mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-14 16:41:26 +00:00
975 lines
27 KiB
C#
975 lines
27 KiB
C#
|
#region ================== Namespaces
|
|||
|
|
|||
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Windows.Forms;
|
|||
|
using CodeImp.DoomBuilder.Geometry;
|
|||
|
using CodeImp.DoomBuilder.Map;
|
|||
|
using CodeImp.DoomBuilder.VisualModes;
|
|||
|
using CodeImp.DoomBuilder.Windows;
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
namespace CodeImp.DoomBuilder.BuilderEffects
|
|||
|
{
|
|||
|
public partial class JitterSectorsForm : DelayedForm
|
|||
|
{
|
|||
|
#region ================== Variables
|
|||
|
|
|||
|
private readonly string editingModeName;
|
|||
|
private readonly List<VisualSector> visualSectors;
|
|||
|
private readonly List<VisualVertexPair> visualVerts;
|
|||
|
private readonly TranslationOffsetVertexData[] vertexData;
|
|||
|
private readonly List<SectorData> sectorData;
|
|||
|
private readonly List<SidedefData> sidedefData;
|
|||
|
private readonly int MaxSafeDistance;
|
|||
|
private readonly int MaxSafeHeightDistance;
|
|||
|
|
|||
|
//settings
|
|||
|
private static bool keepExistingSideTextures = true;
|
|||
|
private static bool useFloorVertexHeights;
|
|||
|
private static bool useCeilingVertexHeights;
|
|||
|
private static int storedceiloffsetmode;
|
|||
|
private static int storedflooroffsetmode;
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ================== Structs
|
|||
|
|
|||
|
private struct TranslationOffsetVertexData
|
|||
|
{
|
|||
|
public Vertex Vertex;
|
|||
|
public Vector2D InitialPosition;
|
|||
|
public int SafeDistance;
|
|||
|
public float JitterAngle;
|
|||
|
}
|
|||
|
|
|||
|
private struct HeightOffsetVertexData
|
|||
|
{
|
|||
|
public Vertex Vertex;
|
|||
|
public float InitialFloorHeight;
|
|||
|
public float InitialCeilingHeight;
|
|||
|
public float ZFloor;
|
|||
|
public float ZCeiling;
|
|||
|
public float JitterFloorHeight;
|
|||
|
public float JitterCeilingHeight;
|
|||
|
}
|
|||
|
|
|||
|
private struct SectorData
|
|||
|
{
|
|||
|
public Sector Sector;
|
|||
|
public HeightOffsetVertexData[] Verts;
|
|||
|
public int InitialCeilingHeight;
|
|||
|
public int InitialFloorHeight;
|
|||
|
public int SafeDistance;
|
|||
|
public float JitterFloorHeight;
|
|||
|
public float JitterCeilingHeight;
|
|||
|
public bool Triangular;
|
|||
|
}
|
|||
|
|
|||
|
private struct SidedefData
|
|||
|
{
|
|||
|
public Sidedef Side;
|
|||
|
public string HighTexture;
|
|||
|
public string OtherLowTexture;
|
|||
|
public string OtherHighTexture;
|
|||
|
public string LowTexture;
|
|||
|
public bool PegTop;
|
|||
|
public bool PegBottom;
|
|||
|
public bool UpdateTextureOnOtherSide;
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ================== Constructor / Setup
|
|||
|
|
|||
|
public JitterSectorsForm(string editingModeName)
|
|||
|
{
|
|||
|
this.editingModeName = editingModeName;
|
|||
|
|
|||
|
InitializeComponent();
|
|||
|
|
|||
|
//get selection
|
|||
|
List<Vertex> verts = new List<Vertex>();
|
|||
|
List<Sector> sectors = new List<Sector>();
|
|||
|
|
|||
|
if(editingModeName == "BaseVisualMode")
|
|||
|
{
|
|||
|
VisualMode vm = (VisualMode)General.Editing.Mode;
|
|||
|
List<VisualGeometry> visualGeometry = vm.GetSelectedSurfaces();
|
|||
|
visualSectors = new List<VisualSector>();
|
|||
|
|
|||
|
//get selected visual and regular sectors
|
|||
|
foreach(VisualGeometry vg in visualGeometry)
|
|||
|
{
|
|||
|
if(vg.GeometryType != VisualGeometryType.CEILING && vg.GeometryType != VisualGeometryType.FLOOR)
|
|||
|
continue;
|
|||
|
|
|||
|
if(vg.Sector != null && vg.Sector.Sector != null)
|
|||
|
{
|
|||
|
foreach(Sidedef sd in vg.Sector.Sector.Sidedefs)
|
|||
|
{
|
|||
|
if(!verts.Contains(sd.Line.Start))
|
|||
|
verts.Add(sd.Line.Start);
|
|||
|
if(!verts.Contains(sd.Line.End))
|
|||
|
verts.Add(sd.Line.End);
|
|||
|
}
|
|||
|
|
|||
|
sectors.Add(vg.Sector.Sector);
|
|||
|
visualSectors.Add(vg.Sector);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//also get visual sectors around selected ones (because they also may be affected)
|
|||
|
List<Vertex> affectedVerts = new List<Vertex>();
|
|||
|
|
|||
|
foreach(Sector s in sectors)
|
|||
|
{
|
|||
|
foreach(Sidedef sd in s.Sidedefs)
|
|||
|
{
|
|||
|
if(!affectedVerts.Contains(sd.Line.Start))
|
|||
|
affectedVerts.Add(sd.Line.Start);
|
|||
|
if(!affectedVerts.Contains(sd.Line.End))
|
|||
|
affectedVerts.Add(sd.Line.End);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
List<Sector> affectedSectors = new List<Sector>();
|
|||
|
foreach(Vertex v in affectedVerts)
|
|||
|
{
|
|||
|
foreach(Linedef l in v.Linedefs)
|
|||
|
{
|
|||
|
if(l.Front != null && !sectors.Contains(l.Front.Sector)
|
|||
|
&& !affectedSectors.Contains(l.Front.Sector)
|
|||
|
&& vm.VisualSectorExists(l.Front.Sector))
|
|||
|
{
|
|||
|
visualSectors.Add(vm.GetVisualSector(l.Front.Sector));
|
|||
|
affectedSectors.Add(l.Front.Sector);
|
|||
|
}
|
|||
|
if(l.Back != null && !sectors.Contains(l.Back.Sector)
|
|||
|
&& !affectedSectors.Contains(l.Back.Sector)
|
|||
|
&& vm.VisualSectorExists(l.Back.Sector))
|
|||
|
{
|
|||
|
visualSectors.Add(vm.GetVisualSector(l.Back.Sector));
|
|||
|
affectedSectors.Add(l.Back.Sector);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
visualVerts = new List<VisualVertexPair>();
|
|||
|
foreach(Vertex vert in affectedVerts)
|
|||
|
{
|
|||
|
if(vm.VisualVertices.ContainsKey(vert)) visualVerts.Add(vm.VisualVertices[vert]);
|
|||
|
}
|
|||
|
}
|
|||
|
else if(editingModeName == "SectorsMode")
|
|||
|
{
|
|||
|
ICollection<Sector> list = General.Map.Map.GetSelectedSectors(true);
|
|||
|
|
|||
|
foreach(Sector s in list)
|
|||
|
{
|
|||
|
foreach(Sidedef sd in s.Sidedefs)
|
|||
|
{
|
|||
|
if(!verts.Contains(sd.Line.Start))
|
|||
|
verts.Add(sd.Line.Start);
|
|||
|
if(!verts.Contains(sd.Line.End))
|
|||
|
verts.Add(sd.Line.End);
|
|||
|
}
|
|||
|
sectors.Add(s);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if(verts.Count == 0 || sectors.Count == 0)
|
|||
|
{
|
|||
|
General.Interface.DisplayStatus(StatusType.Warning, "Unable to get sectors from selection!");
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
//create undo
|
|||
|
General.Map.UndoRedo.ClearAllRedos();
|
|||
|
General.Map.UndoRedo.CreateUndo("Randomize " + sectors.Count + (sectors.Count > 1 ? " sectors" : " sector"));
|
|||
|
|
|||
|
//update window header
|
|||
|
this.Text = "Randomize " + sectors.Count + (sectors.Count > 1 ? " sectors" : " sector");
|
|||
|
|
|||
|
//store intial properties
|
|||
|
//process verts...
|
|||
|
Dictionary<Vertex, TranslationOffsetVertexData> data = new Dictionary<Vertex, TranslationOffsetVertexData>();
|
|||
|
|
|||
|
foreach(Vertex v in verts)
|
|||
|
{
|
|||
|
TranslationOffsetVertexData vd = new TranslationOffsetVertexData();
|
|||
|
vd.Vertex = v;
|
|||
|
vd.InitialPosition = v.Position;
|
|||
|
data.Add(v, vd);
|
|||
|
}
|
|||
|
|
|||
|
foreach(Vertex v in verts)
|
|||
|
{
|
|||
|
if(v.Linedefs == null) continue;
|
|||
|
|
|||
|
//get nearest linedef
|
|||
|
Linedef closestLine = null;
|
|||
|
float distance = float.MaxValue;
|
|||
|
|
|||
|
// Go for all linedefs in selection
|
|||
|
foreach(Linedef l in General.Map.Map.Linedefs)
|
|||
|
{
|
|||
|
if(v.Linedefs.Contains(l)) continue;
|
|||
|
|
|||
|
// Calculate distance and check if closer than previous find
|
|||
|
float d = l.SafeDistanceToSq(v.Position, true);
|
|||
|
if(d < distance)
|
|||
|
{
|
|||
|
// This one is closer
|
|||
|
closestLine = l;
|
|||
|
distance = d;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if(closestLine == null) continue;
|
|||
|
|
|||
|
float closestLineDistance = Vector2D.Distance(v.Position, closestLine.NearestOnLine(v.Position));
|
|||
|
|
|||
|
//check SafeDistance of closest line
|
|||
|
if(data.ContainsKey(closestLine.Start)
|
|||
|
&& data[closestLine.Start].SafeDistance > closestLineDistance)
|
|||
|
{
|
|||
|
TranslationOffsetVertexData vd = data[closestLine.Start];
|
|||
|
vd.SafeDistance = (int)Math.Floor(closestLineDistance);
|
|||
|
data[closestLine.Start] = vd;
|
|||
|
}
|
|||
|
if(data.ContainsKey(closestLine.End)
|
|||
|
&& data[closestLine.End].SafeDistance > closestLineDistance)
|
|||
|
{
|
|||
|
TranslationOffsetVertexData vd = data[closestLine.End];
|
|||
|
vd.SafeDistance = (int)Math.Floor(closestLineDistance);
|
|||
|
data[closestLine.End] = vd;
|
|||
|
}
|
|||
|
|
|||
|
//save SafeDistance
|
|||
|
int dist = (int)Math.Floor(closestLineDistance);
|
|||
|
if(data[v].SafeDistance == 0 || data[v].SafeDistance > dist)
|
|||
|
{
|
|||
|
TranslationOffsetVertexData vd = data[v];
|
|||
|
vd.SafeDistance = dist;
|
|||
|
data[v] = vd;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//store properties
|
|||
|
vertexData = new TranslationOffsetVertexData[data.Values.Count];
|
|||
|
data.Values.CopyTo(vertexData, 0);
|
|||
|
|
|||
|
for(int i = 0; i < data.Count; i++)
|
|||
|
{
|
|||
|
if(vertexData[i].SafeDistance > 0)
|
|||
|
vertexData[i].SafeDistance /= 2;
|
|||
|
if(MaxSafeDistance < vertexData[i].SafeDistance)
|
|||
|
MaxSafeDistance = vertexData[i].SafeDistance;
|
|||
|
}
|
|||
|
|
|||
|
//process sectors and linedes
|
|||
|
sectorData = new List<SectorData>();
|
|||
|
sidedefData = new List<SidedefData>();
|
|||
|
|
|||
|
foreach(Sector s in sectors)
|
|||
|
{
|
|||
|
SectorData sd = new SectorData();
|
|||
|
|
|||
|
sd.Sector = s;
|
|||
|
sd.InitialCeilingHeight = s.CeilHeight;
|
|||
|
sd.InitialFloorHeight = s.FloorHeight;
|
|||
|
sd.Triangular = General.Map.UDMF && s.Sidedefs.Count == 3;
|
|||
|
if(sd.Triangular)
|
|||
|
{
|
|||
|
Vertex[] sectorverts = GetSectorVerts(s);
|
|||
|
sd.Verts = new HeightOffsetVertexData[sectorverts.Length];
|
|||
|
for(int i = 0; i < sectorverts.Length; i++)
|
|||
|
{
|
|||
|
HeightOffsetVertexData vd = new HeightOffsetVertexData();
|
|||
|
vd.Vertex = sectorverts[i];
|
|||
|
vd.ZFloor = sectorverts[i].ZFloor;
|
|||
|
vd.ZCeiling = sectorverts[i].ZCeiling;
|
|||
|
vd.InitialFloorHeight = float.IsNaN(vd.ZFloor) ? GetHighestFloor(sectorverts[i]) : sectorverts[i].ZFloor;
|
|||
|
vd.InitialCeilingHeight = float.IsNaN(vd.ZCeiling) ? GetLowestCeiling(sectorverts[i]) : sectorverts[i].ZCeiling;
|
|||
|
|
|||
|
sd.Verts[i] = vd;
|
|||
|
}
|
|||
|
}
|
|||
|
sd.SafeDistance = (s.CeilHeight - s.FloorHeight) / 2;
|
|||
|
if(sd.SafeDistance > MaxSafeHeightDistance) MaxSafeHeightDistance = sd.SafeDistance;
|
|||
|
sectorData.Add(sd);
|
|||
|
|
|||
|
foreach(Sidedef side in s.Sidedefs)
|
|||
|
{
|
|||
|
//store initial sidedef properties
|
|||
|
SidedefData sdd = new SidedefData();
|
|||
|
|
|||
|
sdd.Side = side;
|
|||
|
sdd.LowTexture = side.LowTexture;
|
|||
|
sdd.HighTexture = side.HighTexture;
|
|||
|
sdd.PegBottom = side.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag);
|
|||
|
sdd.PegTop = side.Line.IsFlagSet(General.Map.Config.UpperUnpeggedFlag);
|
|||
|
|
|||
|
if(side.Other != null && !sectors.Contains(side.Other.Sector))
|
|||
|
{
|
|||
|
sdd.UpdateTextureOnOtherSide = true;
|
|||
|
sdd.OtherHighTexture = side.Other.HighTexture;
|
|||
|
sdd.OtherLowTexture = side.Other.LowTexture;
|
|||
|
}
|
|||
|
|
|||
|
sidedefData.Add(sdd);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
positionJitterAmmount.Maximum = MaxSafeDistance;
|
|||
|
floorHeightAmmount.Maximum = MaxSafeHeightDistance;
|
|||
|
ceilingHeightAmmount.Maximum = MaxSafeHeightDistance;
|
|||
|
|
|||
|
//set editing settings
|
|||
|
cbKeepExistingTextures.Checked = keepExistingSideTextures;
|
|||
|
ceiloffsetmode.SelectedIndex = storedceiloffsetmode;
|
|||
|
flooroffsetmode.SelectedIndex = storedflooroffsetmode;
|
|||
|
|
|||
|
//vertex heights can not be set in non-UDMF maps
|
|||
|
if(General.Map.UDMF)
|
|||
|
{
|
|||
|
cbUseFloorVertexHeights.Checked = useFloorVertexHeights;
|
|||
|
cbUseCeilingVertexHeights.Checked = useCeilingVertexHeights;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
useFloorVertexHeights = false;
|
|||
|
cbUseFloorVertexHeights.Checked = false;
|
|||
|
cbUseFloorVertexHeights.Enabled = false;
|
|||
|
|
|||
|
useCeilingVertexHeights = false;
|
|||
|
cbUseCeilingVertexHeights.Checked = false;
|
|||
|
cbUseCeilingVertexHeights.Enabled = false;
|
|||
|
}
|
|||
|
|
|||
|
//texture pickers
|
|||
|
textureLower.Initialize();
|
|||
|
textureUpper.Initialize();
|
|||
|
|
|||
|
//We can't use floor/ceiling textures when MixTexturesFlats is disabled
|
|||
|
if(General.Map.Config.MixTexturesFlats)
|
|||
|
{
|
|||
|
textureLower.TextureName = General.Settings.DefaultFloorTexture;
|
|||
|
textureUpper.TextureName = General.Settings.DefaultCeilingTexture;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
textureLower.TextureName = General.Settings.DefaultTexture;
|
|||
|
textureUpper.TextureName = General.Settings.DefaultTexture;
|
|||
|
cbUpperTexStyle.Items[1] = "Use default texture";
|
|||
|
cbLowerTexStyle.Items[1] = "Use default texture";
|
|||
|
}
|
|||
|
|
|||
|
cbUpperTexStyle.SelectedIndex = 0;
|
|||
|
cbLowerTexStyle.SelectedIndex = 0;
|
|||
|
UpdateTextureSelectors(); //update interface
|
|||
|
|
|||
|
//create random values
|
|||
|
UpdateAngles();
|
|||
|
UpdateFloorHeights();
|
|||
|
UpdateCeilingHeights();
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ================== Methods
|
|||
|
|
|||
|
private static float GetLowestCeiling(Vertex v)
|
|||
|
{
|
|||
|
if(v.Linedefs.Count == 0) return float.NaN;
|
|||
|
List<Sector> sectors = GetSectors(v);
|
|||
|
if(sectors.Count == 0) return float.NaN;
|
|||
|
|
|||
|
float target = sectors[0].CeilHeight;
|
|||
|
for(int i = 1; i < sectors.Count; i++)
|
|||
|
{
|
|||
|
if(target > sectors[i].CeilHeight && sectors[i].Sidedefs.Count == 3)
|
|||
|
target = sectors[i].CeilHeight;
|
|||
|
}
|
|||
|
|
|||
|
return target;
|
|||
|
}
|
|||
|
|
|||
|
private static float GetHighestFloor(Vertex v)
|
|||
|
{
|
|||
|
if(v.Linedefs.Count == 0) return float.NaN;
|
|||
|
List<Sector> sectors = GetSectors(v);
|
|||
|
if(sectors.Count == 0) return float.NaN;
|
|||
|
|
|||
|
float target = sectors[0].FloorHeight;
|
|||
|
for(int i = 1; i < sectors.Count; i++)
|
|||
|
{
|
|||
|
if(target < sectors[i].FloorHeight && sectors[i].Sidedefs.Count == 3)
|
|||
|
target = sectors[i].FloorHeight;
|
|||
|
}
|
|||
|
|
|||
|
return target;
|
|||
|
}
|
|||
|
|
|||
|
private static List<Sector> GetSectors(Vertex v)
|
|||
|
{
|
|||
|
List<Sector> result = new List<Sector>();
|
|||
|
foreach(Linedef l in v.Linedefs)
|
|||
|
{
|
|||
|
if(l.Front != null && l.Front.Sector != null && !result.Contains(l.Front.Sector))
|
|||
|
result.Add(l.Front.Sector);
|
|||
|
if(l.Back != null && l.Back.Sector != null && !result.Contains(l.Back.Sector))
|
|||
|
result.Add(l.Back.Sector);
|
|||
|
}
|
|||
|
return result;
|
|||
|
}
|
|||
|
|
|||
|
private static Vertex[] GetSectorVerts(Sector s)
|
|||
|
{
|
|||
|
List<Vertex> result = new List<Vertex>();
|
|||
|
foreach(Sidedef side in s.Sidedefs)
|
|||
|
{
|
|||
|
if(side.Line == null) continue;
|
|||
|
if(!result.Contains(side.Line.Start)) result.Add(side.Line.Start);
|
|||
|
if(!result.Contains(side.Line.End)) result.Add(side.Line.End);
|
|||
|
}
|
|||
|
|
|||
|
return result.ToArray();
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ================== Utility
|
|||
|
|
|||
|
private void ApplyTranslationJitter(int ammount)
|
|||
|
{
|
|||
|
for(int i = 0; i < vertexData.Length; i++)
|
|||
|
{
|
|||
|
int curAmmount = ammount > vertexData[i].SafeDistance ? vertexData[i].SafeDistance : ammount;
|
|||
|
vertexData[i].Vertex.Move(new Vector2D(vertexData[i].InitialPosition.x + (int)(Math.Sin(vertexData[i].JitterAngle) * curAmmount), vertexData[i].InitialPosition.y + (int)(Math.Cos(vertexData[i].JitterAngle) * curAmmount)));
|
|||
|
}
|
|||
|
|
|||
|
//update view
|
|||
|
if(editingModeName == "BaseVisualMode")
|
|||
|
{
|
|||
|
General.Map.Map.Update();
|
|||
|
General.Map.IsChanged = true;
|
|||
|
UpdateVisualGeometry();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
General.Interface.RedrawDisplay();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void ApplyCeilingHeightJitter(int ammount)
|
|||
|
{
|
|||
|
for(int i = 0; i < sectorData.Count; i++)
|
|||
|
{
|
|||
|
int curAmmount = ammount > sectorData[i].SafeDistance ? sectorData[i].SafeDistance : ammount;
|
|||
|
|
|||
|
if(sectorData[i].Triangular && cbUseCeilingVertexHeights.Checked)
|
|||
|
{
|
|||
|
foreach(HeightOffsetVertexData vd in sectorData[i].Verts)
|
|||
|
{
|
|||
|
vd.Vertex.ZCeiling = vd.InitialCeilingHeight - (float)Math.Floor(curAmmount
|
|||
|
* ModifyByOffsetMode(vd.JitterCeilingHeight, ceiloffsetmode.SelectedIndex));
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
sectorData[i].Sector.CeilHeight = sectorData[i].InitialCeilingHeight - (int)Math.Floor(curAmmount
|
|||
|
* ModifyByOffsetMode(sectorData[i].JitterCeilingHeight, ceiloffsetmode.SelectedIndex));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//update view
|
|||
|
if(editingModeName == "BaseVisualMode")
|
|||
|
{
|
|||
|
General.Map.Map.Update();
|
|||
|
General.Map.IsChanged = true;
|
|||
|
UpdateVisualGeometry();
|
|||
|
}
|
|||
|
|
|||
|
UpdateUpperTextures(cbUpperTexStyle.SelectedIndex, false);
|
|||
|
}
|
|||
|
|
|||
|
private void ApplyFloorHeightJitter(int ammount)
|
|||
|
{
|
|||
|
for(int i = 0; i < sectorData.Count; i++)
|
|||
|
{
|
|||
|
int curAmmount = ammount > sectorData[i].SafeDistance ? sectorData[i].SafeDistance : ammount;
|
|||
|
|
|||
|
if(sectorData[i].Triangular && cbUseFloorVertexHeights.Checked)
|
|||
|
{
|
|||
|
foreach(HeightOffsetVertexData vd in sectorData[i].Verts)
|
|||
|
{
|
|||
|
vd.Vertex.ZFloor = vd.InitialFloorHeight + (float)Math.Floor(curAmmount
|
|||
|
* ModifyByOffsetMode(vd.JitterFloorHeight, flooroffsetmode.SelectedIndex));
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
sectorData[i].Sector.FloorHeight = sectorData[i].InitialFloorHeight + (int)Math.Floor(curAmmount
|
|||
|
* ModifyByOffsetMode(sectorData[i].JitterFloorHeight, flooroffsetmode.SelectedIndex));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//update view
|
|||
|
if(editingModeName == "BaseVisualMode")
|
|||
|
{
|
|||
|
General.Map.Map.Update();
|
|||
|
General.Map.IsChanged = true;
|
|||
|
UpdateVisualGeometry();
|
|||
|
}
|
|||
|
|
|||
|
UpdateLowerTextures(cbLowerTexStyle.SelectedIndex, false);
|
|||
|
}
|
|||
|
|
|||
|
private static float ModifyByOffsetMode(float value, int mode)
|
|||
|
{
|
|||
|
switch(mode)
|
|||
|
{
|
|||
|
case 0: //Raise and lower
|
|||
|
return value;
|
|||
|
|
|||
|
case 1: //Raise only
|
|||
|
return Math.Abs(value);
|
|||
|
|
|||
|
case 2: //Lower only
|
|||
|
return -Math.Abs(value);
|
|||
|
|
|||
|
default:
|
|||
|
throw new NotImplementedException("JitterSectorsForm.ModifyByOffsetMode: got unknown mode (" + mode + ")");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void UpdateVisualGeometry()
|
|||
|
{
|
|||
|
foreach(VisualSector vs in visualSectors) vs.UpdateSectorGeometry(true);
|
|||
|
foreach(VisualSector vs in visualSectors) vs.UpdateSectorData();
|
|||
|
foreach(VisualSector vs in visualSectors) vs.UpdateSectorData();
|
|||
|
foreach(VisualVertexPair pair in visualVerts)
|
|||
|
{
|
|||
|
pair.Changed = true;
|
|||
|
pair.Update();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void UpdateTextureSelectors()
|
|||
|
{
|
|||
|
cbLowerTexStyle.Enabled = floorHeightAmmount.Value > 0;
|
|||
|
cbUpperTexStyle.Enabled = ceilingHeightAmmount.Value > 0;
|
|||
|
gbLowerTexture.Enabled = floorHeightAmmount.Value > 0 && cbLowerTexStyle.SelectedIndex > 0;
|
|||
|
gbUpperTexture.Enabled = ceilingHeightAmmount.Value > 0 && cbUpperTexStyle.SelectedIndex > 0;
|
|||
|
textureLower.Enabled = floorHeightAmmount.Value > 0 && cbLowerTexStyle.SelectedIndex == 2;
|
|||
|
textureUpper.Enabled = ceilingHeightAmmount.Value > 0 && cbUpperTexStyle.SelectedIndex == 2;
|
|||
|
}
|
|||
|
|
|||
|
private void UpdateUpperTextures(int index, bool updateGeometry)
|
|||
|
{
|
|||
|
if(index == -1) return;
|
|||
|
|
|||
|
if(index == 0) //revert
|
|||
|
{
|
|||
|
foreach(SidedefData sd in sidedefData)
|
|||
|
SetUpperTexture(sd, sd.HighTexture);
|
|||
|
}
|
|||
|
else if(index == 1) //use ceiling or default texture
|
|||
|
{
|
|||
|
if(General.Map.Config.MixTexturesFlats)
|
|||
|
{
|
|||
|
|
|||
|
foreach(SidedefData sd in sidedefData)
|
|||
|
{
|
|||
|
if(sd.Side.Sector != null)
|
|||
|
{
|
|||
|
if(sd.UpdateTextureOnOtherSide && sd.Side.Other.Sector != null) SetUpperTexture(sd, sd.Side.Sector.CeilTexture, sd.Side.Other.Sector.CeilTexture);
|
|||
|
else SetUpperTexture(sd, sd.Side.Sector.CeilTexture);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
foreach(SidedefData sd in sidedefData) SetUpperTexture(sd, General.Settings.DefaultTexture);
|
|||
|
}
|
|||
|
}
|
|||
|
else if(index == 2) //use given texture
|
|||
|
{
|
|||
|
foreach(SidedefData sd in sidedefData)
|
|||
|
SetUpperTexture(sd, textureUpper.TextureName);
|
|||
|
}
|
|||
|
|
|||
|
General.Map.Data.UpdateUsedTextures();
|
|||
|
if(updateGeometry && editingModeName == "BaseVisualMode") UpdateVisualGeometry();
|
|||
|
}
|
|||
|
|
|||
|
private void UpdateLowerTextures(int index, bool updateGeometry)
|
|||
|
{
|
|||
|
if(index == -1) return;
|
|||
|
|
|||
|
if(index == 0) //revert
|
|||
|
{
|
|||
|
foreach(SidedefData sd in sidedefData)
|
|||
|
SetLowerTexture(sd, sd.LowTexture);
|
|||
|
}
|
|||
|
else if(index == 1) //use floor or default texture
|
|||
|
{
|
|||
|
if(General.Map.Config.MixTexturesFlats)
|
|||
|
{
|
|||
|
foreach(SidedefData sd in sidedefData)
|
|||
|
{
|
|||
|
if(sd.Side.Sector != null)
|
|||
|
{
|
|||
|
if(sd.UpdateTextureOnOtherSide && sd.Side.Other.Sector != null) SetLowerTexture(sd, sd.Side.Sector.FloorTexture, sd.Side.Other.Sector.FloorTexture);
|
|||
|
else SetLowerTexture(sd, sd.Side.Sector.FloorTexture);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
foreach(SidedefData sd in sidedefData) SetLowerTexture(sd, General.Settings.DefaultTexture);
|
|||
|
}
|
|||
|
}
|
|||
|
else if(index == 2) //use given texture
|
|||
|
{
|
|||
|
foreach(SidedefData sd in sidedefData)
|
|||
|
SetLowerTexture(sd, textureLower.TextureName);
|
|||
|
}
|
|||
|
|
|||
|
General.Map.Data.UpdateUsedTextures();
|
|||
|
if(updateGeometry && editingModeName == "BaseVisualMode") UpdateVisualGeometry();
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ================== Set Textures
|
|||
|
|
|||
|
private void SetUpperTexture(SidedefData sd, string textureName)
|
|||
|
{
|
|||
|
SetUpperTexture(sd, textureName, textureName);
|
|||
|
}
|
|||
|
|
|||
|
private void SetUpperTexture(SidedefData sd, string textureName, string otherTextureName)
|
|||
|
{
|
|||
|
if(!cbKeepExistingTextures.Checked || string.IsNullOrEmpty(sd.HighTexture) || sd.HighTexture == "-")
|
|||
|
sd.Side.SetTextureHigh(textureName);
|
|||
|
|
|||
|
if(sd.UpdateTextureOnOtherSide && sd.Side.Other != null && (!cbKeepExistingTextures.Checked || string.IsNullOrEmpty(sd.OtherHighTexture) || sd.OtherHighTexture == "-"))
|
|||
|
sd.Side.Other.SetTextureHigh(otherTextureName);
|
|||
|
}
|
|||
|
|
|||
|
private void SetLowerTexture(SidedefData sd, string textureName)
|
|||
|
{
|
|||
|
SetLowerTexture(sd, textureName, textureName);
|
|||
|
}
|
|||
|
|
|||
|
private void SetLowerTexture(SidedefData sd, string textureName, string otherTextureName)
|
|||
|
{
|
|||
|
if(!cbKeepExistingTextures.Checked || string.IsNullOrEmpty(sd.LowTexture) || sd.LowTexture == "-")
|
|||
|
sd.Side.SetTextureLow(textureName);
|
|||
|
|
|||
|
if(sd.UpdateTextureOnOtherSide && sd.Side.Other != null && (!cbKeepExistingTextures.Checked || string.IsNullOrEmpty(sd.OtherLowTexture) || sd.OtherLowTexture == "-"))
|
|||
|
sd.Side.Other.SetTextureLow(otherTextureName);
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ================== Jitter generation
|
|||
|
|
|||
|
private void UpdateAngles()
|
|||
|
{
|
|||
|
for(int i = 0; i < vertexData.Length; i++)
|
|||
|
{
|
|||
|
TranslationOffsetVertexData vd = vertexData[i];
|
|||
|
vd.JitterAngle = (float)(General.Random(0, 359) * Math.PI / 180f);
|
|||
|
vertexData[i] = vd;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void UpdateFloorHeights()
|
|||
|
{
|
|||
|
for(int i = 0; i < sectorData.Count; i++)
|
|||
|
{
|
|||
|
SectorData sd = sectorData[i];
|
|||
|
|
|||
|
if(sd.Triangular)
|
|||
|
{
|
|||
|
for(int c = 0; c < 3; c++)
|
|||
|
{
|
|||
|
HeightOffsetVertexData vd = sd.Verts[c];
|
|||
|
vd.JitterFloorHeight = General.Random(-100, 100) / 100f;
|
|||
|
sd.Verts[c] = vd;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
sd.JitterFloorHeight = General.Random(-100, 100) / 100f;
|
|||
|
sectorData[i] = sd;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void UpdateCeilingHeights()
|
|||
|
{
|
|||
|
for(int i = 0; i < sectorData.Count; i++)
|
|||
|
{
|
|||
|
SectorData sd = sectorData[i];
|
|||
|
|
|||
|
if(sd.Triangular)
|
|||
|
{
|
|||
|
for(int c = 0; c < 3; c++)
|
|||
|
{
|
|||
|
HeightOffsetVertexData vd = sd.Verts[c];
|
|||
|
vd.JitterCeilingHeight = General.Random(-100, 100) / 100f;
|
|||
|
sd.Verts[c] = vd;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
sd.JitterCeilingHeight = General.Random(-100, 100) / 100f;
|
|||
|
sectorData[i] = sd;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ================== Events
|
|||
|
|
|||
|
private void bApply_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
//store settings
|
|||
|
keepExistingSideTextures = cbKeepExistingTextures.Checked;
|
|||
|
useFloorVertexHeights = cbUseFloorVertexHeights.Checked;
|
|||
|
useCeilingVertexHeights = cbUseCeilingVertexHeights.Checked;
|
|||
|
storedceiloffsetmode = ceiloffsetmode.SelectedIndex;
|
|||
|
storedflooroffsetmode = flooroffsetmode.SelectedIndex;
|
|||
|
|
|||
|
// Clean unused sidedef textures
|
|||
|
foreach(SidedefData sd in sidedefData)
|
|||
|
{
|
|||
|
sd.Side.RemoveUnneededTextures(false);
|
|||
|
|
|||
|
if(sd.UpdateTextureOnOtherSide)
|
|||
|
sd.Side.Other.RemoveUnneededTextures(false);
|
|||
|
}
|
|||
|
|
|||
|
// Update cached values
|
|||
|
General.Map.Map.Update();
|
|||
|
General.Map.IsChanged = true;
|
|||
|
|
|||
|
// Clear selection
|
|||
|
General.Actions.InvokeAction("builder_clearselection");
|
|||
|
|
|||
|
this.DialogResult = DialogResult.OK;
|
|||
|
Close();
|
|||
|
}
|
|||
|
|
|||
|
private void bCancel_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
this.DialogResult = DialogResult.Cancel;
|
|||
|
Close();
|
|||
|
}
|
|||
|
|
|||
|
private void JitterSectorsForm_FormClosing(object sender, FormClosingEventArgs e)
|
|||
|
{
|
|||
|
if(this.DialogResult == DialogResult.Cancel)
|
|||
|
General.Map.UndoRedo.WithdrawUndo(); //undo changes
|
|||
|
}
|
|||
|
|
|||
|
private void positionJitterAmmount_OnValueChanging(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ApplyTranslationJitter(positionJitterAmmount.Value);
|
|||
|
}
|
|||
|
|
|||
|
private void ceilingHeightAmmount_OnValueChanging(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ApplyCeilingHeightJitter(ceilingHeightAmmount.Value);
|
|||
|
UpdateTextureSelectors();
|
|||
|
}
|
|||
|
|
|||
|
private void floorHeightAmmount_OnValueChanging(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ApplyFloorHeightJitter(floorHeightAmmount.Value);
|
|||
|
UpdateTextureSelectors();
|
|||
|
}
|
|||
|
|
|||
|
private void cbKeepExistingTextures_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
//revert possible changes
|
|||
|
if(cbKeepExistingTextures.Checked)
|
|||
|
{
|
|||
|
foreach(SidedefData sd in sidedefData)
|
|||
|
{
|
|||
|
if(!string.IsNullOrEmpty(sd.HighTexture))
|
|||
|
sd.Side.SetTextureHigh(sd.HighTexture);
|
|||
|
|
|||
|
if(sd.UpdateTextureOnOtherSide && !string.IsNullOrEmpty(sd.OtherHighTexture))
|
|||
|
sd.Side.Other.SetTextureHigh(sd.OtherHighTexture);
|
|||
|
}
|
|||
|
|
|||
|
if(editingModeName == "BaseVisualMode") UpdateVisualGeometry();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
UpdateLowerTextures(cbLowerTexStyle.SelectedIndex, false);
|
|||
|
UpdateUpperTextures(cbUpperTexStyle.SelectedIndex, true);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void cbUseFloorVertexHeights_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
//Reset values?
|
|||
|
if(!cbUseFloorVertexHeights.Checked || floorHeightAmmount.Value == 0)
|
|||
|
{
|
|||
|
foreach(SectorData data in sectorData)
|
|||
|
{
|
|||
|
if(!data.Triangular) continue;
|
|||
|
foreach(HeightOffsetVertexData vd in data.Verts) vd.Vertex.ZFloor = vd.ZFloor;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//update changes
|
|||
|
ApplyFloorHeightJitter(floorHeightAmmount.Value);
|
|||
|
UpdateTextureSelectors();
|
|||
|
}
|
|||
|
|
|||
|
private void cbUseCeilingVertexHeights_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
//Reset values?
|
|||
|
if(!cbUseCeilingVertexHeights.Checked || ceilingHeightAmmount.Value == 0)
|
|||
|
{
|
|||
|
foreach(SectorData data in sectorData)
|
|||
|
{
|
|||
|
if(!data.Triangular) continue;
|
|||
|
foreach(HeightOffsetVertexData vd in data.Verts) vd.Vertex.ZCeiling = vd.ZCeiling;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//update changes
|
|||
|
ApplyCeilingHeightJitter(ceilingHeightAmmount.Value);
|
|||
|
UpdateTextureSelectors();
|
|||
|
}
|
|||
|
|
|||
|
#region ================== Update Events
|
|||
|
|
|||
|
private void bUpdateTranslation_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
UpdateAngles();
|
|||
|
ApplyTranslationJitter(positionJitterAmmount.Value);
|
|||
|
}
|
|||
|
|
|||
|
private void bUpdateCeilingHeight_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
UpdateCeilingHeights();
|
|||
|
ApplyCeilingHeightJitter(ceilingHeightAmmount.Value);
|
|||
|
}
|
|||
|
|
|||
|
private void bUpdateFloorHeight_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
UpdateFloorHeights();
|
|||
|
ApplyFloorHeightJitter(floorHeightAmmount.Value);
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ================== Height Offset Mode Events
|
|||
|
|
|||
|
private void ceiloffsetmode_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ApplyCeilingHeightJitter(ceilingHeightAmmount.Value);
|
|||
|
}
|
|||
|
|
|||
|
private void flooroffsetmode_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ApplyFloorHeightJitter(floorHeightAmmount.Value);
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ================== Texture Pegging Events
|
|||
|
|
|||
|
private void cbPegTop_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
if(cbPegTop.Checked) //apply flag
|
|||
|
{
|
|||
|
foreach(SidedefData sd in sidedefData)
|
|||
|
sd.Side.Line.SetFlag(General.Map.Config.UpperUnpeggedFlag, true);
|
|||
|
}
|
|||
|
else //revert to initial setting
|
|||
|
{
|
|||
|
foreach(SidedefData sd in sidedefData)
|
|||
|
sd.Side.Line.SetFlag(General.Map.Config.UpperUnpeggedFlag, sd.PegTop);
|
|||
|
}
|
|||
|
|
|||
|
if(editingModeName == "BaseVisualMode")
|
|||
|
{
|
|||
|
General.Map.Data.UpdateUsedTextures();
|
|||
|
UpdateVisualGeometry();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void cbPegBottom_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
if(cbPegBottom.Checked) //apply flag
|
|||
|
{
|
|||
|
foreach(SidedefData sd in sidedefData)
|
|||
|
sd.Side.Line.SetFlag(General.Map.Config.LowerUnpeggedFlag, true);
|
|||
|
}
|
|||
|
else //revert to initial setting
|
|||
|
{
|
|||
|
foreach(SidedefData sd in sidedefData)
|
|||
|
sd.Side.Line.SetFlag(General.Map.Config.LowerUnpeggedFlag, sd.PegBottom);
|
|||
|
}
|
|||
|
|
|||
|
if(editingModeName == "BaseVisualMode")
|
|||
|
{
|
|||
|
General.Map.Data.UpdateUsedTextures();
|
|||
|
UpdateVisualGeometry();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ================== Texture Picker Events
|
|||
|
|
|||
|
//texture pickers
|
|||
|
private void textureLower_OnValueChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
UpdateLowerTextures(cbLowerTexStyle.SelectedIndex, true);
|
|||
|
}
|
|||
|
|
|||
|
private void textureUpper_OnValueChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
UpdateUpperTextures(cbUpperTexStyle.SelectedIndex, true);
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ================== Texture Style Selector Events
|
|||
|
|
|||
|
//texture style selectors
|
|||
|
private void cbUpperTexStyle_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
UpdateUpperTextures(cbUpperTexStyle.SelectedIndex, true);
|
|||
|
UpdateTextureSelectors();
|
|||
|
}
|
|||
|
|
|||
|
private void cbLowerTexStyle_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
UpdateLowerTextures(cbLowerTexStyle.SelectedIndex, true);
|
|||
|
UpdateTextureSelectors();
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
//HALP!
|
|||
|
private void JitterSectorsForm_HelpRequested(object sender, HelpEventArgs hlpevent)
|
|||
|
{
|
|||
|
General.ShowHelp("gzdb/features/all_modes/jitter.html");
|
|||
|
hlpevent.Handled = true;
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
}
|
|||
|
}
|