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133e1367d8
Visual mode: when "Synch camera position" setting is enabled, and the cursor was outside of a sector when entering Visual mode, camera height is now adjusted based on nearest sector (previously the height was adjusted only when the cursor was inside of a sector). "Auto-align textures X", "Auto-align textures X and Y" actions, UDMF: alignment source sidedef part's horizontal scale is now applied to all aligned sidedefs. Visual mode, UDMF: 'lightfog' flag is now automatically updated when changing sidedef brightness or using "Match Brightness" action. Linedefs mode: added "Update 'lightfog' flag" menu item. Game configurations: cosmetic changes in UDMF linedef flag names. Updated ZDoom_DECORATE.cfg.
29 lines
753 B
C#
29 lines
753 B
C#
#region === Copyright (c) 2010 Pascal van der Heiden ===
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using System;
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal class SectorLevelComparer : IComparer<SectorLevel>
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{
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// Center of sector to use for plane comparison
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public Vector2D center;
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// Constructor
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public SectorLevelComparer(Sector s)
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{
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this.center = new Vector2D(s.BBox.Left + s.BBox.Width / 2, s.BBox.Top + s.BBox.Height / 2);
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}
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// Comparer
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public int Compare(SectorLevel x, SectorLevel y)
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{
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return (x == y ? 0 : Math.Sign(x.plane.GetZ(center) - y.plane.GetZ(center))); //mxd. Added equality check
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}
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}
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}
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