mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
8b98ce09c1
- Flipped top/bottom in 3D Floor Mode plugin dialogs to be consistent with the edit sector dialog @ fixed all compiler warnings in 3D Floor Mode plugin
222 lines
6.2 KiB
C#
222 lines
6.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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namespace CodeImp.DoomBuilder.ThreeDFloorMode
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{
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public partial class SlopeVertexEditForm : Form
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{
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private List<SlopeVertex> vertices;
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private List<Sector> sectors;
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private string undodescription;
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private bool canaddsectors;
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private bool canremovesectors;
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public SlopeVertexEditForm()
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{
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InitializeComponent();
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}
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public void Setup(List<SlopeVertex> vertices)
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{
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this.vertices = vertices;
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SlopeVertex fv = vertices[0];
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SlopeVertexGroup fsvg = BuilderPlug.Me.GetSlopeVertexGroup(fv);
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sectors = new List<Sector>();
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undodescription = "Edit slope vertex";
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if (vertices.Count > 1)
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undodescription = "Edit " + vertices.Count + " slope vertices";
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positionx.Text = fv.Pos.x.ToString();
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positiony.Text = fv.Pos.y.ToString();
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positionz.Text = fv.Z.ToString();
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foreach (Sector s in fsvg.Sectors)
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if (!sectors.Contains(s))
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sectors.Add(s);
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reposition.Checked = fsvg.Reposition;
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spline.Checked = fsvg.Spline;
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canaddsectors = true;
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canremovesectors = true;
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if (vertices.Count > 1)
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{
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List<SlopeVertexGroup> listsvgs = new List<SlopeVertexGroup>();
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this.Text = "Edit slope vertices (" + vertices.Count.ToString() + ")";
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foreach (SlopeVertex sv in vertices)
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{
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SlopeVertexGroup svg = BuilderPlug.Me.GetSlopeVertexGroup(sv);
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if (!listsvgs.Contains(svg))
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listsvgs.Add(svg);
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if (sv.Pos.x.ToString() != positionx.Text)
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positionx.Text = "";
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if (sv.Pos.y.ToString() != positiony.Text)
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positiony.Text = "";
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if (sv.Z.ToString() != positionz.Text)
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positionz.Text = "";
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if (svg.Reposition != reposition.Checked)
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reposition.CheckState = CheckState.Indeterminate;
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if (svg.Spline)
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spline.Enabled = true;
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if (svg.Spline != spline.Checked)
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spline.CheckState = CheckState.Indeterminate;
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foreach (Sector s in svg.Sectors)
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if (!sectors.Contains(s))
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sectors.Add(s);
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}
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if (listsvgs.Count > 2)
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{
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canaddsectors = false;
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canremovesectors = false;
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}
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}
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foreach (Sector s in sectors.OrderBy(x => x.Index))
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{
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checkedListBoxSectors.Items.Add(s);
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}
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if (General.Map.Map.SelectedSectorsCount == 0)
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{
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addselectedsectorsceiling.Enabled = false;
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removeselectedsectorsceiling.Enabled = false;
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addselectedsectorsfloor.Enabled = false;
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removeselectedsectorsfloor.Enabled = false;
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}
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else
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{
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addselectedsectorsceiling.Enabled = canaddsectors;
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removeselectedsectorsceiling.Enabled = canremovesectors;
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addselectedsectorsfloor.Enabled = canaddsectors;
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removeselectedsectorsfloor.Enabled = canremovesectors;
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}
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}
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private void apply_Click(object sender, EventArgs e)
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{
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List<SlopeVertexGroup> groups = new List<SlopeVertexGroup>();
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// undodescription was set in the Setup method
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General.Map.UndoRedo.CreateUndo(undodescription);
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foreach (SlopeVertex sv in vertices)
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{
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SlopeVertexGroup svg = BuilderPlug.Me.GetSlopeVertexGroup(sv);
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float x = positionx.GetResultFloat(sv.Pos.x);
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float y = positiony.GetResultFloat(sv.Pos.y);
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sv.Pos = new Vector2D(x, y);
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sv.Z = positionz.GetResultFloat(sv.Z);
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if (!groups.Contains(svg))
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groups.Add(svg);
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}
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foreach (SlopeVertexGroup svg in groups)
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{
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if (reposition.CheckState != CheckState.Indeterminate)
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svg.Reposition = reposition.Checked;
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if (spline.CheckState != CheckState.Indeterminate && svg.Vertices.Count == 3)
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svg.Spline = spline.Checked;
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// Ceiling
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if (addselectedsectorsceiling.Checked)
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foreach (Sector s in General.Map.Map.GetSelectedSectors(true).ToList())
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svg.AddSector(s, PlaneType.Ceiling);
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if (removeselectedsectorsceiling.Checked)
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foreach (Sector s in General.Map.Map.GetSelectedSectors(true).ToList())
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if (svg.Sectors.Contains(s))
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svg.RemoveSector(s, PlaneType.Ceiling);
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// Floor
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if (addselectedsectorsfloor.Checked)
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foreach (Sector s in General.Map.Map.GetSelectedSectors(true).ToList())
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svg.AddSector(s, PlaneType.Floor);
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if (removeselectedsectorsfloor.Checked)
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foreach (Sector s in General.Map.Map.GetSelectedSectors(true).ToList())
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if (svg.Sectors.Contains(s))
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svg.RemoveSector(s, PlaneType.Floor);
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foreach (Sector s in checkedListBoxSectors.CheckedItems)
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{
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if (svg.Sectors.Contains(s))
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{
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svg.RemoveSector(s, PlaneType.Floor);
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svg.RemoveSector(s, PlaneType.Ceiling);
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}
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}
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svg.ApplyToSectors();
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}
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BuilderPlug.Me.StoreSlopeVertexGroupsInSector();
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this.DialogResult = DialogResult.OK;
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}
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private void cancel_Click(object sender, EventArgs e)
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{
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this.DialogResult = DialogResult.Cancel;
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}
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private void addselectedsectorsceiling_CheckedChanged(object sender, EventArgs e)
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{
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// Adding and removing selected sectors at the same time doesn't make sense,
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// so make sure only one of the checkboxes is checked at most
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if (addselectedsectorsceiling.Checked)
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removeselectedsectorsceiling.Checked = false;
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}
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private void removeselectedsectorsceiling_CheckedChanged(object sender, EventArgs e)
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{
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// Adding and removing selected sectors at the same time doesn't make sense,
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// so make sure only one of the checkboxes is checked at most
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if (removeselectedsectorsceiling.Checked)
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addselectedsectorsceiling.Checked = false;
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}
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private void addselectedsectorsfloor_CheckedChanged(object sender, EventArgs e)
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{
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// Adding and removing selected sectors at the same time doesn't make sense,
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// so make sure only one of the checkboxes is checked at most
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if (addselectedsectorsfloor.Checked)
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removeselectedsectorsfloor.Checked = false;
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}
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private void removeselectedsectorsfloor_CheckedChanged(object sender, EventArgs e)
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{
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// Adding and removing selected sectors at the same time doesn't make sense,
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// so make sure only one of the checkboxes is checked at most
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if (removeselectedsectorsfloor.Checked)
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addselectedsectorsfloor.Checked = false;
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}
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}
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}
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