.. |
Scripting
|
Added warnings about possibly invalid resource configurations before starting to edit a map
|
2022-09-18 20:54:53 +03:00 |
BitmapImage.cs
|
|
|
CameraTextureImage.cs
|
|
|
ColorImage.cs
|
|
|
ColorMap.cs
|
Hotfix for potential crash if COLORMAP or PLAYPAL don't have expected size (#685)
|
2022-01-08 10:48:16 +01:00 |
ColormapImage.cs
|
|
|
CvarsCollection.cs
|
Improved error message when a CVAR used for actor distance check is not of type int. Fixes #1008
|
2024-01-11 12:03:18 +01:00 |
DataLocation.cs
|
Added warnings about possibly invalid resource configurations before starting to edit a map
|
2022-09-18 20:54:53 +03:00 |
DataLocationList.cs
|
Added warnings about possibly invalid resource configurations before starting to edit a map
|
2022-09-18 20:54:53 +03:00 |
DataManager.cs
|
Added support for models in IQM format
|
2023-06-29 20:37:47 +02:00 |
DataReader.cs
|
New feature: classic lighting renderer for visual mode (#680)
|
2022-01-04 20:17:12 +01:00 |
DirectoryReader.cs
|
Added warnings about possibly invalid resource configurations before starting to edit a map
|
2022-09-18 20:54:53 +03:00 |
DynamicBitmapImage.cs
|
Fix black output from visplane explorer
|
2020-04-19 14:19:18 +02:00 |
FileImage.cs
|
Visual Mode: Fixed problem where UDB-internal sprites were shown with a wrong offset
|
2023-08-02 20:39:28 +02:00 |
FlatImage.cs
|
Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
|
2022-03-05 16:57:23 +01:00 |
HiResImage.cs
|
Fixed an issue where hires replacement sprites did not have the correct offset. Fixes #939.
|
2023-08-05 13:14:04 +02:00 |
ImageData.cs
|
Fixed an issue where sprite offsets defined in TEXTURES were not used
|
2023-07-29 13:32:42 +02:00 |
ImageDataFormat.cs
|
|
|
ImageLoadState.cs
|
|
|
PatchNames.cs
|
|
|
PK3FileImage.cs
|
Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
|
2022-03-05 16:57:23 +01:00 |
PK3Reader.cs
|
Added warnings about possibly invalid resource configurations before starting to edit a map
|
2022-09-18 20:54:53 +03:00 |
PK3StructuredReader.cs
|
Added warnings about possibly invalid resource configurations before starting to edit a map
|
2022-09-18 20:54:53 +03:00 |
Playpal.cs
|
Hotfix for potential crash if COLORMAP or PLAYPAL don't have expected size (#685)
|
2022-01-08 10:48:16 +01:00 |
ResourceImage.cs
|
Sound Propagation Mode: added sound leak finder (#944)
|
2023-08-13 21:19:25 +02:00 |
SimpleTextureImage.cs
|
Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
|
2022-03-05 16:57:23 +01:00 |
SpriteImage.cs
|
Fixed an issue where sprite offsets defined in TEXTURES were not used
|
2023-07-29 13:32:42 +02:00 |
TextureImage.cs
|
Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
|
2022-03-05 16:57:23 +01:00 |
TexturePatch.cs
|
Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561
|
2021-05-16 16:47:42 +02:00 |
TEXTURESImage.cs
|
Fixed an issue where sprite offsets defined in TEXTURES were not used
|
2023-07-29 13:32:42 +02:00 |
UnknownImage.cs
|
|
|
VoxelImage.cs
|
|
|
WADReader.cs
|
Added warnings about possibly invalid resource configurations before starting to edit a map
|
2022-09-18 20:54:53 +03:00 |