UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/ResultLineOverlapping.cs

92 lines
2.5 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.Config;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ResultLineOverlapping : ErrorResult
{
#region ================== Variables
private Linedef line1;
private Linedef line2;
#endregion
#region ================== Properties
public override int Buttons { get { return 0; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public ResultLineOverlapping(Linedef l1, Linedef l2)
{
// Initialize
this.line1 = l1;
this.line2 = l2;
this.viewobjects.Add(l1);
this.viewobjects.Add(l2);
this.description = "These linedefs are overlapping and they do not reference the same sector on all sides. Overlapping lines is only allowed when they reference the same sector on all sides.";
}
#endregion
#region ================== Methods
// This must return the string that is displayed in the listbox
public override string ToString()
{
return "Linedefs are overlapping and references different sectors";
}
// Rendering
public override void PlotSelection(IRenderer2D renderer)
{
renderer.PlotLinedef(line1, General.Colors.Selection);
renderer.PlotLinedef(line2, General.Colors.Selection);
renderer.PlotVertex(line1.Start, ColorCollection.VERTICES);
renderer.PlotVertex(line1.End, ColorCollection.VERTICES);
renderer.PlotVertex(line2.Start, ColorCollection.VERTICES);
renderer.PlotVertex(line2.End, ColorCollection.VERTICES);
}
#endregion
}
}