ZoneBuilder/Resources/Shaders.fxcproj

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<project>
<current_configuration value="Debug" />
<configurations>
<configuration name="Debug">
<settings category="Project\Direct3D\HLSL Compiler">
<CompilerOptions value="" />
</settings>
<settings category="Project\OpenGL\CgCompiler">
<CompilerOptions value="" />
</settings>
<settings category="Project\Paths">
<Includes value="" />
<Models value="" />
<Scripts value="" />
<Shaders value="" />
<Textures value="" />
</settings>
<settings category="Project\Settings">
<BindLightToUnboundMaterials value="False" />
</settings>
<settings category="Project\COLLADA Common Profile">
<EnvironmentMap value="" />
<DisableCommonProfileTransparency value="False" />
</settings>
</configuration>
<configuration name="Release">
<settings category="Project\Direct3D\HLSL Compiler">
<CompilerOptions value="" />
</settings>
<settings category="Project\OpenGL\CgCompiler">
<CompilerOptions value="" />
</settings>
<settings category="Project\Paths">
<Includes value="" />
<Models value="" />
<Scripts value="" />
<Shaders value="" />
<Textures value="" />
</settings>
<settings category="Project\Settings">
<BindLightToUnboundMaterials value="False" />
</settings>
<settings category="Project\COLLADA Common Profile">
<EnvironmentMap value="" />
<DisableCommonProfileTransparency value="False" />
</settings>
</configuration>
</configurations>
<assetFile uri="base2d.dae" />
<activeAssetCollection uri="base2d.dae" />
<customConfigurations>
<FXComposer.Scene.Services.FXSceneService>
<background_color color="0.5 0.5 0.5 1" />
</FXComposer.Scene.Services.FXSceneService>
<FXComposer.Scene.Services.FXRenderPortService>
<renderPort name="Direct3D9" />
<renderPort name="OpenGL" />
</FXComposer.Scene.Services.FXRenderPortService>
</customConfigurations>
</project>