UltimateZoneBuilder/Source/Core/Data
MaxED ea57d45eb3 Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
Probably fixed probable I/O race condition when loading images.
Fixed Visual mode stuttering due to floating point precision degradation when running the editor for several days without restarting (internal timer is now reset when saving the map or creating a new one).
Fixed, Nodes Viewer, cosmetic: Nodes Viewer window position was reset after pressing the "Rebuild Nodes" button.
Added Eternity Game configurations by printz.
Updated ZDoom_ACS.cfg (CheckClass).
Updated ZDoom ACC (CheckClass).
2016-08-29 10:06:16 +00:00
..
Scripting Added, Visual mode: added support for "Change Floor Brightness to this Brightness" and "Change Ceiling Brightness to this Brightness" Boom actions. 2016-07-20 19:17:31 +00:00
BitmapImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
CameraTextureImage.cs Added ANIMDEFS CAMERATEXTURE support. 2015-12-18 10:16:53 +00:00
ColorImage.cs Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation. 2016-01-14 22:15:54 +00:00
ColormapImage.cs Cosmetic: changed ' to " in the most of Error and Warning messages. 2016-02-22 08:04:06 +00:00
CvarsCollection.cs Fixed, DECORATE support: "DistanceCheck" value is a CVAR name, not an actual value. 2016-04-13 14:11:35 +00:00
DataLocation.cs Fixed source window freezing while Open Map window was open when opening a wad by dragging & dropping it on the editor's main window. 2016-03-14 21:53:53 +00:00
DataLocationList.cs Added duplicates check to the map resources list. 2016-03-18 11:28:09 +00:00
DataManager.cs Added support for SurfaceSkin MODELDEF property. 2016-07-18 12:05:19 +00:00
DataReader.cs Added LOCKDEFS parser. 2016-07-14 23:39:48 +00:00
DirectoryReader.cs Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled. 2016-07-11 22:13:43 +00:00
DynamicBitmapImage.cs Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
FileImage.cs Cosmetic: changed ' to " in the most of Error and Warning messages. 2016-02-22 08:04:06 +00:00
FlatImage.cs Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). 2016-08-29 10:06:16 +00:00
HiResImage.cs Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). 2016-08-29 10:06:16 +00:00
ImageData.cs Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2016-06-13 23:37:55 +00:00
ImageDataFormat.cs Fixed a crash during skybox textures search when searching for any image and not finding it in the first PK3 or Directory resource. 2016-01-15 22:19:48 +00:00
ImageLoadState.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PatchNames.cs ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00
PK3FileImage.cs Cosmetic: changed ' to " in the most of Error and Warning messages. 2016-02-22 08:04:06 +00:00
PK3Reader.cs Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled. 2016-07-11 22:13:43 +00:00
PK3StructuredReader.cs Added LOCKDEFS parser. 2016-07-14 23:39:48 +00:00
Playpal.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PreviewManager.cs Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2016-03-18 12:52:12 +00:00
ResourceImage.cs Fixed: we don't need to reload ResourceImages, because they can't be unloaded and reloading them can cause problems when trying to display them in PictureBoxes. 2015-05-25 22:55:28 +00:00
SimpleTextureImage.cs Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). 2016-08-29 10:06:16 +00:00
SpriteImage.cs Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). 2016-08-29 10:06:16 +00:00
TextureImage.cs Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). 2016-08-29 10:06:16 +00:00
TexturePatch.cs TEXTURES support: both patch Blend syntaxes are now supported (previously only "Blend <string color>[,<float alpha>]" was supported). 2016-03-16 23:26:53 +00:00
TEXTURESImage.cs Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). 2016-08-29 10:06:16 +00:00
UnknownImage.cs Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
VoxelImage.cs Changed: optimized generated voxel mesh size. Pro: they occupy ~50% less memory. Con: voxel loading takes ~30% more time. 2016-07-18 23:41:02 +00:00
WADReader.cs Fixed: voxels were incorrectly loaded from WADs. 2016-07-17 21:38:29 +00:00