ZoneBuilder/Source/Core/Plugins/Plug.cs

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#region ================== Namespaces
using System;
using System.IO;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.Config;
#endregion
namespace CodeImp.DoomBuilder.Plugins
{
/// <summary>
/// This is the key link between the Doom Builder core and the plugin.
/// Every plugin must expose a single class that inherits this class.
/// </summary>
public class Plug : IDisposable
{
#region ================== Constants
#endregion
#region ================== Variables
// Internals
private Plugin plugin;
// Disposing
private bool isdisposed;
#endregion
#region ================== Properties
// Internals
internal Plugin Plugin { get { return plugin; } set { plugin = value; } }
/// <summary>
/// Indicates if the plugin has been disposed.
/// </summary>
public bool IsDisposed { get { return isdisposed; } }
/// <summary>
/// Override this to return a more descriptive name for your plugin.
/// Default is the library filename without extension.
/// </summary>
public virtual string Name { get { return plugin.Name; } }
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/// <summary>
/// Override this to return the minimum revision of the Zone Builder core that is
/// required to use this plugin. You can find the revision number in the About dialog,
/// it is the right most part of the version number.
/// </summary>
public virtual int MinimumRevision { get { return 0; } }
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/// <summary>
/// Set to true to indicate that plugin revision number must match the main module revision number.
/// </summary>
public virtual bool StrictRevisionMatching { get { return false; } } //mxd
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#endregion
#region ================== Constructor / Disposer
/// <summary>
/// This is the key link between the Doom Builder core and the plugin.
/// Every plugin must expose a single class that inherits this class.
/// <para>
/// NOTE: Some methods cannot be used in this constructor, because the plugin
/// is not yet fully initialized. Instead, use the Initialize method to do
/// your initializations.
/// </para>
/// </summary>
public Plug()
{
// Initialize
// We have no destructor
GC.SuppressFinalize(this);
}
/// <summary>
/// This is called by the Doom Builder core when the plugin is being disposed.
/// </summary>
public virtual void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
plugin = null;
// Done
isdisposed = true;
}
}
#endregion
#region ================== Methods
/// <summary>
/// This finds the embedded resource with the specified name in the plugin and creates
/// a Stream from it. Returns null when the embedded resource cannot be found.
/// </summary>
/// <param name="resourcename">Name of the resource in the plugin.</param>
/// <returns>Returns a Stream of the embedded resource,
/// or null when the resource cannot be found.</returns>
public Stream GetResourceStream(string resourcename)
{
return plugin.GetResourceStream(resourcename);
}
#endregion
#region ================== Events
/// <summary>
/// This iscalled when the ceiling surface buffer is updated for a sector. The plugin can
/// modify the vertices to change how the surface is presented to the user.
/// </summary>
public virtual void OnSectorCeilingSurfaceUpdate(Sector s, ref FlatVertex[] vertices) { }
/// <summary>
/// This iscalled when the floor surface buffer is updated for a sector. The plugin can
/// modify the vertices to change how the surface is presented to the user.
/// </summary>
public virtual void OnSectorFloorSurfaceUpdate(Sector s, ref FlatVertex[] vertices) { }
/// <summary>
/// Occurs before a map is opened.
/// </summary>
public virtual void OnMapOpenBegin() { }
/// <summary>
/// Occurs after a map is opened.
/// </summary>
public virtual void OnMapOpenEnd() { }
/// <summary>
/// Occurs before a new map is created.
/// </summary>
public virtual void OnMapNewBegin() { }
/// <summary>
/// Occurs after a new map is created.
/// </summary>
public virtual void OnMapNewEnd() { }
/// <summary>
/// Occurs before the map is closed.
/// </summary>
public virtual void OnMapCloseBegin() { }
/// <summary>
/// Occurs after a the map is closed.
/// </summary>
public virtual void OnMapCloseEnd() { }
/// <summary>
/// Occurs before a map is saved.
/// </summary>
public virtual void OnMapSaveBegin(SavePurpose purpose) { }
/// <summary>
/// Occurs after a map is saved.
/// </summary>
public virtual void OnMapSaveEnd(SavePurpose purpose) { }
/// <summary>
/// Occurs before the MapSet is changed. This means that the active MapSet will be disposed and changed to a new one.
/// </summary>
public virtual void OnMapSetChangeBegin() { }
/// <summary>
/// Occurs after the MapSet is changed.
/// </summary>
public virtual void OnMapSetChangeEnd() { }
/// <summary>
/// This is called after the constructor to allow a plugin to initialize.
/// </summary>
public virtual void OnInitialize() { }
/// <summary>
/// This is called when the user chose to reload the resources.
/// </summary>
public virtual void OnReloadResources() { }
/// <summary>
/// This is called by the Doom Builder core when the editing mode changes.
/// Return false to abort the mode change.
/// </summary>
/// <param name="oldmode">The previous editing mode</param>
/// <param name="newmode">The new editing mode</param>
public virtual bool OnModeChange(EditMode oldmode, EditMode newmode) { return true; }
/// <summary>
/// Called by the Doom Builder core when the user changes the program configuration (F5).
/// </summary>
public virtual void OnProgramReconfigure() { }
/// <summary>
/// Called by the Doom Builder core when the user changes the map settings (F2).
/// </summary>
public virtual void OnMapReconfigure() { }
/// <summary>
/// Called by the Doom Builder core when the user wants to copy selected geometry.
/// Return false to abort the copy operation.
/// The result parameter is false when the operation was already aborted by another plugin.
/// </summary>
public virtual bool OnCopyBegin(bool result) { return true; }
/// <summary>
/// Called by the Doom Builder core when the user has copied geometry.
/// </summary>
public virtual void OnCopyEnd() { }
/// <summary>
/// Called by the Doom Builder core when the user wants to paste geometry into the map.
/// Return false to abort the paste operation.
/// The result parameter is false when the operation was already aborted by another plugin.
/// </summary>
public virtual bool OnPasteBegin(PasteOptions options, bool result) { return true; }
/// <summary>
/// Called by the Doom Builder core when the user pastes geometry into the map. The new geometry is created and marked before this method is called.
/// </summary>
public virtual void OnPasteEnd(PasteOptions options) { }
/// <summary>
/// Called by the Doom Builder core when the user wants to undo the previous action.
/// Return false to abort the operation.
/// The result parameter is false when the operation was already aborted by another plugin.
/// </summary>
public virtual bool OnUndoBegin(bool result) { return true; }
/// <summary>
/// Called by the Doom Builder core when the user has undone the previous action.
/// </summary>
public virtual void OnUndoEnd() { }
/// <summary>
/// Called by the Doom Builder core when the user wants to redo the previously undone action.
/// Return false to abort the operation.
/// The result parameter is false when the operation was already aborted by another plugin.
/// </summary>
public virtual bool OnRedoBegin(bool result) { return true; }
/// <summary>
/// Called by the Doom Builder core when the user has redone the action.
/// </summary>
public virtual void OnRedoEnd() { }
/// <summary>
/// Called by the Doom Builder core when a new undo level has been created.
/// </summary>
public virtual void OnUndoCreated() { }
/// <summary>
/// Called by the Doom Builder core when an undo level has been withdrawn.
/// </summary>
public virtual void OnUndoWithdrawn() { }
/// <summary>
/// Called when the user opens the Preferences dialog.
/// </summary>
public virtual void OnShowPreferences(PreferencesController controller) { }
/// <summary>
/// Called when the user closes the Preferences dialog by either accepting the changes or cancelling.
/// </summary>
public virtual void OnClosePreferences(PreferencesController controller) { }
/// <summary>
/// Called when an Action begins.
/// </summary>
public virtual void OnActionBegin(Actions.Action action) { }
/// <summary>
/// Called when an Action ends.
/// </summary>
public virtual void OnActionEnd(Actions.Action action) { }
/// <summary>
/// Called when an Editing Mode engages
/// </summary>
public virtual void OnEditEngage(EditMode oldmode, EditMode newmode) { }
/// <summary>
/// Called when an Editing Mode disengages
/// </summary>
public virtual void OnEditDisengage(EditMode oldmode, EditMode newmode) { }
/// <summary>
/// Called when an Editing Mode is cancelled
/// </summary>
public virtual void OnEditCancel() { }
/// <summary>
/// Called when an Editing Mode is accepted
/// </summary>
public virtual void OnEditAccept() { }
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/// <summary>
/// Called just after the nodes have been (re)built. This allows a plugin to intervene with
/// the nodebuilder output using GetLumpData and SetLumpData. If the map is being saved, this
/// is called after the nodes are rebuilt and just before they are stored in the target file.
/// </summary>
public virtual void OnMapNodesRebuilt() { }
// Interface events
public virtual void OnEditMouseClick(MouseEventArgs e) { }
public virtual void OnEditMouseDoubleClick(MouseEventArgs e) { }
public virtual void OnEditMouseDown(MouseEventArgs e) { }
public virtual void OnEditMouseEnter(EventArgs e) { }
public virtual void OnEditMouseLeave(EventArgs e) { }
public virtual void OnEditMouseMove(MouseEventArgs e) { }
public virtual void OnEditMouseUp(MouseEventArgs e) { }
public virtual void OnEditKeyDown(KeyEventArgs e) { }
public virtual void OnEditKeyUp(KeyEventArgs e) { }
public virtual void OnEditMouseInput(Vector2D delta) { }
// Rendering events
public virtual void OnEditRedrawDisplayBegin() { }
public virtual void OnEditRedrawDisplayEnd() { }
public virtual void OnPresentDisplayBegin() { }
//mxd. Highlight events
public virtual void OnHighlightSector(Sector s) { }
public virtual void OnHighlightLinedef(Linedef l) { }
public virtual void OnHighlightThing(Thing t) { }
public virtual void OnHighlightVertex(Vertex v) { }
public virtual void OnHighlightRefreshed(object o) { }
public virtual void OnHighlightLost() { }
#endregion
}
}