UltimateZoneBuilder/Source/Core/Editing
MaxED c86d92ce63 3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode.
Things with "hangs" flag are now aligned to ceiling properly in GZDoom Visual mode.
Things can now be added and deleted in GZDoom Visual mode.
Several fixes in Doom, Doom 2, Heretic and Hexen configs (based on Doom Builder 2 SVN 1553 and 1560)
Added "countsecret" thing UDMF flag to configs.

UDMF Controls plugin:
Scale of 3d-floor's sidedefs textures is now applied properly.
Translation of 3d-floor's sidedefs textures is now applied properly. 
Added "hidden" UDMF flag.

Tag Explorer plugin:
TreeView is now updated when thing is deleted.
Tag Explorer plugin is now compatible with Doom Builder 2.
2012-07-05 00:03:40 +00:00
..
ClassicMode.cs GZDoom Builder 1.07d: 2012-06-07 01:06:37 +00:00
CopyPasteManager.cs Fixed some problems with copy/paste in modes where it can't be used. 2011-12-03 14:49:53 +00:00
CustomThingsFilter.cs Added classes/functions for plugins to create and/or select new/existing things filters 2009-07-05 10:26:57 +00:00
EditingManager.cs Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
EditMode.cs GZDoom Builder 1.07d: 2012-06-07 01:06:37 +00:00
EditModeAttribute.cs Added default start mode option to configuration dialog (see Modes tab) 2009-07-09 15:15:49 +00:00
EditModeInfo.cs @ some undo/redo fixes 2009-07-10 13:56:22 +00:00
GridSetup.cs Fixed a bug that allowed to place vertices and things outside the map format grid boundaries 2010-08-13 18:32:21 +00:00
NullThingsFilter.cs Things filter now also hides things in le Mode de la Visuale 2009-06-17 16:52:28 +00:00
ThingsFilter.cs 3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode. 2012-07-05 00:03:40 +00:00
UndoManager.cs Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
UndoSnapshot.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00