UltimateZoneBuilder/Source/Controls/Action.cs
2007-09-30 19:37:57 +00:00

188 lines
4.7 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
internal class Action
{
#region ================== Constants
public const string NEWMAP = "newmap";
public const string OPENMAP = "openmap";
public const string CLOSEMAP = "closemap";
public const string SAVEMAP = "savemap";
public const string SAVEMAPAS = "savemapas";
public const string SHOWOVERVIEW = "showoverview";
public const string SCROLLNORTH = "scrollnorth";
public const string SCROLLSOUTH = "scrollsouth";
public const string SCROLLWEST = "scrollwest";
public const string SCROLLEAST = "scrolleast";
public const string ZOOMIN = "zoomin";
public const string ZOOMOUT = "zoomout";
public const string CONFIGURATION = "configuration";
#endregion
#region ================== Variables
// Description
private string name;
private string title;
private string description;
// Shortcut key
private int key;
// Shortcut options
private bool allowkeys;
private bool allowmouse;
private bool allowscroll;
// Delegate
private List<ActionDelegate> delegates;
#endregion
#region ================== Properties
public string Name { get { return name; } }
public string Title { get { return title; } }
public string Description { get { return description; } }
public int ShortcutKey { get { return key; } }
public bool AllowKeys { get { return allowkeys; } }
public bool AllowMouse { get { return allowmouse; } }
public bool AllowScroll { get { return allowscroll; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public Action(string name, string title, string description, int key,
bool allowkeys, bool allowmouse, bool allowscroll)
{
// Initialize
this.name = name;
this.title = title;
this.description = description;
this.delegates = new List<ActionDelegate>();
this.allowkeys = allowkeys;
this.allowmouse = allowmouse;
this.allowscroll = allowscroll;
this.key = key;
}
// Destructor
~Action()
{
// Moo.
}
#endregion
#region ================== Static Methods
// This returns the shortcut key description for a key
public static string GetShortcutKeyDesc(int key)
{
KeysConverter conv = new KeysConverter();
int ctrl, button;
string ctrlprefix = "";
// When key is 0, then return an empty string
if(key == 0) return "";
// Split the key in Control and Button
ctrl = key & ((int)Keys.Control | (int)Keys.Shift | (int)Keys.Alt);
button = key & ~((int)Keys.Control | (int)Keys.Shift | (int)Keys.Alt);
// When the button is a control key, then remove the control itsself
if((button == (int)Keys.ControlKey) ||
(button == (int)Keys.ShiftKey))
{
ctrl = 0;
key = key & ~((int)Keys.Control | (int)Keys.Shift | (int)Keys.Alt);
}
// Determine control prefix
if(ctrl != 0) ctrlprefix = conv.ConvertToString(key);
// Check if button is special
switch(button)
{
// Scroll down
case (int)SpecialKeys.MScrollDown:
// Make string representation
return ctrlprefix + "ScrollDown";
// Scroll up
case (int)SpecialKeys.MScrollUp:
// Make string representation
return ctrlprefix + "ScrollUp";
default:
// Use standard key-string conversion
return conv.ConvertToString(key);
}
}
#endregion
#region ================== Methods
// This sets a new key for the action
public void SetShortcutKey(int key)
{
// Make it so.
this.key = key;
}
// This binds a delegate to this action
public void Bind(ActionDelegate method)
{
delegates.Add(method);
}
// This removes a delegate from this action
public void Unbind(ActionDelegate method)
{
delegates.Remove(method);
}
// This raises events for this action
public void Invoke()
{
// Check if this action exists
foreach(ActionDelegate ad in delegates) ad.Invoke();
}
#endregion
}
}