
// Duplicate flags check
if(Flags.ContainsKey(flag))
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General.ErrorLogger.Add(ErrorType.Warning, "ThingFlagsCompare flag \"" + flag + "\" is double defined in the \"" + name + "\" group");
Flags[flag] = new ThingFlagsCompare(cfg, name, flag);
}
}
// Compares flags group of the two things.
public ThingFlagsCompareResult Compare(Thing t1, Thing t2)
{
ThingFlagsCompareResult result = new ThingFlagsCompareResult();
foreach(ThingFlagsCompare tfc in Flags.Values)
{
// Current flag doesn't overlap when required flag does not overlap
if(!string.IsNullOrEmpty(tfc.RequiredFlag) && !GetFlag(tfc.RequiredFlag).Compare(t1, t2))
{
result.Result = -1;
continue;
}
// Compare current flag
bool flagoverlaps = tfc.Compare(t1, t2);
// Ignore this group when whole group doens't match or required flag is not set
if(!flagoverlaps && tfc.IgnoreGroupWhenUnset) return new ThingFlagsCompareResult { Result = 0 };
// If current flag overlaps, check IgnoredGroup and RequiredGroup settings
if(flagoverlaps)
{
result.Result = 1;
foreach(string s in tfc.IgnoredGroups)
{
if(!result.IgnoredGroups.Contains(s)) result.IgnoredGroups.Add(s);
}
if(tfc.RequiredGroups.Count > 0)
{
foreach(string s in tfc.RequiredGroups)
{
if(result.IgnoredGroups.Contains(s)) result.IgnoredGroups.Remove(s);
if(!result.RequiredGroups.Contains(s)) result.RequiredGroups.Add(s);
}
}
}
}
return result;
}
public ThingFlagsCompare GetFlag(string flag)
{
// Check our flags
if(Flags.ContainsKey(flag)) return Flags[flag];
// Check other groups
foreach(ThingFlagsCompareGroup group in General.Map.Config.ThingFlagsCompare.Values)
{
if(group != this && group.Flags.ContainsKey(flag)) return group.Flags[flag];
}
// Fial...
return null;
}
}
//mxd
public class ThingFlagsCompareResult
{
public readonly HashSet<string> IgnoredGroups;
public readonly HashSet<string> RequiredGroups;
// -1 if group does not overlap
// 0 if group should be ignored
// 1 if group overlaps
public int Result;
public ThingFlagsCompareResult()
{
Result = -1;
IgnoredGroups = new HashSet<string>();
RequiredGroups = new HashSet<string>();
}
}
public class ThingFlagsCompare
{
private enum CompareMethod
{
Equal,
And
};
#region ================== Constants
#endregion
#region ================== Variables
private readonly string flag;
private readonly HashSet<string> requiredgroups; //mxd. This flag only works if at least one flag is set in the "requiredgroup"
private readonly HashSet<string> ignoredgroups; //mxd. If this flag is set, flags from ignoredgroup can be... well... ignored!
private string requiredflag; //mxd. This flag only works if requiredflag is set.
private readonly bool ingnorethisgroupwhenunset; //mxd
private readonly CompareMethod comparemethod;
private readonly bool invert;
private readonly char[] comma = new[] {','};
#endregion
#region ================== Properties
public string Flag { get { return flag; } }
public HashSet<string> RequiredGroups { get { return requiredgroups; } } //mxd
public HashSet<string> IgnoredGroups { get { return ignoredgroups; } } //mxd
public string RequiredFlag { get { return requiredflag; } internal set { requiredflag = value; } } //mxd
public bool IgnoreGroupWhenUnset { get { return ingnorethisgroupwhenunset; } } //mxd
#endregion
#region ================== Constructor / Disposer
// Constructor
public ThingFlagsCompare(Configuration cfg, string group, string flag)
{
string cfgpath = "thingflagscompare." + group + "." + flag;
this.flag = flag;
string cm = cfg.ReadSetting(cfgpath + ".comparemethod", "and");
switch(cm)
{
default:
General.ErrorLogger.Add(ErrorType.Warning, "Unrecognized value \"" + cm + "\" for comparemethod in " + cfgpath + " in game configuration " + cfg.ReadSetting("game", "<unnamed game>") + ". Defaulting to \"and\".");
goto case "and";
case "and":
comparemethod = CompareMethod.And;
break;
case "equal":
comparemethod = CompareMethod.Equal;
break;
}
invert = cfg.ReadSetting(cfgpath + ".invert", false);
//mxd
requiredgroups = new HashSet<string>();
string[] requiredgroupsarr = cfg.ReadSetting(cfgpath + ".requiredgroups", string.Empty).Split(comma, StringSplitOptions.RemoveEmptyEntries);
foreach(string s in requiredgroupsarr)
if(!requiredgroups.Contains(s)) requiredgroups.Add(s);
//mxd
ignoredgroups = new HashSet<string>();
string[] ignoredgroupsarr = cfg.ReadSetting(cfgpath + ".ignoredgroups", string.Empty).Split(comma, StringSplitOptions.RemoveEmptyEntries);
foreach(string s in ignoredgroupsarr)
if(!ignoredgroups.Contains(s)) ignoredgroups.Add(s);
requiredflag = cfg.ReadSetting(cfgpath + ".requiredflag", string.Empty); //mxd
ingnorethisgroupwhenunset = cfg.ReadSetting(cfgpath + ".ingnorethisgroupwhenunset", false); //mxd
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// Compares the flag of the two things.
public bool Compare(Thing t1, Thing t2)
{
//mxd. Get flags
bool t1flag = (invert ? !t1.IsFlagSet(flag) : t1.IsFlagSet(flag));
bool t2flag = (invert ? !t2.IsFlagSet(flag) : t2.IsFlagSet(flag));
//mxd. Ignore the flag when ingnorethisgroupwhenunset is set and both flags are unset
if(!t1flag && !t2flag && ingnorethisgroupwhenunset) return false;
//mxd. Compare them
switch(comparemethod)
{
case CompareMethod.And: return t1flag && t2flag;
case CompareMethod.Equal: return t1flag == t2flag;
default: throw new NotImplementedException("Unknown compare method!");
}
}
//mxd
public static List<string> CheckFlags(HashSet<string> flags)
{
Dictionary<string, HashSet<string>> flagspergroup = new Dictionary<string, HashSet<string>>(General.Map.Config.ThingFlagsCompare.Count);
HashSet<string> ignoredgroups = new HashSet<string>();
// Gather flags per group
foreach(KeyValuePair<string, ThingFlagsCompareGroup> group in General.Map.Config.ThingFlagsCompare)
{
flagspergroup.Add(group.Key, new HashSet<string>());
foreach(ThingFlagsCompare flag in group.Value.Flags.Values)
{
if(IsFlagSet(flags, flag.flag, flag.invert) &&
(string.IsNullOrEmpty(flag.requiredflag) || IsFlagSet(flags, flag.requiredflag, group.Value.GetFlag(flag.requiredflag).invert)))
{
flagspergroup[group.Key].Add(flag.Flag);
foreach(string s in flag.ignoredgroups)
if(!ignoredgroups.Contains(s)) ignoredgroups.Add(s);
}
else if(flag.ingnorethisgroupwhenunset)
{
flagspergroup.Remove(group.Key);
break;
}
}
}
// Check required dependancies
foreach(KeyValuePair<string, HashSet<string>> group in flagspergroup)
{
foreach(string flag in group.Value)
{
foreach(string s in General.Map.Config.ThingFlagsCompare[group.Key].Flags[flag].requiredgroups)
{
if(ignoredgroups.Contains(s)) ignoredgroups.Remove(s);
}
}
}
// Get rid of ignoredgroups
foreach(string s in ignoredgroups) flagspergroup.Remove(s);
// Return message
List<string> result = new List<string>();
foreach(KeyValuePair<string, HashSet<string>> group in flagspergroup)
{
if(group.Value.Count == 0 && !General.Map.Config.ThingFlagsCompare[group.Key].IsOptional)
{
switch(group.Key)
{
case "skills":
result.Add("Thing is not used in any skill level.");
break;
case "gamemodes":
result.Add("Thing is not used in any game mode.");
break;
case "classes":
result.Add("Thing is not used by any class.");
break;
default:
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result.Add("At least one \"" + group.Key + "\" flag should be set.");
break;
}
}
}
return result;
}
//mxd
private static bool IsFlagSet(HashSet<string> flags, string flag, bool invert)
{
bool result = flags.Contains(flag);
return (invert ? !result : result);
}
#endregion
}
}