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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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177 lines
5.2 KiB
C#
177 lines
5.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Drawing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Windows;
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namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes
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{
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[EditMode(DisplayName = "Snap Map Elements to Grid",
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SwitchAction = "snapvertstogrid",
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AllowCopyPaste = false,
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Optional = false,
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Volatile = true)]
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public class SnapVerticesMode : BaseClassicMode
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{
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public SnapVerticesMode() {
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Mode engages
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public override void OnEngage() {
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base.OnEngage();
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//get selection
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General.Map.Map.ClearAllMarks(false);
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General.Map.Map.MarkAllSelectedGeometry(true, false, true, false, false);
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List<Vertex> verts = General.Map.Map.GetMarkedVertices(true);
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//nothing selected?
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if (verts.Count == 0) {
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//check things
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List<Thing> things = General.Map.Map.GetMarkedThings(true);
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if (things.Count == 0) {
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General.Interface.DisplayStatus(StatusType.Warning, "Select any map element first!");
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base.OnCancel();
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General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
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} else {
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snapThings(things);
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}
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} else {
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snapVertices(verts);
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}
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}
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private void snapVertices(List<Vertex> verts) {
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// Make undo for the snapping
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General.Map.UndoRedo.CreateUndo("Snap vertices");
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int snappedCount = 0;
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List<Vertex> movedVerts = new List<Vertex>();
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List<Linedef> movedLines = new List<Linedef>();
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//snap them all!
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foreach(Vertex v in verts) {
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Vector2D pos = v.Position;
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v.SnapToGrid();
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if(v.Position.x != pos.x || v.Position.y != pos.y) {
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snappedCount++;
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movedVerts.Add(v);
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foreach(Linedef l in v.Linedefs){
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if(!movedLines.Contains(l)) movedLines.Add(l);
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}
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}
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}
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//Create blockmap
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RectangleF area = MapSet.CreateArea(General.Map.Map.Vertices);
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BlockMap<BlockEntry> blockmap = new BlockMap<BlockEntry>(area);
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blockmap.AddVerticesSet(General.Map.Map.Vertices);
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//merge overlapping vertices using teh power of BLOCKMAP!!!11
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BlockEntry block;
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foreach (Vertex v in movedVerts) {
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block = blockmap.GetBlockAt(v.Position);
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if (block == null) continue;
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foreach (Vertex blockVert in block.Vertices) {
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if(!blockVert.IsDisposed && blockVert.Index != v.Index && blockVert.Position == v.Position) {
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foreach(Linedef l in blockVert.Linedefs)
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if(!movedLines.Contains(l)) movedLines.Add(l);
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v.Join(blockVert);
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break;
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}
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}
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}
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// Update cached values of lines because we may need their length/angle
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General.Map.Map.Update(true, false);
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General.Map.Map.BeginAddRemove();
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MapSet.RemoveLoopedLinedefs(movedLines);
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MapSet.JoinOverlappingLines(movedLines);
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General.Map.Map.EndAddRemove();
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//get changed sectors
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List<Sector> changedSectors = new List<Sector>();
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foreach(Linedef l in movedLines) {
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if(l == null || l.IsDisposed) continue;
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if(l.Front != null && l.Front.Sector != null && !changedSectors.Contains(l.Front.Sector))
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changedSectors.Add(l.Front.Sector);
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if(l.Back != null && l.Back.Sector != null && !changedSectors.Contains(l.Back.Sector))
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changedSectors.Add(l.Back.Sector);
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}
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// Now update area of sectors
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General.Map.Map.Update(false, true);
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//fix invalid sectors
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foreach (Sector s in changedSectors) {
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if(s.BBox.IsEmpty) {
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s.Dispose();
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}else if (s.Sidedefs.Count < 3) {
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bool merged = false;
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foreach(Sidedef side in s.Sidedefs) {
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if(side.Other != null && side.Other.Sector != null) {
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s.Join(side.Other.Sector);
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merged = true;
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break;
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}
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}
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//oh well, I don't know what else I can do here...
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if(!merged) s.Dispose();
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}
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}
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//done
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General.Interface.DisplayStatus(StatusType.Info, "Snapped " + snappedCount + " vertices.");
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MessageBox.Show("Snapped " + snappedCount + " vertices." + Environment.NewLine + "It's a good idea to run Map Analysis Mode now.");
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base.OnAccept();
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General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
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}
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private void snapThings(List<Thing> things) {
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// Make undo for the snapping
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General.Map.UndoRedo.CreateUndo("Snap things");
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int snappedCount = 0;
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//snap them all!
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foreach(Thing t in things) {
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Vector2D pos = t.Position;
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t.SnapToGrid();
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if(t.Position.x != pos.x || t.Position.y != pos.y)
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snappedCount++;
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}
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//done
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General.Interface.DisplayStatus(StatusType.Info, "Snapped " + snappedCount + " things.");
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base.OnAccept();
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General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
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}
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// Disenagaging
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public override void OnDisengage() {
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base.OnDisengage();
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Cursor.Current = Cursors.AppStarting;
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if (!cancelled) {
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// Update cached values
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General.Map.Map.Update();
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// Map is changed
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General.Map.IsChanged = true;
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}
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// Done
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Cursor.Current = Cursors.Default;
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}
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}
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}
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