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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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130 lines
4.1 KiB
C#
Executable file
130 lines
4.1 KiB
C#
Executable file
using System;
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using System.Collections.Generic;
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namespace CodeImp.DoomBuilder.GZBuilder.Data
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{
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internal sealed class ScriptItem : Object
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{
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private readonly string name;
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private readonly List<string> argnames;
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private readonly int index;
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private readonly int cursorposition;
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private readonly bool isinclude;
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private readonly bool customname;
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internal string Name { get { return name; } }
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internal int Index { get { return index; } }
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internal int CursorPosition { get { return cursorposition; } }
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internal bool IsInclude { get { return isinclude; } }
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internal bool HasCustomName { get { return customname; } }
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// Constructor for misc usage
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internal ScriptItem(string name, int cursorposition, bool isinclude)
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{
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this.name = name;
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this.argnames = new List<string>();
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this.index = int.MinValue;
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this.cursorposition = cursorposition;
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this.isinclude = isinclude;
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this.customname = true;
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}
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// Constructor for numbered script
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internal ScriptItem(int index, string name, List<string> argnames, int cursorposition, bool isinclude, bool customname)
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{
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this.name = name;
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this.argnames = argnames;
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this.index = index;
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this.cursorposition = cursorposition;
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this.isinclude = isinclude;
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this.customname = customname;
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}
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// Constructor for named script
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internal ScriptItem(string name, List<string> argnames, int cursorposition, bool isinclude)
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{
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this.name = name;
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this.argnames = argnames;
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this.index = int.MinValue;
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this.cursorposition = cursorposition;
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this.isinclude = isinclude;
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this.customname = true;
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}
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internal static int SortByIndex(ScriptItem i1, ScriptItem i2)
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{
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if(i1.isinclude && !i2.isinclude) return 1;
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if(!i1.isinclude && i2.isinclude) return -1;
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if(i1.Index > i2.Index) return 1;
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if(i1.Index == i2.Index) return 0;
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return -1;
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}
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internal static int SortByName(ScriptItem i1, ScriptItem i2)
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{
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if(i1.isinclude && !i2.isinclude) return 1;
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if(!i1.isinclude && i2.isinclude) return -1;
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if(i1.Name == i2.Name) return 0;
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if(i1.Name.ToUpper()[0] > i2.Name.ToUpper()[0]) return 1;
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if(i1.Name.ToUpper()[0] == i2.Name.ToUpper()[0])
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{
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int len = Math.Min(i1.Name.Length, i2.Name.Length);
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for(int i = 0; i < len; i++)
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{
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if(i1.Name.ToUpper()[i] > i2.Name.ToUpper()[i]) return 1;
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if(i1.Name.ToUpper()[i] < i2.Name.ToUpper()[i]) return -1;
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}
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if(i1.Name.Length > i2.Name.Length) return 1;
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return -1;
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}
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return -1;
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}
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// God awful, but will do...
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// [ZZ] for backwards compatibility with broken maxed's code
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internal string[] GetArgumentsDescriptions(int action)
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{
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int first;
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return GetArgumentsDescriptions(action, out first);
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}
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internal string[] GetArgumentsDescriptions(int action, out int first)
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{
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string[] result = new[] { index == int.MinValue ? "Script Name" : "Script Number", string.Empty, string.Empty, string.Empty, string.Empty };
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first = 0;
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switch(action)
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{
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case 80: //ACS_Execute (script, map, s_arg1, s_arg2, s_arg3)
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case 226: //ACS_ExecuteAlways (script, map, s_arg1, s_arg2, s_arg3)
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argnames.CopyTo(0, result, 2, argnames.Count < 3 ? argnames.Count : 3);
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first = 2;
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break;
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case 83: //ACS_LockedExecute (script, map, s_arg1, s_arg2, lock)
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case 85: //ACS_LockedExecuteDoor (script, map, s_arg1, s_arg2, lock)
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argnames.CopyTo(0, result, 2, argnames.Count < 2 ? argnames.Count : 2);
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first = 2;
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break;
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case 84: //ACS_ExecuteWithResult (script, s_arg1, s_arg2, s_arg3, s_arg4)
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argnames.CopyTo(0, result, 1, argnames.Count < 4 ? argnames.Count : 4);
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first = 1;
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break;
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case 81: //ACS_Suspend (script, map)
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case 82: //ACS_Terminate (script, map)
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return result;
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default:
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return new[] { string.Empty, string.Empty, string.Empty, string.Empty, string.Empty };
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}
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return result;
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}
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public override string ToString()
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{
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return name;
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}
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}
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}
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