UltimateZoneBuilder/Source/Core/Data
2024-01-11 12:03:18 +01:00
..
Scripting Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
BitmapImage.cs
CameraTextureImage.cs
ColorImage.cs
ColorMap.cs Hotfix for potential crash if COLORMAP or PLAYPAL don't have expected size (#685) 2022-01-08 10:48:16 +01:00
ColormapImage.cs
CvarsCollection.cs Improved error message when a CVAR used for actor distance check is not of type int. Fixes #1008 2024-01-11 12:03:18 +01:00
DataLocation.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
DataLocationList.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
DataManager.cs Added support for models in IQM format 2023-06-29 20:37:47 +02:00
DataReader.cs New feature: classic lighting renderer for visual mode (#680) 2022-01-04 20:17:12 +01:00
DirectoryReader.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
DynamicBitmapImage.cs Fix black output from visplane explorer 2020-04-19 14:19:18 +02:00
FileImage.cs Visual Mode: Fixed problem where UDB-internal sprites were shown with a wrong offset 2023-08-02 20:39:28 +02:00
FlatImage.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
HiResImage.cs Fixed an issue where hires replacement sprites did not have the correct offset. Fixes #939. 2023-08-05 13:14:04 +02:00
ImageData.cs Fixed an issue where sprite offsets defined in TEXTURES were not used 2023-07-29 13:32:42 +02:00
ImageDataFormat.cs
ImageLoadState.cs
PatchNames.cs
PK3FileImage.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
PK3Reader.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
PK3StructuredReader.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
Playpal.cs Hotfix for potential crash if COLORMAP or PLAYPAL don't have expected size (#685) 2022-01-08 10:48:16 +01:00
ResourceImage.cs Sound Propagation Mode: added sound leak finder (#944) 2023-08-13 21:19:25 +02:00
SimpleTextureImage.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
SpriteImage.cs Fixed an issue where sprite offsets defined in TEXTURES were not used 2023-07-29 13:32:42 +02:00
TextureImage.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
TexturePatch.cs Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561 2021-05-16 16:47:42 +02:00
TEXTURESImage.cs Fixed an issue where sprite offsets defined in TEXTURES were not used 2023-07-29 13:32:42 +02:00
UnknownImage.cs
VoxelImage.cs
WADReader.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00