ZoneBuilder/Source/Core/IO/SRB2MapSetIO.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.IO;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Types;
#endregion
namespace CodeImp.DoomBuilder.IO
{
internal class SRB2MapSetIO : DoomMapSetIO
{
#region ================== Constants
#endregion
#region ================== Constructor / Disposer
// Constructor
public SRB2MapSetIO(WAD wad, MapManager manager) : base(wad, manager)
{
//Dictionary contents: Type, flags, translucency, flags when noclimb is active
//Type: 1 = solid, 2 = water, 3 = intangible, +4 = render insides, +64 = don't render planes, +128 = don't render sides
//Flags: 1 = disable lighting effects (e.g. shadows), 2 = restrict lighting effects to insides, 4 = fog
//Translucency: 0 = invisible, 1 = read from front upper texture, 2 = opaque
threeDFloorTypes = new Dictionary<int, int[]>() {
{ 100, new int[4] { 1, 0, 2, 0} },
{ 101, new int[4] { 1, 1, 2, 1} },
{ 102, new int[4] { 1, 1, 1, 1} },
{ 103, new int[4] { 65, 1, 2, 1} },
{ 104, new int[4] { 129, 1, 2, 0} },
{ 105, new int[4] { 1, 1, 0, 1} },
{ 120, new int[4] { 6, 0, 2, 2} },
{ 121, new int[4] { 6, 0, 1, 2} },
{ 122, new int[4] { 134, 0, 2, 2} },
{ 123, new int[4] { 134, 0, 1, 2} },
{ 124, new int[4] { 6, 0, 1, 2} },
{ 125, new int[4] { 134, 0, 1, 2} },
{ 140, new int[4] { 1, 0, 2, 1} },
{ 141, new int[4] { 1, 0, 1, 1} },
{ 142, new int[4] { 129, 0, 1, 1} },
{ 143, new int[4] { 1, 0, 2, 1} },
{ 144, new int[4] { 1, 0, 1, 1} },
{ 145, new int[4] { 129, 0, 1, 1} },
{ 146, new int[4] { 65, 0, 2, 1} },
{ 150, new int[4] { 1, 0, 2, 0} },
{ 151, new int[4] { 1, 0, 2, 0} },
{ 152, new int[4] { 1, 0, 2, 0} },
{ 160, new int[4] { 1, 0, 2, 0} },
{ 170, new int[4] { 1, 0, 2, 0} },
{ 171, new int[4] { 1, 0, 2, 0} },
{ 172, new int[4] { 1, 0, 2, 1} },
{ 173, new int[4] { 1, 0, 2, 1} },
{ 174, new int[4] { 1, 0, 1, 1} },
{ 175, new int[4] { 1, 0, 1, 1} },
{ 176, new int[4] { 1, 0, 2, 0} },
{ 177, new int[4] { 1, 0, 2, 0} },
{ 178, new int[4] { 1, 0, 2, 0} },
{ 179, new int[4] { 1, 0, 2, 0} },
{ 180, new int[4] { 1, 0, 2, 0} },
{ 190, new int[4] { 1, 0, 2, 0} },
{ 191, new int[4] { 1, 1, 2, 1} },
{ 192, new int[4] { 1, 1, 1, 1} },
{ 193, new int[4] { 1, 1, 0, 1} },
{ 194, new int[4] { 1, 0, 2, 1} },
{ 195, new int[4] { 1, 0, 1, 1} },
{ 200, new int[4] { 3, 1, 0, 1} },
{ 201, new int[4] { 3, 0, 0, 0} },
2016-01-04 14:34:14 +00:00
{ 202, new int[4] { 7, 5, 2, 5} },
{ 220, new int[4] { 3, 0, 2, 0} },
{ 221, new int[4] { 3, 1, 1, 0} },
{ 222, new int[4] { 67, 1, 2, 0} },
{ 223, new int[4] { 3, 1, 0, 1} },
{ 250, new int[4] { 1, 0, 2, 0} },
{ 251, new int[4] { 1, 0, 2, 0} },
{ 252, new int[4] { 1, 0, 2, 0} },
{ 253, new int[4] { 1, 0, 1, 0} },
{ 254, new int[4] { 1, 0, 2, 0} },
{ 255, new int[4] { 1, 0, 2, 0} },
{ 256, new int[4] { 1, 0, 1, 0} },
{ 257, new int[4] { 5, 0, 2, 0} },
{ 258, new int[4] { 1, 1, 2, 0} },
{ 259, new int[4] { 1, 0, 2, 0} }
};
//Dictionary contents: floor, ceiling (0 = no slope, 1 = slope front, 2 = slope back)
slopeTypes = new Dictionary<int, int[]>() {
{ 700, new int[2] { 1, 0 } },
{ 701, new int[2] { 0, 1 } },
{ 702, new int[2] { 1, 1 } },
{ 703, new int[2] { 1, 2 } },
{ 710, new int[2] { 2, 0 } },
{ 711, new int[2] { 0, 2 } },
{ 712, new int[2] { 2, 2 } },
{ 713, new int[2] { 2, 1 } }
};
//Dictionary contents: floor, ceiling (0 = no slope, 1 = slope front, 2 = slope back)
slopeCopyTypes = new Dictionary<int, int[]>() {
{ 720, new int[2] { 1, 0 } },
{ 721, new int[2] { 0, 1 } },
{ 722, new int[2] { 1, 1 } },
};
//Dictionary contents:
//1. 0 = slope front, 1 = slope back
//2. 0 = slope floor, 1 = slope ceiling
vertexSlopeTypes = new Dictionary<int, int[]>() {
{ 704, new int[2] { 0, 0 } },
{ 705, new int[2] { 0, 1 } },
{ 714, new int[2] { 1, 0 } },
{ 715, new int[2] { 1, 1 } },
};
translucentLineTypes = new Dictionary<int, float>() {
{ 900, 0.9f },
{ 901, 0.8f },
{ 902, 0.7f },
{ 903, 0.6f },
{ 904, 0.5f },
{ 905, 0.4f },
{ 906, 0.3f },
{ 907, 0.2f },
{ 908, 0.1f },
};
unflippableTypes = new List<int>() { 604, 605, 606, 607, 608, 609, 1700, 1701, 1702, 1704, 1705, 1713 };
startTypes = new List<int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 };
floatableTypes = new List<int>() { 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 312, 323, 330, 331, 332, 333, 334, 335, 521, 1800 };
centerHitboxTypes = new List<int>() { 604, 605, 606, 607, 608, 609, 1705, 1713 };
}
#endregion
#region ================== Properties
public override bool HasThingHeight { get { return true; } }
public override bool HasLinedefParameters { get { return false; } }
public override bool HasTranslucent3DFloors { get { return true; } }
public override int Custom3DFloorType { get { return 259; } }
public override int SlopeVertexType { get { return 750; } }
public override int MaxThingHeight { get { return 4095; } }
public override int MinThingHeight { get { return 0; } }
public override int ColormapType { get { return 606; } }
public override int FlatAlignmentType { get { return 7; } }
public override int AxisType { get { return 1700; } }
public override int AxisTransferLineType { get { return 1702; } }
#endregion
#region ================== Reading
// This reads the THINGS from WAD file
protected override void ReadThings(MapSet map, int firstindex)
{
// Get the lump from wad file
Lump lump = wad.FindLump("THINGS", firstindex);
if (lump == null) throw new Exception("Could not find required lump THINGS!");
// Prepare to read the items
MemoryStream mem = new MemoryStream(lump.Stream.ReadAllBytes());
int num = (int)lump.Stream.Length / 10;
BinaryReader reader = new BinaryReader(mem);
// Read items from the lump
map.SetCapacity(0, 0, 0, 0, map.Things.Count + num);
for (int i = 0; i < num; i++)
{
// Read properties from stream
int x = reader.ReadInt16();
int y = reader.ReadInt16();
int angle = reader.ReadInt16();
int type = reader.ReadUInt16();
int flags = reader.ReadUInt16();
// Make string flags
Dictionary<string, bool> stringflags = new Dictionary<string, bool>(StringComparer.Ordinal);
foreach (KeyValuePair<string, string> f in manager.Config.ThingFlags)
{
int fnum;
if (int.TryParse(f.Key, out fnum)) stringflags[f.Key] = ((flags & fnum) == fnum);
}
// MascaraSnake: SRB2 stores Z position in upper 12 bits of flags. Read Z position and remove it from flags.
int z = flags >> 4;
flags &= 0xF;
// Create new item
Thing t = map.CreateThing();
t.Update(type, x, y, z, angle, 0, 0, 1.0f, 1.0f, stringflags, 0, 0, new int[Thing.NUM_ARGS]);
}
// Done
mem.Dispose();
}
#endregion
}
}