UltimateZoneBuilder/Source/Core/Config/EnumList.cs
MaxED 76559ae881 Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
MAPINFO: added "DoomEdNum" and "SpawnNums" blocks support.
MAPINFO: added "#include" directive support.
MAPINFO: added "$gzdb_skip" special comment support.
DECORATE: "spawnthing" Game Configuration block is now updated using "SpawnID" actor property.
Game configurations: added "class" property to the most of ZDoom things.
Actions: removed "Reload MAPINFO" action.
Documentation: merged "GLDEFS and MODELDEF support", "(Z)MAPINFO support" and "TEXTURES support" topics into "(G)ZDoom text lumps support", added info about the other text lumps GZDB can use.
2015-04-14 11:33:57 +00:00

101 lines
2.1 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Collections;
using System.Collections.Generic;
using CodeImp.DoomBuilder.IO;
#endregion
namespace CodeImp.DoomBuilder.Config
{
public class EnumList : List<EnumItem>
{
#region ================== Constants
#endregion
#region ================== Variables
private readonly string name; //mxd
#endregion
#region ================== Properties
public string Name { get { return name; } } //mxd
#endregion
#region ================== Constructor
// Constructor for custom list
internal EnumList()
{
}
// Constructor to load from dictionary
internal EnumList(IDictionary dic)
{
this.name = "<unnamed>"; //mxd
// Read the dictionary
foreach(DictionaryEntry de in dic)
{
// Add item
EnumItem item = new EnumItem(de.Key.ToString(), de.Value.ToString());
base.Add(item);
}
}
// Constructor to load from configuration
internal EnumList(string name, Configuration cfg)
{
this.name = name; //mxd
// Read the list from configuration
IDictionary dic = cfg.ReadSetting("enums." + name, new Hashtable());
foreach(DictionaryEntry de in dic)
{
// Add item
EnumItem item = new EnumItem(de.Key.ToString(), de.Value.ToString());
base.Add(item);
}
}
#endregion
#region ================== Methods
// This gets an item by value
// Returns null when item could not be found
public EnumItem GetByEnumIndex(string value)
{
// Find the item
foreach(EnumItem i in this)
{
if(i.Value == value) return i;
}
// Nothing found
return null;
}
#endregion
}
}