mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-15 00:51:39 +00:00
572 lines
17 KiB
C#
572 lines
17 KiB
C#
|
|
||
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
||
|
|
||
|
/*
|
||
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
||
|
* This program is released under GNU General Public License
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region ================== Namespaces
|
||
|
|
||
|
using System;
|
||
|
using System.Drawing;
|
||
|
using System.Windows.Forms;
|
||
|
using CodeImp.DoomBuilder.Controls;
|
||
|
using CodeImp.DoomBuilder.IO;
|
||
|
using CodeImp.DoomBuilder.Data;
|
||
|
using CodeImp.DoomBuilder.Config;
|
||
|
using System.IO;
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
namespace CodeImp.DoomBuilder.Windows
|
||
|
{
|
||
|
internal partial class TextureBrowserForm : DelayedForm
|
||
|
{
|
||
|
// Variables
|
||
|
private string selectedname;
|
||
|
private Point lastposition;
|
||
|
private Size lastsize;
|
||
|
private readonly ListViewGroup usedgroup;
|
||
|
private readonly ListViewGroup availgroup;
|
||
|
private TreeNode selectedset; //mxd
|
||
|
private long selecttextureonfill; //mxd. Was string, which wasn't reliable whem dealing with long texture names
|
||
|
private readonly bool usedgroupcollapsed; //mxd
|
||
|
private readonly bool browseflats; //mxd
|
||
|
|
||
|
// Properties
|
||
|
public string SelectedName { get { return selectedname; } }
|
||
|
|
||
|
// Constructor
|
||
|
public TextureBrowserForm(string selecttexture, bool browseflats)
|
||
|
{
|
||
|
Cursor.Current = Cursors.WaitCursor;
|
||
|
General.Interface.DisableProcessing(); //mxd
|
||
|
|
||
|
TreeNode item; //mxd
|
||
|
long longname = Lump.MakeLongName(selecttexture ?? "");
|
||
|
longname = (browseflats ? General.Map.Data.GetFullLongFlatName(longname) : General.Map.Data.GetFullLongTextureName(longname)); //mxd
|
||
|
int count; //mxd
|
||
|
selectedset = null; //mxd
|
||
|
this.browseflats = browseflats; //mxd
|
||
|
|
||
|
// Initialize
|
||
|
InitializeComponent();
|
||
|
|
||
|
//mxd. Set title
|
||
|
string imagetype = (browseflats ? "flats" : "textures");
|
||
|
this.Text = "Browse " + imagetype;
|
||
|
|
||
|
// Setup texture browser
|
||
|
ImageBrowserControl.ShowTexturesFromSubDirectories = General.Settings.ReadSetting("browserwindow.showtexturesfromsubdirs", true);
|
||
|
ImageBrowserControl.UseLongTextureNames = General.Map.Options.UseLongTextureNames;
|
||
|
browser.BrowseFlats = browseflats;
|
||
|
browser.ApplySettings();
|
||
|
|
||
|
// Update the used textures
|
||
|
General.Map.Data.UpdateUsedTextures();
|
||
|
|
||
|
tvTextureSets.BeginUpdate(); //mxd
|
||
|
|
||
|
//mxd. Texture longname to select when list is filled
|
||
|
selecttextureonfill = longname;
|
||
|
|
||
|
// Make groups
|
||
|
usedgroup = browser.AddGroup("Used " + imagetype + ":");
|
||
|
availgroup = browser.AddGroup("Available " + imagetype + ":");
|
||
|
|
||
|
//mxd. Make "Used" group collapsible
|
||
|
usedgroupcollapsed = General.Settings.ReadSetting("browserwindow.usedgroupcollapsed", false);
|
||
|
browser.SetGroupCollapsed(usedgroup, usedgroupcollapsed);
|
||
|
|
||
|
//mxd. Fill texture sets list with normal texture sets
|
||
|
foreach(IFilledTextureSet ts in General.Map.Data.TextureSets)
|
||
|
{
|
||
|
count = (browseflats ? ts.Flats.Count : ts.Textures.Count);
|
||
|
if((count == 0 && !General.Map.Config.MixTexturesFlats) || (ts.Flats.Count == 0 && ts.Textures.Count == 0))
|
||
|
continue;
|
||
|
|
||
|
item = tvTextureSets.Nodes.Add(ts.Name + " [" + count + "]");
|
||
|
item.Name = ts.Name;
|
||
|
item.Tag = ts;
|
||
|
item.ImageIndex = 0;
|
||
|
}
|
||
|
|
||
|
//mxd. Add container-specific texture sets
|
||
|
foreach(ResourceTextureSet ts in General.Map.Data.ResourceTextureSets)
|
||
|
{
|
||
|
count = (browseflats ? ts.Flats.Count : ts.Textures.Count);
|
||
|
if((count == 0 && !General.Map.Config.MixTexturesFlats) || (ts.Flats.Count == 0 && ts.Textures.Count == 0))
|
||
|
continue;
|
||
|
|
||
|
item = tvTextureSets.Nodes.Add(ts.Name + " [" + count + "]");
|
||
|
item.Name = ts.Name;
|
||
|
item.Tag = ts;
|
||
|
item.ImageIndex = 2 + ts.Location.type;
|
||
|
item.SelectedImageIndex = item.ImageIndex;
|
||
|
|
||
|
CreateNodes(item);
|
||
|
item.Expand();
|
||
|
}
|
||
|
|
||
|
//mxd. Add "All" texture set
|
||
|
count = (browseflats ? General.Map.Data.AllTextureSet.Flats.Count : General.Map.Data.AllTextureSet.Textures.Count);
|
||
|
item = tvTextureSets.Nodes.Add(General.Map.Data.AllTextureSet.Name + " [" + count + "]");
|
||
|
item.Name = General.Map.Data.AllTextureSet.Name;
|
||
|
item.Tag = General.Map.Data.AllTextureSet;
|
||
|
item.ImageIndex = 1;
|
||
|
item.SelectedImageIndex = item.ImageIndex;
|
||
|
|
||
|
//mxd. Should we bother finding the correct texture set?
|
||
|
if(General.Settings.LocateTextureGroup)
|
||
|
{
|
||
|
//mxd. Get the previously selected texture set
|
||
|
string selectname = General.Settings.ReadSetting("browserwindow.textureset", "");
|
||
|
TreeNode match;
|
||
|
|
||
|
// When texture name is empty, select "All" texture set
|
||
|
if(string.IsNullOrEmpty(selectname) || selectname == "-")
|
||
|
{
|
||
|
match = tvTextureSets.Nodes[tvTextureSets.Nodes.Count - 1];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
match = FindNodeByName(tvTextureSets.Nodes, selectname);
|
||
|
}
|
||
|
|
||
|
if(match != null)
|
||
|
{
|
||
|
IFilledTextureSet set = (match.Tag as IFilledTextureSet);
|
||
|
foreach(ImageData img in (browseflats ? set.Flats : set.Textures))
|
||
|
{
|
||
|
if(img.LongName == longname)
|
||
|
{
|
||
|
selectedset = match;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//mxd. If the selected texture was not found in the last-selected set, try finding it in the other sets
|
||
|
if(selectedset == null && selecttexture != "-")
|
||
|
{
|
||
|
foreach(TreeNode n in tvTextureSets.Nodes)
|
||
|
{
|
||
|
selectedset = FindTextureByLongName(n, longname);
|
||
|
if(selectedset != null) break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//mxd. Texture still not found? Then just select the last used set
|
||
|
if(selectedset == null && match != null) selectedset = match;
|
||
|
}
|
||
|
|
||
|
//mxd. Select the found set or "All", if none were found
|
||
|
if(tvTextureSets.Nodes.Count > 0)
|
||
|
{
|
||
|
if(selectedset == null) selectedset = tvTextureSets.Nodes[tvTextureSets.Nodes.Count - 1];
|
||
|
tvTextureSets.SelectedNodes.Clear();
|
||
|
tvTextureSets.SelectedNodes.Add(selectedset);
|
||
|
selectedset.EnsureVisible();
|
||
|
}
|
||
|
|
||
|
tvTextureSets.EndUpdate();//mxd
|
||
|
|
||
|
// Keep last position and size
|
||
|
lastposition = this.Location;
|
||
|
lastsize = this.Size;
|
||
|
|
||
|
this.SuspendLayout();
|
||
|
|
||
|
// Position window from configuration settings
|
||
|
this.Size = new Size(General.Settings.ReadSetting("browserwindow.sizewidth", this.Size.Width),
|
||
|
General.Settings.ReadSetting("browserwindow.sizeheight", this.Size.Height));
|
||
|
this.WindowState = (FormWindowState)General.Settings.ReadSetting("browserwindow.windowstate", (int)FormWindowState.Normal);
|
||
|
|
||
|
//mxd
|
||
|
if(this.WindowState == FormWindowState.Normal)
|
||
|
{
|
||
|
Point location = new Point(General.Settings.ReadSetting("browserwindow.positionx", int.MaxValue), General.Settings.ReadSetting("browserwindow.positiony", int.MaxValue));
|
||
|
if(location.X < int.MaxValue && location.Y < int.MaxValue)
|
||
|
{
|
||
|
this.Location = location;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
this.StartPosition = FormStartPosition.CenterParent;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
this.ResumeLayout(true);
|
||
|
|
||
|
//mxd. Set splitter position and state (doesn't work when layout is suspended)
|
||
|
if(General.Settings.ReadSetting("browserwindow.splittercollapsed", false)) splitter.IsCollapsed = true;
|
||
|
|
||
|
//mxd. Looks like SplitterDistance is unaffected by DPI scaling. Let's fix that...
|
||
|
int splitterdistance = General.Settings.ReadSetting("browserwindow.splitterdistance", int.MinValue);
|
||
|
if(splitterdistance == int.MinValue)
|
||
|
{
|
||
|
splitterdistance = 210;
|
||
|
if(MainForm.DPIScaler.Width != 1.0f)
|
||
|
{
|
||
|
splitterdistance = (int)Math.Round(splitterdistance * MainForm.DPIScaler.Width);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
splitter.SplitPosition = splitterdistance;
|
||
|
}
|
||
|
|
||
|
//mxd
|
||
|
private static int SortImageData(ImageData img1, ImageData img2)
|
||
|
{
|
||
|
return String.Compare(img1.FilePathName, img2.FilePathName, StringComparison.Ordinal);
|
||
|
}
|
||
|
|
||
|
//mxd
|
||
|
private TreeNode FindTextureByLongName(TreeNode node, long longname)
|
||
|
{
|
||
|
//first search in child nodes
|
||
|
|
||
|
foreach(TreeNode n in node.Nodes)
|
||
|
{
|
||
|
TreeNode match = FindTextureByLongName(n, longname);
|
||
|
if(match != null) return match;
|
||
|
}
|
||
|
|
||
|
//then - in current node
|
||
|
IFilledTextureSet set = (node.Tag as IFilledTextureSet);
|
||
|
|
||
|
foreach(ImageData img in (browseflats ? set.Flats : set.Textures))
|
||
|
if(img.LongName == longname) return node;
|
||
|
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
//mxd
|
||
|
private static TreeNode FindNodeByName(TreeNodeCollection nodes, string selectname)
|
||
|
{
|
||
|
foreach(TreeNode n in nodes)
|
||
|
{
|
||
|
if(n.Name == selectname) return n;
|
||
|
|
||
|
TreeNode match = FindNodeByName(n.Nodes, selectname);
|
||
|
if(match != null) return match;
|
||
|
}
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
//mxd
|
||
|
private void CreateNodes(TreeNode root)
|
||
|
{
|
||
|
ResourceTextureSet set = root.Tag as ResourceTextureSet;
|
||
|
if(set == null)
|
||
|
{
|
||
|
General.ErrorLogger.Add(ErrorType.Error, "Resource " + root.Name + " doesn't have TextureSet!");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
int imageIndex = set.Location.type + 5;
|
||
|
char[] separator = new[] { Path.AltDirectorySeparatorChar };
|
||
|
|
||
|
ImageData[] images;
|
||
|
if(browseflats)
|
||
|
{
|
||
|
images = new ImageData[set.Flats.Count];
|
||
|
set.Flats.CopyTo(images, 0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
images = new ImageData[set.Textures.Count];
|
||
|
set.Textures.CopyTo(images, 0);
|
||
|
}
|
||
|
Array.Sort(images, SortImageData);
|
||
|
|
||
|
foreach(ImageData image in images)
|
||
|
{
|
||
|
string[] parts = image.VirtualName.Split(separator, StringSplitOptions.RemoveEmptyEntries);
|
||
|
TreeNode curNode = root;
|
||
|
|
||
|
if(parts.Length == 1) continue;
|
||
|
int localindex = (parts[0] == "[TEXTURES]" ? 8 : imageIndex);
|
||
|
|
||
|
string category = set.Name;
|
||
|
for(int i = 0; i < parts.Length - 1; i++)
|
||
|
{
|
||
|
//string category = parts[i];
|
||
|
category += (Path.DirectorySeparatorChar + parts[i]);
|
||
|
|
||
|
//already got such category?
|
||
|
if(curNode.Nodes.Count > 0 && curNode.Nodes.ContainsKey(category))
|
||
|
{
|
||
|
curNode = curNode.Nodes[category];
|
||
|
}
|
||
|
else //create a new one
|
||
|
{
|
||
|
TreeNode n = new TreeNode(parts[i]) { Name = category, ImageIndex = localindex, SelectedImageIndex = localindex };
|
||
|
|
||
|
curNode.Nodes.Add(n);
|
||
|
curNode = n;
|
||
|
|
||
|
ResourceTextureSet ts = new ResourceTextureSet(category, set.Location);
|
||
|
ts.Level = i + 1;
|
||
|
curNode.Tag = ts;
|
||
|
}
|
||
|
|
||
|
//add to current and parent nodes
|
||
|
if(i == parts.Length - 2)
|
||
|
{
|
||
|
TreeNode cn = curNode;
|
||
|
while(cn != root)
|
||
|
{
|
||
|
ResourceTextureSet curTs = cn.Tag as ResourceTextureSet;
|
||
|
if(image.IsFlat)
|
||
|
curTs.AddFlat(image);
|
||
|
else
|
||
|
curTs.AddTexture(image);
|
||
|
cn = cn.Parent;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(root.Nodes.Count == 1 && root.Nodes[0].Nodes.Count > 0)
|
||
|
{
|
||
|
TreeNode[] children = new TreeNode[root.Nodes[0].Nodes.Count];
|
||
|
root.Nodes[0].Nodes.CopyTo(children, 0);
|
||
|
root.Nodes.Clear();
|
||
|
root.Nodes.AddRange(children);
|
||
|
((ResourceTextureSet)root.Tag).Level++;
|
||
|
}
|
||
|
|
||
|
foreach(TreeNode n in root.Nodes) SetItemsCount(n);
|
||
|
}
|
||
|
|
||
|
//mxd
|
||
|
private void SetItemsCount(TreeNode node)
|
||
|
{
|
||
|
ResourceTextureSet ts = node.Tag as ResourceTextureSet;
|
||
|
if(ts == null) throw new Exception("Expected IFilledTextureSet, but got null...");
|
||
|
|
||
|
|
||
|
if(node.Parent != null && General.Map.Config.MixTexturesFlats)
|
||
|
{
|
||
|
ts.MixTexturesAndFlats();
|
||
|
node.Text += " [" + ts.Textures.Count + "]";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
node.Text += " [" + (browseflats ? ts.Flats.Count : ts.Textures.Count) + "]";
|
||
|
}
|
||
|
|
||
|
foreach(TreeNode child in node.Nodes) SetItemsCount(child);
|
||
|
}
|
||
|
|
||
|
// Selection changed
|
||
|
private void browser_SelectedItemChanged()
|
||
|
{
|
||
|
apply.Enabled = (browser.SelectedItem != null);
|
||
|
}
|
||
|
|
||
|
// OK clicked
|
||
|
private void apply_Click(object sender, EventArgs e)
|
||
|
{
|
||
|
// Set selected name and close
|
||
|
if(browser.SelectedItem != null)
|
||
|
{
|
||
|
ImageBrowserItem item = browser.SelectedItem as ImageBrowserItem;
|
||
|
selectedname = item.TextureName;
|
||
|
DialogResult = DialogResult.OK;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
selectedname = "";
|
||
|
DialogResult = DialogResult.Cancel;
|
||
|
}
|
||
|
this.Close();
|
||
|
}
|
||
|
|
||
|
// Cancel clicked
|
||
|
private void cancel_Click(object sender, EventArgs e)
|
||
|
{
|
||
|
// No selection, close
|
||
|
selectedname = "";
|
||
|
DialogResult = DialogResult.Cancel;
|
||
|
this.Close();
|
||
|
}
|
||
|
|
||
|
// Activated
|
||
|
private void TextureBrowserForm_Activated(object sender, EventArgs e)
|
||
|
{
|
||
|
Cursor.Current = Cursors.Default;
|
||
|
General.Interface.EnableProcessing(); //mxd
|
||
|
}
|
||
|
|
||
|
// Loading
|
||
|
private void TextureBrowserForm_Load(object sender, EventArgs e)
|
||
|
{
|
||
|
// Normal windowstate?
|
||
|
if(this.WindowState == FormWindowState.Normal)
|
||
|
{
|
||
|
// Keep last position and size
|
||
|
lastposition = this.Location;
|
||
|
lastsize = this.Size;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Resized
|
||
|
private void TextureBrowserForm_ResizeEnd(object sender, EventArgs e)
|
||
|
{
|
||
|
// Normal windowstate?
|
||
|
if(this.WindowState == FormWindowState.Normal)
|
||
|
{
|
||
|
// Keep last position and size
|
||
|
lastposition = this.Location;
|
||
|
lastsize = this.Size;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Moved
|
||
|
private void TextureBrowserForm_Move(object sender, EventArgs e)
|
||
|
{
|
||
|
// Normal windowstate?
|
||
|
if(this.WindowState == FormWindowState.Normal)
|
||
|
{
|
||
|
// Keep last position and size
|
||
|
lastposition = this.Location;
|
||
|
lastsize = this.Size;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Closing
|
||
|
private void TextureBrowserForm_FormClosing(object sender, FormClosingEventArgs e)
|
||
|
{
|
||
|
int windowstate;
|
||
|
|
||
|
// Determine window state to save
|
||
|
if(this.WindowState != FormWindowState.Minimized)
|
||
|
windowstate = (int)this.WindowState;
|
||
|
else
|
||
|
windowstate = (int)FormWindowState.Normal;
|
||
|
|
||
|
// Save window settings
|
||
|
General.Settings.WriteSetting("browserwindow.positionx", lastposition.X);
|
||
|
General.Settings.WriteSetting("browserwindow.positiony", lastposition.Y);
|
||
|
General.Settings.WriteSetting("browserwindow.sizewidth", lastsize.Width);
|
||
|
General.Settings.WriteSetting("browserwindow.sizeheight", lastsize.Height);
|
||
|
General.Settings.WriteSetting("browserwindow.windowstate", windowstate);
|
||
|
General.Settings.WriteSetting("browserwindow.splitterdistance", splitter.SplitPosition); //mxd
|
||
|
General.Settings.WriteSetting("browserwindow.splittercollapsed", splitter.IsCollapsed); //mxd
|
||
|
General.Settings.WriteSetting("browserwindow.usedgroupcollapsed", browser.IsGroupCollapsed(usedgroup)); //mxd
|
||
|
|
||
|
//mxd. Save last selected texture set, if it's not "All" (it will be selected anyway if search for initial texture set fails)
|
||
|
if(this.DialogResult == DialogResult.OK && tvTextureSets.SelectedNodes.Count > 0 && !(tvTextureSets.SelectedNodes[0].Tag is AllTextureSet))
|
||
|
General.Settings.WriteSetting("browserwindow.textureset", tvTextureSets.SelectedNodes[0].Name);
|
||
|
|
||
|
//mxd. Save ImageBrowserControl settings
|
||
|
General.Settings.WriteSetting("browserwindow.showtexturesfromsubdirs", ImageBrowserControl.ShowTexturesFromSubDirectories);
|
||
|
if(General.Map.Config.UseLongTextureNames) General.Map.Options.UseLongTextureNames = ImageBrowserControl.UseLongTextureNames;
|
||
|
|
||
|
// Clean up
|
||
|
browser.CleanUp();
|
||
|
}
|
||
|
|
||
|
// Static method to browse for texture or flat
|
||
|
// Returns null when cancelled.
|
||
|
public static string Browse(IWin32Window parent, string select, bool browseFlats)
|
||
|
{
|
||
|
TextureBrowserForm browser = new TextureBrowserForm(select, browseFlats);
|
||
|
if(browser.ShowDialog(parent) == DialogResult.OK) return browser.SelectedName; // Return result
|
||
|
|
||
|
// Cancelled
|
||
|
return select;
|
||
|
}
|
||
|
|
||
|
// Item double clicked
|
||
|
private void browser_SelectedItemDoubleClicked()
|
||
|
{
|
||
|
if(apply.Enabled) apply_Click(this, EventArgs.Empty);
|
||
|
}
|
||
|
|
||
|
// This fills the list of textures, depending on the selected texture set
|
||
|
private void FillImagesList()
|
||
|
{
|
||
|
// Get the selected texture set
|
||
|
IFilledTextureSet set = (selectedset.Tag as IFilledTextureSet);
|
||
|
|
||
|
// Start adding
|
||
|
browser.BeginAdding(set.Level, false); //mxd. Pass current folder level
|
||
|
|
||
|
if(browseflats)
|
||
|
{
|
||
|
// Add all available flats
|
||
|
foreach(ImageData img in set.Flats)
|
||
|
browser.Add(img, img, availgroup);
|
||
|
|
||
|
// Add all used flats
|
||
|
foreach(ImageData img in set.Flats)
|
||
|
if(img.UsedInMap) browser.Add(img, img, usedgroup);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Add all available textures and mark the images for temporary loading
|
||
|
foreach(ImageData img in set.Textures)
|
||
|
browser.Add(img, img, availgroup);
|
||
|
|
||
|
// Add all used textures and mark the images for permanent loading
|
||
|
foreach(ImageData img in set.Textures)
|
||
|
if(img.UsedInMap) browser.Add(img, img, usedgroup);
|
||
|
}
|
||
|
|
||
|
// Done adding
|
||
|
browser.EndAdding();
|
||
|
}
|
||
|
|
||
|
// Help
|
||
|
private void TextureBrowserForm_HelpRequested(object sender, HelpEventArgs hlpevent)
|
||
|
{
|
||
|
General.ShowHelp("w_imagesbrowser.html");
|
||
|
hlpevent.Handled = true;
|
||
|
}
|
||
|
|
||
|
private void TextureBrowserForm_Shown(object sender, EventArgs e)
|
||
|
{
|
||
|
if(selectedset != null) //mxd. Calling FillImagesList() from constructor leads to TERRIBLE load times. Why? I have no sodding idea...
|
||
|
FillImagesList();
|
||
|
|
||
|
// Select texture
|
||
|
if(selecttextureonfill != 0)
|
||
|
{
|
||
|
browser.SelectItem(selecttextureonfill, (usedgroupcollapsed ? availgroup : usedgroup)); //mxd. availgroup/usedgroup switch.
|
||
|
selecttextureonfill = 0;
|
||
|
}
|
||
|
|
||
|
//mxd. Focus the textbox. Calling this from TextureBrowserForm_Activated (like it's done in DB2) fails when the form is maximized. Again, I've no idea why...
|
||
|
browser.FocusTextbox();
|
||
|
}
|
||
|
|
||
|
//mxd
|
||
|
private void tvTextureSets_NodeMouseClick(object sender, TreeNodeMouseClickEventArgs e)
|
||
|
{
|
||
|
selectedset = e.Node;
|
||
|
FillImagesList();
|
||
|
}
|
||
|
|
||
|
//mxd
|
||
|
private void tvTextureSets_KeyUp(object sender, KeyEventArgs e)
|
||
|
{
|
||
|
if(tvTextureSets.SelectedNodes.Count > 0 && tvTextureSets.SelectedNodes[0] != selectedset)
|
||
|
{
|
||
|
selectedset = tvTextureSets.SelectedNodes[0];
|
||
|
FillImagesList();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|