UltimateZoneBuilder/Source/Plugins/3DFloorMode/Windows/SlopeVertexEditForm.cs
biwa 8b98ce09c1 - Added 3D Floor Mode plugin
- Flipped top/bottom in 3D Floor Mode plugin dialogs to be consistent with the edit sector dialog
@ fixed all compiler warnings in 3D Floor Mode plugin
2019-10-23 20:55:41 +02:00

222 lines
6.2 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
namespace CodeImp.DoomBuilder.ThreeDFloorMode
{
public partial class SlopeVertexEditForm : Form
{
private List<SlopeVertex> vertices;
private List<Sector> sectors;
private string undodescription;
private bool canaddsectors;
private bool canremovesectors;
public SlopeVertexEditForm()
{
InitializeComponent();
}
public void Setup(List<SlopeVertex> vertices)
{
this.vertices = vertices;
SlopeVertex fv = vertices[0];
SlopeVertexGroup fsvg = BuilderPlug.Me.GetSlopeVertexGroup(fv);
sectors = new List<Sector>();
undodescription = "Edit slope vertex";
if (vertices.Count > 1)
undodescription = "Edit " + vertices.Count + " slope vertices";
positionx.Text = fv.Pos.x.ToString();
positiony.Text = fv.Pos.y.ToString();
positionz.Text = fv.Z.ToString();
foreach (Sector s in fsvg.Sectors)
if (!sectors.Contains(s))
sectors.Add(s);
reposition.Checked = fsvg.Reposition;
spline.Checked = fsvg.Spline;
canaddsectors = true;
canremovesectors = true;
if (vertices.Count > 1)
{
List<SlopeVertexGroup> listsvgs = new List<SlopeVertexGroup>();
this.Text = "Edit slope vertices (" + vertices.Count.ToString() + ")";
foreach (SlopeVertex sv in vertices)
{
SlopeVertexGroup svg = BuilderPlug.Me.GetSlopeVertexGroup(sv);
if (!listsvgs.Contains(svg))
listsvgs.Add(svg);
if (sv.Pos.x.ToString() != positionx.Text)
positionx.Text = "";
if (sv.Pos.y.ToString() != positiony.Text)
positiony.Text = "";
if (sv.Z.ToString() != positionz.Text)
positionz.Text = "";
if (svg.Reposition != reposition.Checked)
reposition.CheckState = CheckState.Indeterminate;
if (svg.Spline)
spline.Enabled = true;
if (svg.Spline != spline.Checked)
spline.CheckState = CheckState.Indeterminate;
foreach (Sector s in svg.Sectors)
if (!sectors.Contains(s))
sectors.Add(s);
}
if (listsvgs.Count > 2)
{
canaddsectors = false;
canremovesectors = false;
}
}
foreach (Sector s in sectors.OrderBy(x => x.Index))
{
checkedListBoxSectors.Items.Add(s);
}
if (General.Map.Map.SelectedSectorsCount == 0)
{
addselectedsectorsceiling.Enabled = false;
removeselectedsectorsceiling.Enabled = false;
addselectedsectorsfloor.Enabled = false;
removeselectedsectorsfloor.Enabled = false;
}
else
{
addselectedsectorsceiling.Enabled = canaddsectors;
removeselectedsectorsceiling.Enabled = canremovesectors;
addselectedsectorsfloor.Enabled = canaddsectors;
removeselectedsectorsfloor.Enabled = canremovesectors;
}
}
private void apply_Click(object sender, EventArgs e)
{
List<SlopeVertexGroup> groups = new List<SlopeVertexGroup>();
// undodescription was set in the Setup method
General.Map.UndoRedo.CreateUndo(undodescription);
foreach (SlopeVertex sv in vertices)
{
SlopeVertexGroup svg = BuilderPlug.Me.GetSlopeVertexGroup(sv);
float x = positionx.GetResultFloat(sv.Pos.x);
float y = positiony.GetResultFloat(sv.Pos.y);
sv.Pos = new Vector2D(x, y);
sv.Z = positionz.GetResultFloat(sv.Z);
if (!groups.Contains(svg))
groups.Add(svg);
}
foreach (SlopeVertexGroup svg in groups)
{
if (reposition.CheckState != CheckState.Indeterminate)
svg.Reposition = reposition.Checked;
if (spline.CheckState != CheckState.Indeterminate && svg.Vertices.Count == 3)
svg.Spline = spline.Checked;
// Ceiling
if (addselectedsectorsceiling.Checked)
foreach (Sector s in General.Map.Map.GetSelectedSectors(true).ToList())
svg.AddSector(s, PlaneType.Ceiling);
if (removeselectedsectorsceiling.Checked)
foreach (Sector s in General.Map.Map.GetSelectedSectors(true).ToList())
if (svg.Sectors.Contains(s))
svg.RemoveSector(s, PlaneType.Ceiling);
// Floor
if (addselectedsectorsfloor.Checked)
foreach (Sector s in General.Map.Map.GetSelectedSectors(true).ToList())
svg.AddSector(s, PlaneType.Floor);
if (removeselectedsectorsfloor.Checked)
foreach (Sector s in General.Map.Map.GetSelectedSectors(true).ToList())
if (svg.Sectors.Contains(s))
svg.RemoveSector(s, PlaneType.Floor);
foreach (Sector s in checkedListBoxSectors.CheckedItems)
{
if (svg.Sectors.Contains(s))
{
svg.RemoveSector(s, PlaneType.Floor);
svg.RemoveSector(s, PlaneType.Ceiling);
}
}
svg.ApplyToSectors();
}
BuilderPlug.Me.StoreSlopeVertexGroupsInSector();
this.DialogResult = DialogResult.OK;
}
private void cancel_Click(object sender, EventArgs e)
{
this.DialogResult = DialogResult.Cancel;
}
private void addselectedsectorsceiling_CheckedChanged(object sender, EventArgs e)
{
// Adding and removing selected sectors at the same time doesn't make sense,
// so make sure only one of the checkboxes is checked at most
if (addselectedsectorsceiling.Checked)
removeselectedsectorsceiling.Checked = false;
}
private void removeselectedsectorsceiling_CheckedChanged(object sender, EventArgs e)
{
// Adding and removing selected sectors at the same time doesn't make sense,
// so make sure only one of the checkboxes is checked at most
if (removeselectedsectorsceiling.Checked)
addselectedsectorsceiling.Checked = false;
}
private void addselectedsectorsfloor_CheckedChanged(object sender, EventArgs e)
{
// Adding and removing selected sectors at the same time doesn't make sense,
// so make sure only one of the checkboxes is checked at most
if (addselectedsectorsfloor.Checked)
removeselectedsectorsfloor.Checked = false;
}
private void removeselectedsectorsfloor_CheckedChanged(object sender, EventArgs e)
{
// Adding and removing selected sectors at the same time doesn't make sense,
// so make sure only one of the checkboxes is checked at most
if (removeselectedsectorsfloor.Checked)
addselectedsectorsfloor.Checked = false;
}
}
}