mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-15 09:01:40 +00:00
71 lines
2 KiB
C#
71 lines
2 KiB
C#
|
|
||
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
||
|
|
||
|
/*
|
||
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
||
|
* This program is released under GNU General Public License
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region ================== Namespaces
|
||
|
|
||
|
using System.Collections.Generic;
|
||
|
using CodeImp.DoomBuilder.Map;
|
||
|
using CodeImp.DoomBuilder.Types;
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
namespace CodeImp.DoomBuilder.IO
|
||
|
{
|
||
|
public interface IMapSetIO
|
||
|
{
|
||
|
int MaxSidedefs { get; }
|
||
|
int VertexDecimals { get; }
|
||
|
string DecimalsFormat { get; }
|
||
|
int MaxVertices { get; }
|
||
|
int MaxLinedefs { get; }
|
||
|
int MaxSectors { get; }
|
||
|
int MaxThings { get; }
|
||
|
int MinTextureOffset { get; }
|
||
|
int MaxTextureOffset { get; }
|
||
|
bool HasLinedefTag { get; }
|
||
|
bool HasThingTag { get; }
|
||
|
bool HasThingAction { get; }
|
||
|
bool HasCustomFields { get; }
|
||
|
bool HasThingHeight { get; }
|
||
|
bool HasActionArgs { get; }
|
||
|
bool HasMixedActivations { get; }
|
||
|
bool HasPresetActivations { get; }
|
||
|
bool HasBuiltInActivations { get; }
|
||
|
bool HasNumericLinedefFlags { get; }
|
||
|
bool HasNumericThingFlags { get; }
|
||
|
bool HasNumericLinedefActivations { get; }
|
||
|
int MaxTag { get; }
|
||
|
int MinTag { get; }
|
||
|
int MaxAction { get; }
|
||
|
int MinAction { get; }
|
||
|
int MaxArgument { get; }
|
||
|
int MinArgument { get; }
|
||
|
int MaxEffect { get; }
|
||
|
int MinEffect { get; }
|
||
|
int MaxBrightness { get; }
|
||
|
int MinBrightness { get; }
|
||
|
int MaxThingType { get; }
|
||
|
int MinThingType { get; }
|
||
|
float MaxCoordinate { get; }
|
||
|
float MinCoordinate { get; }
|
||
|
int MaxThingAngle { get; }
|
||
|
int MinThingAngle { get; }
|
||
|
Dictionary<MapElementType, Dictionary<string, UniversalType>> UIFields { get; } //mxd. Element type (like "sector"), list of uifields.
|
||
|
string GetElementName(MapElementType elementtype); //mxd
|
||
|
MapElementType GetElementType(string elementname); //mxd
|
||
|
}
|
||
|
}
|