ZoneBuilder/Source/Core/Config/TextureSet.cs

71 lines
1.5 KiB
C#
Raw Permalink Normal View History

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
#endregion
namespace CodeImp.DoomBuilder.Config
{
public abstract class TextureSet : IComparable<TextureSet>
{
#region ================== Variables
protected string name;
private int level; //mxd. Folder depth of this item
protected List<string> filters;
#endregion
#region ================== Properties
public string Name { get { return name; } set { name = value; } }
public int Level { get { return level; } set { level = value; } }
internal List<string> Filters { get { return filters; } }
#endregion
#region ================== Constructor / Destructor
protected TextureSet()
{
this.name = "Unnamed Set";
this.filters = new List<string>();
}
#endregion
#region ================== Methods
// This returns the name
public override string ToString()
{
return name;
}
// Comparer for sorting alphabetically
public int CompareTo(TextureSet other)
{
return string.Compare(this.name, other.name);
}
#endregion
}
}