mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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780 lines
22 KiB
C#
780 lines
22 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.VisualModes;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[EditMode(DisplayName = "Visual Mode",
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SwitchAction = "visualmode", // Action name used to switch to this mode
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ButtonImage = "VisualMode.png", // Image resource name for the button
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ButtonOrder = 0, // Position of the button (lower is more to the left)
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ButtonGroup = "001_visual",
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UseByDefault = true)]
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public class BaseVisualMode : VisualMode
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{
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#region ================== Constants
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// Object picking
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private const double PICK_INTERVAL = 80.0d;
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private const float PICK_RANGE = 0.98f;
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// Gravity
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private const float GRAVITY = -0.06f;
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private const float CAMERA_FLOOR_OFFSET = 41f; // same as in doom
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private const float CAMERA_CEILING_OFFSET = 10f;
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#endregion
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#region ================== Variables
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// Gravity vector
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private Vector3D gravity;
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// Object picking
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private VisualPickResult target;
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private double lastpicktime;
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private bool locktarget;
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// This is true when a selection was made because the action is performed
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// on an object that was not selected. In this case the previous selection
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// is cleared and the targeted object is temporarely selected to perform
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// the action on. After the action is completed, the object is deselected.
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private bool singleselection;
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// We keep these to determine if we need to make a new undo level
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private bool selectionchanged;
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private Action lastaction;
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private VisualActionResult actionresult;
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#endregion
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#region ================== Properties
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public IRenderer3D Renderer { get { return renderer; } }
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public bool IsSingleSelection { get { return singleselection; } }
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public bool SelectionChanged { get { return selectionchanged; } set { selectionchanged |= value; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public BaseVisualMode()
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{
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// Initialize
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this.gravity = new Vector3D(0.0f, 0.0f, 0.0f);
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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// Done
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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// This is called before an action is performed
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private void PreAction(string multiundodescription, bool multiseparateundo, UndoGroup singleundogroup)
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{
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int undogrouptag = 0;
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actionresult = new VisualActionResult();
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PickTargetUnlocked();
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// If the action is not performed on a selected object, clear the
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// current selection and make a temporary selection for the target.
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if(!target.picked.Selected)
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{
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// Single object, no selection
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singleselection = true;
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ClearSelection();
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target.picked.Selected = true;
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}
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else
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{
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// Check if we should make a new undo level
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// We don't want to do this if this is the same action with the same
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// selection and the action wants to group the undo levels
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if((lastaction != General.Actions.Current) || selectionchanged || multiseparateundo)
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{
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General.Map.UndoRedo.CreateUndo(multiundodescription, UndoGroup.None, 0);
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}
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}
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}
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// This is called after an action is performed
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private void PostAction()
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{
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if(!string.IsNullOrEmpty(actionresult.displaystatus))
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General.Interface.DisplayStatus(StatusType.Action, actionresult.displaystatus);
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lastaction = General.Actions.Current;
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selectionchanged = false;
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UpdateChangedObjects();
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ShowTargetInfo();
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}
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// This sets the result for an action
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public void SetActionResult(VisualActionResult result)
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{
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actionresult = result;
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}
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// This sets the result for an action
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public void SetActionResult(string displaystatus)
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{
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actionresult = new VisualActionResult();
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actionresult.displaystatus = displaystatus;
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}
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// This creates an undo, when only a single selection is made
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// When a multi-selection is made, the undo is created by the PreAction function
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public int CreateSingleUndo(string description, UndoGroup group, int grouptag)
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{
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if(singleselection)
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return General.Map.UndoRedo.CreateUndo(description, group, grouptag);
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else
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return 0;
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}
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// This creates an undo, when only a single selection is made
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// When a multi-selection is made, the undo is created by the PreAction function
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public int CreateSingleUndo(string description)
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{
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if(singleselection)
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return General.Map.UndoRedo.CreateUndo(description);
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else
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return 0;
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}
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// This creates a visual sector
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protected override VisualSector CreateVisualSector(Sector s)
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{
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BaseVisualSector vs = new BaseVisualSector(this, s);
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return vs;
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}
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// This creates a visual thing
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protected override VisualThing CreateVisualThing(Thing t)
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{
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BaseVisualThing vt = new BaseVisualThing(this, t);
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return vt.Setup() ? vt : null;
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}
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// This locks the target so that it isn't changed until unlocked
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public void LockTarget()
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{
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locktarget = true;
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}
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// This unlocks the target so that is changes to the aimed geometry again
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public void UnlockTarget()
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{
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locktarget = false;
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}
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// This picks a new target, if not locked
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private void PickTargetUnlocked()
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{
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if(!locktarget) PickTarget();
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}
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// This picks a new target
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private void PickTarget()
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{
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// Find the object we are aiming at
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Vector3D start = General.Map.VisualCamera.Position;
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Vector3D delta = General.Map.VisualCamera.Target - General.Map.VisualCamera.Position;
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delta = delta.GetFixedLength(General.Settings.ViewDistance * PICK_RANGE);
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VisualPickResult newtarget = PickObject(start, start + delta);
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// Should we update the info on panels?
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bool updateinfo = (newtarget.picked != target.picked);
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// Apply new target
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target = newtarget;
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// Show target info
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if(updateinfo) ShowTargetInfo();
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}
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// This shows the picked target information
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public void ShowTargetInfo()
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{
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// Any result?
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if(target.picked != null)
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{
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// Geometry picked?
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if(target.picked is VisualGeometry)
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{
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VisualGeometry pickedgeo = (target.picked as VisualGeometry);
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if(pickedgeo.Sidedef != null)
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General.Interface.ShowLinedefInfo(pickedgeo.Sidedef.Line);
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else if(pickedgeo.Sidedef == null)
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General.Interface.ShowSectorInfo(pickedgeo.Sector.Sector);
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else
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General.Interface.HideInfo();
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}
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// Thing picked?
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if(target.picked is VisualThing)
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{
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VisualThing pickedthing = (target.picked as VisualThing);
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General.Interface.ShowThingInfo(pickedthing.Thing);
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}
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}
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else
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{
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General.Interface.HideInfo();
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}
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}
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// This updates the VisualSectors and VisualThings that have their Changed property set
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private void UpdateChangedObjects()
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{
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foreach(KeyValuePair<Sector, VisualSector> vs in allsectors)
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{
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BaseVisualSector bvs = (BaseVisualSector)vs.Value;
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if(bvs.Changed) bvs.Rebuild();
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}
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foreach(KeyValuePair<Thing, VisualThing> vt in allthings)
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{
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BaseVisualThing bvt = (BaseVisualThing)vt.Value;
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if(bvt.Changed) bvt.Setup();
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}
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}
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#endregion
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#region ================== Events
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// Help!
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public override void OnHelp()
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{
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General.ShowHelp("e_visual.html");
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}
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// Processing
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public override void OnProcess(double deltatime)
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{
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// Process things?
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base.ProcessThings = (BuilderPlug.Me.ShowVisualThings != 0);
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// Setup the move multiplier depending on gravity
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Vector3D movemultiplier = new Vector3D(1.0f, 1.0f, 1.0f);
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if(BuilderPlug.Me.UseGravity) movemultiplier.z = 0.0f;
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General.Map.VisualCamera.MoveMultiplier = movemultiplier;
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// Apply gravity?
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if(BuilderPlug.Me.UseGravity && (General.Map.VisualCamera.Sector != null))
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{
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// Camera below floor level?
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if(General.Map.VisualCamera.Position.z <= (General.Map.VisualCamera.Sector.FloorHeight + CAMERA_FLOOR_OFFSET + 0.1f))
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{
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// Stay above floor
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gravity = new Vector3D(0.0f, 0.0f, 0.0f);
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General.Map.VisualCamera.Position = new Vector3D(General.Map.VisualCamera.Position.x,
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General.Map.VisualCamera.Position.y,
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General.Map.VisualCamera.Sector.FloorHeight + CAMERA_FLOOR_OFFSET);
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}
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else
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{
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// Fall down
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gravity += new Vector3D(0.0f, 0.0f, (float)(GRAVITY * deltatime));
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General.Map.VisualCamera.Position += gravity;
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}
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// Camera above ceiling level?
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if(General.Map.VisualCamera.Position.z >= (General.Map.VisualCamera.Sector.CeilHeight - CAMERA_CEILING_OFFSET - 0.1f))
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{
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// Stay below ceiling
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General.Map.VisualCamera.Position = new Vector3D(General.Map.VisualCamera.Position.x,
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General.Map.VisualCamera.Position.y,
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General.Map.VisualCamera.Sector.CeilHeight - CAMERA_CEILING_OFFSET);
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}
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}
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else
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{
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gravity = new Vector3D(0.0f, 0.0f, 0.0f);
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}
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// Do processing
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base.OnProcess(deltatime);
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// Process visible geometry
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foreach(IVisualEventReceiver g in visiblegeometry)
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{
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g.OnProcess(deltatime);
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}
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// Time to pick a new target?
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if(General.Clock.CurrentTime > (lastpicktime + PICK_INTERVAL))
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{
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PickTargetUnlocked();
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lastpicktime = General.Clock.CurrentTime;
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}
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// The mouse is always in motion
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MouseEventArgs args = new MouseEventArgs(General.Interface.MouseButtons, 0, 0, 0, 0);
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OnMouseMove(args);
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}
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// This draws a frame
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public override void OnRedrawDisplay()
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{
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// Start drawing
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if(renderer.Start())
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{
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// Use fog!
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renderer.SetFogMode(true);
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// Set target for highlighting
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renderer.SetHighlightedObject(target.picked);
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// Begin with geometry
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renderer.StartGeometry();
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// Render all visible sectors
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foreach(VisualGeometry g in visiblegeometry)
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renderer.AddSectorGeometry(g);
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if(BuilderPlug.Me.ShowVisualThings != 0)
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{
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// Render things in cages?
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renderer.DrawThingCages = ((BuilderPlug.Me.ShowVisualThings & 2) != 0);
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// Render all visible things
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foreach(VisualThing t in visiblethings)
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renderer.AddThingGeometry(t);
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}
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// Done rendering geometry
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renderer.FinishGeometry();
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// Render crosshair
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renderer.RenderCrosshair();
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// Present!
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renderer.Finish();
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}
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}
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// After resources were reloaded
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protected override void ResourcesReloaded()
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{
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base.ResourcesReloaded();
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PickTarget();
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}
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// Mouse moves
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public override void OnMouseMove(MouseEventArgs e)
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{
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base.OnMouseMove(e);
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if(target.picked != null) (target.picked as IVisualEventReceiver).OnMouseMove(e);
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}
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#endregion
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#region ================== Actions
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[BeginAction("clearselection", BaseAction = true)]
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public void ClearSelection()
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{
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foreach(KeyValuePair<Sector, VisualSector> vs in allsectors)
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{
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BaseVisualSector bvs = (BaseVisualSector)vs.Value;
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if(bvs.Floor != null) bvs.Floor.Selected = false;
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if(bvs.Ceiling != null) bvs.Ceiling.Selected = false;
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foreach(Sidedef sd in vs.Key.Sidedefs)
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{
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List<VisualGeometry> sidedefgeos = bvs.GetSidedefGeometry(sd);
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foreach(VisualGeometry sdg in sidedefgeos)
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{
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sdg.Selected = false;
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}
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}
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}
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foreach(KeyValuePair<Thing, VisualThing> vt in allthings)
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{
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BaseVisualThing bvt = (BaseVisualThing)vt.Value;
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bvt.Selected = false;
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}
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}
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[BeginAction("visualselect", BaseAction = true)]
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public void BeginSelect()
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{
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PickTargetUnlocked();
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if(target.picked != null) (target.picked as IVisualEventReceiver).OnSelectBegin();
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UpdateChangedObjects();
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}
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[EndAction("visualselect", BaseAction = true)]
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public void EndSelect()
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{
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if(target.picked != null) (target.picked as IVisualEventReceiver).OnSelectEnd();
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UpdateChangedObjects();
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}
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[BeginAction("visualedit", BaseAction = true)]
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public void BeginEdit()
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{
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PickTargetUnlocked();
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if(target.picked != null) (target.picked as IVisualEventReceiver).OnEditBegin();
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UpdateChangedObjects();
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}
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[EndAction("visualedit", BaseAction = true)]
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public void EndEdit()
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{
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if(target.picked != null) (target.picked as IVisualEventReceiver).OnEditEnd();
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UpdateChangedObjects();
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ShowTargetInfo();
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}
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[BeginAction("raisesector8")]
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public void RaiseSector8()
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{
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PickTargetUnlocked();
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if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTargetHeight(8);
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UpdateChangedObjects();
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ShowTargetInfo();
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}
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[BeginAction("lowersector8")]
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public void LowerSector8()
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{
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PickTargetUnlocked();
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if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTargetHeight(-8);
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UpdateChangedObjects();
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ShowTargetInfo();
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}
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[BeginAction("raisesector1")]
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public void RaiseSector1()
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{
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PickTargetUnlocked();
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if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTargetHeight(1);
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UpdateChangedObjects();
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ShowTargetInfo();
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}
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[BeginAction("lowersector1")]
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public void LowerSector1()
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{
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PickTargetUnlocked();
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if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTargetHeight(-1);
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UpdateChangedObjects();
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ShowTargetInfo();
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}
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[BeginAction("showvisualthings")]
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public void ShowVisualThings()
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{
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BuilderPlug.Me.ShowVisualThings++;
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if(BuilderPlug.Me.ShowVisualThings > 2) BuilderPlug.Me.ShowVisualThings = 0;
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}
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[BeginAction("raisebrightness8")]
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public void RaiseBrightness8()
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{
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PickTargetUnlocked();
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if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTargetBrightness(true);
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UpdateChangedObjects();
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ShowTargetInfo();
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}
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[BeginAction("lowerbrightness8")]
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public void LowerBrightness8()
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{
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PickTargetUnlocked();
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if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTargetBrightness(false);
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UpdateChangedObjects();
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ShowTargetInfo();
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}
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[BeginAction("movetextureleft")]
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public void MoveTextureLeft1()
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{
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PickTargetUnlocked();
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if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTextureOffset(-1, 0);
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UpdateChangedObjects();
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ShowTargetInfo();
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}
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[BeginAction("movetextureright")]
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public void MoveTextureRight1()
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{
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PickTargetUnlocked();
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if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTextureOffset(1, 0);
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UpdateChangedObjects();
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ShowTargetInfo();
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}
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[BeginAction("movetextureup")]
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public void MoveTextureUp1()
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{
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PickTargetUnlocked();
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if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTextureOffset(0, -1);
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UpdateChangedObjects();
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|
ShowTargetInfo();
|
|
}
|
|
|
|
[BeginAction("movetexturedown")]
|
|
public void MoveTextureDown1()
|
|
{
|
|
PickTargetUnlocked();
|
|
if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTextureOffset(0, 1);
|
|
UpdateChangedObjects();
|
|
ShowTargetInfo();
|
|
}
|
|
|
|
[BeginAction("movetextureleft8")]
|
|
public void MoveTextureLeft8()
|
|
{
|
|
PickTargetUnlocked();
|
|
if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTextureOffset(-8, 0);
|
|
UpdateChangedObjects();
|
|
ShowTargetInfo();
|
|
}
|
|
|
|
[BeginAction("movetextureright8")]
|
|
public void MoveTextureRight8()
|
|
{
|
|
PickTargetUnlocked();
|
|
if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTextureOffset(8, 0);
|
|
UpdateChangedObjects();
|
|
ShowTargetInfo();
|
|
}
|
|
|
|
[BeginAction("movetextureup8")]
|
|
public void MoveTextureUp8()
|
|
{
|
|
PickTargetUnlocked();
|
|
if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTextureOffset(0, -8);
|
|
UpdateChangedObjects();
|
|
ShowTargetInfo();
|
|
}
|
|
|
|
[BeginAction("movetexturedown8")]
|
|
public void MoveTextureDown8()
|
|
{
|
|
PickTargetUnlocked();
|
|
if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTextureOffset(0, 8);
|
|
UpdateChangedObjects();
|
|
ShowTargetInfo();
|
|
}
|
|
|
|
[BeginAction("textureselect")]
|
|
public void TextureSelect()
|
|
{
|
|
PickTargetUnlocked();
|
|
renderer.SetCrosshairBusy(true);
|
|
General.Interface.RedrawDisplay();
|
|
if(target.picked != null) (target.picked as IVisualEventReceiver).OnSelectTexture();
|
|
UpdateChangedObjects();
|
|
renderer.SetCrosshairBusy(false);
|
|
ShowTargetInfo();
|
|
}
|
|
|
|
[BeginAction("texturecopy")]
|
|
public void TextureCopy()
|
|
{
|
|
PickTargetUnlocked();
|
|
if(target.picked != null) (target.picked as IVisualEventReceiver).OnCopyTexture();
|
|
UpdateChangedObjects();
|
|
ShowTargetInfo();
|
|
}
|
|
|
|
[BeginAction("texturepaste")]
|
|
public void TexturePaste()
|
|
{
|
|
PickTargetUnlocked();
|
|
if(target.picked != null) (target.picked as IVisualEventReceiver).OnPasteTexture();
|
|
UpdateChangedObjects();
|
|
ShowTargetInfo();
|
|
}
|
|
|
|
[BeginAction("visualautoalignx")]
|
|
public void TextureAutoAlignX()
|
|
{
|
|
PickTargetUnlocked();
|
|
renderer.SetCrosshairBusy(true);
|
|
General.Interface.RedrawDisplay();
|
|
if(target.picked != null) (target.picked as IVisualEventReceiver).OnTextureAlign(true, false);
|
|
UpdateChangedObjects();
|
|
renderer.SetCrosshairBusy(false);
|
|
ShowTargetInfo();
|
|
}
|
|
|
|
[BeginAction("visualautoaligny")]
|
|
public void TextureAutoAlignY()
|
|
{
|
|
PickTargetUnlocked();
|
|
renderer.SetCrosshairBusy(true);
|
|
General.Interface.RedrawDisplay();
|
|
if(target.picked != null) (target.picked as IVisualEventReceiver).OnTextureAlign(false, true);
|
|
UpdateChangedObjects();
|
|
renderer.SetCrosshairBusy(false);
|
|
ShowTargetInfo();
|
|
}
|
|
|
|
[BeginAction("toggleupperunpegged")]
|
|
public void ToggleUpperUnpegged()
|
|
{
|
|
PickTargetUnlocked();
|
|
if(target.picked != null) (target.picked as IVisualEventReceiver).OnToggleUpperUnpegged();
|
|
UpdateChangedObjects();
|
|
ShowTargetInfo();
|
|
}
|
|
|
|
[BeginAction("togglelowerunpegged")]
|
|
public void ToggleLowerUnpegged()
|
|
{
|
|
PickTargetUnlocked();
|
|
if(target.picked != null) (target.picked as IVisualEventReceiver).OnToggleLowerUnpegged();
|
|
UpdateChangedObjects();
|
|
ShowTargetInfo();
|
|
}
|
|
|
|
[BeginAction("togglegravity")]
|
|
public void ToggleGravity()
|
|
{
|
|
BuilderPlug.Me.UseGravity = !BuilderPlug.Me.UseGravity;
|
|
string onoff = BuilderPlug.Me.UseGravity ? "ON" : "OFF";
|
|
General.Interface.DisplayStatus(StatusType.Action, "Gravity is now " + onoff + ".");
|
|
}
|
|
|
|
[BeginAction("togglebrightness")]
|
|
public void ToggleBrightness()
|
|
{
|
|
renderer.FullBrightness = !renderer.FullBrightness;
|
|
string onoff = renderer.FullBrightness ? "ON" : "OFF";
|
|
General.Interface.DisplayStatus(StatusType.Action, "Full Brightness is now " + onoff + ".");
|
|
}
|
|
|
|
[BeginAction("resettexture")]
|
|
public void ResetTexture()
|
|
{
|
|
PickTargetUnlocked();
|
|
if(target.picked != null) (target.picked as IVisualEventReceiver).OnResetTextureOffset();
|
|
UpdateChangedObjects();
|
|
ShowTargetInfo();
|
|
}
|
|
|
|
[BeginAction("floodfilltextures")]
|
|
public void FloodfillTextures()
|
|
{
|
|
PickTargetUnlocked();
|
|
if(target.picked != null) (target.picked as IVisualEventReceiver).OnTextureFloodfill();
|
|
UpdateChangedObjects();
|
|
ShowTargetInfo();
|
|
}
|
|
|
|
[BeginAction("texturecopyoffsets")]
|
|
public void TextureCopyOffsets()
|
|
{
|
|
PickTargetUnlocked();
|
|
if(target.picked != null) (target.picked as IVisualEventReceiver).OnCopyTextureOffsets();
|
|
UpdateChangedObjects();
|
|
ShowTargetInfo();
|
|
}
|
|
|
|
[BeginAction("texturepasteoffsets")]
|
|
public void TexturePasteOffsets()
|
|
{
|
|
PickTargetUnlocked();
|
|
if(target.picked != null) (target.picked as IVisualEventReceiver).OnPasteTextureOffsets();
|
|
UpdateChangedObjects();
|
|
ShowTargetInfo();
|
|
}
|
|
|
|
[BeginAction("copyproperties")]
|
|
public void CopyProperties()
|
|
{
|
|
PickTargetUnlocked();
|
|
if(target.picked != null) (target.picked as IVisualEventReceiver).OnCopyProperties();
|
|
UpdateChangedObjects();
|
|
ShowTargetInfo();
|
|
}
|
|
|
|
[BeginAction("pasteproperties")]
|
|
public void PasteProperties()
|
|
{
|
|
PickTargetUnlocked();
|
|
if(target.picked != null) (target.picked as IVisualEventReceiver).OnPasteProperties();
|
|
UpdateChangedObjects();
|
|
ShowTargetInfo();
|
|
}
|
|
|
|
[BeginAction("insertitem", BaseAction = true)]
|
|
public void Insert()
|
|
{
|
|
PickTargetUnlocked();
|
|
if(target.picked != null) (target.picked as IVisualEventReceiver).OnInsert();
|
|
UpdateChangedObjects();
|
|
ShowTargetInfo();
|
|
}
|
|
|
|
[BeginAction("deleteitem", BaseAction = true)]
|
|
public void Delete()
|
|
{
|
|
PickTargetUnlocked();
|
|
if(target.picked != null) (target.picked as IVisualEventReceiver).OnDelete();
|
|
UpdateChangedObjects();
|
|
ShowTargetInfo();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|